Save to Gallery - Android - android

I've a strange (and oddly specific) issue with saving to the gallery on Android.
A bit of background: The app I'm developing needs to be able to save images to the gallery, which has been well discussed on here before. However, there's a specific requirement for this project which is I need to be able to tag it with a specific date/time.
I've tried several methods to get this to work correctly and so far the best I have is a workaround.
What I'm doing at the moment is generating the image, saving it to a file and setting the created date in the EXIF data. I then open the Google Photos app and it shows up in the gallery, showing the correct date and time and is in the correct place within the gallery.
The issue with this however, is that it doesn't automatically show in any other gallery software (for example, the OEM gallery apps that may be shipped with a given device), nor does it show if the Google Photos app is open at the time of saving; It must be closed and relaunched in order for it to show.
Now, if I run a media scan it ignores the EXIF data and the image shows up as the last image created.
Here's the code I'm currently using:
static class InsertImageObj{
public String url;
public long id;
}
public static InsertImageObj insertImage(Bitmap source,
String title, long time) {
String path = createDirectoryAndSaveFile(source, title, time);
String stringUrl = path;
InsertImageObj retVal = new InsertImageObj();
retVal.url = stringUrl;
return retVal;
}
private static String createDirectoryAndSaveFile(Bitmap imageToSave, String fileName, long dateTime) {
File directory = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DCIM); //DCIM = Digital Camera Image. This is where camera photos go!
if (!directory.exists()) {
directory.mkdirs();
}
File file = new File(directory, fileName);
if (file.exists()) {
file.delete();
}
try {
FileOutputStream out = new FileOutputStream(file);
imageToSave.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
ExifInterface ei = new ExifInterface(file.getAbsolutePath());
ei.setAttribute(ExifInterface.TAG_DATETIME, convertToExifDateTime(dateTime));
ei.setAttribute(ExifInterface.TAG_DATETIME_ORIGINAL, convertToExifDateTime(dateTime));
ei.setAttribute(ExifInterface.TAG_DATETIME_DIGITIZED, convertToExifDateTime(dateTime));
ei.saveAttributes();
} catch (Exception e) {
e.printStackTrace();
}
return file.getAbsolutePath();
}
private static String convertToExifDateTime(long timestamp) {
SimpleDateFormat sdf = new SimpleDateFormat("yyyy:MM:dd HH:mm:ss", Locale.getDefault());
return sdf.format(new Date(timestamp));
}
I've also tried running setLastModified on the file (which doesn't work, OS permissions or something or other) and using a MediaScannerConnection instance to scan the individual file once it has been saved. The latter, however causes the system to ignore the date/time tags in the Exif data.
I also tried inserting the image into the gallery via a ContentResolver instance and setting the DATE_ADDED and DATE_TAKEN fields, again to no avail.
Is there something really, really obvious I've missed here?

You need to save your image in the media store provider
Use this function
public static void imageToGallery(Context context, String fileName) {
ContentValues values = new ContentValues();
values.put(MediaStore.Images.Media.DATE_TAKEN, System.currentTimeMillis());
values.put(MediaStore.Images.Media.MIME_TYPE, "image/jpeg");
values.put(MediaStore.MediaColumns.DATA, fileName);
context.getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values);
}
So, after saving your image, call imageToGallery.

Images are only visible in gallery apps if they are added to the android-media-db.
You can ask MediaScannerConnection.scanFile(...) to add the new photo-file to the android-media-db.
On some androiddevices (but not on all) the mediascanner starts automatically.
Also note: you should save the new photo as ".../DCIM/myApp/myPhotoName.jpg" instead of ".../DCIM/myPhotoName.jpg"

Use this function. Its working for me!
private void galleryAddPic() {
File f = new File(imageFilePath);
try {
MediaStore.Images.Media.insertImage(getActivity().getContentResolver(),
f.getAbsolutePath(), f.getName(), null);
getActivity().sendBroadcast(new Intent(
Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.fromFile(f)));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}

Related

Xamarin.Forms move image to gallery in Android 12 and above

I know that is easy to take a photo and save it to Gallery.
protected async Task<MediaFile> TakePhoto()
{
var storageOptions = new StoreCameraMediaOptions()
{
SaveToAlbum = true,
Directory = pictureAlbumName,
Name = $"test_{DateTime.Now.ToString("HH_mm_ss_ff")}.jpg"
};
return await CrossMedia.Current.TakePhotoAsync(storageOptions);
}
As the result I got the URL that looks like this:
/storage/emulated/0/Android/data/com.companyname.appname/files/Pictures/MyAlbum/photo_18_47_29_69.jpg
But when I tried to save the image from bytes it appears in the folder but never appears in the gallery. After saving the image I tried of course to scan the newly created path but there was no effect
First attempt
File.WriteAllBytes("/storage/emulated/0/Android/data/com.companyname.appname/files/Pictures/MyAlbum/downloaded_image_223213a3as.jpg", immageBytes);
MediaScannerConnection.ScanFile(Application.Context, new string[] { path },null,null);
Second attempt using obsoleted Android methods
Java.IO.File storagePath = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryPictures);
string path = System.IO.Path.Combine(storagePath.ToString(), filename);
System.IO.File.WriteAllBytes(path, imageByte);
var mediaScanIntent = new Intent(Intent.ActionMediaScannerScanFile);
mediaScanIntent.SetData(Android.Net.Uri.FromFile(new Java.IO.File(path)));
CurrentContext.SendBroadcast(mediaScanIntent);
Update:
Basically you need to use this method and save it
private void SaveImageToStorage(Bitmap bitmap)
{
Stream imageOutStream;
if (Build.VERSION.SdkInt >= BuildVersionCodes.Q)
{
ContentValues values = new ContentValues();
values.Put(MediaStore.IMediaColumns.DisplayName,
"image_screenshot.jpg");
values.Put(MediaStore.IMediaColumns.MimeType, "image/jpeg");
values.Put(MediaStore.IMediaColumns.RelativePath,
Android.OS.Environment.DirectoryPictures + Java.IO.File.PathSeparator + "AppName");
Android.Net.Uri uri = this.ContentResolver.Insert(MediaStore.Images.Media.ExternalContentUri, values);
imageOutStream = ContentResolver.OpenOutputStream(uri);
}
else
{
String imagesDir =Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryPictures).ToString() + "/AppName";
imageOutStream = File.OpenRead(System.IO.Path.Combine(imagesDir, "image_screenshot.jpg"));
}
bitmap.Compress(Bitmap.CompressFormat.Jpeg, 100, imageOutStream);
imageOutStream.Close();
}
OG Answer:
As far as I know, Only images in your media store provider are visible to your gallery and to add it to the media store you need to use the following:
MediaStore.Images.Media.InsertImage(Activity.ContentResolver, ImgBitmap, yourTitle , yourDescription);
Hope this helps :)

Save Screenshot into Internal Storage and Sync into Gallery?

I have searched high and low for a way to do this and the best I could find involved saving the screenshot into the SD Card. What I want to do instead is to onclick(), take a screenshot of the current activity and saves it in the internal storage so that the user can view it in their gallery as and when they want.
Any help is greatly appreciated.
It is harder to post a whole code in here. I think you should follow some tutorials.
According to the your requirement what I got is, You need to take a screenshot using an your application and it should be stored in device SD card.
For that you should add proper permission to the manifest first,
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
and add following code to the activity:
private void takeScreenshot() {
Date now = new Date();
android.text.format.DateFormat.format("yyyy-MM-dd_hh:mm:ss", now);
try {
// image naming and path to include sd card appending name you choose for file, you can change it to your path
String mPath = Environment.getExternalStorageDirectory().toString() + "/" + now + ".jpg";
// create bitmap screen capture
View v1 = getWindow().getDecorView().getRootView();
v1.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
File imageFile = new File(mPath);
FileOutputStream outputStream = new FileOutputStream(imageFile);
int quality = 100;
bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outputStream);
outputStream.flush();
outputStream.close();
openScreenshot(imageFile);
} catch (Throwable e) {
e.printStackTrace();
}
}
this code will open the generated image(screenshot):
private void openScreenshot(File imageFile) {
Intent intent = new Intent();
intent.setAction(Intent.ACTION_VIEW);
Uri uri = Uri.fromFile(imageFile);
intent.setDataAndType(uri, "image/*");
startActivity(intent);
}
This is how I did for my project. Sometimes this might be not satisfied for you requirement. It it is not satisfied, please follow these tutorials, Thanks
Reference List : http://www.androhub.com/take-a-screenshot-programmatically-in-android/
http://devdeeds.com/take-screenshot-programmatically/
https://www.viralandroid.com/2016/01/how-to-take-screenshot-programmatically-in-android.html
if you want to check whether SD card is available or not. here is the way. If SD card is not available then you can use internal storage to store the image.
Boolean isSDPresent = android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED);
Boolean isSDSupportedDevice = Environment.isExternalStorageRemovable();
if(isSDSupportedDevice && isSDPresent)
{
// yes SD-card is present
}
else
{
// SD-card not available
}

internal storage for app and uri

So I'm using the twitter api and I want to tweet with an image I use:
TweetUri = Uri.fromFile(saveIT);
TweetComposer.Builder builder = new TweetComposer.Builder(this)
.text("")
.image(TweetUri);
builder.show();
The original image is a bitmap, so what I did (not sure if this is the optimal way) was save in the internal storage:
private File saveToInternalStorage(Bitmap bitmapImage){
ContextWrapper cw = new ContextWrapper(getApplicationContext());
// path to /data/data/yourapp/app_data/imageDir
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
// Create imageDir
String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmmss").format(new Date());
String mImageName="MI_"+ timeStamp +".jpg";
File mypath=new File(directory,mImageName);
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
bitmapImage.compress(Bitmap.CompressFormat.PNG, 100, fos);
} catch (Exception e) {
e.printStackTrace();
} finally {
try
{
fos.close();
}
catch(Exception e)
{
e.printStackTrace();
}
}
return mypath;
}
The file it returns will be the "saveIT" in the TweetUri when it does the fromfile method. Of course this will overload the storage so what I plan to do is wipe the internal storage for the app when it is stopped (no other data is saved in the internal storage other than the temp images I save for the tweet):
#Override
protected void onStop() {
super.onStop();
File MSD = this.getApplicationContext().getFilesDir();
File [] lisFiles = MSD.listFiles();
for(int i=0;i<lisFiles.length;i++)
{
boolean deleted = lisFiles[i].delete();
}
}
None of this works... I can't seem to find any of the images when I save them to verify if the deleting is happening. Also, when the user clicks tweet no image is added to the tweet as well. No idea what I'm doing wrong here... In reality I don't want to save the image in the internal storage but I do because the tweet api uses a URI to tweet and not a bitmap.
I switched it to write to external storage and it worked fine. Also I switched it to delete at onDestroy. This is better because, when I invoke the Twitter API it switches activities so the onstop is invoked which would delete the temp picture too early. It's too early becuase if the user clicks cancel at the twitter api, comes back to my api and then invokes the twitter api again the uri will point to nothing since the picture was already deleted. THATS ALL FOLKS :)

How do you save an Image so it can be used later in another activity using Android?

I have a program which takes a picture and then stores it in the Gallery. Here is the code:
public void onPictureTaken(byte[] data, Camera camera) {
try {
SimpleDateFormat df = new SimpleDateFormat("yyyy_MM_dd_hh_mm_ss");
String name = "foto_" + df.format(new Date());
ContentValues werte = new ContentValues();
werte.put(MediaColumns.TITLE, name);
werte.put(ImageColumns.DESCRIPTION, "Aufgenommen mit CameraDemo");
Uri uri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI,
werte);
OutputStream ausgabe = getContentResolver().openOutputStream(uri);
ausgabe.write(data);
ausgabe.close();
camera.startPreview();
} catch (Exception ex) {
Log.d(TAG, ex.getMessage());
}
}
Now how can I call this image in another activity so that i can work with it there? I heard
you could save it in a bitmap but I didnt understandt how.
I know that im missing some basic programming skills but this would really help me out.
If you need more of the code just write it in the comments. Thx
I did not understand your code much but You should use Intent.putExtras method to pass bytes to new activity(http://developer.android.com/reference/android/content/Intent.html#putExtra%28java.lang.String,%20byte[]%29)
or simply save image to sdcard for later use

Trouble writing internal memory android

void launchImageCapture(Activity context) {
Uri imageFileUri = context.getContentResolver()
.insert(Media.INTERNAL_CONTENT_URI, new ContentValues());
m_queue.add(imageFileUri);
Intent i = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
i.putExtra(android.provider.MediaStore.EXTRA_OUTPUT, imageFileUri);
context.startActivityForResult(i, ImportActivity.CAMERA_REQUEST);
}
The above code, which has always worked, is now generating this exception for me at insert().
java.lang.UnsupportedOperationException: Writing to internal storage is not supported.
at com.android.providers.media.MediaProvider.generateFileName(MediaProvider.java:2336)
at com.android.providers.media.MediaProvider.ensureFile(MediaProvider.java:1851)
at com.android.providers.media.MediaProvider.insertInternal(MediaProvider.java:2006)
at com.android.providers.media.MediaProvider.insert(MediaProvider.java:1974)
at android.content.ContentProvider$Transport.insert(ContentProvider.java:150)
at android.content.ContentProviderNative.onTransact(ContentProviderNative.java:140)
at android.os.Binder.execTransact(Binder.java:287)
at dalvik.system.NativeStart.run(Native Method)
It is not a space issue, and the only thing I changed was the package of an unrelated class all together. Also, I restarted my phone.
Facing same problem here, I was happy to find this thread. Even though two things were bugging me in this workaround, this post had me looking in the right direction. I'd like to share my own workaround/solution.
Let me begin by stating what I did not see myself living with.
First, I did not want to leave the application private file as MODE_WORLD_WRITEABLE. This looks like non-sense to me, although I cannot figure exactly how another application could access this file unless knowing where to look for it with complete name and path. I'm not saying it is necessarily bad for your scenario, but it is still bugging me somehow. I would prefer to cover all my bases by having picture files really private to my app. In my business case, pictures are of no use outside of the application and by no means should they be deleteable via, say, the Android Gallery. My app will trigger cleanup at an appropriate time so as to not vampirize Droid device storage space.
Second, openFileOutput() do not leave any option but to save the resulting file in the root of getFilesDir(). What if I need some directory structure to keep things in order? In addition, my application must handle more than one picture, so I would like to have the filename generated so I can refer to it later on.
See, it is easy to capture a photo with the camera and save it to public image area (via MediaStore) on the Droid device. It is also easy to manipulate (query, update, delete) media from MediaStore. Interestingly, inserting camera picture to MediaStore genreates a filename which appears to be unique. It is also easy to create private File for an application with a directory structure. The crux of the "Capturea camera picture and save it to internal memory" problem is that you can't do so directly because Android prevents ContentResolver to use Media.INTERNAL_CONTENT_URI, and because private app files are by definition not accessible via the (outside) Camera activity.
Finally I adopted the following strategy:
Start the Camera activity for result from my app with the Intent to capture image.
When returning to my app, insert capture to the MediaStore.
Query the MediaStore to obtain generated image file name.
Create a truly internal file onto whatever path relative to private application data folder using Context.getDir().
Use an OutputStream to write Bitmap data to this private file.
Delete capture from MediaStore.
(Optional) show an ImageView of the capture in my app.
Here is the code starting the cam:
public void onClick (View v)
{
ContentValues values = new ContentValues ();
values.put (Media.IS_PRIVATE, 1);
values.put (Media.TITLE, "Xenios Mobile Private Image");
values.put (Media.DESCRIPTION, "Classification Picture taken via Xenios Mobile.");
Uri picUri = getActivity ().getContentResolver ().insert (Media.EXTERNAL_CONTENT_URI, values);
//Keep a reference in app for now, we might need it later.
((XeniosMob) getActivity ().getApplication ()).setCamPicUri (picUri);
Intent takePicture = new Intent (MediaStore.ACTION_IMAGE_CAPTURE);
//May or may not be populated depending on devices.
takePicture.putExtra (MediaStore.EXTRA_OUTPUT, picUri);
getActivity ().startActivityForResult (takePicture, R.id.action_camera_start);
}
And here is my activity getting cam result:
#Override
protected void onActivityResult (int requestCode, int resultCode, Intent data)
{
super.onActivityResult (requestCode, resultCode, data);
if (requestCode == R.id.action_camera_start)
{
if (resultCode == RESULT_OK)
{
Bitmap pic = null;
Uri picUri = null;
//Some Droid devices (as mine: Acer 500 tablet) leave data Intent null.
if (data == null) {
picUri = ((XeniosMob) getApplication ()).getCamPicUri ();
} else
{
Bundle extras = data.getExtras ();
picUri = (Uri) extras.get (MediaStore.EXTRA_OUTPUT);
}
try
{
pic = Media.getBitmap (getContentResolver (), picUri);
} catch (FileNotFoundException ex)
{
Logger.getLogger (getClass ().getName ()).log (Level.SEVERE, null, ex);
} catch (IOException ex)
{
Logger.getLogger (getClass ().getName ()).log (Level.SEVERE, null, ex);
}
//Getting (creating it if necessary) a private directory named app_Pictures
//Using MODE_PRIVATE seems to prefix the directory name provided with "app_".
File dir = getDir (Environment.DIRECTORY_PICTURES, Context.MODE_PRIVATE);
//Query the MediaStore to retrieve generated filename for the capture.
Cursor query = getContentResolver ().query (
picUri,
new String [] {
Media.DISPLAY_NAME,
Media.TITLE
},
null, null, null
);
boolean gotOne = query.moveToFirst ();
File internalFile = null;
if (gotOne)
{
String dn = query.getString (query.getColumnIndexOrThrow (Media.DISPLAY_NAME));
String title = query.getString (query.getColumnIndexOrThrow (Media.TITLE));
query.close ();
//Generated name is a ".jpg" on my device (tablet Acer 500).
//I prefer to work with ".png".
internalFile = new File (dir, dn.subSequence (0, dn.lastIndexOf (".")).toString () + ".png");
internalFile.setReadable (true);
internalFile.setWritable (true);
internalFile.setExecutable (true);
try
{
internalFile.createNewFile ();
//Use an output stream to write picture data to internal file.
FileOutputStream fos = new FileOutputStream (internalFile);
BufferedOutputStream bos = new BufferedOutputStream (fos);
//Use lossless compression.
pic.compress (Bitmap.CompressFormat.PNG, 100, bos);
bos.flush ();
bos.close ();
} catch (FileNotFoundException ex)
{
Logger.getLogger (EvaluationActivity.class.getName()).log (Level.SEVERE, null, ex);
} catch (IOException ex)
{
Logger.getLogger (EvaluationActivity.class.getName()).log (Level.SEVERE, null, ex);
}
}
//Update picture Uri to that of internal file.
((XeniosMob) getApplication ()).setCamPicUri (Uri.fromFile (internalFile));
//Don't keep capture in public storage space (no Android Gallery use)
int delete = getContentResolver ().delete (picUri, null, null);
//rather just keep Uri references here
//visit.add (pic);
//Show the picture in app!
ViewGroup photoLayout = (ViewGroup) findViewById (R.id.layout_photo_area);
ImageView iv = new ImageView (photoLayout.getContext ());
iv.setImageBitmap (pic);
photoLayout.addView (iv, 120, 120);
}
else if (resultCode == RESULT_CANCELED)
{
Toast toast = Toast.makeText (this, "Picture capture has been cancelled.", Toast.LENGTH_LONG);
toast.show ();
}
}
}
Voila! Now we have a truly application private picture file, which name has been generated by the Droid device. And nothing is kept in the public storage area, thus preventing accidental picture manipulation.
here is my working code to save a captured image from the camera to app internal storage:
first, create the file with the desired filename. in this case it is "MyFile.jpg", then start the activity with the intent below. you're callback method(onActivityResult), will be called once complete. After onActivityResult has been called your image should be saved to internal storage. key note: the mode used in openFileOutput needs to be global.. Context.MODE_WORLD_WRITEABLE works fine, i have not tested other modes.
try {
FileOutputStream fos = openFileOutput("MyFile.jpg", Context.MODE_WORLD_WRITEABLE);
fos.close();
File f = new File(getFilesDir() + File.separator + "MyFile.jpg");
startActivityForResult(
new Intent(MediaStore.ACTION_IMAGE_CAPTURE)
.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(f))
, IMAGE_CAPTURE_REQUEST_CODE);
}
catch(IOException e) {
}
and in the activity result method:
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if(requestCode == IMAGE_CAPTURE_REQUEST_CODE && resultCode == Activity.RESULT_OK) {
Log.i(TAG, "Image is saved.");
}
}
to retrieve your image:
try {
InputStream is = openFileInput("MyFile.jpg");
BitmapFactory.Options options = new BitmapFactory.Options();
//options.inSampleSize = 4;
Bitmap retrievedBitmap = BitmapFactory.decodeStream(is, null, options);
}
catch(IOException e) {
}
The camera apparently doesn't support writing to internal storage.
Unfortunately this is not mentioned in the documentation.
MediaProvider.java has the following code:
private String generateFileName(boolean internal,
String preferredExtension, String directoryName)
{
// create a random file
String name = String.valueOf(System.currentTimeMillis());
if (internal) {
throw new UnsupportedOperationException(
"Writing to internal storage is not supported.");
// return Environment.getDataDirectory()
// + "/" + directoryName + "/" + name + preferredExtension;
} else {
return Environment.getExternalStorageDirectory()
+ "/" + directoryName + "/" + name + preferredExtension;
}
}
So writing to internal storage has been intentionally disabled for the time being.
Edit - I think you can use binnyb's method as a work-around, but I wouldn't recommend it; I'm not sure if this will continue to work on future versions. I think the intention is to disallow writing to internal storage for media files.
I filed a bug in the Android issue tracker.
Edit - I now understand why binnyb's method works. The camera app is considered to be just another application. It can't write to internal storage if it doesn't have permissions. Setting your file to be world-writable gives other applications permission to write to that file.
I still don't think that this is a very good idea, however, for a few reasons:
You don't generally want other apps writing to your private storage.
Internal storage is quite limited on some phones, and raw camera images are quite large.
If you were planning on resizing the image anyway, then you can read it from external storage and write it yourself to your internal storage.

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