How to add an image to a random ImageView in Android Studio? - android

I am creating a ticTacToe app, and when I click on some ImageView, I set resource of that ImageView to a specific resource(X image). Now, the problem is I want to set "O" image to some other random ImageView,
public void imageViewClicked(View view) {
ImageView counter = (ImageView) view;
counter.setImageResource(R.drawable.x);
}

Keep IDs of all avaliable ImageViews in single collection in your activity:
private List<Integer> images = new ArrayList<>();
onCreate() {
images.add(R.id.image1);
images.add(R.id.image2);
//..
}
When user clicks on some ImageView, remove it from the mentioned collection, then select random view from the rest and set resource:
onClick(View view) {
images.remove(view.getId());
int rnd = new Random().nextInt(images.size() - 1);
int id = images.get(rnd);
findViewById(id).setImageResource(R.drawable.o);
images.remove(rnd);
}
Hope it helps.

You can storage your drawable resource in a variable and manage it by turn (after each play).
First turn mydrawableResource = R.drawable.x.
Second turn mydrawableResource = R.drawable.o.
Then you set:
public void imageViewClicked(View view) {
ImageView counter = (ImageView) view;
counter.setImageResource(mydrawableResource );
}

Related

Animation for imageView(fade)

How to create a fade in ImageView to change it to other image (i.e. from Image 1 to Image 2) when imageView is clicked and vica versa
I have created another click method but it is not working because i think as I have already put image-2 aplha to 0.
public void fade(View view)
{
ImageView mickey=findViewById(R.id.mickey);
ImageView mouse = findViewById(R.id.imageView2);
mickey.animate().alpha(0f).setDuration(2000);
mouse.animate().alpha(1f).setDuration(2000);
}
Here is a simple method to play around with: :)
boolean firstImage = false;
private void fadeFlip(View view) {
AlphaAnimation aa = new AlphaAnimation(1f,0f);
aa.setDuration(1*1000);
view.startAnimation(aa);
aa.start();
if(firstImage) {
view.setBackgroundResource(R.drawable.ic_launcher);
} else {
view.setBackgroundResource(R.drawable.image_2);
}
AlphaAnimation bb = new AlphaAnimation(0f,1f);
bb.setDuration(1*1000);
view.startAnimation(bb);
bb.start();
firstImage = !firstImage;
}

Randomly select one of two ImageViews and update ResourceImage

I have created in my layout two ImageViews, let's call them imageviewTop and imageviewBottom.
I saved two images into the drawable (green_image.png and red_image.png).
I also added a button and want I would like to do is, when the button is clicked, one of the ImageViews will get selected randomly and from the green_image it will change to the red_image.
I already tried with creating a switch/case statement and generating a random number, like 1 or 2.
Based on this number the case statement would update either the top or bottom image.
This is working fine for 2 ImageViews, but in case I would have 100, I would need to create 100 cases in code.
I am searching for a more dynamic option.
I know how to update the image for the ImageView, I am struggling with the part, on how to select one ImageView randomly, if it is possible.
Here is the code:
public class MainActivity extends Activity {
ImageView imagevieTop, imageviewBottom;
Button randomButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imagevieTop = (ImageView) findViewById(R.id.imageViewTop);
imageviewBottom = (ImageView) findViewById(R.id.imageViewBottom);
randomButton = (Button) findViewById(R.id.buttonRandom);
randomButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// randomly select one of the two imageviews
// for example: randomly selected imageviewTop
// set imageresource red_image to imageviewTop
//at next start up it would select either top or bottom, 50%-50% and then assign the image to it
}
});
}
}
You could just use one ImageView, and randomize the picture you draw.
Alternatively, you could adjust this to use an array of ImageViews. Your choice.
The line you want, though, is int index = random.nextInt(imgs.length); to get a random index from the list.
public class MainActivity extends Activity {
int[] imgs = new int[] { R.drawable.green_image, R.drawable.red_image };
Button randomButton;
private final Random random = new Random();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final ImageView imgView = (ImageView) findViewById(R.id.imageView);
randomButton = (Button) findViewById(R.id.buttonRandom);
randomButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
int index = random.nextInt(imgs.length);
// randomly select one of the two drawables
int resId = imgs[index];
// set imageresource imgView
Drawable d = getResources().getDrawable(resId);
imgView.setImageDrawable(d);
}
});
}
}
To handle the "100 ImageViews" problem, I'd recommend not copying 100 lines of code, and instead looping over reasonable ID values.
List<ImageView> imgViews = new ArrayList<ImageView>();
for (int i = 0; i < 100; i++) {
int resId = getResources().getIdentifier("imgView" + i, "id", getPackageName());
ImageView nextImg = (ImageView) findViewById(resId);
imgViews.add(nextImg);
}
In case you want to do a dynamic selection of "n" ImageView elements, then you'll need to store them in a data structure (e.g. an array, a list, etc.). For example this code will select a random ImageView from a list:
public ImageView getRandomImageView(final List<ImageView> imageViewList) {
final Random random = new Random();
//The "nextInt" method works in the half-open range [0, n), so it'll never be equal to the list size.
final int randomElement = random.nextInt(imageViewList.size());
return imageViewList.get(randomElement);
}
In your case, with two ImageView's ("imagevieTop" and "imageviewBottom") declared in fixed variables then you would need to pass them to a list or something similar in order to select one of them dynamically.

Android: retrieving current resource in the ImageView

I created an ImageView and in my activity every few seconds i change the picture to a different one. I also have a button than when press, is supposed to get me the resource id of the picture currently being displayed, the problem is that everytime i do:
ImageView view = (ImageView) findViewById(R.id.imageView1);
It always gives me the resourceId defined in the xml, not the one i changed dynamically, how can i achieve this? here's the code in my activity class:
public void startImages(View v) {
...
delayedImage(0);
}
private void delayedImage(final int index) {
//stop at the 5th picture
if (index > 5) return;
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
String drawableId = "picture" +index;
int resourceId = getResources().getIdentifier(drawableId, "drawable", getPackageName());
ImageView view = (ImageView) findViewById(R.id.imageView1);
view.setImageResource(resourceId);
delayedImage(index+1);
}
}, 500);
}
So every 5 second a new image is set, when i click on the button Share I want to retrieve whatever resourceId is currently in the ImageView set in the method above.
//send image to send text
public void shareImage(View v){
ImageView view = (ImageView) findViewById(R.id.imageView1);
??????
}
I checked the ImageView object while debugging and I saw someone get the int by doing this:
Field f = ImageView.class.getDeclaredField("mResource");
f.setAccessible(true);
Object out = f.get(view);
But i'm unable to get the actual R drawable name from this which I need when i'm trying to retrieve it from
String path = "android.resource://your.package.name/" +getPackageName() +"/" +???;
.. can anyone please help?

Changing Imageview on button dynamically

In my application, I have button and ImageView.
Here when i press button i want to change ImageView. I have 5 images in my drawable folder. On press button ImageView changes images one by one based on button click. I want it's solution.
Grateful to anyone that can help.
Maintain an array of image ids and inside onClick, set images using id from the array, then increment index.
Eg:-
ArrayList<Integer> ids=new ArrayList<Integer>();
ids.add(R.drawable.image1);
ids.add(R.drawable.image2);
ids.add(R.drawable.image3);
ids.add(R.drawable.image4);
ids.add(R.drawable.image5);
Int index=0
b.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(index<ids.size()){
imageview.setImageResource(ids.get(index));
index++;
}
else index=0;
}
});
As #Nizam said just maintain an array of id and load dinamically the image in the onClick(). Instead of the Random use a field variable and increment it. Be careful to the array length!
final int[] ids = new int[] { R.drawable.img1, R.drawable.img2 };
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
int randomId = new Random().nextInt(ids.length);
ImageView imageView = (ImageView) findViewById(R.id.imageview);
imageView.setImageDrawable(getResources().getDrawable(randomId));
}
});

Replace the previous selected image with original image if one clicks on a new image

I am using grid view with ImageAdapter to display images.
I have two set of images that is mThumbIds containing original images and cThumbIds containing the selected images.
Right now when i click on an image i change the normal image with the selected image. The code is as below:
final ImageView iv = (ImageView)v.findViewById(R.id.icon_image);
iv.setOnClickListener(new OnClickListener(){
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
//iv.setColorFilter(Color.LTGRAY);
iv.setImageResource(cThumbIds[position]);
//iv.bringToFront();
index= position;
}
});
iv.setImageResource(mThumbIds[position]);
But the problem arises when i click on the another image the other image also shows as selected. The correct way would be to show the new image as selected and remove the older one as selected .In other words the older one should revert back to original one.
Please help me on this
Thanks,
Pankaj
You need to create a variable and keep the clicked image's id in that. When the user clicks some other image, first reset the other image as per the id in the variable and then replace the variable value with the id of the currently clicked image.
I'm assuming you are using a modified copy of the ImageAdapter class in this tutorial and that the code you have posted is in the getView(int,View,ViewGroup) method of that class.
You save the index of the image that is selected but you don't save the view itself. You need to save both in order to revert the old image, something like this:
private int selectedPosition = -1;
private ImageView selectedView = null;
...
public View getView(int position, View convertView, ViewGroup parent) {
// I don't understand what this line is about??
ImageView iv = (ImageView) v.findViewById(R.id.icon_image);
// Why not something like this??
// ImageView iv = new ImageView(mContext);
iv.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View view) {
// Set the selected image for the ImageView just pressed.
iv.setImageResource(cThumbIds[position]);
// Revert to the original image for the ImageView previously
// pressed.
if (selectedPosition != -1) {
selectedView.setImageResource(mThumbIds[selectedPosition]);
}
// Save the position and ImageView just pressed so it can be
// reverted next time an ImageView is pressed
selectedPosition = position;
selectedView = (ImageView) view;
}
});
iv.setImageResource(mThumbIds[position]);
return (iv);
}
I'm a bit confused about the line ImageView iv = (ImageView) v.findViewById(R.id.icon_image); though (as I mention in my code example).

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