Animating a clipPath from onDraw - android

I am drawing a custom shape in onDraw with Paint and Canvas. Within the onDraw class, I have a rectangle clipPath.
I Would like to be able to animate the position (animate from left-to-right) of the clipPath from MainActivity. This will hide the shape that's drawn (BlackGraph) from left to right.
class BlackGraph(context: Context) : View(context) {
var clipAmount:Float = 0.0f
override fun onDraw(canvas: Canvas) {
val paint = Paint()
paint.style = Paint.Style.FILL
paint.color = Color.parseColor("#000000")
val path = Path()
val clipPath = Path()
clipPath.addRect(clipAmount, 0f, width.toFloat(), height.toFloat(), Path.Direction.CW)
canvas.clipPath(clipPath)
path.moveTo(0f, height-30.toFloat())
path.lineTo(width.toFloat(), 0f)
path.lineTo(width.toFloat(), height.toFloat())
path.lineTo(0f, height.toFloat())
path.lineTo(0f, 0f)
canvas.drawPath(path, paint)
}
}
In onCreate:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val layout1 = findViewById<android.support.constraint.ConstraintLayout>(R.id.layout1)
val blackGraph = BlackGraph(this)
layout1.addView(blackGraph)
val valueAnimator = ValueAnimator.ofFloat(0f, 450f)
valueAnimator.addUpdateListener {
val value = it.animatedValue as Float
println("Value -> $value")
blackGraph.clipAmount = value
}
valueAnimator.duration = 2000
valueAnimator.start()
}
I am trying to simply animate the position of clipAmount to achieve the desired animation.
The problem is in onCreate, the clipAmount value never animated. The print statement works just fine, however. Logcat is full of float values ranging from 0.0 to 450.0
How can I animate the movement of the clipPath?

Ok, you got some problems here. The first, you shouldn't init Paint, Path in onDraw(), it should be initialized first and you can modify it later and you will get better performance. When you update clipAmount value, you need to call postInvalidateOnAnimation() to make your BlackGraph view to draw again, this will trigger the method onDraw(). The last thing is clipPath need to call reset() to clear before add new path with the method addRect().
class BlackGraph(context: Context) : View(context) {
var clipAmount:Float = 0.0f
val paint = Paint().apply {
style = Paint.Style.FILL
color = Color.parseColor("#000000")
}
val path = Path()
val clipPath = Path()
override fun onDraw(canvas: Canvas) {
clipPath.apply {
reset()
addRect(clipAmount, 0f, width.toFloat(), height.toFloat(), Path.Direction.CW)
}
canvas.clipPath(clipPath)
path.moveTo(0f, height-30.toFloat())
path.lineTo(width.toFloat(), 0f)
path.lineTo(width.toFloat(), height.toFloat())
path.lineTo(0f, height.toFloat())
path.lineTo(0f, 0f)
canvas.drawPath(path, paint)
}
fun animateClipAmount() {
val valueAnimator = ValueAnimator.ofFloat(0f, 450f)
valueAnimator.addUpdateListener {
val value = it.animatedValue as Float
clipAmount = value
println("Value -> $clipAmount")
postInvalidateOnAnimation()
}
valueAnimator.duration = 2000
valueAnimator.start()
}
}
In onCreate:
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val layout1 = findViewById<android.support.constraint.ConstraintLayout>(R.id.layout1)
val blackGraph = BlackGraph(this)
layout1 .addView(blackGraph)
blackGraph.animateClipAmount()
}
}

Related

How to draw border on BottomNavigation MenuItem Icon?

I am developing an android app using:
Jetpack Lifecycle (ViewModel)
Jetpack Navigation
Coil (Image Loader)
I am trying to customize the BottomNavigationMenu.
But one thing is very hard...
The last tab is the User's profile Image with Border.
If the user's profile image background color is white, then the ui is weird.
So I should show the border.
class MainActivity {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
initBottomNav(binding.bottomNav)
vm.initProfileBottomIcon()
}
private fun initBottomNav(bottomNav: BottomNavigationView) {
val navHostFragment = supportFragmentManager.findFragmentById(R.id.nav_host_fragment) as NavHostFragment
bottomNav.setupWithNavController(navHostFragment.navController)
bottomNav.itemIconTintList = null
vm.profileImgUrl.observe(this) { url ->
bottomNav.menu.findItem(R.id.profileFragment).load(this, url) {
transformations(CircleCropTransformation())
}
}
}
}
This code draws the profile image on the BottomNavigationMenu.
But not draw the border.
When I googling, there is no support for CircleCrop with Border on Coil (even Glide).
So I tried the below code, But it doesn't work well..
vm.profileImg.observe(this) { imgBitmap ->
val layerBorder = ResourcesCompat.getDrawable(resources, R.drawable.oval_trans_border1_red, null)
val layerIcon = BitmapDrawable(Resources.getSystem(), imgBitmap)
val layerDrawable = LayerDrawable(arrayOf(layerIcon, layerBorder))
val bottomNavProfile = bottomNav.menu.findItem(R.id.profileFragment)
val request = ImageRequest.Builder(this)
.data(layerDrawable)
.target {
bottomNavProfile.icon = it
}
.apply {
transformations(CircleCropTransformation())
}
.build()
imageLoader.enqueue(request)
}
Somebody help me please?
You can write your own Transformation with border like this:
class BorderedCircleCropTransformation(
private val borderSize: Float = 0f,
#ColorInt private val borderColor: Int = Color.BLUE
) : Transformation {
override fun key(): String = BorderedCircleCropTransformation::class.java.name
override suspend fun transform(pool: BitmapPool, input: Bitmap, size: Size): Bitmap {
val borderOffset = (borderSize * 2).toInt()
val halfWidth = input.width / 2
val halfHeight = input.height / 2
val circleRadius = Math.min(halfWidth, halfHeight).toFloat()
val newBitmap = Bitmap.createBitmap(
input.width + borderOffset,
input.height + borderOffset,
Bitmap.Config.ARGB_8888
)
// Center coordinates of the image
val centerX = halfWidth + borderSize
val centerY = halfHeight + borderSize
val paint = Paint()
val canvas = Canvas(newBitmap).apply {
// Set transparent initial area
drawARGB(0, 0, 0, 0)
}
// Draw the transparent initial area
paint.isAntiAlias = true
paint.style = Paint.Style.FILL
canvas.drawCircle(centerX, centerY, circleRadius, paint)
// Draw the image
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(input, borderSize, borderSize, paint)
// Draw the createBitmapWithBorder
paint.xfermode = null
paint.style = Paint.Style.STROKE
paint.color = borderColor
paint.strokeWidth = borderSize
canvas.drawCircle(centerX, centerY, circleRadius, paint)
return newBitmap
}
override fun equals(other: Any?) = other is BorderedCircleCropTransformation
override fun hashCode() = javaClass.hashCode()
override fun toString() = "BorderedCircleCropTransformation()"
private companion object {
val XFERMODE = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
}
}
internal val Bitmap.safeConfig: Bitmap.Config
get() = config ?: Bitmap.Config.ARGB_8888
then pass it as a transformation to coil and it will draw what you want.
I use this code for drawing border.

How to draw slices inside a circle without radio as center

I need to draw a circle and fill it according to a percentage value as image shows.
]2
I have tried to draw it using canvas:
#SuppressLint("DrawAllocation")
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
rectF = RectF(0f + margin, 0f + margin, width.toFloat() - margin, height.toFloat() - margin)
val scaledValues = scale()
var sliceStartPoint = 0F
for (i in scaledValues.indices) {
slicePaint.color = ContextCompat.getColor(context, sliceColors[i])
canvas!!.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, slicePaint)
canvas.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, centerPaint)
sliceStartPoint += scaledValues[i]
}
}
The problem is that I got all lines centered to radio (as a Pie) instead of slices.
I tried to set usecenter:false but it was not successful result.
Any idea how to draw an arc without set the center point as vertice?
I think you just need rotate the canvas & a little math.
private val slicePaint = Paint()
private val centerPaint = Paint().apply {
color = 0x33333333
}
private val sliceColors = arrayListOf<Int>(Color.GRAY, Color.RED, Color.BLACK)
private var rectF: RectF? = null
private val margin = 0f
private var rotDeg = -120f
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
rectF = RectF(0f + margin, 0f + margin, width.toFloat() - margin, height.toFloat() - margin)
canvas.save()
canvas.rotate(rotDeg, canvas.width /2.0f, canvas.height/2.0f)
// val scaledValues = scale()
// var sliceStartPoint = 0F
for (i in percent.indices) {
slicePaint.color = sliceColors[i] // ContextCompat.getColor(context, sliceColors[i])
var d = percent2degree(percent[i])
canvas!!.drawArc(rectF!!, d, -2 * d, false, slicePaint)
// canvas.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, centerPaint)
// sliceStartPoint += scaledValues[i]
}
canvas.restore()
}
private fun percent2degree(p:Float): Float {
return (acos((0.5 - p)/ 0.5) / Math.PI * 180).toFloat()
}
var percent = arrayOf(1.0f, 0.9f, 0.55f) // 0.5 + 0.3 + 0.2 = 100%

Draw a path progressively with getSegment

I created a custom view to draw a line, but progressively. I tried to use PathMeasure and getSegment, but the effect doesn't work. It just keeps drawing the line already with the final size.
private val paint = Paint().apply {
isAntiAlias = true
color = Color.WHITE
style = Paint.Style.STROKE
strokeWidth = 10f
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
val path = Path().apply {
moveTo(width/2.toFloat(), height/2.toFloat())
lineTo(width/2.toFloat(), height/4.toFloat())
}
val measure = PathMeasure(path, false)
val length = measure.length
val partialPath = Path()
measure.getSegment(0.0f, length, partialPath, true)
partialPath.rLineTo(0.0f, 0.0f)
canvas!!.drawPath(partialPath, paint)
}
you can do this with DashPathEffect
DashPathEffect dashPathEffect = new DashPathEffect(new float[]{1000.0f,9999999},0);
Paint.setPathEffect(dashPathEffect);
change 1000 to your length ("on" parts in Dash)
and set 99999999 to your max ("off" parts in Dash)
play with this parameters and read this article please
Here's how I made it, as #mohandes explained:
private var path = Path()
private var paint = Paint()
private val dashes = floatArrayOf(125f, 125f)
init {
paint = Paint().apply {
isAntiAlias = true
color = Color.WHITE
style = Paint.Style.STROKE
strokeWidth = 10.0f
pathEffect = CornerPathEffect(8f)
}
path = Path().apply {
moveTo(312f, 475f)
lineTo(312f, 375f)
}
val lineAnim = ValueAnimator.ofFloat(100f, 0f)
lineAnim.interpolator = LinearInterpolator()
lineAnim.addUpdateListener {
paint.pathEffect = ComposePathEffect(DashPathEffect(dashes, lineAnim.animatedValue as Float), CornerPathEffect(8f))
invalidate()
}
lineAnim.duration = 1000
lineAnim.start()
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
canvas!!.drawPath(path, paint)
}

How to make different shapes layouts

i am beginner level android developer and i know basics of layouts and views.Now i want to go one step ahead and want to learn interactive designs like this image
https://ufile.io/uas4ljkr
In this image we have red area and white area and both are separated with a wave like shape not simple shape which we see in all layouts.Any help regarding this will be appreciated.Thanks
A good way of accomplishing this is to just to create your own custom view and override the onDraw() method.
https://developer.android.com/training/custom-views/custom-drawing
I did simple quick and dirty custom drawing for you that is similar to example you gave
MainActivity
class MainActivity : AppCompatActivity() {
private var waveView: WaveView? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val wave = WaveView(this)
waveView = wave
setContentView(wave)
}
}
WaveView
class WaveView #JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val paint = Paint()
private val path = Path()
init {
paint.style = Paint.Style.FILL
paint.isAntiAlias = true
paint.isDither = true
}
override fun onDraw(canvas: Canvas?) {
val point1X = width * 0.0f
val point1Y = height * 0.5f
val point2X = width * 0.35f
val point2Y = height * 0.45f
val point3X = width * 0.5f
val point3Y = height * 0.3f
val point4X = width * 0.75f
val point4Y = height * 0.1f
val point5Y = height * 0.25f
paint.color = Color.RED
canvas?.drawColor(Color.WHITE)
path.moveTo(0f, 0f)
path.lineTo(point1X, point1Y)
path.quadTo(point2X, point2Y, point3X, point3Y)
path.lineTo(width.toFloat(), point3Y)
path.lineTo(width.toFloat(), 0f)
canvas?.drawPath(path, paint)
path.reset()
paint.color = Color.WHITE
path.moveTo(point3X, height.toFloat())
path.lineTo(point3X, point3Y)
path.quadTo(point4X, point4Y, width.toFloat(), point5Y)
path.lineTo(width.toFloat(), height.toFloat())
canvas?.drawPath(path, paint)
}
}
custom wave
Hopefully this points you in the right direction.

TextInputEditText - CompoundDrawable is not centered

Im trying to add a suffix to my TextInputEditText by creating a TextDrawable then setting that using compoundDrawable. Everything is going fairly well except the drawable gets clipped outside to right of the component. What could be causing this? So far ive tried changing the font size but that is not doing any difference... Is the drawable too wide or what?
The String is "kr/månad" and as you can see it is clipped..
XML
<android.support.design.widget.TextInputLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/text_input_layout"
style="#style/TextInputLayoutStyle"
android:theme="#style/TextInputLayoutTheme">
<android.support.design.widget.TextInputEditText
android:id="#+id/text_input_edit_text"
style="#style/TextInputEditTextStyle" />
</android.support.design.widget.TextInputLayout>
COMPONENT CODE
textInputEditText.setCompoundDrawables(null, null, TextDrawable(unitText), null)
TEXTDRAWABLE
class TextDrawable(private val text: String?) : Drawable() {
private val paint: Paint
init {
paint = Paint()
paint.color = Color.BLACK
paint.textSize = 44f
paint.isAntiAlias = true
paint.isFakeBoldText = true
paint.typeface = Typeface.create("sans-serif-light", Typeface.NORMAL)
paint.style = Paint.Style.FILL
paint.textAlign = Paint.Align.CENTER
}
override fun draw(canvas: Canvas) {
text?.let { text ->
canvas.drawText(text, 0f, 0f, paint)
}
}
override fun setAlpha(alpha: Int) {
paint.alpha = alpha
}
override fun setColorFilter(cf: ColorFilter?) {
paint.colorFilter = cf
}
override fun getOpacity(): Int {
return PixelFormat.TRANSLUCENT
}
}
Try this code:
class TextDrawable(private val text: String?) : Drawable() {
private val paint = Paint().apply {
color = Color.BLACK
textSize = 44f
isAntiAlias = true
isFakeBoldText = true
typeface = Typeface.create("sans-serif-light", Typeface.NORMAL)
style = Paint.Style.FILL
setBounds(0, 0, measureText(text).toInt(), 0)
}
override fun draw(canvas: Canvas) {
text?.let { text ->
canvas.drawText(text, 0f, 0f, paint)
}
}
override fun setAlpha(alpha: Int) {
paint.alpha = alpha
}
override fun setColorFilter(cf: ColorFilter?) {
paint.colorFilter = cf
}
override fun getOpacity(): Int {
return PixelFormat.TRANSLUCENT
}
}
The difference is in two lines. I removed this
paint.textAlign = Paint.Align.CENTER
and added this:
setBounds(0, 0, measureText(text).toInt(), 0)

Categories

Resources