I am using this library to load 360 panorama image,
Its working fine in some devices like google pixel 2 and Nexus 5X but in some devices its not working, How can I make it work on all devices?
Any help appreciated.
Related
I'm developing android app that have few activities. I have Samsung S6 device in my hand, so I created the same device in the android studio emulator to make it easy. But the problem is when I install the APK in my physical device it's not showing the layout as the emulator device. I used the same screen size ( 5.1 ) & the same resolution of 1440 pixels by 2560 pixels when creating the emulator device. can someone please help me ?
I also uploaded 2 screen shots to better understanding.
In Emulator
In Real Device
I'm working on an Xamarin Android app and have a background image that I use. It works great on almost all devices except LG G3. I see that it has a 1440x2560 resolution, I tried putting the background image to that resolution too in the Resources but it still doesn't show. Does anyone know which would be the right resolution that I should use ?
Thank you all for your help !
I have created a 2D game in Unity and have successfully created it PC build now I want to port it on Android devices. I have created the android build and It works on most of my android devices except on Samsung Galaxy tablets. On Samsung Galaxy tablet devices, it does not display the main menu backgrounds.
I have checked dimensions of the image these are 2048 X 2048.
In the inspector of unity the properties of image are asss follows:
type is sprite, max size is 1024 and compressed
On other android devices,(google nexus, micromax phones, bluestacks) it displays the images properly. Can anyone please guide me?
You also have to set you image as "Sprite" from Inspector.
Hi I found out what I was doing wrong.
the textures were not appropriate according to the resolution of the screen. After I created another set of textures and setting the compression and max size to 2048 X 2048 it started displaying.
I use TImage (in Delphi XE5, FMX) in my app.but all of the components can be seen except TImage content on some devices.
I try to display any pictures in bitmap or jpeg formats. I set bitmap in MultiResBitmap property in DesignTime or load jpeg image in Runtime.
For example on Device : Samsung Galaxy S Dous2 Android 2.3.6 , HTC ONE M8 Android 4.4 , Huawei Tab 7 android 4.3 , Huawei P6 Android 4.2.2 TImage Content can not be seen and Show a black rectangle. on other devices TImage worked properly.
You should first make a multiresbitmap with the Editor
And then load the Multi-Resolution Bitmap
Does anyone have the HTC Desire HD setup in their SDK? if so could you please tell me what settings you picked to configure the AVD.
I have a website that renders properly on all android devices besides this one, so testing it is imperative !
Thank You
I have 2 configurations,
Android 2.2 API 8 skin WVGA800 240 density
Android 2.3.3 API 10 same skin and density
The only one that I use at the moment, is the 2nd because of the official gingerbread on DHD.
The only setting which should affect the rendering of the site is the resolution. The Desire uses a 800x480 (WVGA) resolution screen.