How can one detect click events on compound drawables of a TextInputEditText?
Use the following overriden version of TextInputEditText, and call setOnDrawableClickedListener.
You may fare better if you set your drawable at the end of the edit text than at the start, because the current version of TextInputLayout produces fairly ugly results when the drawable is at the start.
Sample layout is given further down. (Note the use of android:drawablePadding="10dp" particularly).
Code is for androidx, but you can backport to AppCompat trivially.
package com.twoplay.netplayer.controls;
import android.content.Context;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.google.android.material.textfield.TextInputEditText;
public class TextInputEditTextEx extends TextInputEditText {
private OnDrawableClickedListener onDrawableClickedListener;
public TextInputEditTextEx(Context context) {
super(context);
init();
}
public TextInputEditTextEx(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public TextInputEditTextEx(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(new OnTouchListener() {
private Rect hitBounds = new Rect();
#Override
public boolean onTouch(View v, MotionEvent event) {
float x = event.getX();
float y = event.getY();
int hitDrawable = -1;
if (x < getCompoundPaddingLeft())
{
hitDrawable = 0;
hitBounds.set(0,0,getCompoundPaddingLeft(),getHeight());
}
if (x > getWidth()-getCompoundPaddingRight())
{
hitDrawable = 2;
hitBounds.set(getCompoundPaddingRight(),0,getWidth(),getHeight());
}
if (hitDrawable != -1)
{
int action = event.getAction();
if (action == MotionEvent.ACTION_UP)
{
onDrawableClicked(hitDrawable,hitBounds);
}
return true;
}
return false;
}
});
}
private void onDrawableClicked(int i, Rect bounds) {
if (onDrawableClickedListener != null)
{
onDrawableClickedListener.onDrawableClicked(this,i,bounds);
}
}
public interface OnDrawableClickedListener {
void onDrawableClicked(View v, int drawable, Rect bounds);
}
public void setOnDrawableClickedListener(OnDrawableClickedListener listener)
{
this.onDrawableClickedListener = listener;
}
}
Sample layout:
<com.google.android.material.textfield.TextInputLayout
android:id="#+id/playlist_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="#string/playlist_name" >
<com.twoplay.netplayer.controls.TextInputEditTextEx
android:id="#+id/playlist_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="textCapWords"
android:drawableEnd="#drawable/ic_more_horiz_black_24dp"
android:drawablePadding="10dp" />
</com.google.android.material.textfield.TextInputLayout>
Related
I have custom TextView to handle link clicks. I want to highlight link when user press on it. This is the code of my custom TextView.
package com.example.app.ui.extensions;
import android.app.Activity;
import android.content.Context;
import android.text.Layout;
import android.text.Selection;
import android.text.Spannable;
import android.text.style.ClickableSpan;
import android.text.util.Linkify;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.TextView;
import com.example.app.helpers.LinkClickHelper;
public class LinkifyTextView extends TextView {
public LinkifyTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public LinkifyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public LinkifyTextView(Context context) {
super(context);
init();
}
private void init() {
this.setAutoLinkMask(Linkify.WEB_URLS);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
final Object text = getText();
if (text instanceof Spannable) {
final Spannable buffer = (Spannable) text;
final int action = event.getAction();
if (action == MotionEvent.ACTION_UP
|| action == MotionEvent.ACTION_DOWN) {
int x = (int) event.getX();
int y = (int) event.getY();
x -= getTotalPaddingLeft();
y -= getTotalPaddingTop();
x += getScrollX();
y += getScrollY();
final Layout layout = getLayout();
final int line = layout.getLineForVertical(y);
final int off = layout.getOffsetForHorizontal(line, x);
final ClickableSpan[] link = buffer.getSpans(off, off,
ClickableSpan.class);
if (link.length != 0) {
if (action == MotionEvent.ACTION_UP) {
int start = buffer.getSpanStart(link[0]);
int end = buffer.getSpanEnd(link[0]);
CharSequence linkText = ((Spannable) text).subSequence(start, end);
LinkClickHelper.openLink((Activity) getContext(), linkText.toString());
} else {
Selection.setSelection(buffer,
buffer.getSpanStart(link[0]),
buffer.getSpanEnd(link[0]));
}
}
}
}
return true;
}
#Override
public void setText(CharSequence text, BufferType type) {
super.setText(text, type);
this.setMovementMethod(null);
}
}
this is layout code
<com.example.app.ui.extensions.LinkifyTextView
android:id="#+id/description_text_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?android:selectableItemBackground"
android:clickable="true"
android:ellipsize="end"
android:scrollHorizontally="true"
android:textColor="#color/text_color_secondary_73"
android:textColorLink="#color/link_selector"
/>
Use this in TextView. It will detect the link.
android:textColorHighlight="#color/yellow"
android:textColor="#color/black"
android:autoLink="link"
android:textColorLink="#color/blue"
You can use setTextColor(). But This Custom Textview doesn't contain setTextColor() method. So u must use any other custom textview with setTextColor() method.
After more search I found problem places in my code.
this.setMovementMethod(LinkMovementMethod.getInstance());
this.setLinkTextColor(ContextCompat.getColorStateList(App.getContext(), R.color.link_selector));
And I also made sure not to proceed link click to super class, and handle link opening myself with onTouch method.
In short link highlight is handled by system, and link opening is handled by me. Below is my working code.
public class LinkifyTextView extends TextView {
public LinkifyTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public LinkifyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public LinkifyTextView(Context context) {
super(context);
init();
}
private void init() {
this.setAutoLinkMask(Linkify.WEB_URLS);
this.setMovementMethod(LinkMovementMethod.getInstance());
this.setLinkTextColor(ContextCompat.getColorStateList(App.getContext(), R.color.link_selector));
}
#Override
public boolean onTouchEvent(MotionEvent event) {
final Object text = getText();
if (text instanceof Spannable) {
final Spannable buffer = (Spannable) text;
final int action = event.getAction();
if (action == MotionEvent.ACTION_UP
|| action == MotionEvent.ACTION_DOWN) {
int x = (int) event.getX();
int y = (int) event.getY();
x -= getTotalPaddingLeft();
y -= getTotalPaddingTop();
x += getScrollX();
y += getScrollY();
final Layout layout = getLayout();
final int line = layout.getLineForVertical(y);
final int off = layout.getOffsetForHorizontal(line, x);
final ClickableSpan[] link = buffer.getSpans(off, off,
ClickableSpan.class);
if (link.length != 0) {
if (action == MotionEvent.ACTION_UP) {
int start = buffer.getSpanStart(link[0]);
int end = buffer.getSpanEnd(link[0]);
CharSequence linkText = ((Spannable) text).subSequence(start, end);
LinkClickHelper.openLink((Activity) getContext(), linkText.toString());
//prevent opening link by system
return false;
} else {
super.onTouchEvent(event);
Selection.setSelection(buffer,
buffer.getSpanStart(link[0]),
buffer.getSpanEnd(link[0]));
}
} else {
super.onTouchEvent(event);
}
} else {
super.onTouchEvent(event);
}
}
return true;
}
}
I am trying to implement Locker App and swipe unlock functionality using android seekbar.
What I want is, swipe to unlock from right to left and if user release touch from drawable then it should come back to right side of the layout.
Using following code, I am able to achieve the same but for Left to Right direction, I want to do the same in opposite direction i.e Right to Left.
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.SeekBar;
public class SlideButton extends SeekBar {
private Drawable thumb;
private SlideButtonListener listener;
public SlideButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
#Override
public void setThumb(Drawable thumb) {
super.setThumb(thumb);
this.thumb = thumb;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (thumb.getBounds().contains((int) event.getX(), (int) event.getY())) {
super.onTouchEvent(event);
} else
return false;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
if (getProgress() > 70)
handleSlide();
setProgress(0);
} else
super.onTouchEvent(event);
return true;
}
private void handleSlide() {
listener.handleSlide();
}
public void setSlideButtonListener(SlideButtonListener listener) {
this.listener = listener;
}
}
interface SlideButtonListener {
public void handleSlide();
}
NOTE: In above code when user click on drawable to swipe from left to right, and if he releases his finger from drawable, with seekbar Progress < 70, then the icon/drawable comes back to original position i.e to left corner.
So, my question is simple how could I achieve same functionality using above code to swipe unlock from right to left.
I have tried to achieve this using following code, it do shows me drawable icon to right side but when i try to swipe it from right to left it doesn't functions as expected.
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.SeekBar;
public class ReversedSeekBar extends SeekBar {
private Drawable thumb;
private SlideButtonListener listener;
public ReversedSeekBar(Context context) {
super(context);
}
public ReversedSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ReversedSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
public void setThumb(Drawable thumb) {
super.setThumb(thumb);
this.thumb = thumb;
}
#Override
protected void onDraw(Canvas canvas) {
float px = this.getWidth() / 2.0f;
float py = this.getHeight() / 2.0f;
canvas.scale(-1, 1, px, py);
//canvas.rotate(180, px, py);
super.onDraw(canvas);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (thumb.getBounds().contains((int) event.getX(), (int) event.getY())) {
super.onTouchEvent(event);
} else
return false;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
if (getProgress() > 70)
handleSlide();
setProgress(0);
} else
super.onTouchEvent(event);
return true;
}
private void handleSlide() {
listener.handleSlide();
}
public void setSlideButtonListener(SlideButtonListener listener) {
this.listener = listener;
}
}
Thanks...
Try adding these two lines to xml. (It did the trick for me)
android:layoutDirection="rtl"
android:mirrorForRtl="true"
In Kotlin:
Check the default language code containing "ar"
when {
Locale.getDefault().language == "ar" -> {
clSeekbar.scaleX = -1
}
This is my updated code. It doesn't detect movement at all now. Maybe I shouldn't be making each Image an instance? Basically I want to user to be able to swipe through all the images to make them dissapear.
Thanks for all the help.
package com.picomputing.mythirdapplication;
import android.content.Context;
import android.graphics.Color;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
/**
* Created by Paul on 8/13/13.
*/
public class Pin extends ImageView implements View.OnTouchListener {
boolean isPinDown;
public Pin(Context context) {
super(context);
this.isPinDown = false;
}
public Pin(Context context, AttributeSet attrs) {
super(context, attrs);
this.isPinDown = false;
}
public Pin(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.isPinDown = false;
}
public boolean pinDown() {
return this.isPinDown;
}
public void setPinDown() {
this.isPinDown = true;
}
public void setPinUp() {
this.isPinDown = false;
}
public void togglePin() {
if (isPinDown == false)
{
isPinDown = true;
this.setImageResource(Color.TRANSPARENT);
}
else
{
isPinDown = false;
this.setImageResource(R.drawable.pin);
}
}
#Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_MOVE:
int x = (int) event.getX(); //--relative to mLayout--
int y = (int) event.getY(); //--relative to mLayout--
Rect r = new Rect();
view.getHitRect(r);
if(r.contains(x,y) && view instanceof ImageView){
togglePin();
}
}
return true;
}
}
You need to listen and consume ACTION_MOVE events, for the parent view of whatever you are trying to change.
Here's an example with a couple of ImageViews in a LinerLayout as a parent:
public class test extends Activity {
LinearLayout mLayout;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mLayout = new LinearLayout(this);
mLayout.setOrientation(LinearLayout.VERTICAL);
for(int i = 0 ; i < 5; i++){
ImageView iv = new ImageView(this);
iv.setImageResource(android.R.drawable.ic_dialog_info);
mLayout.addView(iv);
}
setContentView(mLayout);
mLayout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_MOVE:
int x = (int) event.getX(); //--relative to mLayout--
int y = (int) event.getY(); //--relative to mLayout--
Rect r = new Rect();
for(int i = 0 ; i < mLayout.getChildCount(); i++){
View v = mLayout.getChildAt(i);
v.getHitRect(r);
if(r.contains(x,y) && v instanceof ImageView){
((ImageView) v).setImageResource(android.R.drawable.ic_dialog_alert);
}
}
}
return true; //-- this means that view is interested in more events of all kinds--
}
});
}
}
I hope I didn't misunderstand your question
but if what you want to do is to prevent multitoch on the image you can add this attribute
android:splitMotionEvents="false"
in the xml in the parent view of the imageview. for example :
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
android:splitMotionEvents="false"
>
// YOUR IMAGE VIEW HERE
</LinearLayout>
if you have any question feel free to ask in the comment :)
there are mainly three events on OnTouch action_down,Action_move and Action_up. do your coding on action down event i.e when user has touched your view. see the example here:
#Override
public boolean onTouch(View arg0, MotionEvent arg1) {
if (arg1.getAction()==MotionEvent.ACTION_DOWN) {
//write your code here
}
else {
if (arg1.getAction()==MotionEvent.ACTION_MOVE){
do things
}
else {
if (arg1.getAction()==MotionEvent.ACTION_UP){
do things
}
}
}
I am using the DroidParts library for Clearable EditTexts (http://droidparts.org/widgets.html#clearableedittext). The question is how to keep the cross/clear button on the first line. I have no idea where to start looking so any help would be great! Thanks
Code is this:
import static org.droidparts.util.Strings.isNotEmpty;
import org.droidparts.adapter.widget.TextWatcherAdapter;
import org.droidparts.adapter.widget.TextWatcherAdapter.TextWatcherListener;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnFocusChangeListener;
import android.view.View.OnTouchListener;
import android.widget.EditText;
public class ClearableEditText extends EditText implements OnTouchListener,
OnFocusChangeListener, TextWatcherListener {
public interface Listener {
void didClearText();
}
public void setListener(Listener listener) {
this.listener = listener;
}
private Drawable xD;
private Listener listener;
public ClearableEditText(Context context) {
super(context);
init();
}
public ClearableEditText(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public ClearableEditText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
xD = getCompoundDrawables()[2];
if (xD == null) {
xD = getResources()
.getDrawable(android.R.drawable.presence_offline);
}
xD.setBounds(0, 0, xD.getIntrinsicWidth(), xD.getIntrinsicHeight());
setClearIconVisible(false);
super.setOnTouchListener(this);
super.setOnFocusChangeListener(this);
addTextChangedListener(new TextWatcherAdapter(this, this));
}
#Override
public void setOnTouchListener(OnTouchListener l) {
this.l = l;
}
#Override
public void setOnFocusChangeListener(OnFocusChangeListener f) {
this.f = f;
}
private OnTouchListener l;
private OnFocusChangeListener f;
#Override
public boolean onTouch(View v, MotionEvent event) {
if (getCompoundDrawables()[2] != null) {
if (event.getAction() == MotionEvent.ACTION_UP) {
boolean tappedX = event.getX() > (getWidth()
- getPaddingRight() - xD.getIntrinsicWidth());
if (tappedX) {
setText("");
if (listener != null) {
listener.didClearText();
}
return true;
}
}
}
if (l != null) {
return l.onTouch(v, event);
}
return false;
}
#Override
public void onFocusChange(View v, boolean hasFocus) {
if (hasFocus) {
setClearIconVisible(isNotEmpty(getText()));
} else {
setClearIconVisible(false);
}
if (f != null) {
f.onFocusChange(v, hasFocus);
}
}
#Override
public void onTextChanged(EditText view, String text) {
if (isFocused()) {
setClearIconVisible(isNotEmpty(text));
}
}
protected void setClearIconVisible(boolean visible) {
Drawable x = visible ? xD : null;
setCompoundDrawables(getCompoundDrawables()[0],
getCompoundDrawables()[1], x, getCompoundDrawables()[3]);
}
}
Is there another method that will have the same effect?
I've been working on this for a while. The Idea started simple, I wanted a button on a SlidingDrawer handle to allow the user to view settings specific to the content of the drawer. So I made a layout with a button off to the side and set it as the handle. The drawer drew fine, but would not allow the button (on the handle) to be pressed. When ever I try to click the thing, the click is interpreted as a handle click, and toggle the state of the drawer.
Does anyone know whats going on?
Thanks ~Aedon
I'll post my implementation, to save others the trouble.
You basically have to extend the SlidingDrawer class and handle the onInterceptTouch events to pass through when they're on top of items inside the handle layout.
This assumes you are using a ViewGroup (e.g. any layout) for the handle and all the views inside it are clickable.
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.SlidingDrawer;
public class ClickableSlidingDrawer extends SlidingDrawer {
private ViewGroup mHandleLayout;
private final Rect mHitRect = new Rect();
public ClickableSlidingDrawer(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public ClickableSlidingDrawer(Context context, AttributeSet attrs) {
super(context, attrs);
}
#Override
protected void onFinishInflate() {
super.onFinishInflate();
View handle = getHandle();
if (handle instanceof ViewGroup) {
mHandleLayout = (ViewGroup) handle;
}
}
#Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if (mHandleLayout != null) {
int childCount = mHandleLayout.getChildCount();
int handleClickX = (int)(event.getX() - mHandleLayout.getX());
int handleClickY = (int)(event.getY() - mHandleLayout.getY());
Rect hitRect = mHitRect;
for (int i=0;i<childCount;i++) {
View childView = mHandleLayout.getChildAt(i);
childView.getHitRect(hitRect);
if (hitRect.contains(handleClickX, handleClickY)) {
return false;
}
}
}
return super.onInterceptTouchEvent(event);
}
}
Then, in your layout .xml just use <my.package.name.ClickableSlidingDrawer> instead of <SlidingDrawer>
I tried out d4n3's implementation, but since my handle contains a button that is nested within multiple ViewGroups, I had to modify it to make it work.
My implementations also assumes that you are using a ViewGroup for the handle, but the child views don't have to be clickable. Also, you have to set the tag to "click_intercepted" of the View(s) that you want to be clickable in the handle. Only child views with this specific tag set will be considered for clicks within the handle. This way, you can layout your handle anyway you want, and still act appropriately on clicks on specific Views (e.g. a Button) in the handle. Also, with this implementation, you can still both drag and click the handle to toggle its state.
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.SlidingDrawer;
public class ClickableSlidingDrawer extends SlidingDrawer
{
private static final String TAG_CLICK_INTERCEPTED = "click_intercepted";
private ViewGroup mHandleLayout;
private final Rect mHitRect = new Rect();
public ClickableSlidingDrawer(Context context, AttributeSet attrs)
{
super(context, attrs);
}
public ClickableSlidingDrawer(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
}
#Override
protected void onFinishInflate()
{
super.onFinishInflate();
View handle = getHandle();
if (handle instanceof ViewGroup)
{
mHandleLayout = (ViewGroup) handle;
}
}
#Override
public boolean onInterceptTouchEvent(MotionEvent event)
{
if (mHandleLayout != null)
{
int clickX = (int) (event.getX() - mHandleLayout.getLeft());
int clickY = (int) (event.getY() - mHandleLayout.getTop());
if (isAnyClickableChildHit(mHandleLayout, clickX, clickY))
{
return false;
}
}
return super.onInterceptTouchEvent(event);
}
private boolean isAnyClickableChildHit(ViewGroup viewGroup, int clickX, int clickY)
{
for (int i = 0; i < viewGroup.getChildCount(); i++)
{
View childView = viewGroup.getChildAt(i);
if (TAG_CLICK_INTERCEPTED.equals(childView.getTag()))
{
childView.getHitRect(mHitRect);
if (mHitRect.contains(clickX, clickY))
{
return true;
}
}
if (childView instanceof ViewGroup && isAnyClickableChildHit((ViewGroup) childView, clickX, clickY))
{
return true;
}
}
return false;
}
}
You can suppress the action that interprets a click on the handle button as an "open" with an attribute in the SlidingDrawer element in the layout XML. Like this:
<SlidingDrawer android:layout_width="fill_parent"android:id="#+id/SlidingDrawer" android:handle="#+id/slideHandleButton"
android:content="#+id/txtHolder" android:layout_height="fill_parent"
android:orientation="horizontal" android:allowSingleTap="false">
Just make the android:allowSingleTap="false" Then just implement a click handler for the button like you normally would. This will stop it from opening/closing the drawer, but you might need to intercept the events for the button to get it to do what YOU want it to do.
First make a layout and put your Handle content in it (say you put in handle_content.xml).
Second replace your current handle handle with this:
<include android:id="#id/handle"
android:layout="#layout/handle_content.xml"/>
Now do as below (I say this because below work correctly if u do as above)
This is my implementation:
package com.examples.my.views;
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.SlidingDrawer;
import com.examples.my.MainFragmentActivity;
public class MYSlidingDrawer extends SlidingDrawer {
private View button;
private int height;
private MainFragmentActivity activity;
public MYSlidingDrawer (Context context, AttributeSet attrs) {
super(context, attrs);
DisplayMetrics metrics = this.getResources().getDisplayMetrics();
height = metrics.heightPixels;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
int left = button.getLeft();
int top = button.getTop();
int right = button.getRight();
int bottom = button.getBottom();
Rect rect = new Rect(left, top, right, bottom);
int x = (int) event.getX();
int y = (int) event.getY();
if (isOpened()) {
if (rect.contains(x, y)) {
if (event.getAction() == MotionEvent.ACTION_UP) {
if (activity != null)
{
//HERE DO YOUR WORK
// Like activity.tooglePlay();
}
}
return true;
}
} else {
y -= height;
if (rect.contains(x, Math.abs(y))) {
if (event.getAction() == MotionEvent.ACTION_UP) {
if (activity != null)
{
//HERE DO YOUR WORK
// Like activity.tooglePlay();
}
}
return true;
}
}
return super.onTouchEvent(event);
}
public void setButton(View button) {
this.button = button;
}
public void setActivity(MainFragmentActivity activity) {
this.activity = activity;
}
}
And now define this in which you include MYSlidingDrawer:
MYSlidingDrawer drawer = (MYSlidingDrawer) findViewById(R.id.drawer);
drawer.setActivity(this);
Button btn = (Button) findViewById(R.id.play_btn);//button inside your handle
drawer.setButton(btn);
Hope this help you.