Android detect person to start game - android

i developing a game on Android, and it's requirement is :
normal state app will show waiting screen
when have person view device game will start
when person leave game auto close and return to waiting screen
After researching i found method: using vision API services detect face to start game when user view & stop when user leave device. i able to do it, but problem is this solution made game very slow i think because face detect always running .
my question is have any other solution with best performance to detect person view/playing on device and don't effect to main program.
Thanks you.

If it is necessary for you to detect a face then I'm afraid you can only do the vision api, otherwise if you only need to detect if there is someone in front of the phone, then look into using the proximity sensor on android. Not sure if it is the most effective way, but it would be the best candidate solution I could think of.
Here's a reference on the usage of the proximity sensor

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Is it possible to check in background if an android/iOS device is in use at the moment?

Is it possible to determine if a device (non-rooted) is in use at the moment, even if my app is not in the foreground? Precisely "in use" means the user made touch events in the last 5 seconds or display is on.
If so, what specific rights are required?
Thanks
AFAIK, android security model would not allow you to record touches if your app in not in the foreground.
There are some crude workarounds like overlaying a transparent screen to record touches. Not sure if these work now though.
"in use" means the user made touch events in the last 5 seconds
In Android, that's not practical, short of writing your own custom ROM.
or display is on
In Android, you can find out if the device is in an "interactive" mode or not. This does not strictly align with screen-on/screen-off, as the whole notion of screen-on/screen-off has pretty much fallen by the wayside.

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As Ilja said, your code runs even after the screen gets turned off. But in this case I guess we need a little different answer.
They definitely use a Service that keeps a wakelock and they query the sensors for data. Important part here is holding the wakelock - you have to prevent the device from going into sleep during lifetime of your service - if you don't want to miss some data.
But this approach will be drain the battery really fast, because in order to detect steps you need to process quite a lot of data from sensors.
Thats why there is sensor batching. That allows you to get continuous sensor data even without keeping the device awake. It basically stores the sensor events in a hw based queue right in the chip itself and only sends them to your app (service,..) at predefined intervals in batches. This allows you to do a 24/7 monitoring without draining the battery significantly. Please note that only supported chipsets can do that (you can find details in Android docs), in case of older phones you need to fallback to the hideous wakelock keeping method in order to get your data.
You can also just use Google Fit APIs, but this would only work when there're both Google Fit + Google Play Services installed on the device with monitoring turned on.
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