White screen on Android Emulator, but screenshot shows it working - android

I'm trying to run a sample Xamarin app and I think my Android emulator is acting up. I've tried enabling Hyper-V, increasing the RAM, telling it to use the host GPU, launching the virtual device from the command line instead of the GUI, and double checking that I have the correct version of the build tools for the version of Android I'm attempting to run.
As a test I've just run the emulator by itself without an app and have discovered that it still shows a white screen even when it is apparently running, somehow. The first image is what I get when I press the Screenshot button. The second image is what I actually see on my desktop. It's been like this for over 10 minutes.
Any advice? I've been Googling like crazy and can't seem to work this out.

Have you tried simply changing the renderer?
Go on the sidebar menu, click the 3 dots>Settings>Advanced and try changing the OpenGL ES Renderer

Related

Android Emulator's Overlay Occupies Area on Desktop in Linux

I've been doing development with Flutter. I was using a real hardware but wanted to use an emulator. I set it up but there's this issue.
I usually put my apps in virtual desktops and I switch between them with Ctrl+Meta+[arrow keys]. Each of them have a special purpose, usually desktop 1 is for browsing, desktop 2 is for development and desktop 4 is extra (for testing UI apps and emulator in this case).
However, after I launch Android emulator and switch to a different desktop, it results in the issue seen below:
The red area you see stays unresponsive for other apps such as browser, VSCode etc. (i.e. does not respond to clicks). That area is where the emulator is on Desktop 4. And it also keeps showing multitouch tool.
It's a bit annoying so I wanted to ask if anyone got this issue and if they have any solutions.
Thanks in advance.
Environment
Kubuntu 20.04
AMD Radeon R7 240/340
Solution 1
I have, somehow in a weird way, found a workaround for this issue.
After having this issue, go to the emulator window and press the magnifying glass with a plus button icon twice.
After that, it will drop that weird multitouch state and it won't bother you even as you switch desktop.
Rebooting computer will result in the same bug, however, you have to do it again.
Solution 2
Another method that works is to simply resize the window. If you have a device frame on your emulator, you can simply hold down the Meta key and hold right click and resize your window.
Solution 3
You can also maximize the window. If you have device frame around emulator window, you can press ALT+F3, which opens up window options menu, then click "Maximize". This will get rid of it.

android eclipse avd

I'm a newbie that needs some help on getting the AVD running with my app. I've been developing C code for decades, but I have to admit the Eclipse/AVD setup has me stumped! I'm following the 'HelloWorld' tutorials on the developer.android website (and some others) and everything seems to be working OK, up to the point where I try to run it on the AVD simulator. I'm not getting any warnings, the Eclipse build/run output window says that everything is installed OK and the AVD does startup and run. Eclipse says that my app is loading, but it never runs. All I get is the simulator window with "ANDROID" on the screen and the buttons on the right-hand side.
I've got Eclipse Indigo and r18 of the Android PlugIn (I tried to install Helios, but the Eclipse website directed me to Indigo!). Is Indigo OK for running the simulator, or do I specifically need Helios? I also have Java 1.7.
The API level I have installed is Level 15 (v4.xxx of Android, I think). Don't know if I need a lower version to get my tutorial app to run, but level 15 is the only one I can select when setting up a device in the AVD manager.
I've been trying to get this going for days, trying all sorts of switches and buttons, but to no avail. Before I start uninstalling everything and reinstalling, can anyone advise if there is anything I might be missing, or has tripped over this problem themselves and found a way around it? Something that always trips up new starters maybe? Or do I need to go back to scratch?
Any help would be much appreciated.
How long are you leaving your emulator running after you attempt to launch your application? The Android OS can take a long time to boot up in the emulator. If it's stuck on the "ANDROID" screen then you're either not waiting long enough or there's something wrong with your emulator. It should eventually boot into the normal Android lock screen or home screen just like a device.
You can launch your emulator ahead of attempting to run your app by opening the Android Virtual Device Manager (toolbar icon in Eclipse, if installed properly) and then selecting an emulator and clicking the "Start" button. If you don't have any emulators listed, then you need to create one by clicking the "New..." button.

Android Emulator does not work with Mono for Android

I am trying to write an application with Mono for Android. In an attempt to do this, I'm using the default template in monodevelop. I can successfully compile and run the application. When I run the application, it looks similar to the one shown here: http://docs.xamarin.com/android/getting_started/hello_world
There are two oddities in my version though:
The button is red
I can't seem to actually click the button. When I use my computers mouse, it acts like it won't click the button. This is not limited to the application either. If I try to click the home or search button in the emulator itself, I noticed that nothing happens either. Its like the emulator is not responding to my mouse.
As someone new to working with Android, can someone please tell me what I'm doing wrong? I'm using MAC OS X with Lion installed. I'm assuming that I have the SDK and Java SDK installed properly considering the app compiles and when I press "play" I can load the app in the emulator. I just can't figure out why I can't actually click the button. So bizarre.
Any ideas?
The title of this question is pretty misleading, since you're saying that the emulator is not very responsive even outside the Mono for Android application. The problem here is with the emulator itself. The one thing I would recommend trying with respect to Mono for Android is to try starting the application without debugging, as debugging will add extra overhead to running the app.
The Android emulator is notoriously slow, since it is fully emulating the ARM instruction set in software. That said, there are certain things you can do in order to squeeze some more speed out of it. One thing that I've seen make a big difference is to decrease the screen size of the emulator image. Setting this to a small screen size (such as QVGA) can make a big difference. You can manage these settings through Android's AVD Manager.

Android 3.0 emulator only showing a fraction of the app when loaded

So I've searched for an answer but found nothing. Basically, whenever I run a simple little menu app for android tablets using the eclipse android emulator 3.0, only about 1/6th of the app is shown (the top center piece, if the tablet is held landscape.) I've done tutorials using the 2.2 emulator and they work just fine, but whenever I launch the 3.0, the app (and only the app - the android home runs fine) just doesn't appear. When I look at it in the main.xml layout folder, the graphical layout shows it exactly the way I want it to appear.
Is this a problem with the emulator? This can't be a common problem, otherwise I'm sure I would have found a solution by now, but there must be some switch or something that I'm not seeing that's making the app appear as if it were running on a phone and not a tablet.
Do you have a low resolution set for your 3.0 AVD? If you run the AVD Manager, what resolution does it show?

Emulator does not load

I am using the hello android tutorial and creating an avd through eclipse. When starting the emulator no image is used. It simply displays a black back screen with the word ANDROID in the center and a blinking cursor at the end of the word ANDROID. I have followed the steps to the T for installing the SDK, Eclipse, and the ADT. Even starting the emulator as a standalone produces the same result. Is there a step I am missing to get the emulator to load an android environment to test in?
How long are you leaving it before you close the emulator? In my personal experience I have found the emulator to take quite a long time (Even up to a minute, sometimes longer) to fully boot up to the home screen.
I'd advise waiting a little bit longer just to make sure you're not closing it before it loads.
Edit:
Also have you tried looking at the log to the bottom of Eclipse? If for some reason there is a problem in fully loading the emulator there may be some sort of error message posted there to keep you informed.

Categories

Resources