Extendable background image based on its child - android

I want a background image to be extendable based on its child.
I am using ImageBackground and Text.
<ImageBackground>
<Text/>
</ImageBackground>
Is there any way to do it?
Here are some screenshots
English version
German version

Use 9-Patch files
In Android Studio, right-click the PNG image you'd like to create a
NinePatch image from, then click Create 9-patch file.
Type a file
name for your NinePatch image, and click OK. Your image will be
created with the .9.png file extension.
Double-click your new
NinePatch file to open it in Android Studio. Your workspace will now
open. The left pane is your drawing area, in which you can edit the
lines for the stretchable patches and content area. The right pane
is the preview area, where you can preview your graphic when
stretched.
Click within the 1-pixel perimeter to draw the lines that define the
stretchable patches and (optional) content area. Right-click (or
hold Shift and click, on Mac) to erase previously drawn lines.
When done, click File > Save to save your changes.
Check this link for the whole article: https://developer.android.com/studio/write/draw9patch

You can use the 9 Patch image for this purpose. Check this for steps on how to create a 9 patch image.

Related

Delete padding or Force fitting or Delete empty space from square Vector asset to Fit a Rectangular button?

I'm trying to adjust the all_inclusive svg image to my rectangular button. The shape itself is rectangular as well but the vector asset is square (24x24) with white spaces above and under the shape. These spaces force the shape itself to be very small. How to make the all inclusive svg rectangular by deleting that padding on top and on bottom?
In this picture the image is set to fit the guidelines on the left, top and right side:
<ImageView
android:id="#+id/imgInfinity"
app:srcCompat="#drawable/ic_infinity"
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_constraintDimensionRatio="1:1"
app:layout_constraintTop_toTopOf="0.75"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toEndOf="0.75"
app:layout_constraintEnd_toEndOf="0.25" />
Things that did not work:
pivot vector asset with a group -> I just cant figure out the dimensions without messing up the original shape. Same storty with scaleX/Y or translateX/Y. I got it to work on my other buttons with simpler shapes though.
adjusting android:viewportheight or android:height -> it deshapes the picture to a weird form
crop svg online --> as Googles original SVG pathData is already 580 characters long, cropping tools only make it to large for android to deal with (above 1000 charactes)
crop svg picture with word and extract from zip file-> it doesnt compress svg images so it stays rectangular with the white spaces above and under.
Set a seperate horizontal guideline for the top of the picture. It does the trick but one or multiple guidelines for each image gets very messy. There must be a better way, right?..
ACCEPTED SOLUTION (edit with InkShape):
Install InkShape
Open SVG
Click on picture once to select it
Go to File-> Document Properties and click 'Resize pager to drawing or selection' (this button is hidden on the first tab, click +Resize page to content to show the option);
Save
extract pathData and (viewport)width/heights from saved file.
The viewportHeight attribute defines the size of the "canvas" that the path is drawn on (i.e., it defines what the coordinates in the path data actually "mean").
The height attribute defines the intrinsic size of the drawable.
The original vector has 6.5 units (in the viewport) of white space at the top and the bottom. That means that you can look for any pathData command that uses a capital letter, and subtract 6.5 from the y coordinate. That leaves you with this:
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="13dp"
android:viewportWidth="24.0"
android:viewportHeight="13.0">
<path
android:fillColor="#FF000000"
android:pathData="M18.6,0.12c-1.44,0 -2.8,0.56 -3.77,1.53L12,4.16 10.48,5.5h0.01L7.8,7.89c-0.64,0.64 -1.49,0.99 -2.4,0.99 -1.87,0 -3.39,-1.51 -3.39,-3.38S3.53,2.12 5.4,2.12c0.91,0 1.76,0.35 2.44,1.03l1.13,1 1.51,-1.34L9.22,1.7C8.2,0.68 6.84,0.12 5.4,0.12 2.42,0.12 0,2.54 0,5.5s2.42,5.38 5.4,5.38c1.44,0 2.8,-0.56 3.77,-1.53l2.83,-2.5 0.01,0.01L13.52,5.5h-0.01l2.69,-2.39c0.64,-0.64 1.49,-0.99 2.4,-0.99 1.87,0 3.39,1.51 3.39,3.38s-1.52,3.38 -3.39,3.38c-0.9,0 -1.76,-0.35 -2.44,-1.03l-1.14,-1.01 -1.51,1.34 1.27,1.12c1.02,1.01 2.37,1.57 3.82,1.57 2.98,0 5.4,-2.41 5.4,-5.38s-2.42,-5.37 -5.4,-5.37z"/>
</vector>
Then, once the whole shape has been moved "up" by 6.5 units, you can subtract 11 (6.5 * 2) from both the viewport and the intrinsic height.
The end result is a 24x13dp shape, which should scale much better in wide views.
Update using Inkscape version 1.1:
Unfortunately, the latest version of Inkscape (1.1) no longer will import a vector drawable file directly, so the original answer is not 100% correct. That answer will probably work with other editors that can handle vector drawable files.
Here is an update to that answer that works with later versions of Inkscape to remove all padding from a vector drawable.
Convert vector drawable to scaled vector graphic (SVG):
Open Alex Lockwood's Shape Shifter site
Drag the vector drawable file from Android Studio to Shape Shifter.
Export the image as an SVG to a local file
Now that we have an SVG file, we can edit it with Inkscape:
Install Inkscape if not already installed.
Open SVG file in Inkscape.
Click on the image to select it.
Resize the image to the selection (Shift+Ctrl+R or Edit->Resize Page to Selection). You can also specify an alternate size if you desire some padding.
Save the image as an SVG file.
The image is now cropped in an SVG file. We need to convert it back to a vector drawable.
In Android Studio import the SVG file as a vector drawable. (File->New->Vector Asset) Asset Type = "Local file (SVG, PSD).
Once imported, the vector drawable no longer has any padding.
Use an image editor that can handle SVG files to crop the image. I used InkScape but there are others. Once the image is cropped, you can import it into Android Studio as an XML file.
Here's the new update on this topic:
https://code.google.com/p/android/issues/detail?id=202019
It looks like using android:scaleType="fitXY" will make it scale correctly on Lollipop.
From a Google engineer:
Hi, Let me know if scaleType='fitXY' can be a workaround for you , in
order to get the image look sharp.
The marshmallow Vs Lollipop is due to a special scaling treatment
added into marshmallow.
Also, for your comments: " Correct behavior: The vector drawable
should scale without quality loss. So if we want to use the same asset
in 3 different sizes in our application, we don't have to duplicate
vector_drawable.xml 3 times with different hardcoded sizes. "
Even though I totally agree this should be the case, in reality, the
Android platform has performance concern such that we have not reach
the ideal world yet. So it is actually recommended to use 3 different
vector_drawable.xml for better performance if you are sure you want to
draw 3 different size on the screen at the same time.
The technical detail is basically we are using a bitmap under the hook
to cache the complex path rendering, such that we can get the best
redrawing performance, on a par with redrawing a bitmap drawable.

How to export menu icons in high quality using Illustrator

I made simple menu icons which look the way I want them to look when in Illustrator, but when I place them in my app they look pixelated and bad.
Here is it in my app (as you can see, the text is not pixelated):
This is how it looks in Illustrator (I cut the icons and pasted them next to the other two, that's why the background is in different color):
I made the icons on 72x72 px canvas and exported them as .png file.
I am using Android Studio to make my app, and use simple
android:background="#drawable/back_button" to set the image/icon for the ImageButton.
I never try Illustrator to put icons, but I am directly download icons from flaticon that provides any type of file and size too
Two way to get different canvas file in android studio.
Android Studio-> File-> Image Asset or Vector Asset
upload your file and set as you need
Icon Generator
From this you can get directly res folder with different canvas image.
Mostly I prefere first.
Thanks
these icons as shown in fig. have a background color assigned by you in illustrator, no matter these are exported as png format or jpg!
First go back to illustrator and try to make background of images transparent as you assigned greyish color, tell me if it works. That's great you are making icons for yourself. Good work.
I think when you save the file please try to save it (SVG) format & then place it.

Android Studio doesn't recognize 9patch generated images

I generated 9patch images from Simple 9 patch generator available free on the internet for the splash screen. When I write android:background="#drawable/splash.9", it doesn't recognize the image.
Plus , when I select Android from the drop down menu on left top side , I don't see the images I put in different drawable folders.
No need to add the .9 suffix. It's just there to tell the build environment that this is a 9patch. Link to documentation.
android:background="#drawable/splash"
should be enough

Error:Must have one-pixel frame that is either transparent or white in Android Studio

I have just imported a project from eclipse to Android studio. Almost for every second image , android studio is giving the following error.
Error:Must have one-pixel frame that is either transparent or white.
I am trying to edit my images for last few hours, but couldn't do it. Can anyone guide me whats the best solution for it.
Why its in only Android Studio why not in Eclipse.
This is shown because you're trying to edit 9-Patch images that don't have the appropriate 1-pixel border.
Android uses an image format called 9-Patch which allows you to define stretchable areas in an image (you can read more about it here). To fix your problem, either add an outer 1-pixel thick transparent frame to your png images or simply rename them from .9.png files to .png files

Issue while using 9 patch

I have an app, that to chatting. I need to create bubbles. I did it with nine-Patch image but it was not useful because I need little triangle on right (left) of the bubble and when nine-Patch stretches the image the triangle also gets stretched. This is the problem.
Can I Draw background of Layout with canvas or etc. ?
Try this ones
download it and do not forget to rename it with image1.9.png
This may not working give me your mail id i will mail you
Also, check this one and rename it as .9.png
It was created using the draw9patch tool located in sdk\tools folder.

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