constraintlayout.widget.Group animation not working with TransitionManager - android

does anyone has any idea why animating constraintlayout.widget.Group visibility with TransitionManager is not working? Isn't this widget made for these kind of things?
It is working if hiding or showing items after separating views from Group
<androidx.constraintlayout.widget.Group
android:id="#+id/cardHeadersGroup"
android:layout_width="0dp"
android:layout_height="0dp"
android:visibility="invisible"
app:constraint_referenced_ids="cardSystemHeader,cardSimpleHeader,cardCombinedHeader"
app:layout_constraintBottom_toBottomOf="#+id/cardCombinedHeader"
app:layout_constraintEnd_toEndOf="#+id/cardSystemHeader"
app:layout_constraintStart_toStartOf="#+id/cardSimpleHeader"
app:layout_constraintTop_toTopOf="parent"
tools:visibility="visible"/>
val headersGroup = binding.cardHeadersGroup
val slideIn = Slide()
slideIn.slideEdge = Gravity.BOTTOM
slideIn.mode = Slide.MODE_IN
slideIn.addTarget(headersGroup)
TransitionManager.beginDelayedTransition(binding.root as ViewGroup, slideIn)
headersGroup.visibility = VISIBLE

I've been recently working with TransitionManager and ConstraintLayout.Group and found it to be very buggy.
Eventually I decided to dump the whole ConstraintLayout.Group and created an in-code AnimationGroup (similar to the in-xml ConstraintLayout.Group):
class AnimationGroup(vararg val views: View) {
var visibility: Int = View.INVISIBLE
set(value) {
views.forEach { it.visibility = value }
field = value
}
}
and an extension function for the Transition:
private fun Transition.addTarget(animationGroup: AnimationGroup) {
animationGroup.views.forEach { viewInGroup -> this.addTarget(viewInGroup) }
}
That way you can do the following (almost exactly the same code, but simpler xml - no ConstraintLayout.Group):
val headersGroup = AnimationGroup(
binding.cardSystemHeader,
binding.cardSimpleHeader,
binding.cardCombinedHeader
)
val slideIn = Slide()
slideIn.slideEdge = Gravity.BOTTOM
slideIn.mode = Slide.MODE_IN
slideIn.addTarget(headersGroup)
TransitionManager.beginDelayedTransition(binding.root as ViewGroup, slideIn)
headersGroup.visibility = VISIBLE

We can also extract the Group's referenced views with simple extension function:
fun Group.getReferencedViews() = referencedIds.map { rootView.findViewById<View>(it) }

Related

How to fit the view to the size of the object? (Kotlin)

I'm building my first game in Android Studio. Right now, dots fall from the top of the screen down to the bottom. For some reason, in Layout Inspector the view of each dot is the entire screen even though the dots are comparatively small. This negatively affects the game since when a user presses anywhere on the screen, it deletes the most recently created dot rather than the one pressed. I want to get the dot's view to match the size of the actual dots without effecting other functionality.
Dot.kt
class Dot(context: Context, attrs: AttributeSet?, private var dotColor: Int, private var xPos: Int, private var yPos: Int) : View(context, attrs) {
private var isMatching: Boolean = false
private var dotIsPressed: Boolean = false
private var isDestroyed: Boolean = false
private lateinit var mHandler: Handler
private lateinit var runnable: Runnable
init {
this.isPressed = false
this.isDestroyed = false
mHandler = Handler()
runnable = object : Runnable {
override fun run() {
moveDown()
invalidate()
mHandler.postDelayed(this, 20)
}
}
val random = Random()
xPos = random.nextInt(context.resources.displayMetrics.widthPixels)
startFalling()
startDrawing()
}
// other methods
fun getDotColor() = dotColor
fun getXPos() = xPos
fun getYPos() = yPos
fun isMatching() = isMatching
fun setMatching(matching: Boolean) {
this.isMatching = matching
}
fun dotIsPressed() = dotIsPressed
override fun setPressed(pressed: Boolean) {
this.dotIsPressed = pressed
}
fun isDestroyed() = isDestroyed
fun setDestroyed(destroyed: Boolean) {
this.isDestroyed = destroyed
}
fun moveDown() {
// code to move the dot down the screen
yPos += 10
}
fun checkCollision(line: Line) {
// check if dot is colliding with line
// if yes, check if dot is matching or not
// update the dot state accordingly
}
fun startFalling() {
mHandler.post(runnable)
}
fun startDrawing() {
mHandler.postDelayed(object : Runnable {
override fun run() {
invalidate()
mHandler.postDelayed(this, 500)
}
}, 500)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
if (!isDestroyed) {
val paint = Paint().apply {
color = dotColor
}
canvas?.drawCircle(xPos.toFloat(), yPos.toFloat(), 30f, paint)
}
}
}
MainActivity.kt
class MainActivity : AppCompatActivity() {
private var score = 0
private lateinit var scoreCounter: TextView
private val dots = mutableListOf<Dot>()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
createLine(Color.RED, 5000)
scoreCounter = TextView(this)
scoreCounter.text = score.toString()
scoreCounter.setTextColor(Color.WHITE)
val layout = findViewById<ConstraintLayout>(R.id.layout)
layout.setBackgroundColor(Color.BLACK)
val params = ConstraintLayout.LayoutParams(
ConstraintLayout.LayoutParams.WRAP_CONTENT,
ConstraintLayout.LayoutParams.WRAP_CONTENT
)
params.topToTop = ConstraintLayout.LayoutParams.PARENT_ID
params.startToStart = ConstraintLayout.LayoutParams.PARENT_ID
scoreCounter.layoutParams = params
layout.addView(scoreCounter)
val dotColors = intArrayOf(Color.RED, Color.BLUE, Color.GREEN, Color.YELLOW)
val random = Random()
val handler = Handler()
val runnable = object : Runnable {
override fun run() {
val dotColor = dotColors[random.nextInt(dotColors.size)]
createAndAddDot(0, 0, dotColor)
handler.postDelayed(this, 500)
}
}
handler.post(runnable)
}
fun updateScore(increment: Int) {
score += increment
scoreCounter.text = score.toString()
}
fun createAndAddDot(x: Int, y: Int, color: Int) {
Log.d("Dot", "createAndAddDot called")
val dot = Dot(this, null, color, x, y)
val layout = findViewById<ConstraintLayout>(R.id.layout)
layout.addView(dot)
dots.add(dot)
dot.setOnTouchListener { view, event ->
if (event.action == MotionEvent.ACTION_DOWN) {
val dotToRemove = dots.find { it == view }
dotToRemove?.let {
layout.removeView(it)
dots.remove(it)
updateScore(1)
view.performClick()
}
}
true
}
}
fun createLine(color: Int, interval: Int) {
Log.d("Line", "createLine called")
val line = Line(color, interval)
val lineView = Line.LineView(this, null, line)
val layout = findViewById<ConstraintLayout>(R.id.layout)
if (layout == null) {
throw IllegalStateException("Layout not found")
}
layout.addView(lineView)
val params = ConstraintLayout.LayoutParams(2000, 350)
lineView.layoutParams = params
params.bottomToBottom = ConstraintLayout.LayoutParams.PARENT_ID
params.startToStart = ConstraintLayout.LayoutParams.PARENT_ID
params.endToEnd = ConstraintLayout.LayoutParams.PARENT_ID
params.bottomMargin = (0.1 * layout.height).toInt()
}
}
activity_main.xml
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/layout"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- Your view here -->
<View
android:id="#+id/view"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<!-- Guideline set to 10% from the bottom -->
<androidx.constraintlayout.widget.Guideline
android:id="#+id/bottom_guideline"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
app:layout_constraintGuide_percent="0.1" />
</androidx.constraintlayout.widget.ConstraintLayout>
I tried changing the view size with
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { super.onMeasure(widthMeasureSpec, heightMeasureSpec) val diameter = 40 // or any other desired diameter for the dots setMeasuredDimension(diameter, diameter) }
That made the view size a square stuck in the top left corner. As I played around with it, I could only get dots to show in that small window in the top corner rather than moving down the screen from different starting x-positions
Your custom view isn't a dot, it's a large display area that draws a dot somewhere inside it and animates its position. In onDraw you're drawing a circle at xPos (a random point on the screen width via displayMetrics.widthPixels) and yPos (an increasing value which moves the dot down the view).
There are two typical approaches to things like this:
use simple views like ImageViews. Let the containing Activity or Fragment add them to a container and control their position, maybe using the View Animation system. Handle player interaction by giving them click listeners and let the view system work out what's been clicked.
create a custom view that acts as the game area. Let that custom view control the game state (what dots exist, where they currently are) and draw that state in onDraw. Handle touch events on the view, and work out if those touches coincide with a dot (by comparing to the current game state).
What you're doing is sort of a combination of the two with none of the advantages that either approach gives on its own. You have multiple equally-sized "game field" views stacked on top of each other, so any clicks will be consumed by the top one, because you're clicking the entire view itself. And because your custom view fills the whole area, you can't move it around with basic view properties to control where the dot is - you have to write the logic to draw the view and animate its contents.
You could implement some code that handles the clicks and decides whether the view consumes it (because it intersects a dot) or passes it on to the next view in the stack, but that's a lot of work and you still have all your logic split between the Activity/Fragment and the custom view itself.
I think it would be way easier to just pick one approach - either use ImageViews sized to the dot you want and let the view system handle the interaction, or make a view that runs the game internally. Personally I'd go with the latter (you'll find it a lot easier to handle dots going out of bounds, get better performance, more control over the look and interaction etc, no need to cancel Runnables) but it's up to you!

How to reverse View Binding from custom tab layout in Android?

I made a custom tab item for my tab layout and initialized it using view binding as follows:
val tabView = CustomTabBinding.inflate(LayoutInflater.from(mContext), null, false)
tabView.tvCustomTabTitle.text = it.title
tabView.tvCustomTabCount.visibility = View.GONE
Now when the user selects/unselects the tab I want to change the appearance of this custom view. Usually I achieved this using kotlin synthetics as follows:
fun setOnSelectView(tabLayout: TabLayout, position: Int = 0) {
val tab = tabLayout.getTabAt(position)
val selected = tab?.customView
if (selected != null)
selected.tv_custom_tab_title?.apply {
setTextColor(mContext.getColorCompat(R.color.colorAccent))
typeface = setFont(true)
}
selected?.tv_custom_tab_count?.apply {
setBackgroundResource(R.drawable.bullet_accent)
mContext.getColorCompat(android.R.color.white)
}
}
But now how do I achieve this using view binding?
I am using the method of findViewById():
fun Context.setOnSelectView(tabLayout: TabLayout, position: Int = 0) {
val tab = tabLayout.getTabAt(position)
val selected = tab?.customView
if (selected != null){
val title = selected.findViewById<TextView>(R.id.tv_custom_tab_title)
val count = selected.findViewById<TextView>(R.id.tv_custom_tab_count)
title.apply {
setTextColor(getColorCompat(R.color.colorAccent))
typeface = setFont(true)
}
count.apply {
setBackgroundResource(R.drawable.bullet_accent)
getColorCompat(android.R.color.white)
}
}
}
but I am hoping there is a better way to do this. If yes, then please do help me out.
Late reply but this is how I used view binding for custom tab layout, hope it helps
custom_tab.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="#+id/tv_custom_tab_title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
<TextView
android:id="#+id/tv_custom_tab_count"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</LinearLayout>
your activity/fragment:
val tab = binding.tabLayout.getTabAt(position)
tab.setCustomView(R.layout.custom_tab)
val tabBinding = tab.customView?.let {
CustomTabBinding.bind(it)
}
tabBinding?.tvCustomTabTitle?.text = "your title here"

Android: Enable a Button inside RecyclerView.ViewHolder

I have a button (id: readyButtonIntro) inside a layout (introscreen.xml) that i need to enable. To do that, i have another button inside the RecyclerView.ViewHolder.
This is my Layout to need access
introscreen.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/colorWhite"
tools:context=".IntroScreenVC">
<LinearLayout
android:id="#+id/indicatorContainer"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="40dp"
android:gravity="center"
android:orientation="horizontal"
app:layout_constraintBottom_toBottomOf="parent" />
<Button
android:id="#+id/readyButtonIntro"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="16dp"
android:layout_marginBottom="16dp"
android:background="#color/colorWhite"
android:textColor="#color/colorTerciary"
android:alpha="0"
android:enabled="false"
android:text="Ready"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"/>
</androidx.constraintlayout.widget.ConstraintLayout>
And the another button is inside into the ViewHolder
slide_item_container.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="15dp"
>
<Button
android:id="#+id/addData"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="20dp"
android:text="Agregar Datos"
android:background="#drawable/button_rounded2"
/>
</LinearLayout>
How can I enable from inside the class that listener the button?
class IntroSlideViewHolder(view: View) : RecyclerView.ViewHolder(view) {
init {
addData.setOnClickListener(View.OnClickListener {
//NEED TO ENABLE THE BUTTON
// val introScreen = IntroScreenVC()
// introScreen.readyButton()
}
}
I have a fun into IntroScreenVC but always have a error that its null, if a pass the context or view, do nothing.
fun readyButton(){
readyButtonIntro.isEnabled = true
}
Could you help me with this? I would really appreciate it.
Thank you very much!
Regards.
Edit:
I put the adapter and the ViewHolder for more information.
I ignored that because I didn't want to create confusion. Sorry for that..
Class Constructor
data class IntroSlide(val title: String, val description: String, val icon: Int, val firstButton: Boolean, val secondButton: Boolean, val thirdButton: Boolean)
IntroScreenVC.kt
class IntroScreenVC: AppCompatActivity() {
private val introSliderAdapter = IntroScreenAdapter(
listOf(
IntroSlide(
"title1",
"description1",
R.drawable.logo,
false,
false,
false
),
IntroSlide(
"title2",
"description2",
R.drawable.doggrooming,
true,
false,
false
),
IntroSlide(
"title3",
"description3",
R.drawable.introscreen3,
false,
true,
false
)
)
)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.introscreen)
introSliderViewPager.adapter = introSliderAdapter
}
}
IntroScreenAdapter.kt
class IntroScreenAdapter(private val introSlides: List<IntroSlide>) : RecyclerView.Adapter<IntroSlideViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): IntroSlideViewHolder {
val layoutInflater = LayoutInflater.from(parent?.context)
val cellForRow = layoutInflater.inflate(R.layout.slide_item_container,parent,false)
return IntroSlideViewHolder(cellForRow)
}
override fun getItemCount(): Int {
return introSlides.size
}
override fun onBindViewHolder(holder: IntroSlideViewHolder, position: Int) {
holder.bind(introSlides[position])
}
}
class IntroSlideViewHolder(view: View) : RecyclerView.ViewHolder(view) {
private val textTitle = view.findViewById<TextView>(R.id.textTitle)
private val textDescription = view.findViewById<TextView>(R.id.textDescription)
private val imageIcon = view.findViewById<ImageView>(R.id.imageSlideIcon)
private val addData = view.findViewById<Button>(R.id.addData)
private val addPet = view.findViewById<Button>(R.id.agregarMascota)
val contexto = itemView.context;
fun bind(introSlide: IntroSlide) {
textTitle.text = introSlide.title
textDescription.text = introSlide.description
imageIcon.setImageResource(introSlide.icon)
addData.isEnabled = introSlide.firstButton
addPet.isEnabled = introSlide.thirdButton
}
}
init {
addData.setOnClickListener(View.OnClickListener {
//ADD A ALERTDIALOG AND WHEN PRESS OK NEED TO ENABLE THAT BUTTON
val mDialogView = LayoutInflater.from(contexto).inflate(R.layout.alertdialog_add_data,null)
val builder = AlertDialog.Builder(contexto)
builder.setView(mDialogView)
val dialog: AlertDialog = builder.create()
dialog.show()
dialog.getWindow()?.setBackgroundDrawable(ColorDrawable(Color.TRANSPARENT));
mDialogView.agregarDatosOK.setOnClickListener {
//HERE I NEED TO ENABLE THE BUTTON
//readyButtonIntro(introscreen.xml)
}
}
}
Edit2:
This is what I do with sharedPreferences.
IntroScreenAdapter.kt
class IntroSlideViewHolder(view: View) : RecyclerView.ViewHolder(view) {
private val textTitle = view.findViewById<TextView>(R.id.textTitle)
private val textDescription = view.findViewById<TextView>(R.id.textDescription)
private val imageIcon = view.findViewById<ImageView>(R.id.imageSlideIcon)
private val addData = view.findViewById<Button>(R.id.addData)
private val addPet = view.findViewById<Button>(R.id.agregarMascota)
//INIT sharedPreferences
private val prefs: SharedPreferences = view.context.getSharedPreferences(getString(R.string.prefs_file), Context.MODE_PRIVATE)
val contexto = itemView.context;
fun bind(introSlide: IntroSlide) {
textTitle.text = introSlide.title
textDescription.text = introSlide.description
imageIcon.setImageResource(introSlide.icon)
addData.isEnabled = introSlide.firstButton
addPet.isEnabled = introSlide.thirdButton
}
}
init {
addData.setOnClickListener(View.OnClickListener {
val mDialogView = LayoutInflater.from(contexto).inflate(R.layout.alertdialog_add_data,null)
val builder = AlertDialog.Builder(contexto)
builder.setView(mDialogView)
val dialog: AlertDialog = builder.create()
dialog.show()
dialog.getWindow()?.setBackgroundDrawable(ColorDrawable(Color.TRANSPARENT));
mDialogView.agregarDatosOK.setOnClickListener {
//HERE EDIT THE sharedPreferences
with (prefs.edit()) {
putBoolean("ready_button_enabled", true)
apply()
}
dialog.dismiss()
}
}
}
IntroScreenVC.kt
class IntroScreenVC: AppCompatActivity() {
private val introSliderAdapter = IntroScreenAdapter(
listOf(
IntroSlide(
"title1",
"description1",
R.drawable.logo,
false,
false,
false
),
IntroSlide(
"title2",
"description2",
R.drawable.doggrooming,
true,
false,
false
),
IntroSlide(
"title3",
"description3",
R.drawable.introscreen3,
false,
true,
false
)
)
)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.introscreen)
introSliderViewPager.adapter = introSliderAdapter
}
//HERE PUT THE RESUME TO EXPECT THE SHOW AND ENABLE THE BUTTON
override fun onResume() {
super.onResume()
val prefs = getSharedPreferences(getString(R.string.prefs_file), Context.MODE_PRIVATE)
val buttonEnabled = prefs.getBoolean("ready_button_enabled", false)
readyButtonIntro.isEnabled = buttonEnabled
if (buttonEnabled) {
readyButtonIntro.alpha = 1f
}else {
readyButtonIntro.alpha = 0f
}
}
}
SOLUTION:
Into the Activity (IntroScreenVC)
class IntroScreenVC: AppCompatActivity(), IntroScreenAdapter.AdapterOnClick {
private val introSliderAdapter =
listOf(
...
)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.introscreen)
introSliderViewPager.adapter = IntroScreenAdapter(introSliderAdapter, this)
}
...
override fun onClick() {
//HERE ENABLE AND SHOW THE BUTTON
readyButtonIntro.isEnabled = true
readyButtonIntro.alpha = 1f
}
And the into the Adapter and RecyclerView
class IntroScreenAdapter(private val introSlides: List<IntroSlide>, val adapterOnClick: AdapterOnClick) : RecyclerView.Adapter<IntroScreenAdapter.IntroSliderViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): IntroScreenAdapter.IntroSliderViewHolder {
val layoutInflater = LayoutInflater.from(parent?.context)
val cellForRow = layoutInflater.inflate(R.layout.slide_item_container,parent,false)
return IntroSliderViewHolder(cellForRow)
}
...
inner class IntroSliderViewHolder(view: View) : RecyclerView.ViewHolder(view) {
...
init {
addData.setOnClickListener(View.OnClickListener {
val mDialogView = LayoutInflater.from(contexto).inflate(R.layout.alertdialog_add_data,null)
val builder = AlertDialog.Builder(contexto)
builder.setView(mDialogView)
val dialog: AlertDialog = builder.create()
dialog.show()
dialog.getWindow()?.setBackgroundDrawable(ColorDrawable(Color.TRANSPARENT));
mDialogView.agregarDatosOK.setOnClickListener {
//FINALLY HERE CHANGE THE BUTTON TO ENABLE :)
adapterOnClick.onClick()
}
}
}
}
As I understand your problem you have a class A that is trying to communicate (change something) in class B.
There are several options for solving this kind of problem, depending on your exact needs.
From the code you have provided the relation of your Layouts and classes is not clear enough to me to give a more precise answer.
First of all, I understand you are using a recycler view.
A recycler view can have many items, and I assume you want to be able to enable that button from each item.
In order to let your IntroScreen class communicate with your viewholder, you have to pass a reference to the ViewHolder constructor.
For this purpose you could implement a simple "callback pattern".
Here is an example for defining an interface (e.g. for a function that enables the button) and implementing the callback.
Have a read here to see a well-explained example in Java. In Kotlin you could do it the same way.
Here a summary of the implementation steps:
define interface EnableButtonCallback that implements an abstract method enableButton
let your InfoScreen class implement that interface (in which you enable the button)
pass your InfoScreen class to your RecyclerView adapter and then from your adapter to your ViewHolder
in your ViewHolder onClickListener call the interface method enableButton
Update 2020/08/11
I try to give suggestions based on your updated code.
In the intro screen you set your viewPager adapter, but it is still not clear where this property is coming from and where exactly it is displayed. I guess maybe you just cut out the parameter definition. However, I just assume you have your views set up properly and this is not a problem here. For using recycler view with viewPager I found some related information here.
I can not yet see your use case clearly yet. Are you adding data persistently? Then should your button in the IntroScreen be permanently enabled?
In this case probably SharedPreferences are a good choice for persisting this kind of information. Even when it doesn't need to be persisted. Reading one shared preference file is lightweight and quick enough to be done on the main thread.
I will give you an example implementation here:
Get a shared preferences object
val sharedPref = activity?.getSharedPreferences(
"intro_button_settings_file", Context.MODE_PRIVATE) // String with the key should be in your string resource file
Pass your sharedPref to your adapter and your viewHolder and write to it:
with (sharedPref.edit()) {
putBoolean("ready_button_enabled", true) // String with the key should be in your string resource file
commit()
}
in your IntroScreen check the setting
val readyButtonShouldBeEnabled = sharedPref.getBoolean("ready_button_enabled",
false) // defaults to false
If, after clicking your enable button (that sets the setting to true), you need to return to your IntroScreen activity: then you could enable your button in your activities onResume method
A different solution would be:
You check the setting in your IntroScreen onClick method.
Then you don't need to disable the button.
You just set:
// in your IntroScreen readyButtonIntro onClick method
val buttonEnabled = sharedPref.getBoolean("ready_button_enabled",
false)
if (!buttonEnabled) {
// optional: write a Toast to notify the user why the button is doing nothing (yet)
Toast.makeText(yourIntroScreenContext, "First agregar datos", Toast.LENGTH_SHORT).show()
return // onClick returns, so nothing else will happen when clicked
}
... // your code when the button **should** be enabled
If your button should be disabled again, simply save false to the setting.
Since I do not know more about your use case, this seems like an easy and quick solution to me. This way you do not need to bother with implementing an interface. Anyways, when clicking your button in your viewHolder there is no immediate action taking place in your IntroScreen activity. You still want the user to return to the IntroScreen and click the enabled button.
Then checking if your button was enabled just when clicking on it appears sufficient to me.

How to use a ViewGroup as a shared element for a transition animation?

I'm trying to set up a "shared element" transition animation among two fragments. However, the destination I want is not a single view, but a FrameLayout with two overlapped elements that share size (an arrow and a rotating map) and must move and shrink at the same time.
My target layout looks like this:
<FrameLayout
android:id="#+id/container_arrow"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<androidx.fragment.app.FragmentContainerView
android:id="#+id/map_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
<ar.com.lichtmaier.antenas.ArrowView
android:id="#+id/arrow"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</FrameLayout>
I want to treat all this as a single thing.
Before transitions I was doing this animation on container_arrow using scale and translation properties, and it worked fine.
However, when I use a transition the size animation only affects the outer FrameLayout, but not its children. The inner arrow moves, but doesn't start small and grows, it start big and stays big. If I target the arrow instead, it works.
Looking at ChangeBounds transition code it seems it uses setFrame() to directly adjust the bounds of the target element. That doesn't propagate to its children.
I would need the translation+shrink animation to affect two elements, but transition names must be unique. Is there any way to achieve what I want?
EDIT:
I'm already trying to set the FrameLayout as a group by calling:
ViewCompat.setTransitionName(arrowContainer, "animatedArrow")
ViewGroupCompat.setTransitionGroup(arrowContainer, true) // <-- this
Same thing.. =/
This is precisely what the ViewGroupCompat.setTransitionGroup() API (for API 14+ devices when using AndroidX Transition) or android:transitionGroup="true" XML attribute (for API 21+ devices) is for - by setting that flag to true, that entire ViewGroup is used as a single item when it comes to shared element transitions.
Note that you must also set a transition name on the same element you set as a transition group (using ViewCompat.setTransitionName() / android:transitionName depending on whether you want to support back to API 14 or only API 21+).
I ended up creating my own Transition subclass which is similar to ChangeBounds but uses translation and scale view properties to move the target instead of adjusting bounds. A delta for translation is calculated and it's animated to 0, and an initial scale is also calculated and animated to 1.
Here's the code:
class MoveWithScaleAndTranslation : Transition() {
override fun captureStartValues(transitionValues: TransitionValues) {
captureValues(transitionValues)
}
override fun captureEndValues(transitionValues: TransitionValues) {
captureValues(transitionValues)
}
override fun getTransitionProperties() = properties
private fun captureValues(transitionValues: TransitionValues) {
val view = transitionValues.view
val values = transitionValues.values
val screenLocation = IntArray(2)
view.getLocationOnScreen(screenLocation)
values[PROPNAME_POSX] = screenLocation[0]
values[PROPNAME_POSY] = screenLocation[1]
values[PROPNAME_WIDTH] = view.width
values[PROPNAME_HEIGHT] = view.height
}
override fun createAnimator(sceneRoot: ViewGroup, startValues: TransitionValues?, endValues: TransitionValues?): Animator? {
if(startValues == null || endValues == null)
return null
val leftDelta = ((startValues.values[PROPNAME_POSX] as Int) - (endValues.values[PROPNAME_POSX] as Int)).toFloat()
val topDelta = ((startValues.values[PROPNAME_POSY] as Int) - (endValues.values[PROPNAME_POSY] as Int)).toFloat()
val scaleWidth = (startValues.values[PROPNAME_WIDTH] as Int).toFloat() / (endValues.values[PROPNAME_WIDTH] as Int).toFloat()
val scaleHeight = (startValues.values[PROPNAME_HEIGHT] as Int).toFloat() / (endValues.values[PROPNAME_HEIGHT] as Int).toFloat()
val view = endValues.view
val anim = ObjectAnimator.ofPropertyValuesHolder(view,
PropertyValuesHolder.ofFloat("scaleX", scaleWidth, 1f),
PropertyValuesHolder.ofFloat("scaleY", scaleHeight, 1f),
PropertyValuesHolder.ofFloat("translationX", leftDelta, 0f),
PropertyValuesHolder.ofFloat("translationY", topDelta, 0f)
)
anim.doOnStart {
view.pivotX = 0f
view.pivotY = 0f
}
return anim
}
companion object {
private const val PROPNAME_POSX = "movewithscaleandtranslation:posX"
private const val PROPNAME_POSY = "movewithscaleandtranslation:posY"
private const val PROPNAME_WIDTH = "movewithscaleandtranslation:width"
private const val PROPNAME_HEIGHT = "movewithscaleandtranslation:height"
val properties = arrayOf(PROPNAME_POSX, PROPNAME_POSY, PROPNAME_WIDTH, PROPNAME_HEIGHT)
}
}

Set runtime margin to any view using Kotlin

I am a beginner in Kotlin .I am not too much familier with this language. I am making one example and playing with code. I Just want to set runtime margin to any view. I also trying to google it but not getting any proper solution for this task.
Requirement
Set runtime margin to any View.
Description
I have taking one xml file which is contain on Button and I want to set runtime margin to this button.
Code
I also try below thing but it's not work.
class MainActivity : AppCompatActivity() {
//private lateinit var btnClickMe: Button
//var btnClickMe=Button();
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
//For setting runtime text to any view.
btnClickMe.text = "Chirag"
//For getting runtime text to any view
var str: String = btnClickMe.text as String;
//For setting runtimer drawable
btnClickMe.background=ContextCompat.getDrawable(this,R.drawable.abc_ab_share_pack_mtrl_alpha)//this.getDrawable(R.drawable.abc_ab_share_pack_mtrl_alpha)
/*
//For Setting Runtime Margine to any view.
var param:GridLayout.LayoutParams
param.setMargins(10,10,10,10);
btnClickMe.left=10;
btnClickMe.right=10;
btnClickMe.top=10;
btnClickMe.bottom=10;
*/
// Set OnClick Listener.
btnClickMe.setOnClickListener {
Toast.makeText(this,str,5000).show();
}
}
}
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:orientation="vertical"
tools:context="chirag.iblazing.com.stackoverflowapp.MainActivity"
android:layout_height="match_parent">
<Button
android:id="#+id/btnClickMe"
android:text="Click Me"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
How can I proceed?
You need to get the layoutParams object from button and cast it to ViewGroup.MarginLayoutParams (which is a parent class of LinearLayout.LayoutParams, RelativeLayout.LayoutParams and others and you don't have to check which is btnClickMe's actual parent) and set margins to whatever you want.
Check following code:
val param = btnClickMe.layoutParams as ViewGroup.MarginLayoutParams
param.setMargins(10,10,10,10)
btnClickMe.layoutParams = param // Tested!! - You need this line for the params to be applied.
This is how I would like to do in Kotlin -
fun View.margin(left: Float? = null, top: Float? = null, right: Float? = null, bottom: Float? = null) {
layoutParams<ViewGroup.MarginLayoutParams> {
left?.run { leftMargin = dpToPx(this) }
top?.run { topMargin = dpToPx(this) }
right?.run { rightMargin = dpToPx(this) }
bottom?.run { bottomMargin = dpToPx(this) }
}
}
inline fun <reified T : ViewGroup.LayoutParams> View.layoutParams(block: T.() -> Unit) {
if (layoutParams is T) block(layoutParams as T)
}
fun View.dpToPx(dp: Float): Int = context.dpToPx(dp)
fun Context.dpToPx(dp: Float): Int = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, resources.displayMetrics).toInt()
now we just have to call this on a view like
textView.margin(left = 16F)
Here's a useful Kotlin extension method:
fun View.setMargins(
left: Int = this.marginLeft,
top: Int = this.marginTop,
right: Int = this.marginRight,
bottom: Int = this.marginBottom,
) {
layoutParams = (layoutParams as ViewGroup.MarginLayoutParams).apply {
setMargins(left, top, right, bottom)
}
}
Use it like this:
myView.setMargins(
top = someOtherView.height
bottom = anotherView.height
)
EDIT: the solution is similar to the answer from Hitesh, but I'm using the (original) ViewGroup.setMargins in pixels. Of course you can make your own setMarginsDp variant based on these examples, or use Hitesh's dpToPx extension before calling my implementation. Whichever solution you choose depends on your own taste.
Also take note that my solution (re)sets all margins, although this won't be an issue in most cases.
If you want to change specific margin like top or bottom you can use below code with Data binding .
#BindingAdapter("android:layout_marginTop")
#JvmStatic
fun setLayoutMarginTop(view: View, marginTop: Float) {
val layoutParams = view.layoutParams as ViewGroup.MarginLayoutParams
layoutParams.topMargin = marginTop.toInt()
view.layoutParams = layoutParams
}
and in .xml file you can write like below code
<ImageView
android:id="#+id/imageView3"
android:layout_width="#dimen/_15dp"
android:layout_height="#dimen/_15dp"
android:layout_marginTop="#{homeViewModel.getLanguage() ? #dimen/_14dp : #dimen/_32dp }"
android:contentDescription="#string/health_indicator"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="#+id/imageView1"
app:layout_constraintEnd_toStartOf="#+id/textView3"
android:src="#{ homeViewModel.remoteStatusVisible ? #drawable/green_rectangle : #drawable/gray_rectangle}"/>
Here is another sample of CardView
myCardView.elevation = 0F
myCardView.radius = 0F
val param = (myCardView.layoutParams as ViewGroup.MarginLayoutParams).apply {
setMargins(0,0,0,0)
}
myCardView.layoutParams = param

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