Proxy error on android 6 device with ionic 4 app - android

I am getting the following error (see image) when running a very basic Ionic 4 / Capacitor app on an Android 6 device.
I think it is because the the Android system webview needs to be updated.
I don't have access to the device myself as it is with a client, all I have is an emulator. I can't seem to update the webview version on the emulator and I don't think this is possible so I can't replicate.
Capacitor states it should work with back to Android 5.1 if the webview is up to date.
I am not that familiar with older Android devices.
Is it as simple as sending this link and getting them to update the webview via the play store?
Will the device have play store installed?
https://play.google.com/store/apps/details?id=com.google.android.webview&hl=en
Capacitor docs:
https://capacitor.ionicframework.com/docs/android/
**Note:**  Currently to use an Android Emulator you must use a system image of at least Android version 7.0 on API 24. This is due to the System WebView version not being able to be updated on emulators. Physical devices should work as low as Android 5.1 so long as they are kept updated.
Update:
I go the app to run on the device by removing all Capacitor plugins.
How ever I still have several issues:
I need to use plugins in the app
The css is not getting displayed correctly at all. None of the Ionic 4 colors are applying and the style are off.
It appears even after updating the Android system webview via google play to the latest and updating google chrome it is still using an old version of the webview.
Here is the userAgent output:
Mozilla/5.0(Linux; Android 6.0; C72 Build/MRA58K; wv) AppleWebKit/537.36(KHTML, like Gecko) Version/4.0 Chrome/44.0.2403.119
Mobile Safari/537.36
The latest version on chrome is 73.0.3683.90 so it is way off.
This is the device:
https://www.chainway.net/Products/Info/42
Final Update:
I contacted the manufacturer of the device and they confirmed that the webview was locked to version 44 on the firmware.
They are look at providing an updated version of the firmware with a more recent webview version.
Also it was only the capacitor/core plugins that were not working. I could still use other 3rd party plugins such as a barcode reader.
If you are in the situation above I recommend using navigator.userAgent to determine the webview version as mentioned by #jcesarmobile in the comments below.

Yes, if you send that link and they update the Android System WebView then the app should work fine.
Unless your customer is in China, Play Store doesn't work there.

Related

How To Get Ionic 4 To Work On Android 5.1

I currently just created an Ionic 4 application and when i test on my android 5.1 device nothing shows, i go to google to find out what the issue could be and it turns out ionic 4 has a problem working on android 5.1 and lower devices. Is there anyway to get it to run on at least android 5.1 ?
It appears that Ionic has a closed issue on Github for this that states that Android 5 is not entirely supported:
https://github.com/ionic-team/ionic/issues/15438
One of the Ionic team members states:
"We are aware of this issue and have been working to fix it for some time. The main issue here is that there seems to be a constant stream of things that need to either be polyfill or reworked in order to support older Android. And to add to this, the android emulator is not always the best test ground
As the older android emulators are not connected to google play, they do not receive updates to the browser, meaning that though a real android 5 device might have chrome 70, the emulator is stuck on chrome 37 (~1% of the global market), which is a drastically different environment.
While we are making fixes internally in both stencil and ionic/(core,angular), devs can enable Angular Polyfills to fix some older features.
For most cases though, people will not be seeing "older" webviews that devs are getting in the Android emulator. They will be getting new chrome (70+) and all the latest web features.
We will we continuing to address this issue and make sure things work as expected."

What is the default "Internet/Navigator" of Android?

I have been trying to investigate during these days exactly which browser is the one that comes by default in the android devices, but I am still confused.
If I understood this correctly, there are two possibilities depending on the device and Android version:
"Android Browser" (its version depends only on the Android API? no updatable? based on WebKit?)
"Chrome for Android" based on WebKit
I have done some tests with all the devices that I have been able to obtain and I have seen that approximately from version 5.0 or 5.1 of Android the default browser begins to be Chrome for Android. I think that because on versions smaller than 5.0 I cannot debug the app-browser connecting it to my PC and from the chrome://inspect and on versions higher I can do it, but maybe I'm wrong. I would like to ask if anyone can verify or correct that?
I have also realized that in versions higher than 5.0 there is an application called "Android System WebView" also available in PlayStore, but I would also like to ask: Does this have any relation to the type of browser installed (Android Browser or Chrome For Android)?

android system webview update not taken into account

I have an android tablet running lollipop (5.0.2).
I updated the android system webview to the latest version using google play. But I am under the impression that the apps are still using the old system webview.
How can I check which version of the webview is used by my apps?
I got an app to alert navigator.userAgent, and I get:
Version/4.0 Chrome/39.0.0.0
Is this the answer?
EDIT: If so, then how can I get the apps to use the new android system webview I just installed?

WebGL not working in PhoneGap Android KitKat

I'm trying to render some WebGL in my PhoneGap/Cordova app but I'm having no luck.
var canvas = document.createElement('canvas');
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!gl) {
console.log('WebGL not supported');
}
The gl variable is always null.
I've tried with a OnePlus One and a Nexus 5 which are both Android KitKat v4.4.4 Chrome 38.
The same code works fine on iOS8 and on a desktop.
The code works on a normal webpage loaded in chrome on those devices. So does http://get.webgl.org/
I've even tried using CCA which uses crosswalk to bundle Chrome into the app.
I've tried Googling bug I'm flooded with people having problems from when devices didnt support it (iOS < v8 and Android < v4.4).
I'm thinking that it might be something that I have to enable in the build chain.
Thank you in advance.
Glen
I've figured it out with some help.
Even though I have Chrome 38 installed, the WebView is actually not using the installed chrome version but another version that ships with the OS and doesn't auto update.
The WebView is actually Chrome 33 which doesn't support WebGL.
When Android L comes out, it will support WebGL in the WebView which will automatically update too.
In regards to the CCA version, it bundles Chrome 37 which supports WebGL. It works on devices that don't have blacklisted GPUs. If you follow these instructions it tells you that you can make it ignore the blacklist and run on all devices but might have unstable results.
If you want to use WebGL on Android 4.0+ Ludei (http://ludei.com) has a project called WebView+ that allows you to use the latest Chromium project on Android. The drawback is that 15Mb are added to your final APK. You can test it using the CocoonJS Launcher App: https://play.google.com/store/apps/details?id=com.ideateca.cocoonjslauncher&hl=es where you can point to a URL (even use a QRCode so you do not have to type the whole URL on a mobile device) or even upload a whole ZIP file with your project to test it off-line.

Which rendering engine does Chrome Apps on Mobile use?

Apache Cordova apps use the default WebView control in Android.
Change default webkit on Apache Cordova - Android
So for Android 4.4, the WebView is using Chromium 30, and will never be updated (on 4.4).
http://www.mobilexweb.com/blog/android-4-4-kitkat-browser-chrome-webview
Does the "Chrome Apps on Mobile" version of Apache Cordova, package a Chrome Runtime with it to use for rendering? (please say yes)
https://github.com/MobileChromeApps/mobile-chrome-apps
The answer is no. The "Chrome Apps for Mobile" use the default WebView just like the normal Apache Cordova.
Do mobile chrome apps run in chrome?
The default system WebView’s are as follows:
OS: Mobile Safari WebKit based. Lots of web-platform overlap with Chrome, but not exact and diverging slowly.
Android 4.3 or older: Legacy Android WebView. Dated and occasionally buggy, but still fairly performant on certain tasks.
Android 4.4: Chrome based WebView. This initial release brought a slew of modern web apis, and enabled remote web
inspector. However, it also introduced some regressions, is stuck
at Chrome 30, and didn't bring all features, such as WebGL and
WebRTC.
Android Future: Since the first launch of Chrome based WebView, it was announced that work is ongoing to make the WebView
auto-update just like the Chrome Browser does.
Here's the good news quote from May 13th, 2014 from the same answer quoted above:
Excitingly, a significant portion of our recent work on
cordova-android has been on bundling a tip-of-tree chromium based
“webview” alongside your app, thanks to the Intel Crosswalk project (https://crosswalk-project.org/).
This would mean you ship your app to the Play Store together with your
very own modern build of Chromium webview. Best yet, it will work all
the way back to Android 4.0. Expect announcements on how to try it
yourself in the next month or so!

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