React native android apk installation error - android

I install my create signed apk in some other device, it gets installed once only. After I uninstall it and install again the same apk, then it shows error 'app not installed'.
Also, the user login work only on localhost but not on development server/apk.
I have tried cleaning the gradlew every time and regenerating new apk, but nothing works.
Kindly help to resolve the issue.

Installation fails if you try the same file if it is not an app added to Google Store in Android
The first option is to re-install the APK with the same code under a different name,
or
Your device is protected from harmful apps with Google Play Protection. This is why you must release the check.
Open the Google Play Store app Google Play on your Android device.
Next to Menu, Play Protect tab the following settings:
Disables the scanning feature for security threats on the device.

You should use your computer's ip address instead of using 10.0.2.2 if you are running on local device. PS: the codes are still running native in the end. There is a better explanation here. [explained][1]Android Localhost?
About the installation failing, I have not experienced. But maybe it's was already published in Google Play as hong described?

Related

How to generate shareable APK from my react native project

I generated signed apk - but the result non installable apk
Apk not installed and these are the initial warnings
generating debug (not signed apk) is not working with the client
Could not connect to development server (500)
I just can't share the apk with my client - that's too bad
Google Play Protect is a feature that protects your device by scanning apps that are downloaded from the store or installed with APK. I think it's good to set it up because it protects your smartphone, but sometimes you have to turn it off because it doesn't work when you install the APK as needed or because of this feature.
ex) Apps not installed during app installation.
Launch the Google Play Store and click on the left menu bar to
select Play Protect.
You can see that Play Protect is working here. To turn off
features, search the lower device for security threats and select
the feature supplement to detect harmful apps to turn off.
Click OK when the warning window appears.
If you are getting error like development server error, you need to generate release build apk of your project. There is a documation about how you should generate your apk in link below.
Documation

Can't Install after sharing it another mobile

I made an Android app using Android studio, deployed and ran it directly by using my mobile running Oreo.
It installed successfully. But later I tired to share the APK from my mobile to other mobiles. But none of them are able to Install it.
However, if I build the APK and share the app-debug.apk to other mobiles. It Installs successfully.
I can't build APK and share app-debug.apk it everyone.
I usually deploy it in my mobile, share APK(which used to work before)
Can anyone please help
Please excuse typos, I have typed from mobile.
There might be a signing issue. Is your app signed? The default signing is the debug signing. When you just build and deploy or run it on a connected device, it is signed by default as a debug sign.
If it is not uniquely signed, then running or installing on other devices might not be possible. Look at the app signing instruction and guide by Google, here, if you wish to distribute your app on other devices.
Another problem might be in the security authorization of other devices. Your device on which you are building has the developer options turned on. To run and install unsigned apps you'll need to activate the developer options in the device you want to run it on. Look at this link about Developer Options and how to turn it on.
by default the Android Studio packages just the needed files and installs the app in your mobile. If you share to other mobiles, the app will not install in few devices due to a few reasons like OS version, files mismatch, SHA keys mismatch, etc.
However, if you build the APK and share, the APK is equipped to be installed in any device starting from the minimum SDK version to the target SDK version.

Delphi XE6 App Crash when installed from Google Play Store

Yesterday I created an Android app using Delphi XE6, built it with Release configuration and targeted App Store, and ran deployment without installing to any device.
I then uploaded the resulted APK to Google Play Store with success, but when the app downloaded and installed on my device (ZTE N986D), it crashed.
THE SAME APK downloaded to the device via http server running on my laptop was fine and working without any error/crash.
I did triple checks everything (debug/release mode, provisioning, deployment files, etc.) with no luck. I also did try on 3 differend Android devices with exactly same result.
For now I believe that this is not a bug on Delphi XE6.
Is an APK getting changed when uploaded to Google Play Store?
Here is link to the app:
https://play.google.com/store/apps/details?id=org.cenadep.pnup.qrkasir
Any help and thought would be appreciated.
1) You need to generate a keystore for sign your APK.
Please follow this link to create a keystore: http://docwiki.embarcadero.com/RADStudio/XE6/en/Creating_a_Keystore_File
2) After, follow this: http://docwiki.embarcadero.com/RADStudio/XE6/en/Deploying_Your_Signed_Android_Application

Re-installation failed (YES) Package already exists

So, I have an app which I am running on real device. When running the app the following dialog is shown.
Clicking Yes is followed by error in Console
- google-play-services_lib] Installation error! The package already exists.
- Launch failed on device:
I have tried uninstalling app from my phone but didn't work.
Any idea how to fix it?
You dont need to reinstall google-play-services. It's updating automatically by Play Market.
I had problems like yours and let me guess:
when you debuging app from eclipse - google play services doesnt sign in, but when u release it and download from play market - it works fine.
If its true, so mark your google-services as a library and delete from "java build path" in your app.
right click on project-> Properties -> Java Build Path -> Projects
Delete google-play-services from there
Now, you have to obtain debug certificate SHA1
in Eclipse go to Window->Preferences
Andoid->Build
(there you can find debug certificate SHA1 for debuging)
Go to Android Developper Console https://play.google.com/apps/publish
Select your game in Play service
Go to "linked applications"
Create a NEW linked application android and put it your debug certificate SHA1
Wait a few to changes be deployed
You will get two similar links, but with different SHA1 ( one for debugging, second for releasing)
Now, you need to clear the Android Application cache before trying to connect
Clear cache of your application
Launch your app
I solved my problem like this
That's caused by attempting to install an apk maybe from the ide with debug keystore on a device that has the production apk with the production keystore. Just go into the phones app settings and uninstall the app. I get a few of these after I test the upgrade path from the beta store and then go back to developing with the ide.
try doing it through command prompt use:
adb uninstall PACKAGE_NAME
and see if it works
also try renaming the package name just to be sure.
I feel you are trying to install google-play-services.You don't need to update google play services.From the docs:
The Google Play services APK
The Google Play services APK contains the individual Google services
and runs as a background service in the Android OS. You interact with
the background service through the client library and the service
carries out the actions on your behalf. An easy-to-use authorization
flow is also provided to gain access to the each Google service, which
provides consistency for both you and your users.
The Google Play services APK is delivered through the Google Play
Store, so updates to the services are not dependent on carrier or OEM
system image updates. In general, devices running Android 2.3
(Gingerbread) or later and have the Google Play Store app installed
receive updates within a few days. This allows you to use the newest
APIs in Google Play services and reach most of the devices in the
Android ecosystem (devices older than Android 2.3 or devices without
the Google Play Store app are not supporte

Deploying Android App To Multiple Test Devices

I exported an unsigned apk file that represents a test version of my Android application. I need to distribute this to quite a few users. Is there a simple method to distribute the apk file where it will install the app? I'm trying to avoid the test users from having to download something like Astro or the sdk. Any ideas? I tried putting it out on a global web server and the file downloads but doesn't install. Thanks for the help!
From the android documentation:
The Android system will not install or run an application that is not
signed appropriately. This applies wherever the Android system is run,
whether on an actual device or on the emulator. For this reason, you
must set up signing for your application before you can run it or
debug it on an emulator or device.
So even if your users have the "Allow installing non-market apps" checked, your application will still have to be signed with at least a test key before it can be installed on a physical device.
I just put my experimental apps on the Android market with a description that says "don't install this, it won't work for you" and then give an access key to my testers.

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