Updated Software for Python APKs - android

For the past several days, I have been trying to get the following to work in regards to building an APK from a Python application: 1. Briefcase, 2. P4A, 3. Buildozer, 4. Chaquopy.
Yet with hardly any luck, I've only gotten as far on all of them to tell me I've installed Java incorrectly. I've tried installation in a variety of different ways and to no avail.
Does anyone have any suggestions as to what to use to package my Python code into an APK? All the tools I've used so far are obsolete or have limited and varying documentation.

The tools you list are the best ones currently available, and none of them are obsolete. If you need help using one of them, you should ask a question giving details of exactly what happened, either here on StackOverflow, or on the project's issue tracker.

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Best way of version control, stable builds and exporting/ a project on multiple devices

today it's a shorter question I'd like to ask, to hear your opinions as I suppose some do this differently than others.
First of all,, I have an Android Studio project and am rather a novice on this subject of Android Development. That's why slight changes in the java or xml files could and did make my latest app unstable/ crashing.
Therefore I was asking myself wether Android Studio offers a way to backup stable builds - I could imagine this like a save-as option where you backup the working version and continue working on the the one but have a stable one backed up.
I know there's the export project function but I tried it out a couple of times and having worked on a project on the same device before, prior to reimporting a project causes an error and that's not the way I guess you should handle it in this situation.
I was looking at Google Cloud for using both version control and the option to commit new versions to the trunk and update them at a different location (different device). If that's the solution you propose, I need to look more closely into the documentation to get it up and running (set up the repository already but no clue how to commit changes/ versions).
So, long story short, what tool/ option do you prefer to have an export and a version control option unified for Android Studio?
Interested to hear and thankful for any advice on that!
There are multiple solutions,
Just find your solution/project in your file explorer and back it up, if you need it again just open the project with Android Studio. (not the most popular one)
Use a version control system like git. Link to tutorial (This is the most popular one), If u are unfamiliar with git, just google it and there are tons of examples and documentation. With git you can tag commits and after u mess up revert to the tagged commit
Git is the simpliest.
It's supported by AndroidStudio and later on you can upload your project to GitHub to access it from anywhere.
You can use it with terminal and shorcut keys, incons as well.
You also can make separate branches in order to make and test more versions parallely.
For more info take a look at: https://git-scm.com/about
and of course github: https://github.com/
Regards,
Cs

How to build and run Android-Eye

Lately, while attempting to build an interesting open source android-web streamer: Android-Eye, I noticed that several people, including myself have been stumped by process of building the application given that it contains c/c++ code that (I think) needs to be compiled by the android ndk before anything can work. The fact that the dev doesn't seem to be active anymore doesn't make this any easier.
I've been trying to get this to work for well over 3 days now and can say with full confidence that I do not posses the knowledge (especially for the ndk) to get this thing built. The long list of things i've tried is too extensive to be covered in this post but here are a few git issues posted by others that have experienced similar issues as me:
https://github.com/Teaonly/android-eye/issues/32
https://github.com/Teaonly/android-eye/issues/27
I understand that it may look as if I am asking to be "spoonfed" the process of building the application but a few pushes in the right direction would be excellent :)
BTW, I have access to windows and mac boxes incase that influences the build process.
Thanks

"Package file is invalid", solution from the developer side (Android)

I'm tired to see a lot of Stackoverflow questions about this, even in Google forums or Google official support site, publishing "solutions" that lead to uninstall package through ADB, to do something with the phone rooted, to delete cache of Google Play Services, etc ...
https://code.google.com/p/android/issues/detail?id=64514
https://support.google.com/googleplay/answer/3300875?hl=en
http://gizmostorm.com/how-to-fix-package-file-is-invalid-error-on-google-play-store/
https://www.google.com/search?sourceid=chrome-psyapi2&ion=1&espv=2&ie=UTF-8&q=android%20upgrade%20download%20invalid%20package ...
etc ...
Is there any solution from the package side ?
I mean, I have an app with hundreds of thousands of installs, and unfortunately many users are complaining about this error when upgrading from store my new version.
Obviously, I can not go one by one telling they have to do this or that, because they are not developers, they just want to upgrade and run an app !
Some users are telling me (complaining) this happened since the last "upgrade attempt" of my app, and they are not experiencing this "package file is invalid" with any other app in their phones.
So, I guess it's something I can fix with another upgrade.
Is there ANY SOLUTION that I can do in the next APK compilation, uploading to Google Play Store and fix this without "bothering" my users ?
Thank you in advance
I have also faced same issue in my project as well. I was adding many more features with new jar, git open source library code for Nice UI.
For searching for solution I found play store has issue in one of its updates
http://www.androidcentral.com/google-investigating-package-file-invalid-errors-google-play
But this is totally not relevant to my problem
Again searching I found this
http://birbit.com/how-to-solve-linearalloc-problem/
So the solution looks to be loading a few jar files dynamically using DexClassLoader.
http://android-developers.blogspot.in/2011/07/custom-class-loading-in-dalvik.html
Prepare Interface of the jar file (list of all classes and methods) and have the interface in the app - Need to see how to do this. - We can just have those classes which we need in our app and ignore the rest of the classes. This way we can implement for few existing jars and any new jars that we have to add to make sure we don’t run into this issue again.
Keep the jar in assets folder
Load every class from the jar (based on the list of jars we have in the interface). (The classes will be loaded just once on first launch)
But Based on this, this looks to be involving lot of coding changes and a time consuming things.
Moreover I found that facebook also faced same issue in their initial android app
https://www.facebook.com/notes/facebook-engineering/under-the-hood-dalvik-patch-for-facebook-for-android/10151345597798920
Final Approach I took was removing additional code from jar/git library project which is not require for my application. after that my app got install on 2.3.X with no error.

INSTALL_FAILED_DEXOPT when using GreenDao

Background
I wanted to simplify the usage of DB in an Android app.
For this, I've compared some third party libraries that create a DAO layer.
I've come up with a nice library called "GreenDao" (presentation about it here) . The website shows that it's faster than other competitors (like ORMLite) and is optimized for Android.
The problem
For some reason, on some device (usually old devices, with GB) , I get the next console error when trying to install the app:
Installation error: INSTALL_FAILED_DEXOPT
Please check logcat output for more details.
Launch canceled!
I've searched for the reason of this error, but couldn't find out how to solve it. Many complain about this error, but I can't find out why it occurs, and what can be done.
The error is quite common and known, but it's never mentioned as the result of using this library, yet when I remove the usage of this library, everything works fine...
Also note that on newer devices (like nexus 4) it installs and works just fine, and that the sample itself also works fine no matter which device I test it on.
The question
Why does it occur?
Is it possible that the structure of the classes is just too much for old devices to load, since we use other libraries ?
Could it be that I've reached the limit of code that is supported by android apps?
The jar file itself takes just 87KB ...
How can I solve this?
Ok, I've found the problem and the solution:
It has nothing to do with GreenDao.
It's because the app uses too many jars, so maybe Android has a limitation of code.
The solution is to either delete un-needed jar files or delete a lot of code.

Incorporating both Contacts and ContactsContract into an Android application

Greetings all,
I realize this issue has been posed before in other forms, and believe me, I have been searching the net for days trying to find the answer. However, I'm fairly new to Android and Java, and I need a little guidance please.
I presently have two version of my app, one for Android 1.5 and 1.6, and another for 2.0 and beyond. As you probably guessed, it's because the Contacts API is different.
I recently became aware that it was possible to combine both methods into a single app, by using dynamically loadable classes. Very cool! After days of attempts, I still haven't been able to do it successfully... or at least, it won't run.
I have come across 3 examples of how to do this - one by Google, called "Business Card", another that had something to do with Spinners, and a 3rd was something someone here created. My problem is that each one seems to me to have a showstopper.
I'm using Eclipse on Windows 7. My app was first created for A1.5, so that's the one I'm upgrading. What's happening is that my ContactsAccessorNewApi class needs to import the ContactContracts, and according to Eclipse, that won't work because my project was originally built without support for it. Hence, it won't run. I've tried adding the android.jar for SDK level 5 into the project, but that creates a whole mess of other problems.
My code for this pat of my app is exactly like the Google example "Business Card" - so if someone could help me cross this hurdle, I'd be very grateful. I'll be happy to post any code that you need to answer my question.
Thank you!
another that had something to do with Spinners
If you mean this sample project, that's mine.
I'm using Eclipse on Windows 7. My app was first created for A1.5, so that's the one I'm upgrading. What's happening is that my ContactsAccessorNewApi class needs to import the ContactContracts, and according to Eclipse, that won't work because my project was originally built without support for it.
You need to set your build target (Project Properties > Android) to be high enough that ContactsContract exists (android-5 or higher).
So long as your android:minSdkVersion in your manifest is set to support earlier versions of Android (e.g., 3 for Android 1.5), your app will still install on older emulator AVDs and devices.
I've tried adding the android.jar for SDK level 5 into the project, but that creates a whole mess of other problems.
Yeah, don't do that.

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