Now I am using GIF to load animations from back end. I would like to reduce network traffic and start using animated SVG.
Is there a way to achieve that? Tried to google it, but did not found any actual answer.
For image loading I am using Glide.
Related
I am new to Android so I want to create a background wallpaper app. I made the offline version already which displays images from an array using ImageAdapter.
But I want make it online so that the images will be downloaded and displayed from an online database. What would be the simple and best way to do it? An example would be preferred.
You can use Picasso library. Image loading using Picasso is very easy, you can do it like this way
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);
and in their website you can get every details.
and another Library is Glide. You can use Glide too for loading image..
Just use Picasso, it's pretty simple and lightweight library with good documentation. You also can save images from network with some hacks.
http://square.github.io/picasso/
I want to make a simple gallery app on Android (like Google Photo or any standard gallery app). I've read that the best way to load images is use Glide library (Google recommends to use it). But how can I load multiple images (from sdcard) using Glide? I can use Glide.with(ctx).load(File file)... for loading single image, but I dont know how to load multiple. And what library does Google Photo uses (it works really great both with local and with cloud images)?
So, the only one way to load images with Glide is to load them one by one using Glide.with(ctx).load(File file)...
But it's not a problem to use it even if we have a lot of images - it works perfectly. And it seems that Google Photo app for Android uses Glide, that's why Google recommend using it.
i am trying to write a media player application. In this i have to load album art(s) from a network to GridView of android. With my initial implementation, it's working fine, but it's not fast, not smooth. Loading images(.jpeg) taking more time. I have resize the images to low resolution, even now not working. In my observation, Saavn(android application) loading album arts very fastly.
How can i load my album arts with that speed in more efficient way.
I have gone through http://www.coderzheaven.com/tag/faster-loading-images-in-gridviews-or-listviews-in-android-using-menory-caching/
but not helpful. Any other ideas?
Have you thought to use Image loading libraries?
Try to use Universal Image loader library, its good.
Try this image loading library.
Picasso
Sample code is availabe Here
Easy to integrate.
I am using the android-gif-drawable library to display an animated gif in an Android view. This library can load a file from an input stream, byte array, byte buffer, or from a locally stored file. I am looking for a way to use Picasso to download the gif and pass it to the library to load into the GifImageView. Unfortunately, once the downloaded image is converted to a Bitmap, it just becomes a single frame. I'm thinking a custom request handler might be able to hand off an input stream for the GifImageView to load, but I cannot seem to figure out the syntax to do this. Does anyone have pointers or thoughts on doing this?
If you haven't figured it out yet, you can use the library Ion. I was facing the same problem a few days ago, and it worked for me.
In my android i am using progress dialog for showing loading screen but is it possible to use gif images.
Could any one please let me know how to use gif images for loading.
Please share your valuable suggestions.
Thanks in advance :)
Android: How do a display a large animated gif given a url?
And checkout the BitmapDecode given in APIDemos.
As far as I know, Android doesn't support GIF images' animation, so you'll perhaps have to try the other way around: create separate images for each state of your current GIF, and animate them using Android 2D animation.
This is manual, and time consuming, but sadly this is what I can suggest.