Android: calling the same method in different fragments - android

I have 1 main activity and 4 fragments. Each fragment have the same method name, each does a different thing (initializing data is the same, what each fragment does with the data is different).
At the moment I check which fragment is active and I call that method:
if (getSupportFragmentManager().findFragmentByTag("f1") != null)
Objects.requireNonNull((FragmentF1) getSupportFragmentManager().findFragmentByTag("f1")).setupData(true);
else if (getSupportFragmentManager().findFragmentByTag("f2") != null)
Objects.requireNonNull((FragmentF2) getSupportFragmentManager().findFragmentByTag("f2")).setupData(true);
I want to call that method, no matter the fragment I have now. Is it possible?
Also, the requireNonNull is there to avoid the lint warning despite the null check I do one line above, is there a way to make this code cleaner?

You can create base class or abstract class for your fragments
public abstract class BaseFragment extends AppCompatActivity {
abstract void setupData(boolean b);
}
Then each fragments inherit from BaseFragment class and overrides setupData(boolean b).
After you find the fragment check if he instace of BaseFragment and call the method
Fragment fragment = getSupportFragmentManager().findFragmentByTag("tag")
if (fragment instanceof BaseFragment){
fragment.setupData(true);
}

you can declare this method in your activity in which take fragment as parameter and in each time you call this method check on passed fragment and do your logic based on it.
public static void initData(Fragment fragment){
if (fragment instanceof FirstFragment){
// Do your logic here
}else if(fragment instanceof SecondFragment){
// Do your logic here
}
}//initData()

When you should call the method ?
I think in your cause you should use Event bus,
so with eventbus when something happen you should post the event to the active fragment
EventBus.getDefault().post("your event here");
and register the event in the fragments so when the fragment is currently launched and the event posted the fragment will receive the event
read more about event bus

Related

Android Nested Fragment and Interface

I have a Fragment A which has an interface that will return the value of a TextView. The Fragment A is initialized and Attached to FragmentB. Here is the code for Fragment A and B.
Fragment A
public class FragmentA extends Fragment {
...
public interface Listener {
void onValue(int value);
}
#Override
public void onAttach(Context context) {
super.onAttach(context);
if (context instanceof Listener) {
listener = (Listener) context;
} else {
throw new RuntimeException(context.toString() + " must implement Listener");
}
}
}
Fragment B
public class FragmentB extends Fragment implements FragmentA.Listener {
...
private void initFragmentA() {
FragmentManager fragmentManager = getChildFragmentManager();
fragmentA = FragmentA.newInstance();
fragmentManager.beginTransaction().add(container, fragmentA, TAG).commit();
}
#Override
public void onValue(int value) {
}
}
When I start the app, a error occurred:
Java.lang.RuntimeException: ####.page.MainActivity#1f7f316c must implement Listener
at ####.widget.FragmentA.onAttach(FragmentA.java:66)
The MainActivity contains the Fragment B, but the Fragment B has already implemented the interface of Fragment A. Why the error occurred? The interface implemented in parent Fragment doesn't work?
From Android Developer website, it says:
Often you will want one Fragment to communicate with another, for example to change the content based on a user event. All Fragment-to-Fragment communication is done through the associated Activity. Two Fragments should never communicate directly.
To allow a Fragment to communicate up to its Activity, you can define an interface in the Fragment class and implement it within the Activity. The Fragment captures the interface implementation during its onAttach() lifecycle method and can then call the Interface methods in order to communicate with the Activity.
Therefore, when you implement that interface in Fragment B, it throws a RuntimeException error.
Summary: you have to implement that interface in your fragment hosting activity.
You can learn more on how to pass data between fragments thru a hosting activity (usually we make use of Bundle) at http://www.vogella.com/tutorials/AndroidFragments/article.html
The error message is pretty clear. When you use onAttach, the context passed through is actually the host Activity - the biggest boss of all, not the parent fragment. So FragmentB which implement the interface but will not receive any update.
You should use getParentFragment to access FragmentB from FragmentA, then cast it to the Listener interface.

Android - Fragment interaction using Anonymous class

I have an activity A which contain 7 fragment. For communication between fragment to activity and fragment to fragment, My activity explictly declare Fagment interface of all the 7 fragment.
The Syntax is like
class A extends Activity implements B.onInteraction, C.onInteraction, D.OnInteration .... {
}
This becomes long and i don't like explicity declaring it in on top of activity.
The other solution i can think of is define a method setOnInteractionListener() in each fragment and pass anonymous class to it like.
class B extends Fragment {
public void setOnFragmentInteractionListener(OnFragmentInteraction listener) {
}
}
By this way i don't need to override onAttach() of fragment and i don't need to explicty declare fragment interface on top.
My Question is: Is this a good way of doing things? What are the cons of using anonymous class here. Is there any better approach to do this or i should stick to explictly declaring interface while creating activity.
I'm not sure if I understand the question cause I'm a beginner. In my oppinion can create an interface for all your fragments:
public interface ActivityListener {
void onCall(Fragment fragment);
}
your activity:
public class MainActivity extends AppCompatActivity implements ActivityListener {
#Override
public void onCall(Fragment fragment) {
switch (fragment.getTag()) {
case YOUR_TAG:
Log.d("listener", "called");
break;
}
}
}
in your fragment use onAttach() method to get the interface.
I prefer to use EventBus (especially https://github.com/greenrobot/EventBus, someone prefer http://square.github.io/otto/) to communicate between Fragments and Activity.
You need to register (and unregister) the listener (activity, for example, or another fragment) and create a method with onEvent(<CustomEventclass> event);
EventBus.getDefault().register(this); //and unregister
And just post the event from the fragment like
EventBus.getDefault().post(<CustomEventClass> instance);
Making BaseFragment and pass the listener is also a normal way. This is just a developer choice.

Fragment getActivity() -- avoiding NPE

I have a single Activity application with a number of Fragments (15 or so). Some of the methods in my MyActivity are required by all the Fragments, such as displaying Dialogs. So what I have in a sample call from a Fragment (and they all extend MyFragment) is something like:
getMyActivity().displayDialog(msg);
and getMyActivity is defined as in MyFragment:
MyActivity getMyActivity() {
return (MyActivity) getActivity();
}
however, sometimes getActivity() is null so I get NPEs in that case. So what I'm doing is moving those methods into MyFragment such that:
protected void displayDialog(String msg) {
if (getMyActivity() != null) {
getMyActivity().displayDialog(msg);
} else {
// what do I do here?
}
}
Does this approach make sense for the 10 or so methods I need to reference from MyActivity (and are there any pitfalls to doing so)? Also, what would I do to provide feedback in the case where getActivity() is null?
Edit: A common example of a cause for a NullPointerException would be something like a network call being dispatched by the Fragment and on completion of said network call, trying to display a Dialog when the Activity was destroyed in the meantime.
Its better to use some ParentFragment for example
public abstract class ParentFragment extends Fragment {
public Activity activity;
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
this.activity = activity;
}
}
then you must owerride all yor fragments
public class SomeFragment extends ParentFragment {}
and use there activity for
activity.displayDialog(msg);
If the return value of getActivity () == null, then the Fragment is not attached in the FragmentManager of your parent activity.
A common mistake is to hold references of those fragments as object variables in the parent activity. This results in NPEs from Fragments.
I would recomend you to check whether this is your case.
If not, then:
See whether you are removing the Fragments from FragmentManager correctly
See whether you are adding the Fragments to the Framgnetmanager the right way.
if yes, remove the object variables and add the Fragments through the FragmentManager, see: http://www.survivingwithandroid.com/2013/04/android-fragment-transaction.html
Hope this helps

Is it safe to cast with getActivity()?

I'm writing an app that has a parent Activity and several child Fragments. I am trying to get the Fragment to communicate back to the parent Activity. I know there are several ways to do this, including making an interface and implementing that in the parent Activity. However, I am interested in this method:
ParentActivity activity = (ParentActivity) getActivity();
activity.someMethod();
This approach takes less code and is less complex. However, is this cast safe to do in production code? Or is an interface safer?
You can use this -
private ParentActivity callback;
#Override
public void onAttach(Activity activity)
{
//callback = (ParentActivity ) activity;
// make sure there is no cast exception
callback = (ParentActivty.class.isAssignableFrom(activity
.getClass())) ? (ParentActivity) activity : null;
super.onAttach(activity);
}
#Override
public void onDetach()
{
callback = null;
super.onDetach();
}
now when you do any method call , call it like this -
if(callback!=null)
{
callback.someMethod();
}
this method is safe .
It is safe (i.e. you won't get a ClassCastException), as long as you make sure that only ParentActivity ever creates/adds your Fragment.
These classes are now effectively coupled, which is, in general, not a good thing.
By casting to a specific Activity class (ParentActivity), you are losing the ability to re-use the fragment with different activities. It's safe to cast, as long as you only use the fragment with that one activity.
Using an interface allows the fragment to be used with multiple activities - you just need to implement the interface in the activities that use the fragment.
Another option is to use an Event Bus - like GreenRobot's EventBus or Square's Otto
Directly from the Android documentation:
To allow a Fragment to communicate up to its Activity, you can define an interface in the Fragment class and implement it within the Activity. The Fragment captures the interface implementation during its onAttach() lifecycle method and can then call the Interface methods in order to communicate with the Activity.
Here is an example of Fragment to Activity communication:
// HeadlinesFragment.java
public class HeadlinesFragment extends ListFragment {
OnHeadlineSelectedListener mCallback;
public void setOnHeadlineSelectedListener(Activity activity) {
mCallback = activity;
}
// Container Activity must implement this interface
public interface OnHeadlineSelectedListener {
public void onArticleSelected(int position);
}
// ...
}
// MainActivity.java
public static class MainActivity extends Activity
implements HeadlinesFragment.OnHeadlineSelectedListener{
// ...
#Override
public void onAttachFragment(Fragment fragment) {
if (fragment instanceof HeadlinesFragment) {
HeadlinesFragment headlinesFragment = (HeadlinesFragment) fragment;
headlinesFragment.setOnHeadlineSelectedListener(this);
}
}
}
It is safe if you know that the fragment won't be used in another activity. You can also do checks with instanceof so you can be sure that it will be the right type.
There are some possibilities where getActivity() might return null (when the fragment is not attached) so it's a good habit to check if the activity is null, or even better: myFragment.isAdded(). Otherwise you would get a NullPointerException when calling activity.someMethod().
So the safe code would be:
if (isAdded() && getActivity() instanceof ParentActivity){
ParentActivity activity = (ParentActivity) getActivity();
activity.someMethod();
}
Of course there are some other approaches, like passing listeners to the fragments or using a shared eventbus like Guava or Otto, which also have their pros and cons. The easiest way is the one described above, and if you use it carefully (check against null, correct class) it will work as expected.
I guess ParentActivity is derived from Activity.
getActivity() will provide you a pointer to the parent activity. So, there's no problem in the cast.
It is not "the Android way" to do things, but anyway, neither Google does lots of thing "the Android way" and this cast will surely continue to work ok in future Android versions.
As you said yourself, this not a good approach, google own documentation recommends using the interface, but if you choose to use this approach try something like:
Activity mActivity;
#Override
public void onAttach(Activity activity) {
      super.onAttach(activity);   
this.mActivity = activity;
}
to avoid the type NullPointerException error
if(this.mActivity != null){
this.mActivity.someMethod();
}

Android managing fragments from activity elegantly

Description of what I'm trying to accomplish:
I have an app that uses a FragmentActivity with a LinearLayout as a container for the fragments. I click different buttons on the FragmentActivity UI and add and remove Fragments to the container in the FragmentActivity. In addition to clicking buttons on the FragmentActivity UI, each Fragment also has buttons that can be clicked which will remove the current fragment and add a different fragment in its place.
The Android way of doing things as I understand it:
I have been reading up on how to do this and as I understand it, the 'proper' way of doing things is to use the FragmentActivity as sort of a relay station and have each fragment do callbacks to the FragmentActivity to communicate events and deal with them.
Scenario:
So let's say that the FragmentActivity is displaying Fragment A and when the user clicks a button in FragmentA I want to stop showing FragmentA and start showing FragmentB. To do this I have created an interface in FragmentA called AListener. In the onAttach() method of FragmentA I use the suggested method of checking that the FragmentActivity implements AListener. When the button in FragmentA is clicked I use one of the callback methods from AListener to communicate the click event to the FragmentActivity. In the FragmentActivity I create an instance of FragmentB and add it to the container in FragmentActivity. Then if some event happens in FragmentB I use the same scheme to communicate the event to the FragmentActivity and do something interesting.
So what's the problem?
For my application I have found this scheme of having Fragments call back to the FragmentActivity and then having the FragmentActivity create a new fragment or call forward to and existing fragment very cumbersome. I have many fragments that need to be displayed by the FragmentActivity and therefore I am implementing an interface for every type of fragment that needs to be displayed (Each fragment is different so they each have their own interface). This causes clashes when I have two interfaces that have the same method signatures and I'm forced to rename one of the methods.
For instance, if I want to attach a listener to a fragment using the onAttach() method of the fragment, then my FragmentActivity must implement the interface. I have found several instances where I have callback methods that have the same name (or I'm forced to name them something similar but different because of a namespace collision). One solution to this would be to use an anonymous classes as callbacks instead of having the FragmentActivity implement the interface. This seems to work well enough, but goes against what the Android documentation says about using the onAttach() method to set the listener.
Are there any elegant ways to approach this problem? It seems to me the tradeoff is that you either force the FragmentActivity to implement an interface for each Fragment that you want to display in it and have the fun problem of watching out for method signature collisions, or you go against the Android documentation and use Anonymous classes to handle the callbacks (not sure of the implications of this).
I am fairly new to Java and feel like I could be missing a concept here that would solve my problem. Can anyone set me straight on how to solve this problem elegantly?
I completely understand your problem since i was dealing it for a long time. Here is the solution i came up right now! It may need some modification based on your need but i it works well.
first of all to to make communicating of event easier in your app use an EventBus! here is the most famous one https://goo.gl/nAEW6
event bus allows you to send event from anywhere to anywhere without need to worry about implementing interfaces, broadcast receivers, threading, etc.
Then add FragmentOrganizer to your app. It's a base class for all of your Fragment Organizers. basically you need one for each activity. Here is the code
public abstract class FragmentOrganizer {
protected FragmentManager fragmentManager;
public FragmentOrganizer(FragmentManager fragmentManager) {
this.fragmentManager = fragmentManager;
openFragment(getInitialFragment());
EventBus.getDefault().register(this);
}
protected abstract Fragment getInitialFragment();
protected abstract void onEvent(Object event);
public abstract boolean handleBackNavigation();
public void freeUpResources(){
EventBus.getDefault().unregister(this);
}
protected Fragment getOpenFragment(){
String tag = fragmentManager.getBackStackEntryAt(fragmentManager.getBackStackEntryCount() -1).getName();
return fragmentManager.findFragmentByTag(tag);
}
protected boolean isFragmentOpen(Fragment fragment){
return isFragmentOpen(fragment, true);
}
protected boolean isFragmentOpen(Fragment fragment, boolean useArgs){
String fragmentTag = createFragmentTag(fragment, useArgs);
if (fragmentManager.getBackStackEntryCount() != 0) {
String name = fragmentManager.getBackStackEntryAt(fragmentManager.getBackStackEntryCount() - 1).getName();
if(!useArgs)
name = name.substring(0, name.indexOf("-"));
return name.equals(fragmentTag);
}
return false;
}
private String createFragmentTag(Fragment fragment, boolean addArgs) {
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.append(fragment.getClass().getSimpleName());
if(addArgs) {
stringBuilder.append("-");
if (fragment.getArguments() != null)
stringBuilder.append(fragment.getArguments().toString());
}
return stringBuilder.toString();
}
public void openFragment(Fragment fragment) {
if(isFragmentOpen(fragment))
return;
String fragmentTag = createFragmentTag(fragment, true);
FragmentTransaction transaction = fragmentManager.beginTransaction();
transaction.replace(R.id.activity_main_fragment_container, fragment, fragmentTag);
transaction.addToBackStack(fragmentTag).commit();
}
}
Now you need to create your fragment organizer that inherit from FragmentOrganizer and implements 3 required methods. here the sample
public class MainFragmentOrganizer extends FragmentOrganizer {
public MainFragmentOrganizer(FragmentManager fragmentManager) {
super(fragmentManager);
}
#Override
protected Fragment getInitialFragment() {
return HomeFragment.newInstance();
}
#Override
public void onEvent(Object event){
if(event instanceof ClickedOnPhotoEvent){
String photoCode = ((ClickedOnPhotoEvent) event).photoCode;
openFragment(PhotoFragment.newInstance(photoCode));
}
}
#Override
public boolean handleBackNavigation(){
Fragment fragment = getOpenFragment();
if (fragment instanceof HomeFragment){
return false;
} else {
fragmentManager.popBackStack();
return true;
}
}
}
And in your activity you just need to insatiate your FragmentManager and let it do the magic!
fragmentManager = getSupportFragmentManager();
fragmentOrganizer = new MainFragmentOrganizer(getSupportFragmentManager());
#Override
public void onBackPressed() {
//first let fragment organizer handle back. If it does not activity takes cares of it!
if(!fragmentOrganizer.handleBackNavigation()){
finish();
}
}
#Override
protected void onDestroy() {
fragmentOrganizer.freeUpResources();
super.onDestroy();
}
It may seem a lot of code but as you see most of the code encapsulated in FragmentOrganizer base class and it does all the general works so you just have to copy this file from one project to another.
As i said in the beginning i just came up with this solution right now, so it may not be perfect. I Plan to use this in my next project i hope you do to. And if you do i really appritiate if you share your though. have a good time
A co-worker of mine came up with what I consider an elegant solution to this problem.
Remember, what we're trying to achieve is a way for fragments to callback to the parent activity without having the activity implement the interface. Also, we need to be able to automatically set the listener again if the activity is destroyed and then recreated.
Activities have a lifecycle callback called onAttachFragment(Fragment fragment) which is called whenever a fragment is being attached to the activity. So, for instance, when a new fragment is created within the activity, this gets called. It also gets called if an activity that was previously destroyed gets recreated. What you can do is use an interface or an anonymous class to set a listener on the new fragment in onAttachFragment like this:
#Override
public void onAttachFragment(Fragment fragment) {
super.onAttachFragment(fragment);
//Determine which fragment this is by checking its tag
if(fragment.getTag().contains(TextFrag.FRAG_TAG)){
//set a listener on this fragment using an anonymous class or interface
((TextFrag)fragment).setListener(new TextFragButtonListener() {
#Override
public void onButtonClicked() {
count++;
counterTV.setText(String.valueOf(count));
}
});
}
}
Using this technique we are able to avoid the activity having to implement an interface for the callback and thus we avoid any naming conflicts with our callback methods. Also, if the activity is destroyed, once it is recreated the listener will be automatically reset so our callbacks will still work.
There are probably many other ways to do this and I'd love to here anyone's criticisms of this technique and suggestions for any other techniques.

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