What is the equivalent of target_link_libraries in Android.mk - android

I am trying to compile an android project using Android.mk and need to include the following libraries: native-audio-jni android log OpenSLES.
A similar project (https://github.com/googlesamples/android-ndk/tree/master/native-audio), which includes the same libraries but uses CMakeLists.txt instead of Android.mk has this line in the CMakeLists.txt:
target_link_libraries(native-audio-jni android log OpenSLES)
This sample project builds and runs fine.
Based on findings from my online research on the topic, I have tried including the following lines in my Android.mk file, which is in the jni folder:
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -llog -lOpenSLES -lnative-audio-jni
LOCAL_LDLIBS += -landroid
ldLibs = ["android", "log", "native-audio-jni", "OpenSLES"]
LOCAL_SHARED_LIBRARIES += libandroid
LOCAL_LDLIBS := -llog
However, I still get errors like:
undefined reference to `AAssetManager_fromJava'
undefined reference to `AAssetManager_open'
undefined reference to `SL_IID_SEEK'
undefined reference to `SL_IID_MUTESOLO' ...
I also have the following includes in my .c file where the errors are generated:
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
// for native asset manager
#include <sys/types.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/log.h>
So my question is: How to add these libraries to my Android.mk or in other words: What is the equivalent of target_link_libraries(native-audio-jni android log OpenSLES) in Android.mk? For a number of reasons I need to use Android.mk instead of CMakeLists.txt in my project.
Here also is my build.gradle if this is of any help:
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android-extensions'
apply plugin: 'kotlin-android'
android {
compileSdkVersion 27
defaultConfig {
applicationId "com.google.ar.sceneform.samples.drawing"
// 24 is the minimum since ARCore only works with 24 and higher.
minSdkVersion 24
targetSdkVersion 27
versionCode 1
versionName "1.0"
ndk {
//ldLibs "android", "log", "native-audio-jni", "OpenSLES" // Not helping
/*
* Sceneform is available for the following ABIs: arm64-v8a, armv7a,
* x86_64 and x86. This sample app enables arm64-v8a to run on
* devices and x86 to run on the emulator. Your application should
* list the ABIs most appropriate to minimize APK size (arm64-v8a recommended).
*/
abiFilters 'arm64-v8a' ,'x86' // , 'armeabi-v7a'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
ndkBuild {
path '../jni/Android.mk'
}
}
lintOptions {
abortOnError false
}
}
dependencies {
//implementation fileTree(dir: 'libs', include: ['*.jar']) // NOT helping
implementation 'com.google.ar.sceneform.ux:sceneform-ux:1.7.0'
implementation 'com.android.support:appcompat-v7:27.1.1'
implementation 'com.android.support:design:27.1.1'
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation files('Libs/YouTubeAndroidPlayerApi.jar')
implementation 'com.github.barteksc:android-pdf-viewer:2.0.3'
implementation 'com.xw.repo:bubbleseekbar:3.19-lite'
}
repositories {
mavenCentral()
}
apply plugin: 'com.google.ar.sceneform.plugin'
sceneform.asset('sampledata/models/andy.obj',
'default',
'sampledata/models/andy.sfa',
'src/main/res/raw/andy')
And my Android.mk file:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(CLEAR_VARS)
LOCAL_MODULE := aubio
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libaubio.so
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := pitch
LOCAL_SRC_FILES := pitch.c
LOCAL_SHARED_LIBRARIES := aubio
include $(BUILD_SHARED_LIBRARY)
LOCAL_LDLIBS := -llog -lOpenSLES -lnative-audio-jni -landroid
An this is a screenshot of the built error:
enter image description here

Your Android.mk got some unnecessary definitions that ruin happen to hide he correct one:
LOCAL_LDLIBS := -llog -lOpenSLES -lnative-audio-jni -landroid
instead of all the lines that you posted. NDK knows where to find these libraries, therefore -L$(SYSROOT)/… is not necessary, but only can hurt. The other lines probably come from frustration.

Related

Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined?

recently (3 days ago) started learning Android Studio. I bought an Eclipse game project to play with, but I am getting errors. And when I fix that error, I get a new error. The current error is as following:
Build command failed. Error while executing process
C:\Users\user\AppData\Local\Android\Sdk\ndk-bundle\ndk-build.cmd with
arguments {NDK_PROJECT_PATH=null
APP_BUILD_SCRIPT=C:\APPS\app\src\main\jni\Android.mk
NDK_APPLICATION_MK=C:\APPS\app\src\main\jni\Application.mk
APP_ABI=armeabi NDK_ALL_ABIS=armeabi NDK_DEBUG=0
APP_PLATFORM=android-15
NDK_OUT=C:/APPS/app/build/intermediates/ndkBuild/release/obj
NDK_LIBS_OUT=C:\APPS\app\build\intermediates\ndkBuild\release\lib
APP_SHORT_COMMANDS=false LOCAL_SHORT_COMMANDS=false -B -n} Android
NDK: C:\APPS\app\src\main\jni\Android.mk: Cannot find module
with tag 'box2D' in import path Android NDK: Are you sure your
NDK_MODULE_PATH variable is properly defined ? Android NDK: The
following directories were searched: Android NDK:
process_begin: CreateProcess(NULL, "", ...) failed.
I have googled and I saw a few other people had asked this question on this forum, but I didn't understand how to fix it (again, I'm a complete beginner)
Here's my build.gradle (Module: app):
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
buildToolsVersion "26.0.1"
defaultConfig {
applicationId "com.getemplate.catadventure"
minSdkVersion 15
targetSdkVersion 26
ndk {
moduleName "player_shared"
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
externalNativeBuild {
ndkBuild {
path 'src/main/jni/Android.mk'
}
}
}
dependencies {
compile 'com.google.android.gms:play-services:+'
compile files('libs/dagger-1.2.2.jar')
compile files('libs/javax.inject-1.jar')
compile files('libs/nineoldandroids-2.4.0.jar')
compile files('libs/support-v4-19.0.1.jar')
}
And here is my Android.mk file:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := player_shared
LOCAL_MODULE_FILENAME := libplayer
LOCAL_SRC_FILES := main.cpp
LOCAL_WHOLE_STATIC_LIBRARIES := core_static cocos2dx_static box2d_static
GOOGLE_PLAY_STORE := true
include $(BUILD_SHARED_LIBRARY)
$(call import-module, box2D)
$(call import-module, core)
$(call import-module, cocos2dx)
$(call import-module,android-ndk-profiler/jni)
Thanks in advance.

GStreamer Android SDK error for tutorial-5

We have taken clone of a project and made all settings as per instruction still not able to build app due to following error:
Error:(7, 10) fatal error: 'gst/gst.h' file not found
above error is in tutorial.c file:
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/video/videooverlay.h>
#include <pthread.h>
GST_DEBUG_CATEGORY_STATIC (debug_category);
#define GST_CAT_DEFAULT debug_category
Please find below gradle and Android.mk file which I have added to my project:
Gradle
android {
compileSdkVersion 25
buildToolsVersion "25.0.0"
defaultConfig {
applicationId "com.example.ndktest"
minSdkVersion 19
targetSdkVersion 22
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-frtti -fexceptions"
arguments '-DANDROID_TOOLCHAIN=clang',
'-DANDROID_PLATFORM=android-19',
'-DANDROID_STL=gnustl_static',
'-DANDROID_ARM_NEON=TRUE',
'-DANDROID_CPP_FEATURES=exceptions rtti'
}
}
ndk {
moduleName "tutorial-5"
}
}
sourceSets.main {
jni.srcDirs = []
jniLibs.srcDir new File(buildDir, 'lib')
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
Android.mk
LOCAL_PATH := $(call my-dir)
GSTREAMER_ROOT_ANDROID := D:\ndk-gst1.9.1
SHELL := PATH=/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin /bin/bash
include $(CLEAR_VARS)
LOCAL_MODULE := tutorial-5
LOCAL_SRC_FILES := tutorial-5.c
LOCAL_SHARED_LIBRARIES := gstreamer_android
LOCAL_LDLIBS := -llog -landroid
include $(BUILD_SHARED_LIBRARY)
ifndef GSTREAMER_ROOT
ifndef GSTREAMER_ROOT_ANDROID
$(error GSTREAMER_ROOT_ANDROID is not defined!)
endif
GSTREAMER_ROOT := $(GSTREAMER_ROOT_ANDROID)
endif
GSTREAMER_NDK_BUILD_PATH := $(GSTREAMER_ROOT)/share/gst-android/ndk-build
include $(GSTREAMER_NDK_BUILD_PATH)/plugins.mk
GSTREAMER_PLUGINS := $(GSTREAMER_PLUGINS_CORE) $(GSTREAMER_PLUGINS_PLAYBACK) $(GSTREAMER_PLUGINS_CODECS) $(GSTREAMER_PLUGINS_NET) $(GSTREAMER_PLUGINS_SYS) $(GSTREAMER_PLUGINS_CODECS_RESTRICTED)
G_IO_MODULES := gnutls
GSTREAMER_EXTRA_DEPS := gstreamer-video-1.0
include $(GSTREAMER_NDK_BUILD_PATH)/gstreamer-1.0.mk
Please suggest what changes need to be done in above code to make it run.
I already answered a similar question... The problem with the official tutorials from the Gstreamer site is that they are old and made for Eclipse. Maybe your error is because you didn't link your Android Studio project to the C++ files... to do it follow the second step from this answer: Gstreamer examples in Android Studio
Since the linking with C++ files ins't the only error that will occurs I also suggest that you follow all other steps. There's a link for gitlab project with "turorial 5" working in the link above.

OpenCV undefined reference to `cv::fastFree(void*)'

I try to build project with OpenCV, i downloaded OpenCV SDK 3.1 from official website, however during building i get error
/Users/Mario/Downloads/OpenCV-android-sdk/sdk/native/jni/include/opencv2/core/mat.inl.hpp
Error:(571) undefined reference to 'cv::fastFree(void*)'
Error:(663) undefined reference to 'cv::Mat::create(int, int const*, int)'
Error:(682) undefined reference to 'cv::Mat::deallocate()'
here is my gradle.build, i use gradle-experimental:0.4.0
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.2"
defaultConfig.with {
applicationId = "pl.mariusz.opencv"
minSdkVersion.apiLevel = 17
targetSdkVersion.apiLevel = 23
versionCode = 1
versionName = "1.0"
}
task ndkBuild(type: Exec) {
commandLine '/Users/Mario/Library/Android/android-ndk-r10e/ndk-build', '-C', file('src/main').absolutePath
}
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn ndkBuild
}
}
android.ndk {
moduleName = "source_file"
cppFlags.add("-std=c++11")
cppFlags.add("-fexceptions")
cppFlags.add("-I${file("/Users/Mario/Downloads/OpenCV-android-sdk/sdk/native/jni/include")}".toString())
cppFlags.add("-I${file("/Users/Mario/Downloads/OpenCV-android-sdk/sdk/native/jni/include/opencv")}".toString())
stl = "gnustl_static"//"gnustl_static"//"gnustl_shared"//"stlport_static"
}
android.sources {
main {
jni{
source{
srcDirs = []
}
}
jniLibs {
source {
srcDirs = ['src/main/Libs']
}
}
}
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles.add(file('proguard-rules.txt'))
}
}
}
Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
OPENCVROOT:= /Users/Mario/Downloads/OpenCV-android-sdk
OPENCV_LIB_TYPE=STATIC
include ${OPENCVROOT}/sdk/native/jni/OpenCV.mk
LOCAL_SRC_FILES := source_file.cpp
LOCAL_LDLIBS += -llog -ldl
LOCAL_MODULE := source_file
include $(BUILD_SHARED_LIBRARY)
and Application.mk
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := armeabi-v7a
APP_PLATFORM := android-17
i tried mix it with shared,static STL with still same error, how can i fix it?
[EDIT]
[SOLUTION]
its more like compromise not real solution, but i changed gradle-experimental:0.4.0 back to classpath 'com.android.tools.build:gradle:1.5.0' and added file gradle.properties to project root directory with
android.useDeprecatedNdk=true
You have to add opencv libraries to your linker. To do that, you have to do 2 things: 1. add the library files; 2. add the library directory.
Try
LOCAL_LDLIBS += -llog -ldl -LlibPath -lopencv_calib3d -lopencv_core
and so an, add all the opencv libraries (or at least the ones you'll need) in this way. -l will automatically assume the "lib" in the filename and the suffix.
The -L will tell the linker where to find libraries, so instead of libPath please add the absolute path of your opencv library folder. See how to mention path of libraries in Android.mk file or Application.mk file?
Try it and tell me the new error message.

Android gradle build error - algorithm: No such file or directory. (In opencv)

I am trying to run a sample program with opencv for image acquisition. But I got the build error.
D:\Work\Code\Practice\Android\CornerDetector\app\src\main\jni\opencv2\core\base.hpp
Error:(53, 21) algorithm: No such file or directory
Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
include D:\Work\Code\Addons\ZAndroid\OpenCV-android-sdk\sdk\native\jni\OpenCV.mk
LOCAL_MODULE := mCameraSlider
LOCAL_SRC_FILES := src/driver_android_slider.c \
src/driver_android_camera.cpp \
src/driver_android_display.cpp \
src/main.c \
src/mCameraSlider.c \
src/corner/myCorners.c \
LOCAL_C_INCLUDES += $(LOCAL_PATH)\src\include \
$(LOCAL_PATH)\src\corner \
LOCAL_LDLIBS += -llog -ldl
include $(BUILD_SHARED_LIBRARY)
Application.mk
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_PLATFORM :=android-9
Some drivers for android camera is using opencv2/core/core.hpp, therefore opencv2 directory is place under jni.
#include <jni.h>
#include <stdlib.h>
#include <android/log.h>
#include <opencv2/core/core.hpp>
extern JavaVM *cachedJvm;
extern jobject cachedActivityObj;
extern jclass cachedMainActivityCls;
typedef struct _CameraContext
{
jmethodID CameraGetInputBufferID;
jmethodID InitCameraID;
int Width;
int Height;
int Location;
cv::Mat Temp;
cv::Mat Repo;
} CameraContext;
When doing ndk build getting this:
I think I am doing something wrong in using opencv, maybe android.mk but not sure.
Kindly help.
UPDATE:
apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "23.0.2"
defaultConfig {
applicationId "com.mohantysolutions.cornerdetector"
minSdkVersion 15
targetSdkVersion 23
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.1.1'
compile 'com.android.support:support-v4:23.1.1'
compile project(':libraries:opencv')
}
Problem was I missed the configuration in gradle to include jni srcDir.
Once I added the below code to gradle, everything works fine.
sourceSets.main{
jni.srcDirs = []
jniLibs.srcDir 'src/main/libs'
}
I hope this may prove helpful to someone.
Since you did not provide the Gradle Build file, so I am guessing the solution based on the error message you provided.
Open Cv does not work properly on newer Android SDKs because of the newer Camera API added. And until now Open CV is not updated for usage with newer SDKs.
So if you compiling your APP with android SDK version 23, then you have that problem.
Try to choose any SDKs that use the older Camera API not the new one.

How to use recompiled OpenCV build for Android

So I want to modify one of the files in the OpenCV build for Android and I followed the instructions on their site to download the build and I was able to make it successfully. I modified one of the files (calibinit.cpp) and made it again and copied the files in the
opencv/platforms/build_android_arm/lib/
folder into the jniLibs folder of my AndroidStudio Project.
However, the changes I made are definitely not working. I already had a previous OpenCV library linked to my project, so I'm pretty sure it's still using the old code. How do I use the new build with my AndroidStudio Project?
Can you provide more details about how u use jni in Android Studio Project?
Did u try to clean and rebuild?
Do you have your own custom Android.mk? cause Android Studio will generate its own Android.mk, which can lead to unexpected result as u thought.
delete jniLibs folder and every so file, you don't need them.
define NDK path in local.properties file:
sdk.dir=D:\Android\SDK
ndk.dir=D:\Android\NDK
create a folder(i named it jni) and put Android.mk and Application.mk in it (and an empty dummy.c file for preventing future buggy errors)
as Roy said, Android Studio generates it's own Android.mk, we have our own Android.mk file and Android Studio must use it.jni.srcDirs = []prevents that generation!
Extract openCV sources somewhere, i put them here: D:\Android\Libs\OpenCV
here is my files, modify and use them
build.gradle:
apply plugin: 'com.android.application'
android {
compileSdkVersion 22
buildToolsVersion "22.0.1"
defaultConfig {
applicationId "your.package"
minSdkVersion 11
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
sourceSets {
main {
jni.srcDirs = [] /*disables automatic ndk-build call */
}
}
task ndkBuild(type: Exec) {
commandLine file('D:\\Android\\NDK\\ndk-build.cmd').absoluteFile,
'NDK_PROJECT_PATH='+file('src\\main\\jni').absolutePath,
'APP_BUILD_SCRIPT='+file('src\\main\\jni\\Android.mk').absolutePath,
'NDK_APPLICATION_MK='+file('src\\main\\jni\\Application.mk').absolutePath,
'NDK_LIBS_OUT='+file('src\\main\\jniLibs').absolutePath
}
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn ndkBuild
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:22.1.1'
compile project(':openCVLibrary300rc1')
}
Application.mk:
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := armeabi-v7a x86
APP_PLATFORM := android-8
Android.mk:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
#opencv
OPENCVROOT:= D:/Android/Libs/OpenCV
OPENCV_CAMERA_MODULES:=on
OPENCV_INSTALL_MODULES:=on
OPENCV_LIB_TYPE:=SHARED
include ${OPENCVROOT}/sdk/native/jni/OpenCV.mk
//I have a local source file, you can remove it
LOCAL_SRC_FILES := DetectionBasedTracker_jni.cpp
LOCAL_C_INCLUDES += $(LOCAL_PATH)
LOCAL_LDLIBS += -llog
LOCAL_MODULE := detection_based_tracker
include $(BUILD_SHARED_LIBRARY)

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