How to run Android emulator on network with Android Studio? - android

I've been debugging apps with built in android emulator which comes with Android Studio and It almost takes 10 mins to build the project since I have quite a low-end PC.
So I figured It would be easy If I could run emulator on different PC than Android Studio's, And somehow share their connection with network sharing. (Is it even possible?)
For instance: I have two PCs (Lets say A and B) on same network, both being potato PCs could manage to run android emulators without any additional load on system resources.
So what I want is to make PC-A run emulator and PC-B run Android Studio and by clicking on run, the app loads into the PC-A's emulator and I could see logs etc in PC-B's Android Studio.
I know I could build an apk and run it on different PC but I want to run it with debugging as well i.e LogCat etc.
Also, I don't want to use my real android device for testing purposes.
PS: I would gladly accept any alternatives etc.
Thankyou.

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How to run flutter app on a real device without having to install the sdk on your phone evrytime

I use my mobile device to run my flutter applications. I know all about the hot reload but I'm so tired of having to wait every time I connect back to my phone again maybe the next day and then the app has to be re installed and the gradle task assembler has to be built again. Please I want to ask if there is a way to reconnect easily and a way for the apps to run easily again any time I want to work on a project again after a while.
There are a couple of alternatives to building the APK and installing it on a physical device:
Use an emulated android device
You can use an android emulator. The easiest way to set that up is probably the graphical interface in Android Studio (see https://developer.android.com/studio/run/managing-avds), but you can also use flutter emulators --create [--name <Name>] to create a new virtual device. Then use the button in the bottom right of VS Code to select that device, before launching the debugger.
Build for desktop
Depending on the dependencies of your app, you could try building the app for the platform you're developing on (Windows, Linux, or macOS). This has the same visual result as an Android app, but does not need an emulator or physical device. The rendering engine is the same (Skia) on all platforms. The obvious downside is that some plugins may not be available for desktop.
See https://docs.flutter.dev/development/platform-integration/desktop on how to set that up.

unity android - build and run game on pc

I am new to unity, and I am trying to make a simple product, in the meanwhile with tutorials I found in the web.
though I am faceing a problem - I can't figure out why I can't build and run the game on the pc. when I hit the build and run button, for android, it tells me that there is no device connected, so it can't compile, though, I just want to test the game on my pc, so I don't want to connect my phone device, I want to do all the test on the pc. isn't it possible? I can't check the game on the pc?
thank you for your help
Pressing the Play button above the scene should run it locally.
Otherwise, check File -> Build Settings and change platform to PC.
If you're trying to test any Android code on your local machine, you'll still need to connect a device or spin up a Android emulator.

Is it good and possible to always test an android app on real device rather than using android emulator

I am trying to learn android on a dell device having 4gb ram and intel pentium chipset. I am trying to run hello world app on a emulator but it actually take much time(more than 5 minutes) to start the process and at the end give error message "Error while waiting for device: Timed out after 300seconds waiting for emulator to come online". As far as testing on device is considered i find it fast and easy.
So my question is that possible to always test an app on real device and skipping the testing on an emulator.
Also suggest me some tips to make my android studio run faster.
.
Its always better to test on a real device. Its very fast especially when debugging. If your emulator is taking long to load imagine a situation where you are trying to debug and want to check the app's behaviour after each change in code. Just install the usb drivers and sdk tool that your device's api version is running on
Sure it is!
First of all, enable the developer mode in your device (if it's not enabled already). Info for doing this here.
Then just plug your device via USB and it will appear when you run your project in Android Studio.
NOTE: The first time you attempt to run the project, your phone will ask for permissions, make sure you allow it!
It will be good if we are testing the application in real device rather than emulator if you have the device. But we can't buy different density, different dimension, different android version devices for testing so for that purpose we need to use emulator.
To improve the speed of android emulator install HAXM in your system, it will speed up the emulators.

Another way to debug an android app

I want to debug my android application, I have Eclipse Installed fully setup for android developement.
The problem is,
1) I can't run android emulator(Hardware Concerns).
2) I can't attach phone to my computer(Driver Concerns).
Now,
Is there a way to get debug functionality by putting directly the apk into the phone storage and installing it from there.
I wanted get the logcat of the application that I'll be running.
Basically I'm quite naive in android, I'm not quite sure of the terms I said but, What I want is a way to test my app on my phone without the role of my PC.
If you have root you can use Wifi ADB
Also you can remove drivers for this device and install other driver from your device manufacturer.
If you can run standard emulator you can use Genymotion.

How can i start my app written with libgdx on my android device?

I have written some codelines with libgdx in eclipse and want to run them on my android device.(It's a tablet)
But i cant find out how to do this.
I even cant run it on the android emulator provided by the android sdk. I get an error that the app stopped unexpectedly.
The app is working fine with the desktop launcher...
I hope someone can explain me how to get it working on the emulator or on my android device.
I saw somewhere that simply connecting my device via usb should be enough that eclipse is able to create an temporary app on the device, but this also didnt work.
Regards
1st of all, download SamsungKies[latest], to get and install proper USB Drivers. Its important that it should be the latest, cuz there was a bug in the previous versions.
Now that you have the drivers, simply connect your device to your machine IN USB DEBUGGING MODE.
Go to your main activity, and run.
If it launches in an emulator, close the emulator, and again in main activity, select run configurations -> Android Applications -> target -> always prompt to pick device.
Run again, and it should install and run in your phone/tablet.
NOTE:The activity closes in emulator because, by default, the emulator doesn't support OpenGLES emulation, its too heavy for your CPU.
i know its kinda late, but i hope it helps others:)

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