Initialize button in one fragment but set click on another fragment - android

I have defined the button in FragmentA but I want to set its click on FragmentB. I have used interfaces for that but it causes null pointer exception. Please suggest me some way.

This is very common in Android and can be called inter component communication, where you can trigger event or message from one component to another component.
Though there are many ways to achieve it like using static entities, in your case it will be coded at parent activity because both fragment case see it, but it is not good practice and have many side effects.
You may consider to use event handler specific libraries such as EventBus, Otto, RxJava and RxAndroid.
As a beginner you may start with EventBus, though personally I like to use Rxjava.

Related

Android MVP : One Activity with Multiple Fragments

I have an Activity that hosts multiple fragments that define each step in a registration flow for a user. The flow is complex and the next step is defined by user actions in the previous steps.
The flow is like below:
MainActivity | Fragment1 --> Fragment2 --> Fragment3 --> Fragment4
\
--> Fragment5 --> Fragment6
Following MVP, I have View & Presenter for each Fragment involved. The concern I have is how to communicate between the Fragment and the Activity in an MVP way. The result of each Fragment needs to be available to the Activity to decide what Fragment needs to be shown next.
One of the approaches I have thought of is to have a listener defined for each fragment which is implemented by the Activity. I somehow find this a little ugly because in the end the Activity needs to implement 6 of these and doesn't look scalable.
What would be a better approach?
In my project I use the fact that each Fragment has access to the parent Activity. My solution is:
As you have mentioned that you want to communicate with fragments using MVP.According to me I found 2 solutions.
Solution 1:
Callbacks using interfaces, rather creating one interface & bombarding lot of methods that need to be perform on activity/fragment. Try to create more than one interfaces & add methods according to your functionality & implement those according to your use.
Solution 2:
Event Buses is the other solution using MVP, where your view observes the bus & picks up event. Following points to take care when dealing with event buses:
a. If you are using publishing or subscribers within an Activity of Fragment they should be registered and unregistered with their lifecycle. Otherwise, it's likely you will encounter memory leaks or dangling references that can cause your app to crash.
b. Be wary about publishing events between Fragments. Events cannot be published or received when a Fragment is not running. If you have a Fragment publishing a message to another Fragment that isn't currently executing and then swap one for the other, it's likely the event will not be processed correctly. The EventBus library has a way to replay this event, but the Otto framework does not.
For Event Buses you can refer two libraries:
- GreenBot : https://github.com/greenrobot/EventBus
- Otto : http://www.vogella.com/tutorials/JavaLibrary-EventBusOtto/article.html
Conclusion
If you are dealing with small operations on Activity/Fragments then dealing with interfaces is better option. Event Buses increases your app performance, also dependencies for larger scopes you can go for event buses.

Fragment callbacks explosion, how to deal?

I am creating my app with using fragments. I have something like main activity, it has FrameLayout as root layout to hold fragments.
After much thought I have decided to separate my application logic in several parts, for example : MainActivity is responsible for app basic navigation (MainPageFragment, CategoryListFragment, ProductListFragment, ProductDescriptionFragment), AuthActivity is responsible for autherization, registration (SignInFragment, RegistrationFragment, RecoverPasswordFragment).
A little about my app. If you have recommendation or don't agree with app structure, I would be grateful for any critics.
What is the problem, as you can see my MainActivity has many responsibilities. There are four Fragments now but it can be more in the future.
Lets consider next situation. In my MainActivity I have MainPageFragment and this fragment in turn of course has some views. And on click event I need to change fragment, for instance from MainPageFragment to the CategoryListFragment. In this case I have several ways to handle clicks or other events from framgents.
The most common way is to have activity implements callback interface defined in fragment class as nested class inteface. This approach is quite good and easy to use. But what if my host activity has to handle multiple callbacks from fragments, to say more, there can be more than one callback from single fragment, class(activity) declaration starts growing, class body too. What are another possible approaches to solve this problem.
You can handle all clicks, events directly inside fragment (start activity, replace framgent......) you can do this painless, but for me personally callback approach looks better, but maybe there is nothing bad, and I can use this approach.
Use one or several interfaces for getting information from fragments. For example create class CallbackEvent for holding such info as framgentId, eventType .... Using this approach we can reduce interfaces and methods, but Activity class body can become larger in first approach.
Use something like EventBus pattern to communicate between app components via third party service.
Of course there are some other ways to do this, but I have described most popular.
Please suggest, or just explain how to do you solve this problem in your apps, what approach is better, how to built this communication easy to maintain.
I am grateful for any advice,critics in advance.
If your app becomes more complex using the callback pattern will get messy, especially if fragments need to communicate with fragments. I'd only use that pattern for apps with low complexity (activity, one or two fragments).
Clicks, events etc. should be handled inside a fragment if whatever happens stays within the fragment. Don't replace a fragment from within the fragment, that's the Activity's responsibility. It might look easier to just do a getActivity().someMethod in the fragment but this leads to hard to maintain code. You might understand now what it's doing but will struggle in half a year.
This approach looks messy to me too (similar to 1.)
That's the one I'd recommend. I'm using EventBus (https://github.com/greenrobot/EventBus) but there are alternative implementations like Otto (https://github.com/square/otto) and I've never looked back to the times when I used the callback pattern. Using an EventBus decouples the communication between the different components and your code becomes much simpler and leaner. However you need to be careful with that approach since there are some pitfalls. One is that it gets much easier to communicate from any component to any other component which could lead to even messier code than the listener/observer pattern. Another one is that events are asynchronous compared to synchronous listener calls so you need to make sure you're only receiving the "right" events at the right moment in the component's lifecycle. The main advantages of an EventBus approach are IMO:
A message is always an object forcing the developer to code object oriented compared to the more functional listener method calls
It decouples the different components. Publisher and subscribers don't have to know about each other. Decoupling the components will make your code much leaner and easier to read (and maintain).
It can be used by arbitrary components. E.g. I replaced all LocalBroadcastManager calls by EventBus messages (EventBus is MUCH faster that using a LocalBroadcastManager). Being able to communicate between arbitrary components is especially convenient if the components can't access each other directly (like a Dialog and a Preference object)
I have two rules of Fragment - Activity separation.
One is logic. Anything that deals with View (layout expansion, display, listeners, etc) should go inside a Fragment. Important background processes (http requests, file reading, image processing, etc) should go inside Activity. Part of the reason is explained in my second point:
Lifecycle. Activity's lifecycle outlasts Fragment's. Fragment is also fragile it doesn't even retain its views. And this is the reason Fragment should be decoupled from Activity. Listeners and callbacks are tight coupling and they are the cause of countless null pointer exceptions when some process tries to update a View of a Fragment that has called its onDestroyView. Having said this I'd suggest Publisher - Subscriber pattern like Event Bus where you can plan a message delivery in which it gets digested only when a publisher (which in this case corresponds to Fragment's view) is available.
The numerous click listeners you have are related to how you design your UI. Moving code around doesn't really help much, unless you trim down your layouts.

Fragment Callbacks vs EventBus in Android

I have faced with the problem. My Activity is fragment container, so to communicate between activity and fragments I used common Callback approach. In this case my activity has to implement tons of callback interfaces depending on fragment count.
I don't like to hardcode and unreadable code. In my case my class declaration can take several lines to list all interfaces.
I am trying to get rid of this.
There is another approach is to use EventBus pattern.
In activity
EventBus.getDefault().register(this);
In fragment
EventBus.getDetault().post(new MyEvent(description));
And handle several event types in activity.
Maybe there will be better to use EventBus here instead default Callback approach ??
Or maybe there is my fault that my activity is holding a lot of fragments (God Object) and it is better to use activities instead Fragment ?
Please suggest which approach is better ?
For simple one Activity to one Fragment hierarchy, callback is simplest decision to go. But think about Activity containing a Fragment, and the Fragment contains swipe-able ViewPager, and each tab of ViewPager has Fragments A,B,C.
The Fragment A,B,C will go to long journey to send event to mother Activity, and it can be lost interface connectivity between Activity and children when they are restored during crazy complex Android Activity-Fragment lifecycle dances. In this case, eventbus like otto can be a good choice.
The drawback of event bus approach is, it is hard to maintain where the event is come from. So, keeping a few sender is recommended.
Your interface approach is awesome, just keep up with them, and maybe try and slice/make your interface static and add all the little little voids and return methods to that interface so you can just implement one and call the functions.
EventBus? how about LocalBroadcastReceiver ? its a matter of preference and which one you feel will suit you better, after all if you handle 10,000 request and hate having 100 interfaces, you will end up using 1 and nesting 99.
& just forgot, it is better to hold alot Fragment instead of Activity because at the end of the day the Activity lifecycle is pretty hard to maintain second of all you can not really control Activityies well all as compared to Fragments and Fragment is a good slave, serves you better
hope its valuable

What is the difference creating event callback or the activity itself within a fragment?

Lets say I will be using several fragments(Action1Fragment, Action2Fragment etc.) within an activity(ActionActivity). I want to access some elements of activity object, or call some methods of ActionActivity. It is generally offered to create a event callback . What if I keep a reference to ActionActivity within Action1Fragment instead of keeping a reference to CallBackInterface which is actually implemented by ActionActivity since I will be using these fragments only within a particular activity.
I am kinda confused by the idea that Activity might be dead while reference of interface might still be alive(it sounds ridiculous when I read it again but it is OK if I managed to explain myself).
The Android Developer tutorials recommend that you use a callback interface on your fragments. The activity that hosts the fragment must implement the callback interface. The fragment does getActivity() and casts it to the callback interface, and then makes the callback.
This is the recommended way to promote a more modular design. It would not matter if your fragments will only ever work inside one activity. But if you want to make more generic fragments that could be used by different activities, then the above design pattern starts to become useful. (For example: a telephones fragment inside an person fragment and a company fragment.)
Suppose you do it the other way: the fragment does getActivity() and casts it to PersonActivity. The fragment then has access to all the public methods of PersonActivity. But this design pattern becomes much more ugly when you need the other activity to also use the fragment. The fragment would then have to be changed to first try and cast to PersonActivity, and if that throws, try the CompanyActivity.
The recommended design pattern basically gives you a way to make an activity compatible with the fragment instead of vice versa. The fragment only knows about the callback interface and not about any of the activities itself. The activities do know about the fragment because they implement the callback interface but they already knew about it because they constructed and initialized an instance of it.
Does that make sense?

Communication among fragment and activity

I'm implementing fragments in my app. Referring to this documentation,
there is written I should use getActivity() to access activity methods but also (in the next paragraph) I should declare an interface in the fragment and let activity implement it.
Now, the second way is used for callback methods like events, but I can also use getActivity().onSomeEventHappened(), can't I?
Could someone explain me the differences? Because I cannot see differences among them.
There is no difference in the end result if you know that getActivity() will always return the type of Activity you expect.
However using interfaces is a good practice because it decouples your Fragments from a particular implementation of an Activity. So later on in the future if you decide to use your fragments with a different activity, all you have to do is have that activity implement your fragments Interface to be alerted of any fragment events.
You should always strive to have decoupled components if you want an application that is easy to extend without side effects.
You can not always simply call getActivity().onSomeEventHappened(). Just imagine this case: You have two fragments, one with ListView and other which shows image based on listItem selected. In second fragment you cannot just call getActivity().onListItemClicked(), because your activity has no such method, but if activity implements interface and catches those event from the first fragment, then you are able to pass info about event to the second fragment and how the right image.

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