Mediaplayer is slow, how to overcome this? - android

Problem:
I've created a single-radio app with MediaPlayer but prepare() method takes too much time (12-15 Seconds) and as a result when user hits the play button he/she waits for so long.
Is there anything I can do about it(I need to make it faster)? I found Exoplayer but little documentation/tutorials were found about it ;/
To be more specific here is what code I've written (Strings[0] is the URL)
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(strings[0]);
mediaPlayer.prepare();
I am open to any new suggestion or ideas

Related

Android, MediaPlayer crashes after random amount of times

I have this simple bit of code which is executed everytime the NEXT button is being clicked:
mediaPlayer.Stop();
mediaPlayer.Release();
mediaPlayer = MediaPlayer.Create(this, uri);
btn_StartOrPause.SetImageResource(Resource.Drawable.btn_pause);
So the current song is now stopped and a new song with a new uri is being created. This works around 2 times in a row until the create line crashes saying only:
Java.Lang.IllegalStateException:
No content.
Am I using the player wrong? Why is it crashing sometimes after one successful click, sometimes straght away? The uri is always correct.
May you can use
mediaPlayer.stop()
mediaPlayer.reset()
and then use
mediaPlayer.setDataSource(filePath);
mediaPlayer.prepare();
Maybe release() can make the state of MediaPlayer Error.
After trying this out a gazillion times, it seems that THIS is the right syntax for ending one song and then recreating the other:
mediaPlayer.Stop();
mediaPlayer = MediaPlayer.Create(this, uri);
Note that my mediaPlayer is a static variable!
Thanks all!

I cannot change a video using MediaPlayer without reseting

I am working with streaming video and I want to change from one source to another dinamically.
First I set the video uri to the VideoView
view.setVideoURI(myUri);
And I know that I am capable of changing it afterwards by doing (this is in onPrepare method but it could go somewhere else where I have access to the MediaPlayer).
#Override
public void onPrepared(MediaPlayer mp)
{
Uri newUri = getOtherUri();
mp.reset();
mp.setDataSource(getApplicationContext(), newUri);
mp.prepare();
mp.start();
}
The thing is, I want to change the source without reseting the mediaPlayer (I do not want to disturb the user).
I tried to create a new VideoView with the new Uri and then change one object for the other, and likewise with the media player. However, none of that seems to work.
Is it possible to replace a video while it is playing in Android?
Any comments would be appreciated.
There is no option to reset the video without using mediaplayer.stopPlayback() or mediaplayer.reset. The reason is that; the previous object of the mediaplayer has to be released before you can play other video .
I want to change the source without reseting the mediaPlayer (I do not want to disturb the user).
Well, this cannot be achieved as the mediaplayer has to be reset. So there will be lag while changing videos. And to satisfy you, you can see these behavior in any videoplayer app like youtube or mxplayer.
So the only thing you can do is to show progressbar while loading or changing video.
Hope it helps. Cheeers.:)

sounds not playing with mediaplayer after playing some sounds

I'm developing an android application which is collection of 100 sound effects.
After I play for instance 25 of the sounds, I can't play anymore and I have to close the application and wait for some minutes then open the application and now I can play other sounds.
final MediaPlayer mp81 = MediaPlayer.create(MainActivity.this, R.raw.a81);
I play the sound using the below code:
mp81.start();
I stop the playing sound using the below code:
mp81.seekTo(0);
I also used stop() method but the problem were still existing.
is there any other method i have to add?
Please note: consider using SoundPool for playing short sounds.
Regarding your use-case: you initialize your MediaPlayer instance using the static create() method which means you create a new MediaPlayer object for each sound instead of reusing an existing instance and just changing the data source. This might negatively affect the performance of your app. I suggest that you create an array of paths to your sounds and then instantiate the MediaPlayer like this:
MediaPlayer mp = new MediaPlayer();
try {
mp.setDataSource(yourArray[x]);
mp.prepare();
mp.start();
} catch(Exception e){
e.printStackTrace();
}
Consult the MediaPlayer Document for more information.

Problem looping audio on android app

Due to login confusion, i'm repeating this question. If any moderator sees this, i'd like to keep this one current, as I no longer can access my former login.
A bit of a problem has presented itself to me. I am trying to play a sound continously looping in my android app.
With MediaPlayer: MP3 plays alright, but there is a gap at the end which does not exist in the file. I read it had to do with the decoder, and that ogg should work. Tried using ogg, but still get the gap, which is definitely not on the file.
With SoundPool classes and ogg (using this fellow's interesting class: http://www.droidnova.com/creating-sound-effects-in-android-part-1,570.html),
the sound starts, and a fraction of a second later, it restarts. so I get a stutering half a second of the beginning of every file, without advancing further, because it is always going back to the beginning.
Is there something really wrong with media player and it's ability to loop audio? How about the freakishy stuttering soundpool?
Thank you very much for any assistance!
Note: Karthi_Heno suggested I do this:
MediaPlayer mediaPlayer;
setVolumeControlStream(AudioManager.STREAM_MUSIC);
mediaPlayer = new MediaPlayer();
try {
AssetManager assetManager = getAssets();
AssetFileDescriptor descriptor = assetManager.openFd("music.ogg");
mediaPlayer.setDataSource(descriptor.getFileDescriptor(),
descriptor.getStartOffset(), descriptor.getLength());
mediaPlayer.prepare();
mediaPlayer.setLooping(true);
} catch (IOException e) {
textView.setText("Couldn't load music file, " + e.getMessage());
mediaPlayer = null;
}
However, when i do this, getassets gives filenotfound, even though there IS a filein assets. any thoughts either on thisassets problem, or my audio loop question?
thanks. Yep, i'm an android newb alright, can't even get sound to loop alright.

One Android MediaPlayer Object plays several sounds at once

I have ONE object MediaPlayer mediaplayer. I use it to play different sounds, one after another.
mediaplayer = MediaPlayer.create(context, ResIdMusicONE);
mediaplayer.start();
// some user input
mediaplayer.release();
mediaplayer = null;
// some other user input
mediaplayer = MediaPlayer.create(context, ResIdMusicTWO);
mediaplayer.start();
// some user input
mediaplayer.release();
mediaplayer = null;
Sometimes is works fine. But sometimes the two sounds are played at the same time. And at positions, where mediaplayer should already have been released and be equal null.
Thanks for the help.
If I were you I would use the SoundPool class for this. With SoundPool you can set the number of streams to play at the same time, so by setting that to 1 you can just call play() over and over and the most recent call to play() will be the only sound that you hear.
Take a look at my post a while back. It has an example of the SoundPool class in the question.
Edit:
Have you tried creating a new instance and calling the prepare() every time you want to start a new sound?
mediaplayer = new MediaPlayer();
mediaplayer.setDataSource(path);
mediaplayer.prepare();
mediaplayer.start();
Though actually now that I think about it, I'm pretty sure you only need to do that if you are using a file from the sdcard not from your resources... Hmmm.

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