So far, I used an ImageView (or a View, the result is the same) to draw a dotted line in my Custom ListView between each item. The xml layout is like this:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<!-- Random stuff -->
<ImageView
android:layout_width="match_parent"
android:layout_height="1dp"
android:src="#drawable/dotted_line" />
</LinearLayout>
My drawable looks like:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="line">
<stroke
android:dashGap="1dp"
android:dashWidth="1dp" />
</shape>
I tried to wrap my shape into a selector, or add android:layerType="software" in my ImageView, but nothing worked. I have also seen people suggesting to make the ImageView height bigger, or to play with the width of the dotted line. The best render I could achieve is drawing a solid line, but not the dotted line I am looking for.
Can someone help me to draw this doted line ? Should I use another method than the drawable ? Thanks!
I have a rectangular image that I want to appear circular in an ImageView? I tried the following to no avail.
I create a circular xml shape and apply it as the background of my ImageView. Then I add the png image as the src of the ImageView. But the image still appears rectangular in a circular view. When I try to scale the image in the view, it simply fills the view and forces the view to look rectangular. Of course I just want to effectively get a circular cross-section of the image, losing all four straight edges. I welcome any help.
<ImageView android:id="#+id/circular_content"
android:background="#drawable/bkg_circle_shape"
android:src="#drawable/img_1"
android:scaleType="fitCenter"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
Shape:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:padding="10dp"
android:shape="oval" >
<solid android:color="#CCFFFFFF" />
<size
android:height="300dp"
android:width="300dp" />
</shape>
try it splitTrack=-false in api21 or higher
for SeekBar, i test it work correctly.
In my application, I want to display videoview as a rounded corners. I have tried placing videoview/surfaceview inside linearlayout with rounded corner set to linearlayout. but it does not work perfectly. I can not set rounded corner to videoview/surfaceview. I want to set view as below image:
Anyone have idea how to do this?
Not sure why there are so many bad answers when the solution is really simple (as long as you're min sdk > 21). Creating a shape and putting it overtop of the video won't work because you obviously want the background to be transparent to see the views behind it.
I found the answer here Android View Clipping. You just put the video view in a frame layout, add a rounded background to the frame layout, add an outline provider and clip the frame layout to the outline.
The background rounded_video_background:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#000000"/>
<corners android:radius="16dp" />
</shape>
The frame layout and video view inside of it:
<FrameLayout
android:id="#+id/video_view_container"
android:layout_width="90dp"
android:layout_height="120dp"
android:background="#drawable/rounded_video_background"
android:outlineProvider="background">
<VideoView
android:id="#+id/video_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
/>
</FrameLayout>
And the final step is clipping to the outline (didn't see a way to do it in xml so I did it programatically):
video_view_container.clipToOutline = true
Its worked for me,
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:layout_gravity="center"
android:layout_width="match_parent"
card_view:cardCornerRadius="25dp"
android:layout_height="wrap_content">
<VideoView
android:id="#+id/video"
android:layout_width="match_parent"
android:layout_height="215dp" />
</android.support.v7.widget.CardView>
You can make it using a FramLayout & an XML drawable
FramLayout
<FrameLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<VideoView
android:layout_width="match_parent"
android:layout_height="#dimen/dp_240"
android:layout_margin="#dimen/dp_24"/>
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/rounded_corner_video_bg" />
</FrameLayout>
XML Drawable
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<stroke
android:width="#dimen/dp_24"
android:color="#color/md_white_1000" />
<corners android:radius="#dimen/dp_24" />
</shape>
You could try layering different views on top of each other to create the rounded corners you are looking for. Try placing four ImageViews over the VideoView in each corner, to achieve the desired rounded corners. I have had success using a RelativeLayout to accomplish this, but you could also try using a FrameLayout to hold the Views together.
It is directly not possible, but you can do this by draw a imageview on top of videoview and set an image having transparent from between and solid color in rounded shape on the corners.
check this: Click here
Its simple,
1. Create a drawable with rounded corners as mentioned by #sunil kumar
2. Set that drawable to your layout as a background
3. When using that layout set layout(your layout item name).clipToOutline = true
This is XML code of rounded VideoView.
<androidx.cardview.widget.CardView
android:id="#+id/videoCard"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginTop="16dp"
android:layout_marginBottom="16dp"
app:cardCornerRadius="20dp"
card_view:cardBackgroundColor="#color/white">
<VideoView
android:id="#+id/relativeVideo"
android:layout_width="match_parent"
android:layout_height="225dp"
android:paddingTop="-10dp"
android:paddingBottom="-10dp" />
</androidx.cardview.widget.CardView>
Negative padding is important otherwise height of VideoView is smaller than cardview by half of cornerRadius in both top and bottom side. You can set height whatever you want but negative padding should be half of cardCornerRadius all the time. Purple in the image is a video preview, not related to xml.
Have a nice day!
put rounded.xml in your drawable folder and set on framelayout of video like android:background="#drawable/rounded.xml"
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" android:padding="10dp">
<solid android:color="#FFFFFFFF" />
<corners android:radius="7dp" />
</shape>
Create an xml file in drawable folder called shape_video.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<corners android:radius="6dp" />
</shape>
Change the radius according to your rqmnt and in the background attribute of your videoview, give
android:background="#drawable/shape_video"
I want to draw an image with gradient background. I've created a drawable bitmap resource like below
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="#drawable/bg"
android:tileMode="repeat"
android:gravity="bottom"
/>
As you know, gravity is ignored when tileMode is defined. I tried creating my own class which is inherited from BitmapDrawable, but I couldn't achieve success with that.
Please help me to apply both properties: tileMode and gravity.
I did not understand the question clearly. What is the goal here?
Is it using a gradient image (like .png .jpg) with tileMode?
Or is it using a transparent icon and making it's background gradient?
Also why would you need gravity when you are using tileMode? tileMode means tile the whole area of bitmap with the same image. Since it will do it to the whole image no point giving gravity on that image since all of it will be filled.
If the goal is to use this drawable bitmap in the some part of the screen add this to your layout:
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/mydrawablebitmap"
android:id="#+id/imageview1" />
You can put it to your layout.xml and set your own width and height and align whichever you like.
If the goal is using an image and making its background here is how you go with it:
Create a gradient.xml in your drawable folder:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient
android:startColor="#E0E0E0"
android:endColor="#FFFFFF"
android:angle="-90"/>
</shape>
Then add this imageview to your layout:
<ImageView
android:id="#+id/myimagewithgradientbackground"
android:layout_width="match_parent"
android:layout_height="160dp"
android:background="#drawable/gradient"
android:src="#drawable/foregroundimage" />
If you give me some more details about the question I'll go ahead and edit my answer accordingly.
So I'm trying to overlay a map image with a transparent ninepatch Drawable using layer-list. Like this:
target http://f.cl.ly/items/2b1x3c3o0w3t1z0b2o2s/Screen%20Shot%202012-06-20%20at%2010.34.18%20AM.png
But all I get is this (notice that the map image is cropped by the edges of the ninepatch, even though it is supposed to be transparent):
problem http://f.cl.ly/items/380j3E2w452Y2D2d1K0a/Screen%20Shot%202012-06-20%20at%2010.29.45%20AM.png
Here's my layer-list code:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<nine-patch android:src="#drawable/myninepatch" />
</item>
<item android:drawable="#drawable/detail_map"/>
</layer-list>
and here's my layout ImageView:
<ImageView
android:layout_width="298dp"
android:layout_height="106dp"
android:layout_gravity="center"
android:layout_marginBottom="11dp"
android:src="#drawable/detail_map_overlay" />
Edit: Here's the ninepatch .png:
ninepatch http://f.cl.ly/items/0X3N0d331Q15380D093n/myninepatch.9.png
Any ideas how to achieve this? Not necessarily using ninepatch but I want to make it stretchable depending on the size of the image. Or if you have an idea how to do inner glow, that would be swell too.
To recap the comments and make it more clear for further reading
You 9 patch is not valid:
the top and left part only define the stretchable area.
the bottom and right, the position of the content.
With your example, it will do something like this(based on your but without the useless parts):
Then set it as background of your ImageView:
<ImageView
android:layout_width="298dp"
android:layout_height="106dp"
android:layout_gravity="center"
android:layout_marginBottom="11dp"
android:src="#drawable/detail_map"
android:background="#drawable/myninepatch">
</ImageView>
Like this you can get rid of the Layer List