Can SharedElementTransition be made interactive? - android

I've used SharedElementTransition in my app but I want to perform the same animation with interactive touch as well.
In iOS they have this option but I couldn't find similar solution in Android. If I write custom animation by overriding onTouch method then it will take a good time to be stable and perfect.
So, I first want to be sure that if SharedElemnetTransition can be made interactive or not or is there any simple or more efficient solution for that? Any ideas would be highly appreciable.
Thanks

Related

Android visual animation on screen touch

I am coding a game in android and i want to play a kind of animation when user touch the screen. I know that there is probably tutorials to do this. But i don't really know what is the name of this effect so i don't know what to search.So all my searches were vain.The effect is like the one you could see in this image(image ) in Magic Tiles 3.
Thank you.
I would suggest you to switch to unity :) Native Android is not really made for that kind of stuff.. More constructive answer:
Quick googling showed couple of particle libraries, for example check this
Running particle like animations natively is not really a recommended way to go since since you will be running around 10-15 animations in a loop (which will have a really hard impact on your apps performance). If you still want to go this way, it would be the best to create animated drawable or use lottie animated image views and set as your layout background

Scrollview with paging in android

is there a simple/native way to implement paging/pagination on scrollviews?
By simple, I mean with a short piece of code mainly using classes from Android SDK, like, when programming on iPhone, writing "pagingEnabled = YES".
When I was looking for the topic on the Internet, I saw people putting pieces of code about that matter, but these pieces of code were very large, and I can't help myself to believe Google did put a simple way to do it in their SDK. I also think that the code to implement it could be much easier than what I saw when looking for it. I'm currently working on it, but in the meantime, if anyone know a easier way to do it, I would be delighted to know about it.
Thanks for reading!
I think that there is not a fast solution to do this.
But what you can do is to take the gallery component and override the layout. The gallery component has paging :)
Another solution could be:
Horizontal Pager - https://github.com/ysamlan/horizontalpager
Real View Switcher http://marcreichelt.blogspot.com/2010/09/android-use-realviewswitcher-to-switch.html
Hope this helps...

Slide images the screen. Do I really need to write my own "game engine" or use someone elses?

I'm thinking about writing a pretty basic game, which mostly involves sliding images around on the screen when tapped. So tap an image and it slides to one side. Doesn't seem like Android Animations will help me here since those don't actually move the images, just makes it appear moved.
So even though this seems like pretty basic functionality, it seems like I have to write a game loop,etc and implement my own code to handle the "animation" (including some acceleration/deceleration), etc. Not hugely hard or anything, but just seems like overkill. Also using a 3rd party game engine also seems like overkill, just in the time it would take to learn that, and so on.
Am I off base here?
If anyone has any suggestions that might get me pointed in the right direction (links, etc) that would be great. Is there a good way to use Android Animation functionality in this case that I am missing?
If you are developing for Honeycomb, it may be as easy with animations. With Honeycomb, there is a whole new strategy to animation. Check out the blog. The premises is that any property or value can be animated, and that includes the view's actual position (and not just look like it moved).
I have built a couple of games using AndEngine (http://andengine.org) I would recommend it for making games for android. And since it is all written in java, it is relativiely easy to integrate it with layouts and other activities.

add animation to android-wheel

I'm trying to update the project at http://code.google.com/p/android-wheel/ to act like the iPhone spinner/Urban Spoon App.
I want to add acceleration/deceleration to scrolling, as well as a spinning animation. I just don't know where to start. I was able to get the whole control to slide with the built in android transitions by adding the effects to the onTouchEvent in the WheelView here.
Obviously that's not very useful and I don't think the transition animations are what I need. Can anybody take a look at this and at the very least suggest how to start modifying it to do what I want? Any help would be appreciated. I don't expect anybody to implement this and hand it to me but I'm confused and frustrated with this, so I would like some kind of guidance.
I've tried the webview method here but it loads and runs kind of slow and it doesn't animate either so I'd rather just use the customized Android controls if possible.
Thanks for any help.
Now the android-wheel project supports animation. So, you can take a look at code to investigate how it works.

How to create a gesture controlled rotating image for a UI

I'm trying to figure out the best way to make an image rotate along
with a user's finger dragging it left or right. I want to try and
match the rate a user's finger is moving with the rate the image is
rotating.
I've got the basic setup for my application going, with the menus and
whatnot I want to have, and that's all running great on the emulator,
I'm just not sure how to approach this part.
I can code all the logic I need for my app, I'm just not doing to well
designing the UI, I have a picture in mind, I've actually made a
couple mock images of it, I just can't figure out how to get it going
in Android, and any help would be appreciated.
I'd suggest you to look at first at:
http://developer.android.com/guide/topics/ui/ui-events.html
I am not really sure how to solve the problem with the real-life rotation but it seems OpenGL might help you.
http://developer.android.com/guide/topics/graphics/opengl.html
or maybe a solution through custom animations is possible?
http://developer.android.com/guide/topics/graphics/animation.html ( => http://developer.android.com/guide/topics/graphics/prop-animation.html )
Tell us, how you solved it!

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