Problem with multiple Transitions in Android MotionLayout - android

I'm playing around with the MotionLayout in Android. I'm using the alpha 2 version.
'com.android.support.constraint:constraint-layout:2.0.0-alpha2'
I want to react to two different button clicks and trigger an animation for each of them. My current approach is to set two Transitions in the MotionScene with an OnClick trigger in each one.
The problem is that only the first transition seems to be found. For the second one just nothing happens. Am I doing something wrong or can you just set one transition per MotionScene? If that's the case ist there a different solution to the problem?
Here are the important parts of my Motion Scene
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:motion="http://schemas.android.com/apk/res-auto">
<Transition
motion:constraintSetStart="#id/startHome"
motion:constraintSetEnd="#id/endHome"
motion:duration="300">
<OnClick
motion:mode="toggle"
motion:target="#+id/imageView_bottom_home" />
</Transition>
<Transition
motion:constraintSetStart="#id/startSearch"
motion:constraintSetEnd="#id/endSearch"
motion:duration="300">
<OnClick
motion:mode="toggle"
motion:target="#+id/imageView_bottom_search" />
</Transition>
<ConstraintSet android:id="#+id/startSearch">
<Constraint
android:id="#id/imageView_bottom_search"
...startConstraints... />
</ConstraintSet>
<ConstraintSet android:id="#+id/endSearch">
<Constraint
android:id="#id/imageView_bottom_search"
...endConstraints... />
</ConstraintSet>
<ConstraintSet android:id="#+id/startHome">
<Constraint
android:id="#id/imageView_bottom_home"
...startConstraints... />
</ConstraintSet>
<ConstraintSet android:id="#+id/endHome">
<Constraint
android:id="#id/imageView_bottom_home"
...endConstraints... />
</ConstraintSet>
Any help appreciated.
Best regards

I had the same problem. The solution I found was to select which one transitions:
(in java code)...
MotionLayout motionConteiner = findViewById(R.id.motion_container);
button1.setOnClickListener((v) -> {
motionConteiner.setTransition(R.id.start1, R.id.end1);
motionConteiner.transitionToEnd();//
});
button2.setOnClickListener((v) -> {
motionConteiner.setTransition(R.id.start2, R.id.end2);
motionConteiner.transitionToEnd();//
});

A more kotlin'y answer:
with(view as MotionLayout) {
setTransition(R.id.startState, R.id.endState)
transitionToEnd()
}

Multiple transitions are supported.
In the code you shared, you have 4 constraint sets, start_home -> end_home, start_search -> end_search. Instead, have only 3 sets, with one being the base state like, start -> end_home and start -> end_search. The 'start' here represents the base state of the screen
This happens because, say you did the home action first and then you did the search action, then the search is not going to work because the starting criteria (start_search) is not going to match the start_home or end_home (which got applied last)

I think aba is right. I am also having problem adding multiple transitions to a single scene file. Theoretically, MotionLayout should support this because every transition will have a separate trigger (often as click or swipe). Maybe this is a bug with MotionLayout that needs to be fixed.
Out of my experience, only the first transition that is encountered in the scene file is cared for.
So, currently, I don't think there is a way to support more than one transition in a layout description (scene). To put it more specifically, all motion needs to be started once with the same trigger.

Seems to me that MotionLayout only supports one Transition, when you add a second Transition to the MotionScene file the second Transition appears to be ignored. You can however have multiple MotionLayouts in your layout and create a MotionScene for each MotionLayout. This will also keep the MotionScene file cleaner and allow for easier maintenance.
In your layout file, you'll need a Parent layout that can contain multiple MotionLayout files.
<?xml version="1.0" encoding="utf-8"?>
<layout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools">
<data>
...
</data>
<!-- [databinding] {"msg":"Only one layout element with 1 view child is allowed. So a Parent Layout is required for Multiple motion layouts. -->
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.constraintlayout.motion.widget.MotionLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layoutDescription="#xml/motion_scene_01"
tools:context=".menu.contextual.FragmentContextualOne"
tools:showPath="true">
<Button
android:id="#+id/btn_one"
android:layout_width="64dp"
android:layout_height="64dp"
tools:layout_editor_absoluteX="8dp"
tools:layout_editor_absoluteY="310dp" />
</androidx.constraintlayout.motion.widget.MotionLayout>
<androidx.constraintlayout.motion.widget.MotionLayout
android:id="#+id/m2"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layoutDescription="#xml/motion_scene_02">
<Button
android:id="#+id/btn_two"
android:layout_width="64dp"
android:layout_height="64dp"
tools:layout_editor_absoluteX="8dp"
tools:layout_editor_absoluteY="500dp" />
</androidx.constraintlayout.motion.widget.MotionLayout>
</FrameLayout>
</layout>
Motion Scene One.
<?xml version="1.0" encoding="utf-8"?>
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:motion="http://schemas.android.com/apk/res-auto">
<Transition
android:id="#+id/transition_sine_wave"
motion:constraintSetStart="#+id/wave_start"
motion:constraintSetEnd="#+id/wave_end"
motion:duration="2000"
motion:motionInterpolator="linear">
<OnClick
motion:touchAnchorId="#+id/btn_one"
motion:touchAnchorSide="right"
motion:targetId="#+id/btn_one"/>
</Transition>
<ConstraintSet android:id="#+id/wave_start">
<Constraint
android:id="#+id/btn_one"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginStart="8dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintTop_toTopOf="parent"
motion:layout_constraintStart_toStartOf="parent"/>
</ConstraintSet>
<ConstraintSet android:id="#+id/wave_end">
<Constraint
android:id="#+id/btn_one"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginEnd="8dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintEnd_toEndOf="parent"
motion:layout_constraintTop_toTopOf="parent" />
</ConstraintSet>
</MotionScene>
Motion Scene Two
<?xml version="1.0" encoding="utf-8"?>
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:motion="http://schemas.android.com/apk/res-auto">
<Transition
android:id="#+id/transition_straight"
motion:constraintSetEnd="#+id/right_end"
motion:constraintSetStart="#+id/left_start"
motion:duration="2000"
motion:motionInterpolator="linear" >
<OnClick
motion:targetId="#+id/btn_two"
motion:clickAction="toggle"/>
</Transition>
<ConstraintSet android:id="#+id/left_start">
<Constraint
android:id="#+id/btn_two"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginStart="8dp"
android:layout_marginBottom="100dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintStart_toStartOf="parent" />
</ConstraintSet>
<ConstraintSet android:id="#+id/right_end">
<Constraint
android:id="#+id/btn_two"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginEnd="8dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintEnd_toEndOf="parent" />
</ConstraintSet>
</MotionScene>
This is the only XML solution I could come up with.

Related

How to animate layout_constraintEnd attribute with intermediate states using MotionLayout?

In my animation one of the views must grow from fixed width to app:layout_constraintEnd_toEndOf="parent" (which is the value from the destination ConstraintSet) by 70% of animation time.
I tried to achive it with the following KeyAttribute:
<KeyAttribute
motion:motionTarget="#id/my_view"
motion:framePosition="70"
>
<CustomAttribute
motion:attributeName="layout_constraintEnd_toEndOf"
motion:customReference="#id/root"/>
</KeyAttribute>
But it has no effect
I would be grateful for working solution of this problem.
If in any case you are interested in Motion Layout for Constraint layout, then you can refer to this provided link for your animation Motion Layout with Stevdza.
MotionLayout animates Views between two ConstraintSets.
It cannot animate Constraints.
You define KeyPosition
With its Size reaching 100% of the size by frame 70.
Constraints control the start and end.
KeyPosition controls the evolution position & size from "start" to "end"
Attributes typically control the viewTransform
For a brief introduction see the KeyPosition video in the MotionTags Series
This is roughly what it should look like:
<Transition
motion:constraintSetEnd="#+id/end"
motion:constraintSetStart="#id/start"
motion:duration="1000">
<KeyFrameSet>
<KeyPosition
motion:framePosition="70"
motion:motionTarget="#+id/view"
motion:sizePercent="1"/>
</KeyFrameSet>
</Transition>
<ConstraintSet android:id="#+id/end"
motion:deriveConstraintsFrom="#id/start" >
<Constraint
android:id="#+id/view"
android:layout_width="40dp"
android:layout_height="wrap_content"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintEnd_toEndOf="parent"
motion:layout_constraintTop_toTopOf="parent"
motion:layout_constraintStart_toStartOf="parent"
/>
</ConstraintSet>
<ConstraintSet android:id="#+id/start">
<Constraint
android:id="#+id/view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintEnd_toEndOf="parent"
motion:layout_constraintTop_toTopOf="parent"
motion:layout_constraintStart_toStartOf="parent"
/>
</ConstraintSet>

MotionLayout rotate image and resetting rotation android

I'm rotating an imageview using MotionLayout.
First click, image rotate clockwise, that's what i want.
But second click, image rotate counterclockwise. I tried some way to reset state of image but it doesn't work.
Can i have a advise???
<MotionScene
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:motion="http://schemas.android.com/apk/res-auto">
<Transition
motion:constraintSetEnd="#+id/end"
motion:constraintSetStart="#id/start"
motion:duration="1500">
<OnClick motion:clickAction="toggle"
motion:targetId="#id/img_reload_cast_dialog"/>
</Transition>
<ConstraintSet android:id="#+id/start">
<Constraint
android:id="#+id/img_reload_cast_dialog"
motion:layout_constraintEnd_toStartOf="#id/img_help_cast_dialog"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="#dimen/_20sdp"
motion:layout_constraintTop_toTopOf="parent" >
<Transform android:rotation="0" />
</Constraint>
</ConstraintSet>
<ConstraintSet android:id="#+id/end">
<Constraint
android:id="#+id/img_reload_cast_dialog"
motion:layout_constraintEnd_toStartOf="#id/img_help_cast_dialog"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="#dimen/_20sdp"
motion:layout_constraintTop_toTopOf="parent" >
<Transform android:rotation="720" />
</Constraint>
</ConstraintSet>
</MotionScene>
I think I figured out what you wanted.
You want a button that goes from rotate the view and essentially stays in start state
There are several ways to do this.
Probably the simplest from your your current XML is to add
motion:autoTransition="jumpToStart"
to you transition.
Alternative is to add another transition from end to start that is auto transition and duration 0.
<Transition
motion:constraintSetEnd="#+id/start"
motion:constraintSetStart="#id/end"
motion:autoTransition="jumpToStart"
//>
see MotionTags video on Transition for an overview
Other approaches are
ViewTransitions
Adding a KeyCycle of rotation with a wave shape sawtooth

How to replicate YouTubes "pull down to exit fullscreen" gesture?

I'm trying to create an app using exoplayer, and I'd like to implement a "pull down to exit fullscreen" gesture just like the youtube app has. The gesture itself seems to be doable using a gesture detector, but i don't have a ideo how to create the "pulling down and shrinking the whole video" effect.
Like this
How can i implement this?
To implement this I think you can use MotionLayout. You can take a look to the documentation here: https://developer.android.com/training/constraint-layout/motionlayout/examples
With MotionLayout you can have a view that can be your fullscreen video or whatever and you can animate it based on an action like the user draggin. It defines the animation in a MotionScene like this:
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:motion="http://schemas.android.com/apk/res-auto">
<Transition
motion:constraintSetEnd="#+id/end"
motion:constraintSetStart="#+id/start"
motion:duration="1000"
motion:motionInterpolator="linear">
<OnSwipe
motion:dragDirection="dragRight"
motion:touchAnchorId="#id/button"
motion:touchAnchorSide="right" />
</Transition>
<ConstraintSet android:id="#+id/start">
<Constraint
android:id="#id/button"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginStart="8dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintStart_toStartOf="parent"
motion:layout_constraintTop_toTopOf="parent">
<CustomAttribute
motion:attributeName="BackgroundColor"
motion:customColorValue="#D81B60" />
</Constraint>
</ConstraintSet>
<ConstraintSet android:id="#+id/end">
<Constraint
android:id="#id/button"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_marginEnd="8dp"
motion:layout_constraintBottom_toBottomOf="parent"
motion:layout_constraintEnd_toEndOf="parent"
motion:layout_constraintTop_toTopOf="parent">
<CustomAttribute
motion:attributeName="BackgroundColor"
motion:customColorValue="#9999FF" />
</Constraint>
</ConstraintSet>
</MotionScene>
You can see that you can define the action as a new node like the OnSwipe, there you specify the direction and the touch properties. I think the documentation can help expand on all the posibilities, please take a look.

Is it possible to define motion scene transitions without constrainSetStart?

I struggle with creating more universal motion layout scenes. Every tutorial example I have seen so far considers using app:constraintSetStart="#+id/constraintSet1"
app:constraintSetEnd="#+id/constraintSet2"
Here is my motion scene xml, maybe some attributes are wrongly declared.
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<Transition android:id="#+id/title1_motion"
app:duration="1000"
app:constraintSetEnd="#+id/title1_down">
<onClick
app:clickAction="toggle"
app:targetId="#id/title1_down" />
</Transition>
<ConstraintSet android:id="#+id/title1_down">
<Constraint android:id="#+id/textView1">
<Layout
android:layout_height="wrap_content"
android:layout_width="wrap_content"
app:layout_constraintEnd_toStartOf="#+id/textView2"
app:layout_constraintHorizontal_bias="0.5"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<Transform android:translationY="50dp" />
</Constraint>
</ConstraintSet>
</MotionScene>
What I achieved for now is a smiple mechanism which tracks current constraintSetId with MotionLayout.TransitionListener. Based on the last motion layout transition it is possible to use
transitionToState(int id) followed by transitionToEnd() with the ID from transition listener.
The effect of transitioning from any constraintSet is achieved. Is doing this programmatically the only possible way?

Is it possible to animate groups visibility with MotionLayout?

I'm trying to make an animation with MotionLayout, and I need to hide some elements.
I tested visibility attribute in an individual element and it works, but to make the XML shorter I would like to be able to specify just a group (from the ConstraintLayout helpers) containing all this elements
Something like this
<MotionScene xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<Transition
app:constraintSetStart="#id/start"
app:constraintSetEnd="#id/end"
app:duration="300">
<OnSwipe
app:touchAnchorId="#id/details_group"
app:touchAnchorSide="bottom"
app:dragDirection="dragDown"
/>
</Transition>
<ConstraintSet
android:id="#+id/start">
<Constraint
android:id="#+id/details_group"
android:layout_width="0dp"
android:layout_height="0dp"
android:visibility="gone"
app:constraint_referenced_ids="detail_value_topl,detail_icon_topl,detail_value_topr" />
</ConstraintSet>
<ConstraintSet
android:id="#+id/end">
<Constraint
android:id="#+id/details_group"
android:layout_width="0dp"
android:layout_height="0dp"
android:visibility="visible"
app:constraint_referenced_ids="detail_value_topl,detail_icon_topl,detail_value_topr" />
</ConstraintSet>
</MotionScene>
But it doesn't work, any idea how to make it work ?
Also, I would prefer not to use alpha, since all constraints are set so that when they are gone the container resizes
Rather than declaring the visibility on the Constraint, you should declare the visibility as a custom attribute. So for your first constraint try this:
<Constraint
android:id="#+id/details_group"
android:layout_width="0dp"
android:layout_height="0dp"
app:constraint_referenced_ids="detail_value_topl,detail_icon_topl,detail_value_topr">
<CustomAttribute
motion:attributeName="visibility"
motion:customIntegerValue="8" />
</Constraint>
and for your second constraint try this
<Constraint
android:id="#+id/details_group"
android:layout_width="0dp"
android:layout_height="0dp"
app:constraint_referenced_ids="detail_value_topl,detail_icon_topl,detail_value_topr">
<CustomAttribute
motion:attributeName="visibility"
motion:customIntegerValue="0" />
</Constraint>
By declaring the visibility as a custom attribute, that should help the motion layout properly interpolate between visibility values. It's a little unintuitive which int value is which visibility but they are defined as follows
Visible = 0
Invisible = 4
Gone = 8

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