How to add resourse folder to the expansion file - android

I am new in this question. So my app have drawable folder with many images (more than 100mb). If I try to create and upload this app, playmarket will not allow me to do this. I want to add images to the expansion file (to reduce app size). As I understood I have to pack these images into .zip file and name it like main.1.my.package.name.zip
Then I have to upload app without images to playmarket and then upload these images inside .zip file. But how can I separate drawable images from my app?? I have many references (like R.drawable.image) inside an app. Android Studio simply will not allow me to build apk without these images.
May be I don't understand the simplest things.. Please tell me where I'm incorrect. It would be great if someone share his experience of creating expansion files.

All you need to do is create a new folder at the same level as your "main" directory and name it as you please. In this new folder you will need to copy the structure and use the same name for the drawables you want to override.

Related

how can i extract game resources made by Unity3d?

I operated according to the tutorial of the following websitethis is the tutorial, but found that the contents of the file were different from those in the tutorial. As a result, when I extracted the assets folder, there was no content I wanted to obtain
i had tried to use AssetStudio to extract game but seems it failed,there are no resources in the packet folder of this game, only these contents in the picture, how should I extract the resources inside?If I only want to extract images, do I need to unzip the obb package? Or unpack the APK package?
someone come to help me,please,thanks a lot.
p
this is my file directory/
base\assets\bin\Data\Managed

Add some files to my android app folder

I am planning my android app with some files in the app folder, but i didn't figure out how to add files to my project. I don't want to use the files as resources because the user should be able to save or download more files in the same folder and i just wanted to add the basic set of files.
Can anyone help me? :/
I don't want to use the files as resources because the user should be able to save or download more files in the same folder and i just wanted to add the basic set of files.
There is no direct means of doing this. If you package your files as assets (in assets/) or as raw resources, you are welcome to copy them out of your APK into internal storage on first run of your app.

Loading JPEG from RAW resources

I need 6 large images in my app. And I don't need the quality and alpha channel provided by PNG. Is there a way to embed JPEG files into the raw resource and unfold them into SD card at first launch of the program? It will save me 3-4 MB in my APK. Thanks!
It's very easy. Put your file in res/raw filder and use:
InputStream is = getResources().openRawResource(R.raw.image);
BitmapFactory.decodeStream(is);
You can simply open the stream and do whatever you want with the data.
I think I don't understand your question: It seems that you want to hive off image files at first run...
Anyway, I suggest to put the files in the assets folder and not in the resource. You can access the assets as a file system and copy them to any (permitted) location.
Have a look here:
Difference between /res and /assets directories
and here (look at assets):
http://developer.android.com/tools/projects/index.html
EDIT:
My answer suggests to use assets instead of the resources but, you can't modify your apk at runtime, look here:
how we can remove a file from the assets folder at runtime in android?
Nothing prevents you to put JPEG images in the resource folders, or in the assets folder if you don't need the R.drawable.MY_IMAGE thingy.
However, the images would still be included in your APK, and cannot be removed from your application package even after you copied them to the SD card.
The only way is to download the images separately from a web server on your application first launch.
The Google Play Store also provides some facility if your application needs big files, but that seems a bit of an overkill

Manage Large APK Expansion File

I'm using an expansion file (~500mb) that contains videos and more than 20.000 image files.
Which is the best way to manage this file?
For now, i'm loading the ZipFileResource object in my Application class when i check if this file is already downloaded.
One of the uses for this expansion file, is to provide images for a gigapixel view, but it takes a lot of time to load one image, and it should load about 30 images in 200ms.
Before i move this image files to an expansion file, there were in assets folder and worked well.
I'm planning unzip the expansion file at the external storage and remove the obb file, but i don't know if it's a good choice.
Can you tell me some advices?
Thanks in advance.
As far as I understood you, you'll download your mediafiles after you have installed the App. For this I would make it like that, download it and save it to the SD-Card (I would do this in an AsyncTask). Now you save every path of your picture or video into your DB. If you want to get the picture read it out the db and fill your ImageView or whatever. This way is really fast.
I hope I could help you.
safari
I tried to use Zip files as extension files once and I have found that they work very slowly.
OBB files works fast, just as with your regular file system.
I'm planning unzip the expansion file at the external storage and remove the obb file, but i don't know if it's a good choice.
It's bad choise. Google doesn't recommend:
To ensure proper behavior, you must not delete, move, or rename the expansion files.

Separating images from the apk file in android

I am writing an android application which has a lot of images in it.
I do not want to keep these images as a part of my apk file because that will make the size of the apk file very huge.
I have written the application in a way that it loads these images at runtime from the sdcard from some predefined location. Now my problem is that how do i provide these images to the user who wants to install my application. Since the images are not a part of the project (i.e. not present in any of the drawable folders) so they will not be a part of the APK file that i provide.
Is it even possible to do such a thing in Android? Or can someone suggest a better solution that i have right now. Any help is greatly appreciated.
There is an official way to achieve what you want: APK Expansion Files

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