Related
I have a screen like this:
I'm trying to place the floatActionButton at the bottom right, but I couldn't.I'm putting the floatActionButton, but I couldn't put it in the bottom right.
How can I put it in the bottom right?
Codes:
Container(
child: Padding(
padding: EdgeInsets.only(left: 8, right: 8, bottom: 40),
child: Column(
children: [
SizedBox(height: 15,),
Text("Profile", style: TextStyle(fontSize: 27),),
Divider(thickness: 1, color: Colors.black,),
SizedBox(height: 5),
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text("Solved Tests:",style: TextStyle(fontSize: 19)),
],
),
SizedBox(height: 20,),
Container(
width: double.infinity,
height: 200,
child: Expanded(
child: FutureBuilder(
future: listUpload(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
late List<String?> items;
if (!snapshot.hasData){
return Text("Not found");
}
if (snapshot.connectionState == ConnectionState.waiting) {
items = [];
} else if (snapshot.connectionState == ConnectionState.done &&
snapshot.hasData) {
items = snapshot.data as List<String?>;
} else {
items = [];
}
return Scrollbar(
isAlwaysShown: true,
controller: _scrollContreller,
scrollbarOrientation: ScrollbarOrientation.right,
child: ListView.builder(
controller: _scrollContreller,
itemCount: items.length,
itemBuilder: (BuildContext context, int index) {
return Padding(
padding: const EdgeInsets.only(bottom: 20, left: 10, right: 10),
child: Container(
decoration: BoxDecoration(
color: Colors.grey[300],
borderRadius: BorderRadius.circular(10),
),
child: ListTile(
title: Text(
items[index].toString(),
style: TextStyle(fontSize: 20),
),
),
),
);
},
),
);
})),
),
Container(
decoration: BoxDecoration(
color: Colors.red,
borderRadius: BorderRadius.circular(10),
),
),
SizedBox(height: 15,),
Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.only(left: 10),
child: Container(
width: 250,
height: 40,
child: GFButton(
text: "Temizle", textStyle: TextStyle(fontSize: 20, color: Colors.red),
color: Colors.red,
type: GFButtonType.outline2x,
onPressed: () {
AlertDialog eminlik = AlertDialog(
title: Text("Onay"),
content: Text("Çözdüğünüz testlerin kayıtları silinecektir. Emin misiniz?"),
actions: [
FlatButton(
child: Text("Evet"),
onPressed: () {
Navigator.pop(context);
setState(() {
eminlikSil();
});
},
),
FlatButton(
child: Text("Hayır"),
onPressed: () {
Navigator.pop(context);
},
)
],
);
showDialog(context: context, builder: (context) => eminlik);
},
),
),
),
],
),
),
// !!!!!!!!!!! <<<<<<<<<
// !!!!!!!!!!! <<<<<<<<<
FloatingActionButton(
child: Text("FAB"),
onPressed: () {}),
],
),
),
),
In the code I provided, I commented out where I put the floatActionButton.I put the codes of the screen in the picture directly. floatActionButton codes are below.
Thanks in advance for the help.
Looks like you want the achieve the default material design behaviour, in that case use a Scaffold and set the floatingActionButton value
return Scaffold(
body: , // paste your page content here
floatingActionButton: FloatingActionButton(
child: Text("FAB"),
onPressed: () {},
),
);
Your floating action button will placed at the bottom because it's the default behaviour, if you want to change that play with the value of floatingActionButtonLocation
if you don't want to relay on Scaffold use a Stack widget instead
return Stack(
children: [
// paste your page content here
Align(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
child: Text("FAB"),
onPressed: () {},
),
)
],
);
You just need to put the floatingActionButton as a named parameter of Scaffold.
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Floating Action Button'),
),
body: const Center(child: Text('Press the button below!')),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Add your onPressed code here!
},
backgroundColor: Colors.green,
child: const Icon(Icons.add),
),
);
}
Reference: official flutter documentation
The easiest way to add a FloatingActionButton is to add it directly to your Scaffold.
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(),
floatingActionButton: FloatingActionButton(
onPressed: () {},
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
Another solution would be to encapsulate your view in a Stack and to add your FloatingActionButton in an Align.
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(children: [
Container(),
Align(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: () {},
tooltip: 'Increment',
child: const Icon(Icons.add),
),
)
],)
);
}
Well, if you're using Scaffold, it has floatingActionButton parameter. Where you should put your float, and if it doesn't place it to position you want you can correct it with floatingActionButtonLocation parameter.
Example:
Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {},
child: Icon(Icons.add),
),
floatingActionButtonLocation: FloatingActionButtonLocation.endDocked,
)
Otherwise, you can wrap FloatActionButton with Align widget. And give it alignment as you want.
You can set Alignment for use Container or Align Widget .
Using Container:
Container(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
onPressed: () {},
child: Icon(
Icons.add,
),
),
),
Using Align:
Align(
alignment: Alignment.bottomRight,
child: Container(
child: FloatingActionButton(
hoverColor: Colors.black,
elevation: 10,
onPressed: () {},
child: Icon(
Icons.add,
),
),
),
),
Using Scaffold:
Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {},
child: Icon(Icons.add),
),
floatingActionButtonLocation: FloatingActionButtonLocation.endDocked,
);
Result Screen->
I want to navigate to several new pages using my bottom navigation bar in flutter.
I tried several methods to achieve my requirement. But still neither of them worked out for me. I have attached my relevant entire source code below for a better understanding.
Thank you in advance. :)
Dart Source Code :
class dashboard extends StatefulWidget {
#override
_dashboardState createState() => _dashboardState();
}
// ignore: camel_case_types
class _dashboardState extends State<dashboard> {
#override
Widget build(BuildContext context) {
final authService = Provider.of<AuthService>(context);
return Scaffold(
body: SingleChildScrollView(
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 80.0, right: 250),
child: Center(
child: Container(
width: 200.0,
height: 20.0,
decoration:
BoxDecoration(borderRadius: BorderRadius.circular(15.0)),
child: (const Text(
'Hello',
textAlign: TextAlign.center,
style: TextStyle(
fontWeight: FontWeight.bold, color: Colors.black),
)),
),
),
),
Padding(
padding: const EdgeInsets.only(top: 20.0),
child: MaterialButton(
onPressed: () {
Navigator.push(context,
MaterialPageRoute(builder: (context) => profile()));
},
child: const Text('Test'),
),
),
Padding(
padding: EdgeInsets.only(left: 300.0, top: 10.0),
child: IconButton(
icon: new Icon(Icons.notifications),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => Notifications(),
),
);
},
),
),
Padding(
padding: const EdgeInsets.only(top: 1.0),
child: Center(
child: Container(
width: 390,
height: 450,
decoration: BoxDecoration(
color: Colors.green.shade100,
borderRadius: BorderRadius.circular(10.0)),
),
),
),
],
),
),
floatingActionButton: FloatingActionButton(onPressed: () async {
await authService.signOut();
}),
// : _children[_currentIndex],
bottomNavigationBar: BottomNavigationBar(
type: BottomNavigationBarType.fixed,
items: const [
BottomNavigationBarItem(
icon: Icon(Icons.book_online),
label: 'Page 1',
),
BottomNavigationBarItem(
icon: Icon(Icons.read_more),
label: 'Page 2',
),
BottomNavigationBarItem(
icon: Icon(Icons.account_circle),
label: 'Page 3',
),
],
),
);
}
}
There are many propositions, this is one :
first, you begin by adding a variable index to know where you are. then add a function to change the content of this variable.
class _dashboardState extends State< dashboard > {
int currentIndex = 1;
changeIndex(index) {
setState(() {
currentIndex = index;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: WillPopScope(
child: (currentIndex == 1)
? HomeScreen()
: (currentIndex == 2)
? Screen2()
: (currentIndex == 3)
? Screen3()
: Settings(),
onWillPop: () async {
bool backStatus = onWillPop();
if (backStatus) {
exit(0);
}
return false;
},
),
then link it to the navbar button.
bottomNavigationBar: BottomNavigationBar(
type: BottomNavigationBarType.fixed,
items: const [
InkWell(
onTap: () => changeIndex(1),
child: BottomNavigationBarItem(
icon: Icon(Icons.book_online),
label: 'Page 1',
),
.....
],
),
I'm trying to build out a custom dropdown menu that looks like this:
I've managed to implement the ListTiles and Row of Buttons without the dropdown, but I'm not sure how to nest all of that within a dropdown menu class. This is what I've got so far:
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
drawer: Drawer(),
body: SizedBox.expand(
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
ListTile(
onTap: () {},
leading: CircleAvatar(backgroundColor: Colors.primaries[0]),
title: Text('All Circles'),
),
Divider(color: Colors.grey.shade400, indent: 72.0, height: 1.0),
ListTile(
onTap: () {},
leading: CircleAvatar(backgroundColor: Colors.primaries[1]),
title: Text('Pickup'),
),
Divider(color: Colors.grey.shade400, indent: 72.0, height: 1.0),
ListTile(
onTap: () {},
leading: CircleAvatar(backgroundColor: Colors.primaries[2]),
title: Text('Kappa Delta'),
),
Divider(color: Colors.grey.shade400, indent: 72.0, height: 1.0),
ListTile(
onTap: () {},
leading: CircleAvatar(backgroundColor: Colors.primaries[3]),
title: Text('Ok Boomer'),
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: Text("Join a Circle"),
color: Color(0xffb74093),
shape: RoundedRectangleBorder(
borderRadius: new BorderRadius.circular(18.0),
side: BorderSide(color: Colors.red),
),
),
RaisedButton(
child: Text("Create a Circle"),
color: Colors.red,
textColor: Colors.white,
shape: RoundedRectangleBorder(
borderRadius: new BorderRadius.circular(18.0),
side: BorderSide(color: Colors.red),
),
),
],
),
],
),
),
),
);
}
}
I'm not sure you can use ListTile after the items: directly.
If you did run the code above, you're getting errors.
it needs to return DropdownMenuItem instead of ListTile directly
return DropdownMenuItem<String>(
value: value,
child: Row(
children: <Widget>[
CircleAvatar(backgroundColor: Colors.primaries[3]),
Text(value)
],
));
I think the above code would be relatively correct.
this is very simple first create a drop-down menu widget and then give your widget to a drop-down menu item
like this
give value to each drop-down item according to your objects array
DropdownButton<String>(
value: dropdownValue,
icon: Icon(Icons.arrow_downward),
iconSize: 24,
elevation: 16,
style: TextStyle(
color: Colors.deepPurple
),
underline: Container(
height: 2,
color: Colors.deepPurpleAccent,
),
onChanged: (String newValue) {
setState(() {
dropdownValue = newValue;
});
},
items: <String>['One', 'Two', 'Free', 'Four']
.map<DropdownMenuItem<String>>((String value) {
return ListTile(
onTap: () {},
leading: CircleAvatar(backgroundColor: Colors.primaries[0]),
title: Text(value),
);
})
.toList(),
);
I am using FirebaseMessaging to push notifications on my app.
So I can handle these notification with this code :
firebaseMessaging.configure(
onLaunch: (Map<String, dynamic> msg) {
print("onLaunch called");
}, onResume: (Map<String, dynamic> msg) {
print("onResume called");
}, onMessage: (Map<String, dynamic> msg) {
print("onMessage called : " + msg.toString());
});
When I receive a notification, I want to display this little '1' on my icon in my appbar
My problem is : I don't know how to change my bell icon dynamically on my appbar for all pages (and I can't call setState in my appbar)
I think is pretty simple to solve your problem you only need to use a Stateful class and a custom icon as below snippet:
Widget myAppBarIcon(){
return Container(
width: 30,
height: 30,
child: Stack(
children: [
Icon(
Icons.notifications,
color: Colors.black,
size: 30,
),
Container(
width: 30,
height: 30,
alignment: Alignment.topRight,
margin: EdgeInsets.only(top: 5),
child: Container(
width: 15,
height: 15,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: Color(0xffc32c37),
border: Border.all(color: Colors.white, width: 1)),
child: Padding(
padding: const EdgeInsets.all(0.0),
child: Center(
child: Text(
_counter.toString(),
style: TextStyle(fontSize: 10),
),
),
),
),
),
],
),
);
}
and later you can include this icon on your app bar(leading or action). As you can see the Text value change with any touch I used as base the example code when you start a new Flutter project it contains a method to count how many times you touch the floating button and change the state:
void _incrementCounter() {
setState(() {
_counter++;
});
}
I hope this helps you
this is my example
Basic Idea behind the notification badge
Using Stack and Positioned widgets we can stack the Text widget over the
IconButton to show the notification badge.
appBar: AppBar(
leading: IconButton(
icon: Icon(
_backIcon(),
color: Colors.black,
),
alignment: Alignment.centerLeft,
tooltip: 'Back',
onPressed: () {
},
),
title: Text(
"Title",
style: TextStyle(
color: Colors.black,
),
),
backgroundColor: Colors.white,
actions: <Widget>[
IconButton(
tooltip: 'Search',
icon: const Icon(
Icons.search,
color: Colors.black,
),
onPressed: _toggle,
),
new Padding(
padding: const EdgeInsets.all(10.0),
child: new Container(
height: 150.0,
width: 30.0,
child: new GestureDetector(
onTap: () {
},
child: Stack(
children: <Widget>[
new IconButton(
icon: new Icon(
Icons.shopping_cart,
color: Colors.black,
),
onPressed: () {
}),
ItemCount == 0
? new Container()
: new Positioned(
child: new Stack(
children: <Widget>[
new Icon(Icons.brightness_1,
size: 20.0, color: Colors.orange.shade500),
new Positioned(
top: 4.0,
right: 5.0,
child: new Center(
child: new Text(
ItemCount.toString(),
style: new TextStyle(
color: Colors.white,
fontSize: 11.0,
fontWeight: FontWeight.w500),
),
)),
],
)),
],
),
),
),
)
],
),
You have to create a custom drawable and set it as the Appbar icon and you have to paint the number as text in the custom drawable. This is already done for you in the following link.
How to make an icon in the action bar with the number of notification?
you can just create variable of type IconData and change it's value. you will get more idea about that after gone through below example.
import 'package:flutter/material.dart';
void main() => runApp(MyHome());
class MyHome extends StatefulWidget {
#override
_MyHomeState createState() => _MyHomeState();
}
class _MyHomeState extends State<MyHome> {
IconData _iconData= Icons.notifications;
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primaryColor: Color(0xffFF5555),
),
home: Scaffold(
appBar: new AppBar(
title: new Text("Title"),
actions: <Widget>[
Icon(_iconData)
],
),
body: Center(
child: new Text("Demo")
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.check_circle_outline),
onPressed: (){
if(_iconData == Icons.notifications){
setState(() {
_iconData = Icons.notifications_active;
});
}else{
setState(() {
_iconData = Icons.notifications;
});
}
}
),
),
);
}
}
Somedays ago I decided to choose an Ui for an app from Pinterest to practice building apps with Flutter but I'm stuck with the Slider which shows an "more" and "delete" button on horizontal drag. Picture on the right.
I don't have enough knowledge to use Gestures combined with Animations to create something like this in flutter. Thats why I hope that someone of you can make an example for everyone like me that we can understand how to implement something like this in a ListView.builder.
(Source)
An gif example from the macOS mail App:
I created a package for doing this kind of layout: flutter_slidable (Thanks Rémi Rousselet for the based idea)
With this package it's easier to create contextual actions for a list item. For example if you want to create the kind of animation you described:
You will use this code:
new Slidable(
delegate: new SlidableDrawerDelegate(),
actionExtentRatio: 0.25,
child: new Container(
color: Colors.white,
child: new ListTile(
leading: new CircleAvatar(
backgroundColor: Colors.indigoAccent,
child: new Text('$3'),
foregroundColor: Colors.white,
),
title: new Text('Tile n°$3'),
subtitle: new Text('SlidableDrawerDelegate'),
),
),
actions: <Widget>[
new IconSlideAction(
caption: 'Archive',
color: Colors.blue,
icon: Icons.archive,
onTap: () => _showSnackBar('Archive'),
),
new IconSlideAction(
caption: 'Share',
color: Colors.indigo,
icon: Icons.share,
onTap: () => _showSnackBar('Share'),
),
],
secondaryActions: <Widget>[
new IconSlideAction(
caption: 'More',
color: Colors.black45,
icon: Icons.more_horiz,
onTap: () => _showSnackBar('More'),
),
new IconSlideAction(
caption: 'Delete',
color: Colors.red,
icon: Icons.delete,
onTap: () => _showSnackBar('Delete'),
),
],
);
There's already a widget for this kind of gesture. It's called Dismissible.
You can find it here. https://docs.flutter.io/flutter/widgets/Dismissible-class.html
EDIT
If you need the exact same transtion, you'd probably have to implement if yourself.
I made a basic example. You'd probably want to tweak the animation a bit, but it's working at least.
class Test extends StatefulWidget {
#override
_TestState createState() => new _TestState();
}
class _TestState extends State<Test> {
double rating = 3.5;
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new ListView(
children: ListTile
.divideTiles(
context: context,
tiles: new List.generate(42, (index) {
return new SlideMenu(
child: new ListTile(
title: new Container(child: new Text("Drag me")),
),
menuItems: <Widget>[
new Container(
child: new IconButton(
icon: new Icon(Icons.delete),
),
),
new Container(
child: new IconButton(
icon: new Icon(Icons.info),
),
),
],
);
}),
)
.toList(),
),
);
}
}
class SlideMenu extends StatefulWidget {
final Widget child;
final List<Widget> menuItems;
SlideMenu({this.child, this.menuItems});
#override
_SlideMenuState createState() => new _SlideMenuState();
}
class _SlideMenuState extends State<SlideMenu> with SingleTickerProviderStateMixin {
AnimationController _controller;
#override
initState() {
super.initState();
_controller = new AnimationController(vsync: this, duration: const Duration(milliseconds: 200));
}
#override
dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
final animation = new Tween(
begin: const Offset(0.0, 0.0),
end: const Offset(-0.2, 0.0)
).animate(new CurveTween(curve: Curves.decelerate).animate(_controller));
return new GestureDetector(
onHorizontalDragUpdate: (data) {
// we can access context.size here
setState(() {
_controller.value -= data.primaryDelta / context.size.width;
});
},
onHorizontalDragEnd: (data) {
if (data.primaryVelocity > 2500)
_controller.animateTo(.0); //close menu on fast swipe in the right direction
else if (_controller.value >= .5 || data.primaryVelocity < -2500) // fully open if dragged a lot to left or on fast swipe to left
_controller.animateTo(1.0);
else // close if none of above
_controller.animateTo(.0);
},
child: new Stack(
children: <Widget>[
new SlideTransition(position: animation, child: widget.child),
new Positioned.fill(
child: new LayoutBuilder(
builder: (context, constraint) {
return new AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return new Stack(
children: <Widget>[
new Positioned(
right: .0,
top: .0,
bottom: .0,
width: constraint.maxWidth * animation.value.dx * -1,
child: new Container(
color: Colors.black26,
child: new Row(
children: widget.menuItems.map((child) {
return new Expanded(
child: child,
);
}).toList(),
),
),
),
],
);
},
);
},
),
)
],
),
);
}
}
EDIT
Flutter no longer allows type Animation<FractionalOffset> in SlideTransition animation property. According to this post https://groups.google.com/forum/#!topic/flutter-dev/fmr-C9xK5t4 it should be replaced with AlignmentTween but this also doesn't work. Instead, according to this issue: https://github.com/flutter/flutter/issues/13812 replacing it instead with a raw Tween and directly creating Offset object works instead. Unfortunately, the code is much less clear.
Updated Code with Null Safety: Flutter: 2.x
Firstly you need to add the flutter_slidable package in your project and add below code then Let's enjoy...
Slidable(
actionPane: SlidableDrawerActionPane(),
actionExtentRatio: 0.25,
child: Container(
color: Colors.white,
child: ListTile(
leading: CircleAvatar(
backgroundColor: Colors.indigoAccent,
child: Text('$3'),
foregroundColor: Colors.white,
),
title: Text('Tile n°$3'),
subtitle: Text('SlidableDrawerDelegate'),
),
),
actions: <Widget>[
IconSlideAction(
caption: 'Archive',
color: Colors.blue,
icon: Icons.archive,
onTap: () => _showSnackBar('Archive'),
),
IconSlideAction(
caption: 'Share',
color: Colors.indigo,
icon: Icons.share,
onTap: () => _showSnackBar('Share'),
),
],
secondaryActions: <Widget>[
IconSlideAction(
caption: 'More',
color: Colors.black45,
icon: Icons.more_horiz,
onTap: () => _showSnackBar('More'),
),
IconSlideAction(
caption: 'Delete',
color: Colors.red,
icon: Icons.delete,
onTap: () => _showSnackBar('Delete'),
),
],
);
I have a task that needs the same swipeable menu actions I tried answeres of Romain Rastel and Rémi Rousselet. but I have complex widget tree. the issue with that slideable solutions is they go on other widgets(to left widgets of listview). I found a batter solution here someone wrote a nice article medium and GitHub sample is here.
I look at a lot of articles and answers, and find #Rémi Rousselet answer the best fitted to use without third party libraries.
Just put some improvements to #Rémi's code to make it usable in modern SDK without errors and null safety.
Also I smooth a little bit movement, to make the speed of buttons appeared the same as finger movement.
And I put some comments into the code:
import 'package:flutter/material.dart';
class SlidebleList extends StatefulWidget {
const SlidebleList({Key? key}) : super(key: key);
#override
State<SlidebleList> createState() => _SlidebleListState();
}
class _SlidebleListState extends State<SlidebleList> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: ListView(
children: ListTile.divideTiles(
context: context,
tiles: List.generate(42, (index) {
return SlideMenu(
menuItems: <Widget>[
Container(
color: Colors.black12,
child: IconButton(
icon: const Icon(Icons.more_horiz),
onPressed: () {},
),
),
Container(
color: Colors.red,
child: IconButton(
color: Colors.white,
icon: const Icon(Icons.delete),
onPressed: () {},
),
),
],
child: const ListTile(
title: Text("Just drag me"),
),
);
}),
).toList(),
),
);
}
}
class SlideMenu extends StatefulWidget {
final Widget child;
final List<Widget> menuItems;
const SlideMenu({Key? key,
required this.child, required this.menuItems
}) : super(key: key);
#override
State<SlideMenu> createState() => _SlideMenuState();
}
class _SlideMenuState extends State<SlideMenu> with SingleTickerProviderStateMixin {
late AnimationController _controller;
#override
initState() {
super.initState();
_controller = AnimationController(
vsync: this, duration: const Duration(milliseconds: 200));
}
#override
dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
//Here the end field will determine the size of buttons which will appear after sliding
//If you need to appear them at the beginning, you need to change to "+" Offset coordinates (0.2, 0.0)
final animation =
Tween(begin: const Offset(0.0, 0.0),
end: const Offset(-0.2, 0.0))
.animate(CurveTween(curve: Curves.decelerate).animate(_controller));
return GestureDetector(
onHorizontalDragUpdate: (data) {
// we can access context.size here
setState(() {
//Here we set value of Animation controller depending on our finger move in horizontal axis
//If you want to slide to the right, change "-" to "+"
_controller.value -= (data.primaryDelta! / (context.size!.width*0.2));
});
},
onHorizontalDragEnd: (data) {
//To change slide direction, change to data.primaryVelocity! < -1500
if (data.primaryVelocity! > 1500)
_controller.animateTo(.0); //close menu on fast swipe in the right direction
//To change slide direction, change to data.primaryVelocity! > 1500
else if (_controller.value >= .5 || data.primaryVelocity! < -1500)
_controller.animateTo(1.0); // fully open if dragged a lot to left or on fast swipe to left
else // close if none of above
_controller.animateTo(.0);
},
child: LayoutBuilder(builder: (context, constraint) {
return Stack(
children: [
SlideTransition(
position: animation,
child: widget.child,
),
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
//To change slide direction to right, replace the right parameter with left:
return Positioned(
right: .0,
top: .0,
bottom: .0,
width: constraint.maxWidth * animation.value.dx * -1,
child: Row(
children: widget.menuItems.map((child) {
return Expanded(
child: child,
);
}).toList(),
),
);
})
],
);
})
);
}
}
i had the same problem and and as the accepted answer suggests, i used flutter_slidable
but i needed a custom look for the actions and also i wanted them to be vertically aligned not horizontal.
i noticed that actionPane() can take a list of widgets as children not only
SlidableAction.
so i was able to make my custom actions,and wanted to share the code and results with you here.
this is the layout
this is the code i used :
ListView.builder(
itemBuilder: (context, index) {
return Slidable(
startActionPane: ActionPane(
motion: const ScrollMotion(),
extentRatio: 0.25,
// A pane can dismiss the Slidable.
// All actions are defined in the children parameter.
children: [
Expanded(
flex: 1,
child: Card(
margin: const EdgeInsets.symmetric(
horizontal: 8, vertical: 16),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
),
child: Column(
children: [
Expanded(
child: InkWell(
child: Container(
width: double.infinity,
child: Column(
mainAxisAlignment:
MainAxisAlignment.center,
children: [
Icon(Icons.edit,
color:
Colors.deepPurple),
Text(
LocalizationKeys.edit.tr,
style: TextStyle(
color:
Colors.deepPurple,
fontSize: 16),
),
],
),
),
onTap: () {},
),
),
Container(
height: 1,
color: Colors.deepPurple,
),
Expanded(
child: InkWell(
child: Container(
width: double.infinity,
child: Column(
mainAxisAlignment:
MainAxisAlignment.center,
children: [
Icon(Icons.delete,
color: Colors.red),
Text(
LocalizationKeys
.app_delete.tr,
style: TextStyle(
color: Colors.red,
fontSize: 16),
),
],
),
),
onTap: () {},
),
),
],
),
),
),
]),
child: Card(
margin: EdgeInsets.all(16),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(16),
),
elevation: 0,
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(height: 16),
Text(_lecturesViewModel
.lectures.value[index].centerName),
SizedBox(height: 16),
Row(
mainAxisSize: MainAxisSize.min,
children: [
Text(_lecturesViewModel
.lectures.value[index].classLevel),
Text(_lecturesViewModel
.lectures.value[index].material),
],
),
SizedBox(height: 16),
Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.location_pin),
Text(_lecturesViewModel
.lectures.value[index].city),
Text(_lecturesViewModel
.lectures.value[index].area),
],
),
SizedBox(height: 16),
Row(
mainAxisAlignment:
MainAxisAlignment.spaceEvenly,
children: [
Column(
children: [
Icon(Icons.calendar_today),
Text(_lecturesViewModel
.lectures.value[index].day),
],
),
Container(
height: 1,
width: 60,
color: Colors.black,
),
Column(
children: [
Icon(Icons.punch_clock),
Text(_lecturesViewModel
.lectures.value[index].time),
],
),
Container(
height: 1,
width: 60,
color: Colors.black,
),
Column(
children: [
Icon(Icons.money),
Text(
"${_lecturesViewModel.lectures.value[index].price.toString()}ج "),
],
)
]),
SizedBox(height: 16),
]),
),
);
},
itemCount: _lecturesViewModel.lectures.length,
physics: BouncingScrollPhysics(),
)