When the countdowntimer finished i will go next activity? - android

I have two activity set countdown timer in MainActivity, I want when countdown timer finished it will go next activity.but it's not going to next activity its show timer.
here is my code:
public class MainActivity extends AppCompatActivity {
TextView txtViewDays,txtViewHours,txtViewMinutes,txtViewSecond;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
txtViewDays = findViewById(R.id.days);
txtViewHours = findViewById(R.id.hours);
txtViewMinutes = findViewById(R.id.minutes);
txtViewSecond = findViewById(R.id.seconds);
start_countdown_timer();
}
private void start_countdown_timer()
{
SimpleDateFormat formatter = new SimpleDateFormat("dd.MM.yyyy, HH:mm:ss");
formatter.setLenient(false);
final long[] startTime = new long[1];
String endTime = "23.06.2019, 22:56:10";
long milliseconds=0;
final CountDownTimer mCountDownTimer;
Date endDate;
try {
endDate = formatter.parse(endTime);
milliseconds = endDate.getTime();
} catch (ParseException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
startTime[0] = System.currentTimeMillis();
mCountDownTimer = new CountDownTimer(milliseconds, 1000) {
#Override
public void onTick(long millisUntilFinished) {
Long serverUptimeSeconds =
(millisUntilFinished - startTime[0]) / 1000;
String daysLeft = String.format("%d", serverUptimeSeconds / 86400);
txtViewDays.setText(daysLeft);
String hoursLeft = String.format("%d", (serverUptimeSeconds % 86400) / 3600);
txtViewHours.setText(hoursLeft);
String minutesLeft = String.format("%d", ((serverUptimeSeconds % 86400) % 3600) / 60);
txtViewMinutes.setText(minutesLeft);
Log.d("minutesLeft",minutesLeft);
String secondsLeft = String.format("%d", ((serverUptimeSeconds % 86400) % 3600) % 60);
txtViewSecond.setText(secondsLeft);
}
#Override
public void onFinish() {
Intent i = new Intent(MainActivity.this,New.class);
startActivity(i);
finish();
}
};
mCountDownTimer.start();
}
}
What can I do?
N.B : code is collected and I also try but I can't.Thank you

With your code you need 1561330519961ms that means several days must pass in order for onFinish method to be called. I tried your code with 1min for the timer instead
milliseconds = endDate.getTime();
and worked just fine. After the timer finished it changed activity.
---edit---
This sample code will run for 6 seconds and then call the onFinish method
milliseconds = 6000
mCountDownTimer = new CountDownTimer(milliseconds, 1000) {
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
Intent i = new Intent(MainActivity.this,Myclass.class);
startActivity(i);
finish();
}
};
mCountDownTimer.start();

Related

Saving countTimer() on interrupts (Android)

I am creating a game and I put a timer to onCreate method to display time to user and make an action when it reaches to 0. My way works correctly but since I wrote it to onCreate the time continues to count down and if I rotate screen etc it resets the timer seconds. I know why this happens but I could not find a way to stop it when app is paused and make it continue from where it left of when application continues. Here is my code
new CountDownTimer(15000, 1000) {
public void onTick(long millisUntilFinished) {
question.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
question.setText("done!");
Intent i2 = new Intent(getApplicationContext(), CategoryActivity.class);
startActivity(i2);
}
}.start();
Should I save milisUntilFinished to savedInstanceState and make the timer start depending on the savedInstanceState or is there an easier solution
Edit: So I updated my code to reflect the thing I ve asked. This way I can save the last state of timer when the phone is rotated, but timer still does not stop when I open the menu (pause the application.)
if(savedInstanceState!=null){
seconds = savedInstanceState.getInt("seconds");
new CountDownTimer(seconds * 1000, 1000) {
public void onTick(long millisUntilFinished) {
seconds = (int) millisUntilFinished;
question.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
question.setText("done!");
Intent i2 = new Intent(getApplicationContext(), CategoryActivity.class);
startActivity(i2);
}
}.start();
}else {
new CountDownTimer(15000, 1000) {
public void onTick(long millisUntilFinished) {
seconds = (int) millisUntilFinished;
question.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
question.setText("done!");
Intent i2 = new Intent(getApplicationContext(), CategoryActivity.class);
startActivity(i2);
}
}.start();
}
CounDwonTimer mCountTimer;
int seconds = 0;
then just cancel the mCountTimer in onPause and start in `onResme'
protected void onResume(){
super.onReusme();
mCountTimer = new CountDownTimer(seconds*1000,1000){
//......record the seconds
}
}
protected void onPause(){
if(mCountTimer != null)
mCountTimer.cancel();
}
if your activity will destory when rotate the screen,you need onSaveInstanceState.otherwise you do not need this method
I hope the following code will help you,
private long startTime = 0L;
private boolean threadStop = false;
private Handler myHandler = new Handler();
private Runnable updateTimerMethod = new Runnable() {
public void run() {
if (isAdded()) {
timeInMillies = SystemClock.uptimeMillis() - startTime;
//finalTime = timeSwap + timeInMillies;
time.setText(miliSecondToMinSec(timeInMillies));
if (!threadStop)
myHandler.postDelayed(this, 1000);
}
}
};
#Override
public void onStart() {
super.onStart();
if (threadStop) {
threadStop = false;
startTime = SystemClock.uptimeMillis() - timeInMillies;
myHandler.postDelayed(updateTimerMethod, 0);
}
}
#Override
public void onStop() {
threadStop = true;
super.onStop();
}

Stop and restart CountDownTimer

I have a Timer which it starts from 00:00 nice, but when I want to stop it I call cdTimer.cancel() but then I'm not able to restart the Timer with the old values and it starts again. I have this method :
private void StartTimer(){
final long EndTime = 3600;
cdtTimer = new CountDownTimer(EndTime*1000, 1000) {
public void onTick(long millisUntilFinished) {
long secondUntilFinished = (long) (millisUntilFinished/1000);
long secondsPassed = (EndTime - secondUntilFinished);
long minutesPassed = (long) (secondsPassed/60);
secondsPassed = secondsPassed%60;
tvCounterTimer.setText(String.format("%02d", minutesPassed) + ":" + String.format("%02d", secondsPassed));
}
public void onFinish() {
tvCounterTimer.setText("done!");
}
}.start();
}
I thought I could save the values minutesPassed and secondsPassed but then I should pass them by parameter, right?
To cancle a timer do this
timer.cancel();
timer.purge();
To restart a timer you will have to re instantiate the object and then schedule it. i will start again.

Why does my app crash after hitting Reset

The timer works fine for starting then reseting and leaving the view, but if I start the time then leave the view and return and just hit Reset the app crashes. I know that most people would not hit reset when the timer is not started, but for idiot proofing I need a fix for this any suggestions?
public void startTimer(View view) {
final Handler handler = new Handler();
Timer ourtimer = new Timer();
timerTask = new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
int sec = n % 60;
int min = n / 60;
TextView timer = (TextView) findViewById(R.id.androidtimer);
timer.setText("" + String.format("%02d", min) + ":"
+ String.format("%02d", sec));
// timer.setText(n + " Seconds");
n++;
}
});
}
};
ourtimer.schedule(timerTask, 0, 1000);
}
public void stopTimer(View view) {
timerTask.cancel();
TextView timer = (TextView) findViewById(R.id.androidtimer);
timer.setText("--:--");
timerTask = null;
n = 0;
}
I think your problem is that timerTask is null as long as you do not start the timer.
So a simple if clause might help. If that's not the problem please post the exception.
public void stopTimer(View view) {
if(timerTask != null) {
timerTask.cancel();
}
TextView timer = (TextView) findViewById(R.id.androidtimer);
timer.setText("--:--");
timerTask = null;
n = 0;
}

Timer function in Service (kind of chronometer)

My intention is to create an timer which starts from 00:00:00 and hangs together with a recording function. This recording is done in a service so, the timer is also in the same service. If the app moves to the background, the recording and thus the timer keep on going and the app picks the time up at the onResume with a myService.getTime().
But I experience two strange things. The first is that my timer sometimes goed faster than a second, sometimes slower, sometimes jumps from for example 00:00:04 to 00:00:06 etc. There is no consitency in it. I use the code below, but there might be a better option to solve this? The second is that it is causing a lag on my button, although I am starting it in a service?
SERVICE
//////////TIMER FUNCTION START//////////
private void startTimerClick() {
if (stopped) {
startTime = System.currentTimeMillis() - elapsedTime;
} else {
startTime = System.currentTimeMillis();
}
mHandler.removeCallbacks(startTimer);
mHandler.postDelayed(startTimer, 0);
}
private void pauseTimerClick() {
mHandler.removeCallbacks(startTimer);
stopped = true;
}
private void stopTimerClick() {
mHandler.removeCallbacks(startTimer);
stopped = false;
}
private void startTimer() {
startTimer = new Runnable() {
public void run() {
elapsedTime = System.currentTimeMillis() - startTime;
updateTimer(elapsedTime);
mHandler.postDelayed(this, REFRESH_RATE);
}
};
}
private void updateTimer(float time) {
secs = (long) (time / 1000);
mins = (long) ((time / 1000) / 60);
hrs = (long) (((time / 1000) / 60) / 60);
/*
* Convert the seconds to String and format to ensure it has a leading
* zero when required
*/
secs = secs % 60;
seconds = String.valueOf(secs);
if (secs == 0) {
seconds = "00";
}
if (secs < 10 && secs > 0) {
seconds = "0" + seconds;
}
/* Convert the minutes to String and format the String */
mins = mins % 60;
minutes = String.valueOf(mins);
if (mins == 0) {
minutes = "00";
}
if (mins < 10 && mins > 0) {
minutes = "0" + minutes;
}
/* Convert the hours to String and format the String */
hours = String.valueOf(hrs);
if (hrs == 0) {
hours = "00";
}
if (hrs < 10 && hrs > 0) {
hours = "0" + hours;
}
}
//////////TIMER FUNCTION END////////////
public String getHours(){
return hours;
}
public String getMinutes(){
return minutes;
}
public String getSeconds(){
return seconds;
}
}
ACTIVITY(/FRAGMENT)
private void timerStart() {
handler = new Handler();
Thread t = new Thread() {
#Override
public void run() {
try {
while (!isInterrupted()) {
Thread.sleep(1000);
handler.post(new Runnable() {
#Override
public void run() {
timer.setText(myService.getHours()+":"+myService.getMinutes()+":"+myService.getSeconds());
}
});
}
} catch (InterruptedException e) {
}
}
};
t.start();
}
You are using Threads both in your Service and in your Activity/Fragment code.
Using threads for time sensitive tasks in Android is a problem because Android is able to significantly delay threads.
I have been using a ScheduledThreadPoolExecutor for a similar task and it worked great.
You are then using it like this:
ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(1); // where 1 is the number of needed concurrent threads. 1 should last for your needs.
executor.scheduleWithFixedDelay(new TimerTask() {
// your recurringly executed code here
}, 0, 1, TimeUnit.SECONDS);

Adding countdowntime to system time

A bit confusing this one but should make sense.
Thanks to all your help I have my app now showing a custom digital clock and a countdowntimer (02:30:00 countdown) running under it.
How do I add 02:30:00 to the current time so a new clock field shows the current time + the countdown?
Thanks
Dj
This is my digitalclock code where would i put the offset to ad 2 hours 30 mins to time...
#Override
protected void onStart() {
super.onStart();
timer = new Timer("DigitalClock");
Calendar calendar = Calendar.getInstance();
final Runnable updateTask = new Runnable() {
public void run() {
countdown.setText(getCurrentTimeString());
}
};
int msec = 999 - calendar.get(Calendar.MILLISECOND);
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
runOnUiThread(updateTask);
}
}, msec, 1000);
}
#Override
protected void onStop() {
super.onStop();
timer.cancel();
timer.purge();
timer = null;
}
private String getCurrentTimeString() {
Calendar calendar = Calendar.getInstance();
int hour = calendar.get(Calendar.HOUR_OF_DAY);
int minute = calendar.get(Calendar.MINUTE);
// int second = calendar.get(Calendar.SECOND);
return String.format("%02d:%02d", hour, minute);
}
Now that I understand your question :p, I think the only way to do that is to reimplement a DigitalClock. Take its source code and play with it by adding an offset to the hours and minutes.
UPDATE:
What I would do is take that code and change this part:
mTicker = new Runnable() {
public void run() {
if (mTickerStopped) return;
mCalendar.setTimeInMillis(System.currentTimeMillis());
setText(DateFormat.format(mFormat, mCalendar));
invalidate();
long now = SystemClock.uptimeMillis();
long next = now + (1000 - now % 1000);
mHandler.postAtTime(mTicker, next);
}
};
mTicker.run();
Convert 2:30:00 to milliseconds and add it to now :
long now = SystemClock.uptimeMillis() + offset;

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