Is it a Good Idea to make everything recyclerview? - android

Is it a good idea to make everything a RecyclerView in Android?
If you think about it, all scrolling UI could be composed with a RecyclerView with multiple viewTypes.
Is that a good or a bad thing to do?

Here is my opinion.
Apply RecyclerView with multiple take more code than ScrollView. If apply RecyclerView don't make any thing better (eg: performance) then I will not use RecyclerView
So I only apply RecyclerView when
- I have a long list (at least the number of list should > 6, because after debug I see RecyclerView default create and keep 6 views)
- Item in RecyclerView can reuse, example I have a list with 10 item but 10 item is completely different (eg: each item is a type) -> I will not use RecyclerView
- Sometime, I apply RecyclerView for the list which can expand in future. Example, I have a setting screen with setting option item, I apply RecyclerView here because I want to add new option item easier

There's a library called Epoxy by Airbnb that does exactly this. So clearly at least some people think it's a good idea.
Personally, I think that most UIs are easy enough to represent with just a ScrollView and some static views, and therefore the (admittedly not-huge) overhead of Epoxy isn't worth it. But it's certainly not a crazy idea. And if your layout is getting complex, then the overhead becomes less and less in relation to your overall codebase and so it could be worth it.
At the very least, this is one good way to avoid having to manually set up RecyclerViews that use multiple view types.

Related

Is it inefficient to use RecyclerView's Nested Adapters?

Hi, I'm working on a little complicated dynamic recyclerview right now.
To explain, there is an item in MainRecyclerView like the picture.
This Mainitem is dynamically added/deleted whenever the button is clicked.
And as you can see from the picture, the Mainitem has a SubRecyclerView inside it again.
SubRecyclerview is also added/removed dynamically through the button in the photo.
At least as a beginner, I think that to implement this, there must be an Adapter for MainRecyclerView and an Adapter for SubRecyclerView inside it.
But I think I've seen somewhere that these nested Adapters are difficult to implement and inefficient.
What do you think?
Is there any better way? Or a library for this.
Nested RecyclerView's are fine if implemented in right way.
Performance improvement of RecyclerView's in general could be done using:
RecyclerView caching,
GPU rendering optimisation,
RecyclerView.RecycledViewPool,
RecyclerView prefetch
And, Most important thing is that RecyclerView doing his job -> recycling views.
Additional content that might help you to improve RecyclerView performance:
Gpu Rendering -> https://developer.android.com/topic/performance/rendering/inspect-gpu-rendering
Slow rendering -> https://developer.android.com/topic/performance
If you don't know what is causing performance issue, then try isolated metod by testing part by part manually. Eg. If you have 10 ViewHolders, start measuring performance with first one by disabling all other ViewHolders, then try to increase ViewHolders types in adapters and measure again.

Nested RecyclerView creates all ViewHolders at once

I have a rather complicated List with nested RecyclerViews. I get it that nested RecyclerViews aren't the best solution, but in my case it is one of few solutions that create structured code and meet the requirements. I have attached an image of the structure. You can take telegram as an example to improve your understanding of the structure. Basically I have an outer RecyclerView RV-1 with Items RV-1-Item and an inner RecyclerView RV-2 with Items RV-2-Item. So far so good, my problem is that the outer RecyclerView recycles views as intended, but if one of the RV-1-Items comes into view, all ViewHolders of RV-2 are created (That means that sometimes more than 100 ViewHolders are created). To sum it all up my question is how to force the inner RecyclerView RV-2 to recycle ViewHolders as well.
I know that the inner RecyclerView RV-2 has to have a hight of wrap_content because it depends in the count of the inner items, also i cannot set setHasFixedHeigth(true) (and I don't know if it would help) because during runtime new RV-2-Items can be added into RV-2. I also tried to set setNestedScrollingEnabled(false) on RV-2 because I read a lot about it online but it didn't help me either.
So basically this is how I configure
RV-1
layoutManager = LinearLayoutManager(context)
isNestedScrollingEnabled = false
RV-2
setHasFixedSize(true)
layoutManager = LinearLayoutManager(context).apply {
reverseLayout = true
}
In addition to that I have some ItemDecorators but they only create the space between the items, so they shouldn't have to do anything with the problem.
To sum it all up:
The outer RV-1 recycles it ViewHolders as intended but the inner RV-2 creates all ViewHolders at once, even if they are not on screen. I assume that this is the case because RV-2 has a height of wrap_content and when the layout_height need to be measured it needs to create all views. THE QUESTION: Is there a way to force RV-2 to recycle its views?
EDIT:
Also I am using a shared RecycledViewPool between all RV-2 RecyclerViews but that isn't really related to the problem, because even if the ViewHolders are shared between the RecyclerViews, an RV-2 RecyclerView shouldn't create ViewHolders that aren't visible when it is initialised.
EDIT 2:
A lot of comments and related questions say that two vertical nested RecyclerViews isn't a possible thing in android, in case all visitors of this question think the same my question is: How would you implement such a structure. It is obvious that I could make a single view which has a IM (Round Image View) and RV-2-Item and just make the IM invisible when it isn't needed. In my opinion this somehow makes the structure more complicated. Furthermore a requirement is that the IM on the left side of RV-1-Item must have the ability to move up and down in RV-1-Item, which is obviously easier with my current structure.
EDIT 3: (My last one I promise)
The Problem I have shown can be solved by using the approche I explain in my EDIT 2, even if it isn't the best solution it would work. But the issue is that I have an even more complex screen where this approche wouldn't work anymore because I have three nested RecyclerViews. I could get that number down to two with the approche of EDIT 2 but I would still be left with two nested RecyclerViews and I cannot think of a workaround that could solve the problem of the remaining two nested RecyclerViews. I attached an image of the even more complex screen which contains a the interface of the app with marked sections to help you to understand the structure.
(Not quite an answer to your specific question in solving "how to not get the RecyclerView to create all items at once", but something that most likely will fix your specific problem by not using nested recyclerviews at all)
I would suggest (in a quite similar way as already suggested in this answer), to flatten your feed into one recyclerview
(No matter how much you tweak your nested recyclerview architecture, imho it will never be as performant than having just one recyclerview, and as you don't need nested scrolling (I guess), just one recycler view should be your best option).
I would propose to not think of your feed in the way your data is structured, but in a way you want to show it and how it can be split into smaller items which are "look alikes" / consist of the same things.
From your screenshot I would see for example the following items / view types for each chat item:
Chat header (the thing with the icon and the text "New Group")
the user badge (the picture with the text "Jürgen")
a message item (one bubble of text, so e.g. in your screenshot at the bottom there would actually be 3 of those items, one for each message)
The section with the date and the action/reply items.
Those items are way smaller than a whole chat item, and therefore can be faster created / recycled.
For each of those items, create a view-type and a view-holder, and treat them as seperate recycler-view items.
The recyclerview will, when the getItemViewType method is correctly used, create / prepare the correct type of view for the position you need.
For this to work, the adapter needs to add some logic, as your data most likely will be structured something like
a list of chats, and each chat has a name and some messages to display
and we need it as
the first 6 elements are for the first chat, where the first position
is the header, the second the user badge, the next 3 items are message
items and then we need an action item.
So you basically need to calculate how many recyclerview items you will need to show each single chat-item, which could be a calculation along the lines:
1 chat header item + 1 user badge item + 3 message items + 1 action/reply item = 6
This calculation needs to be performed for each chat item of your data list separately.
So if you only have this single chat item in your list of data to display, you actually need to tell the adapter to create 6 items (by returning in this case 6 at getItemViewCount()).
Then, you need to tell the adapter using the getItemViewType(position: Int) function, at which position of the recyclerview which type of view the adapter needs to prepare.
So there you again need some logic to say that e.g. on position 0 the chat header for the first chat item should be, at position 1 the user badge for the first chat item, at position 2-4 message items should be, on position 5 the action item and at position 6 the chat header for the second chat should be and so on
(again, the logic then needs to be in place for all chat items, and it can get really messy / complicated, as to calculate each chat items view types for a position, e.g. all prior chat element view counts need to be recalculated, too (in order to know at which recycler-view position your current chat item starts)).
As this tends to blow your adapter up, I would suggest (if you don't already do so), to get some manager / delegate architecture in there.
So e.g. have a delegate for each view type, and a manager which calculates the number of recyclerview items / view types needed for each chat item.
Just for reference:
Some time ago we had a situation similar to yours
(a recycler-view with a design similar to a social media feed, which should show the first n comments in the feed and we displayed the comments for each feed item (which was a recyclerview item) with another recyclerview in the item) and also after some troubles with performance which we could not manage to resolve just flattened the recyclerview, and never had performance troubles again.
A lot of comments and related questions say that two vertical nested RecyclerViews isn't a possible thing in android
This is not true; whoever says this is not a thing has not done it and thinks it's not possible. It is possible, albeit with complications, side-effects, and most likely, the annoyance of your users when they tap around trying to scroll up/down and the wrong touch interceptor wins.
Why is this a problem?
On iOS, when you try to do something that the platform devs didn't think it was good, most people and other devs scream at you: don't fight the framework!!!.
On Android, we see the craziest Java (and now Kotlin) implementations of things that makes you wonder what are we -developers- learning at school and what are we teaching?! and yet nobody says anything (for the most part) :p
The truth is, you're trying to design a complicated user interaction and data transformation, and yet, your attempt is biased by trying to use the data "as you have it" (which implies dealing with these two different RV/Adapters), as opposed to do what one should do: transform the data for presentation.
This leads me to the next question:
How would you implement such a structure.
Well, for starters, I don't know how your data looks like, nor where it's coming from; I don't know what your users can do with your data, outside of the obvious scrolling.
I also don't know how your data wants to be presented, aside from your mock up.
But I do know the situation very well. A list of things, which also contain their own list of things.
Case: The List of List
It is doable; you can have a list and inside said list, have another list. I've done it. I've seen it done by others. I've used it. I also never liked the idea of having this "small" scrollable thing, fighting to see who scrolls first when I tap "the wrong place".
I would not do this. If the inner-list is big (say more than 3 items per outer item), I would not present it as scrollable content.
What I would do (considering the things I do not know about your problem) is to have a single list displaying all the content properly flattened.
This has a issue with your content:
What if the inner-lists are super long, wouldn't this cause them all to be displayed? YES, and that's why I wouldn't do it this way if the data (as you described) can have 100 items. An options is to display the 3 first items with a "more" link to now open the inner-list "full screen"; this is 10 times better than the nested list from a user's PoV and from the technical aspect of it.
Another alternative, is to keep this single long list (RV-1) and let users "expand" the list to launch another full-screen list depicting the contents of RV-2, in a separate window. This is even better.
The time you'll spend implementing this and getting rid of the mess of code you probably have right now, will make you wonder why didn't you suggest this in the first place.
If this is something you absolutely cannot do, then I cannot offer you much more advice, for now you're tied to unknown to me business/product rules. Ultimately, the price will be paid by the users of your app, when they have to scroll that nightmare :)
Take a Step Back
Let me be clear, I am not criticizing you or your solution; I'm merely pointing out that, in my experience, this "pattern" you have here is not a good user experience.
Format your data for presentation, not the other way around. Your data should be properly shaped so it can be properly presented with the tools you have.
You're fighting against the tools Android is giving you; you're giving a RecyclerView (and its adapter) a lot of new problems to deal with when it already has a lot going on.
Think about it: RecyclerViews have to do a lot of things; Adapters must also conform to a few interfaces, ensure things are dispatched as soon as possible, calculate Diffs (if using a ListAdapter<T,V>), etc. Activities/Fragments? They have a lot on their plates dealing with ... well "Android"; now you're asking all these components to also handle a complicated scenario of scrolling content, touch recognition, event handling, view inflation, etc.
All this, while expecting each view to take 16ms or less (to stay above 60 FPS scrolling speed, your view/viewHolder should not take more than 16ms to do all it needs.
Instead, I'm asking you to take a step back, grab the data you have, compose it, transform it, map it, and create the data structure that can better serve the components you have (a RV + Adapter + a simple View).
Good luck :)

Building an infinitely scrollable calendar-like view in Android

This is not a code problem, I interpret the guidelines as that being OK.
I've been researching a way of building an infinitely scrolling calendar-like view in Android, but I've reached an impasse.
Right now my dilemma is that most of the similar views available have their children placed relative each other in a recurring style. With this I mean:
item 4 comes after item 3, which comes after item 2, and there is constant padding/margin between all items.
What I need is a way to produce an infinitely long scrollable view that may, or may not, contain items. The items should be placed at variable positions within the view. The best way I can describe a similar looking view is a one-day calendar-like view that is infinitely scrollable.
So far my best two bets are using the new RecyclerView with a custom LayoutManager (this seems very complex and still not perfectly documented by Google though). I like this approach because, among other things, it is optimized for displaying large sets in a limited view.
My other solution would be to build a completely custom View. However, with that solution I loose the adapter unless I build a container view (which is probably more complex than building a layout manager).
How would you go about solving such a problem? Tips are appreciated, I don't need code examples, just ideas which path is the best to solve this problem.
Thanks.
Apologies if I've misunderstood the guidelines
Edit: How I resolved this problem
My first solution to use RecyclerView with a special Decorator seemed promising, but it remained a "hack" so we decided not to go for that solution since we were afraid of the complications that it would create down the line.
To solve the problem I went with a SurfaceView instead of an Adapter, this means having to rewrite all the adapter-functionality for my SurfaceView but it seemed to be the best way of solving this issue of very custom drawing and layout managing for my use-case.
It still would be nice to build a custom Viewgroup that can handle this kind of layout problems.
ListView and ListAdapter are based on a fixed list, so the current infinite-scrollers just keep adding more and more data to the end of the list.
But what you want is scroller similar to Google's Calendar app which has a bi-directional infinite scroller. The problem with using ListView and ListAdapter in this case is that if you add data to the front of the list, the index of any one item changes so that the list jumps.
If you really start thinking about this from the MVC perspective, you realize that ListAdapter does not provide a model that fits this need.
Instead of having absolute indexing (i.e. 1, 2, 3, 4, etc), what you really want is relative indexing, so instead of saying "Give me the item at index 42" you want to say "here's an item, give me the five items before it". Or you have something like a calendar date which is absolute; yet — unlike your device's memory — it has effectively no beginning or end, so what you really want here is a "window" into a section of that data.
A better data model for this would be a kind of double-ended queue that is partly a LRU cache. You place a limit on the number of items in the structure. Then as prior items are loaded (user is scrolling up) the items at back end are pushed off, and when subsequent items are added (user is scrolling down), items at the front are pushed off.
Also, you would have a threshold where if you got within a few items of of one edge of the structure, a "loadNext" or "loadPrevious" event would fire and invoke a callback that you set up to push more data onto the edge of the structure.
So once you've figured out that your model is completely different, you realize that even RecyclerView isn't going to help you here because it's tied to the absolute indexing model. You need some sort of custom ViewGroup subclass that recycles item views like a ListView, but can adapt to the double-ended queue. And when you search code repos for something like this, there's nothing out there.
Sounds like fun. I'll post a link when I get a project started. (Sadly, it won't be done in any timely manner to help you right now, sorry.)
Something that might help you a little sooner: look at Google's Calendar implementation and see how they did it: Google Calendar Git repo
What you may be searching for is a FragmentStatePagerAdapter , where you can implement a swiped view, meaning when the user (for example)swipes to the right, a completely new view is displayed.
Using a FragmentStatePagerAdapter , you can handle a huge amount of views without overflowing the memory, because this specific PagerAdapter only keeps the views' states and is explicitly meant to handle large sets of views.
Keeping your example of a calendar, you can implement swiped navigation between for example weeks and generate the week views on demand while only keeping for example the year and the week's number as identifiers.
There are plenty of online tutorials for Android, maybe you have a look at this one

RecyclerView vs. ListView

From android developer (Creating Lists and Cards):
The RecyclerView widget is a more advanced and flexible version of
ListView.
Okay, it sounds cool, but when I saw this example picture, I got really confused about the difference between these two.
The picture above can be easily created by ListView using custom adapter.
So, in what situation should one use RecyclerView?
RecyclerView was created as a ListView improvement, so yes, you can create an attached list with ListView control, but using RecyclerView is easier as it:
Reuses cells while scrolling up/down - this is possible with implementing View Holder in the ListView adapter, but it was an optional thing, while in the RecycleView it's the default way of writing adapter.
Decouples list from its container - so you can put list items easily at run time in the different containers (linearLayout, gridLayout) with setting LayoutManager.
Example:
mRecyclerView = (RecyclerView) findViewById(R.id.my_recycler_view);
mRecyclerView.setLayoutManager(new LinearLayoutManager(this));
//or
mRecyclerView.setLayoutManager(new GridLayoutManager(this, 2));
Animates common list actions - Animations are decoupled and delegated to ItemAnimator.
There is more about RecyclerView, but I think these points are the main ones.
So, to conclude, RecyclerView is a more flexible control for handling "list data" that follows patterns of delegation of concerns and leaves for itself only one task - recycling items.
For list views to have good performance you'll need to implement the holder pattern, and that's easy to mess up especially when you want to populate the list with several different kinds of views.
The RecyclerView bakes this pattern in, making it more difficult to mess up. It's also more flexible, making it easier to handle different layouts, that aren't straight linear, like a grid.
ListView is the ancestor to RecyclerView. There were many things that ListView either didn't do, or didn't do well. If you were to gather the shortcomings of the ListView and solved the problem by abstracting the problems into different domains you'd end up with something like the recycler view. Here are the main problem points with ListViews:
Didn't enforce View Reuse for same item types (look at one of the adapters that are used in a ListView, if you study the getView method you will see that nothing prevents a programmer from creating a new view for every row even if one is passed in via the convertView variable)
Didn't prevent costly findViewById uses(Even if you were recycling views as noted above it was possible for devs to be calling findViewById to update the displayed contents of child views. The main purpose of the ViewHolder pattern in ListViews was to cache the findViewById calls. However this was only available if you knew about it as it wasn't part of the platform at all)
Only supported Vertical Scrolling with Row displayed Views (Recycler view doesn't care about where views are placed and how they are moved, it's abstracted into a LayoutManager. A Recycler can therefore support the traditional ListView as shown above, as well as things like the GridView, but it isn't limited to that, it can do more, but you have to do the programming foot work to make it happen).
Animations to added/removed was not a use case that was considered. It was completely up to you to figure out how go about this (compare the RecyclerView. Adapter classes notify* method offerings v. ListViews to get an idea).
In short RecyclerView is a more flexible take on the ListView, albeit more coding may need to be done on your part.
The RecyclerView is a new ViewGroup that is prepared to render any
adapter-based view in a similar way. It is supossed to be the
successor of ListView and GridView, and it can be found in the
latest support-v7 version. The RecyclerView has been developed
with extensibility in mind, so it is possible to create any kind of
layout you can think of, but not without a little pain-in-the-ass
dose.
Answer taken from Antonio leiva
compile 'com.android.support:recyclerview-v7:27.0.0'
RecyclerView is indeed a powerful view than ListView .
For more details you can visit This page.
Following are few key points/differences between RecyclerView & ListView. Take your call wisely.
If ListView works for you, there is no reason to migrate. If you are
writing a new UI, you might be better off with RecyclerView.
RecylerView has inbuilt ViewHolder, doesn't need to implement our own
like in listView. It support notify at particular index as well
Things like animating the addition or removal of items are already
implemented in the RecyclerView without you having to do anything
We can associate a layout manager with a RecyclerView, this can be
used for getting random views in recycleview while this was limitation
in ListView In a ListView, the only type of view available is the
vertical ListView. There is no official way to even implement a
horizontal ListView. Now using a RecyclerView, we can have a
i) LinearLayoutManager - which supports both vertical and horizontal
lists, ii) StaggeredLayoutManager - which supports Pinterest like
staggered lists, iii) GridLayoutManager - which supports displaying
grids as seen in Gallery apps.
And the best thing is that we can do all these dynamically as we want.
Major advantage :
ViewHolder is not available by default in ListView. We will be creating explicitly inside the getView().
RecyclerView has inbuilt Viewholder.
Advantages of RecyclerView over listview :
Contains ViewHolder by default.
Easy animations.
Supports horizontal , grid and staggered layouts
Advantages of listView over recyclerView :
Easy to add divider.
Can use inbuilt arrayAdapter for simple plain lists
Supports Header and footer .
Supports OnItemClickListner .
I think the main and biggest difference they have is that ListView looks for the position of the item while creating or putting it, on the other hand RecyclerView looks for the type of the item. if there is another item created with the same type RecyclerView does not create it again. It asks first adapter and then asks to recycledpool, if recycled pool says "yeah I've created a type similar to it", then RecyclerView doesn't try to create same type. ListView doesn't have a this kind of pooling mechanism.
RecyclerView info
The RecyclerView was introduced with Android 5.0 (Lollipop). it is included in the Support Library. Thus, it is compatible with Android API Level 7.
Similarly to the ListView, RecyclerView’s main idea is to provide listing functionality in a performance friendly manner. The ‘Recycler’ part of this view’s name is not there by coincidence. The RecyclerView can actually recycle the items with which it’s currently working. The recycling process is done thanks to a pattern called View Holder.
Pros & Cons of RecyclerView
Pros:
integrated animations for adding, updating and removing items
enforces the recycling of views by using the ViewHolder pattern
supports both grids and lists
supports vertical and horizontal scrolling
can be used together with DiffUtil
Cons:
adds complexity
no OnItemClickListener
ListView info
The ListView has been around since the very beginning of Android. It was available even in API Level 1 and it has the same purpose as the RecyclerView.
The usage of the ListView is actually really simple. In this aspect, it’s not like its successor. The learning curve is smoother than the one for the RecyclerView. Thus, it is easier to grasp. We don’t have to deal with things like the LayoutManager, ItemAnimator or DiffUtil.
Pros & Cons of ListView
Pros:
simple usage
default adapters
available OnItemClickListener
it’s the foundation of the ExpandableListView
Cons:
doesn’t embrace the usage of the ViewHolder pattern
In addition to above differences following are few more:
RV separates view creation and binding of data to view.
In LV, you need to check if convertView is null or not for creating view, before binding data to it.
So, in case of RV, view will be created only when it is needed but in case of LV, one can miss the check for convertview and will create view everytime.
Switching between Grid and List is more easy now with LayoutManager.
No need to notify and update all items, even if only single item is changed.
One had to implement view caching in case of LV.
It is provided in RV by default. (There is difference between view caching n recycling.)
Very easy item animations in case of RV.
In my opinion RecyclerView was made to address the problem with the recycle pattern used in listviews because it was making developer's life more difficult.
All the other you could handle more or less.
For instance I use the same adapter for ListView and GridView it doesn't matter in both views the getView, getItemCount, getTypeCount is used so it's the same.
RecyclerView isn't needed if ListView with ListAdapter or GridView with grid adapters is already working for you.
If you have implemented correctly the ViewHolder pattern in your listviews then you won't see any big improvement over RecycleView.
I worked a little with RecyclerView and still prefer ListView.
Sure, both of them use ViewHolders, so this is not an advantage.
A RecyclerView is more difficult in coding.
A RecyclerView doesn't contain a header and footer, so it's a minus.
A ListView doesn't require to make a ViewHolder. In cases where you want to have a list with sections or subheaders it would be a good idea to make independent items (without a ViewHolder), it's easier and doesn't require separate classes.
You can use an interface to provide a click listener. I use this
technique with ListViews, too.
No divider: Simply add in your row a View with a width of
match_parent and a height of 1dp and give it a background color.
Simply use a StateList selector for the row background.
addHeaderView can be avoided in ListViews, too: simply put the
Header outside the View.
So, if efficiency is your concern, then yes, it's a good idea to replace a ListView with a RecyclerView.
Simple answer: You should use RecyclerView in a situation where you want to show a lot of items, and the number of them is dynamic. ListView should only be used when the number of items is always the same and is limited to the screen size.
You find it harder because you are thinking just with the Android library in mind.
Today there exists a lot of options that help you build your own adapters, making it easy to build lists and grids of dynamic items that you can pick, reorder, use animation, dividers, add footers, headers, etc, etc.
Don't get scared and give a try to RecyclerView, you can starting to love it making a list of 100 items downloaded from the web (like facebook news) in a ListView and a RecyclerView, you will see the difference in the UX (user experience) when you try to scroll, probably the test app will stop before you can even do it.
I recommend you to check this two libraries for making easy adapters:
FastAdapter by mikepenz
FlexibleAdapter by davideas
There are many differences between ListView and RecyclerView, but you should be aware of the following in particular:
The ViewHolder pattern is entirely optional in ListView, but it’s baked into RecyclerView.
ListView only supports vertical scrolling, but RecyclerView isn’t limited to vertically scrolling lists.
I want just emphasize that RecyclerView is a part of the compatibility package. It means that instead of using the feature and code from OS, every application carries own RecyclerView implementation. Potentially, a feature similar to RecyclerView can be a part of a future OS and using it from there can be beneficial. For example Harmony OS will be out soon.The compatibility package license can be changed in the future and it can be an implication. Summery of disadvantages:
licensing
a bigger foot print especially as a part of many apps
losing in efficiency if some feature coming from OS can be there
But on a good note, an implementation of some functionality, as swiping items, is coming from RecyclerView.
All said above has to be taken in a consideration.

Android engineering: ListView versus just a dynamic LinearLayout

When you are working with a long, big list, certainly one should use ListView because it handles cell recycling.
Notice here, for example Can i use nested linearlayouts instead of list view, for a big list? the OP is asking about ListView verses a dynamic LinearList -- the answer is "have to use a ListView, because of recycling"
Now, say you are making a short list -- imagine say a popup with only 10 or 20 items. It may even fit all on the one screen, so there's no recycling.
In fact, is there any difference between using a ListView and just using a LinearLayout, and dynamically populating the little views inside it?
It seems to me that the latter is in many cases much simpler, more elegant, and easier to work with. But I could well be missing something that seasoned Android engineers know about.
Should I just use an ordinary LinearList (populate it dynamically) for lists where recycling is not relevant? What's the usual, and why? Cheers!
{Incidentally, for popup cases, is there some better, lightweight method for "choose one from a popup-list" that I'm too silly to know about?! :) )
ListView(and other lists) supports very useful idea: splitting data and view. These parts could be changed at any time so it's important to support flexibility. And it could be solved by special mediator object: Adapter. Adapter roughly speaking says how to fill your view with particular data item.
So I'm sure that if you decide to use LinearLayout sooner or later you will implement you own Adapter.
If you used dynamic linear view then rendering the view will take more time as compare to listview. In listview we are rendering views which are visible only but if you used dynamic linear view then its problem.

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