I’m currently working on a project where I want to be able to allow users to access Android apps without downloading.
Current setup using LXC containers
I’m doing this by running LXC containers with Android OS installed on a server (remote).
Desired goal
I’m unable to figure out how to remote display these apps (running on remote server, i.e. LXC containers) to client app (running on smartphones).
My main concern is to:
minimise latency and
allow normal apps as well as video and gaming apps to work
What I did (research)
I’ve researched VNC, Xpra etc. but can't figure out how to use it for reaching my goal.
Any help would be much appreciated.
Related
I have this simple xamarin.forms signalr chat app based on this video
It works fine on an android emulator and I can debug it ok. I want to have it interact with another emulator so I can see the interaction on the hub between the 2 clients.
My problem is, I cant get the 2 emulators to share the same instance of the running app/hub.
I've tried debugging emulator1 while deploying the app to emulator2 but spinning both up shows 2 separate instances that don't interact with each other.
The hub url is "http://10.0.2.2:2777/chathub" but I'm unsure if that should be different for the deployed app.
How do i get this to work and are the best practices for working with multiple emulators in xamarin.forms in visual studio 2019?
I have been trying to achieve the Digital Signage, though Samsung have their Smart View Sdk for that. I have tried Raspberry Pi but in every case i found the web interface to manage the ad, not the separate chuck of code/ interface so i can embed it with my application.
I am developing android and ios application and i have to create user interaction for signage so one can post to smart tv. But unfortunately i don't know how to /where to start? should i embed the api or some customize-able tool that i can start off.
can you guys suggest me some link/ tutorials for Samsung smart Tv Sdk in app development and for Raspberry Pi, no preference over that.
Thank so much
I recommend you to use a computer stick with linux openbox a web CMS like wordpress running on localhost modify a theme to take over the whole screen. I developed mine on linux and CMS such as joomla & wordpress with the following functions.
Live reload on changes
Cloud or remote access via tunnel
Remote control the slides via arrow keys also reload, backup, restore and reboot via one click button.
Beacon Physical Web with bluetooth.
Voice command with google voice api
live TV streaming
Remote Desktop via google remote
Remote connection via bluetooth
Schedule slide view base on day, time and hours
Trust me is better and easier than dealing with the Smart View Sdk.
Take a look at my system working all open source.
https://www.youtube.com/user/leoneltvpld/videos
I'm an Android newbie who's past the basics. I've been reading some material on high performance Android apps and the suggestions so far are that I should have a collection of Android devices to test on. The app I want to write will do only two things: one, pick photos from the file system, crop/resize them and then send them to a remote server and, two, provide a dashboard for CRUD actions against a remote API.
Since I don't yet have the experience developing and testing Android apps, I'm not in a position to accurately estimate whether a collection of Android devices will be a prudent investment. So far, I've been using Genymotion for the emulation and neither can I estimate if it's enough. What I do know, though, is that not all apps are the same -- some apps are more feature rich and more sophisticated than others and thus will require more comprehensive testing across a greater number of devices while others don't.
So, is a complete Android device lab necessary for a photo uploading and remote CRUD app?
I am trying to develop a Windows Desktop app similar to Task Manager which can monitor my PC with Visual Studio Express. Now I want to develop one app for my Android phone with which I can connect to this Windows App from anywhere and see some of the graphs and little info (light weight) on my phone in a secure way.
What tools do I need on my desktop and Android phone to develop the app. How can I develop and connect it? If you can help me it will be great.
Thanks.
Probably the easier way for you to do this is to create a server application which both your apps connect to which will need to be on the internet or on a network where both have access to it. The desktop app would be sending its' information and the phone application would be requesting that information. As for what the server needs to be, that is agnostic, however using REST or Websockets (More ideal but a bit harder to work with) for communication would probably be ideal.
To get started I would suggest looking up a tutorial where you do API requests to a server (On either Android or Windows Store Apps). Then look at building your own server application to distribute your own API.
I hope this helps.
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.
Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.
I found several guides on how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.
The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
This should help you out...
Getting Started with Adobe AIR for Android