I'm developing an android project on my laptop using android studio, But I have plenty of time in bus or submarine that I dont access to my laptop, but my rooted android tablet is available, I have installed termux app On my tablet, so I have access to linux environment from my phone, but using this app it is not possible to build android studio projects.
One solution is to install one linux distribution like ubuntu on tablet, and install android studio, but running a complete linux on android tablet is too lazy.
There is an app on google play, apk builder but it couldn't build my project and there is some error.
So my question is :
Is There Any Way To Build Android Studio Project On Android Device?
Related
I am new to Android Studio and the purpose I use Android Studio is just for the emulator, not to develop apps etc. I am using the latest Android Studio version 3.6. I want to do mobile performance testing on LoadRunner, and I will use Android Studio Emulator instead of real device. The problem now is, I only can run the emulator in the Android Studio apps itself. The performance test tools will need the emulator exe path. May I know if I can run the emulator in a standalone apps? Such as run in Windows in exe file? So far I know, when I downloaded the Android SDK package, it doesn't include the emulator.exe file.
I tried searching and tried the suggested solutions already but not working. May I know what's the problem here?
Using emulation to record mobile applications
You do not have to use Android Studio
I would suggest something like genymotion for personal use.
https://www.genymotion.com/fun-zone/
The development I'm taking on is written in TypeScript/JavaScript, and all the instructions left behind use TNS (Telerik NativeScript) command lines to build, debug and publish the apps, for both Android and iOS.
Setting up my Windows PC with Visual Studio Code, Node.js, NativeScript, and the Android SDK, I have got to the point where I can build the application using > tns build android but I cannot run it as I have no devices.
Going back to the NativeScript instructions, it does clearly say that an Android Virtual Device is needed, but the link takes me to how to setup an AVD using Android Studio.
Well, I do not want to install another IDE just to be able to manage AVD's. I'm familiar with VS Code, all the original development was done in VS Code on iOS, and all the documentation, including screenshots, are from VS Code.
Supposedly, there is an AVDManager.exe in C:\Android\android-sdk\tools\bin\, but there certainly isn't in my installation of the SDK.
> emulator -list-avds shows nothing.
> tns device android --available-devices also lists no available emulators.
Embarcaderos' RAD Studio includes an Android emulator, but I'm using Delphi 10.2 Tokyo for desktop development, so don't have access to that emulator on this machine.
Is there any other way to create an AVD, so that when I type > tns run android from the working folder of the mobile app, it starts the emulator and runs the app within it?
You can download just the SDK command line tools via the android studio download page -> "Get just the command line tools".
The emulator program and the avdmanager should be everything you need to get an emulator up and running.
I'm making a game for android with HaxeFlixel. I'm using VirtualBox to run Windows 7 on my Mac. After developing and building a game in FlashDevelop, I've navigated to the project folder in the command prompt and run this command:
lime test android
I get:
BUILD SUCCESSFUL:
error: device not found
error: device not found
-waiting for device
I made sure VirtualBox is recognizing my Android device in file explorer and in the devices tab in the context menu. I also ran lime setup and made sure I have all the Android development packages and the same version as my phone.
Any idea why my device isn't found?
Is there another way to deploy my HaxeFlixel project to my Android device?
Install Universal Android ADB Driver will solve the problem.
I recently created a game using XNA 4.0 for Windows Phone. I was able to deploy it to a physical device running Windows Phone 8 by connecting the device to my computer and deploying the project's XAP file with Windows Phone Application Deployment 8.1. I've now ported the game to MonoGame for Android and want to deploy it to a Samsung phone running Android 4.4.4. I was wondering how I would be able to do this. I see that the project folder contains an APK file rather an XAP file. Can I deploy this to the device in order to deploy the game? If so, what program would I use to do this?
Actually you need a Xamarin liscence to deploy your Android Monogame application.
Check out this example that shows what you want to do.
https://developer.xamarin.com/guides/cross-platform/game_development/monogame/introduction/part1/
Xamarin Studio actually cost 25 $ / month.
But I found that they have a free starter edition if you want to look up. It seems to not be limited.
https://xamarin.com/starter
I am a complete newbie to android development, though I know a thing or two about programming. I was trying to install an app that I had developed (a single .java file) in eclipse on my gingerbread phone, but the eclipse IDE fails to recognize my phone as a VALID device to install the app. Maybe because I have developed it in ADT 16 (4.1). Is there any way to install the app on my phone?
You have to change the Minimum Version of your Android App, Right Click on the Project, Go to Properties, Select android & Change the Version from android 4.1 to the Version of your mobile Device. Clean the Project & Run Again, Copy the new *.apk to android, It should work now