Multiple SharedPreferences - android

Actually, I have a doubt regarding SharedPreferences in android.
I have started learning Android a few days back and I am creating a SignUp Page for now, for that, I have searched the internet and got some ideas and now I am using multiple shared preferences in my code which I am thinking it would be a bad practice. So, I just wanna know, what happens to the Application if we create multiple shared preferences in the code.

This will just result in multiple SharedPrefenrences files (XML) in the data folder of your app. This is neither a problem nor a bad practice. If you have larger sets of structured data, consider using a database (e.g. SQLite/Room).

It is not bad practice at all. There is always a default shared preference.
we can get default shared pref filename using .getDefaultSharedPreferences() method.
you can get back up of any single shared pref file which is efficient.

With the concept of consuming more memory we shouldn't use SharedPreference to store large amounts of data, Alwayas use SQL DB in android for that. Multiple sharedpreference is good because , you can store data seperate for different sections within the app if it doesn't need to be shared. Shared preference is just a xml file with key value pair. So if you store only simple key value pairs, its okay to have multiple shared preferences. But be logical in your decision, dont just do that because you can

Related

Is it a good idea to store multiple values as SharedPreference?

In my android app I have about 100 places (maximum will be 200). I want to allow the user to mark each place as visited and store this selection.
So the user can mark/unmark that he already visited some places/cities.
Is it a good idea if I store the values as SharedPreference?
My code:
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
SharedPreferences.Editor editor = sharedPref.edit();
editor.putString("London", "1");
editor.commit();
and next time when user marks another place then:
editor.putString("Paris", "1");
I am asking due to amount of possible places to be stored there, which will be maximum 200 in my case. I am usually using this kind of storage just to store some settings or so, but I think this is an easy way to store the values in my case too, I don't want to use database or anything similar for storage.
Whether this is a good idea or not depends on your requirements and expectations. If you store the data like this, it will work for sure, but, there will be some limitations:
It might be complicated to show a list of places to the user. If you store some other data to shared preferences you will need a way to distinguish places from other data. In this case you'll probably need to add a prefix to all your keys, such as "place_London", "place_Paris", etc.
You are relying on English key names so you might have issues with localization if you support other languages
It will be much harder to support versioning and scalability. E.g. if later you have an entity called "Place" and it has more information than just a name with a flag, then it will be much harder to keep it in shared preferences. E.g. if at some point you want to add a corresponding country name to all places, what do you do?
I think in this scenario you actually DO want to use database. It will pay off.
SharedPreferences is a key/value way to save data. I think it is not appropriate to save large amount of structured data as you have to define a key for each value you have.
Using SQLite might be a better option for your case.
You should switch to a more reliable way of storing data in storage instead of using SharedPreferences.
Sqlite is good option but if you don't like to write SQL Queries and want a solution where you want to store data in your storage, Realm is an amazing alternative.
Although before implementing please read more on the pros and cons of using realm. You can read more about Realm here :-
realm.io
Realm vs Room vs ObjectBox

Ways to store variables throughout the life time of android app in phone

I am new to Android. I am building a test application where I need to store a variable's value say, strength of the user. I want to increase or decrease this strength's value whenever user uses the app. And after user closes the app and reopens it on next day, he should find the same value of strength.
One way I can think of is to store a local db in phone and read/write each time into that, since there are hardly 3 to 4 such variables. So db is not a good option I guess.
Other one I thought was to use android.app.Application class but I am not able to get what I want from that. Can we actually do it using android.app.Application? Or then any other method for 3 to 4 variables.
You can use SharedPreferences to store your variable inside shared preferences. For example, set it like:
SharedPreferences sharedPreferences = context.getSharedPreferences("DATA",Context.MODE_PRIVATE);
sharedPreferences.edit().putString("STRENGTH",yourVar).apply();
Then get it out using:
SharedPreferences sharedPreferences = context.getSharedPreferences("DATA",Context.MODE_PRIVATE);
strength = sharedPreferences.getString("STRENGTH",null);
Use SharedPreferences. SharedPreference provides an easy mechanism to persist a value across the life of an app.
Write an XML file in the application directory that the application can read on startup.
Use application class when our app is open read last state and store your data in shared preference, and you are right db is not good choice.
Like you suggested, you can use an SQLite database to store a table regarding the users. Although, you might only have one variable, strength, associated with each user now but if there's potential for more associated values that you want to store regarding the user, I'll recommend using an SQLite database.
Another option you can use is SharedPreferences, it allows you to store key value pairs. So in your case, each strength value can correspond to a username.
If you haven't learned the different storage options for Android, I'll recommend you taking a look at this.
Hope this helps!

What is the best way to store string? SharedPreferences Set Collection or Files?

I have to store some data (string) in my Android app and I'm a dilemma. What is better solution ? Use Set Collection and keep it at SharedPreferences or I should save data to File and when I need it I have to read data from file and put it for example on ArrayList.
Depends on the quantity & complexity of the data. There is no straight answer to your question.
General approach: If the data are not too sensitive, small in quantity and more frequently used then you should go with SharedPreferences.
If your data is quite large lets say few hundred KBs of String then you should go with File.
SharedPreferences ultimately stores data into a file. The advantage of using SharedPreferences is that, the data is stored as a key value pair and can be retrieved easily using a key.
It depends on what you want to store.
Use SharedPreferences when you want store simple, prmitive data. Keep in mind that SharedPreferences will be available only for your app, so anothers apps cannot get data from it.
Use File when you have more complex data. You have to take care about how file is available to others. If you put it in sdcard root directory for example it will be available for everyone. If you put it in app package it will behave like SharedPreferences.

Android onSaveInstanceState for all instances of activity

After reading the documention it seems that onSaveInstanceStaate works per instance (as the name suggests). I am just wondering what the preffered method of storing data is so that it is available for all instances of that activity?
As MaciejGorski mentioned in his comment, there are different levels of data storage available in Android:
Shared preferences
Internal storage
External storage
SQLite database
Network
From personal experience, the lower you go down this list, the more complicated your implementation will become. Thus, if you are simply trying to save simple data for your app to be shared among different instances of an activity (or of multiple activities), shared preferences are certainly the way to go. You can even create private shared preferences, which only your app can access.
In any case, check out this SO answer for how to implement them: How to use SharedPreferences in Android to store, fetch and edit values

Android SharedPreferences Limit

I am searching for the maximum Android SharedPreferences key, value pairs but cannot find any good answer. Secondly, I want to ask that if I have a key what is its String value limit. How many character can put into it. If I need a choice for a value change frequently, should I use SQLite or SharedPreferences.
Please refer me some good resources.
Yours,
All shared prefs are stored in /data/data/[package name]/shared_prefs/[app name].xml, so i think there's no limit based on aechitecture.
I don't know practical limit but i think it's enough for you..
Check Shared Preference for your reference.
should I use SQLite or SharedPreferences.
It is far better to use SQLite if you need to store values that will changes periodically.
Also you can store more amount of data..
Following Android Developer reference it seems like key, value and node name have each a max value defined.
If you have to change many related key pairs, I'd recommend creating a simple SQLite database, but if you are using only a few pairs maybe SharedPreferences is not a bad and quick solution.
SharedPreferences are for quickly storing values like single strings, settings, flags, etc. The SQLite Database can do the same but is a little more heavy duty, think storing tables of information like customer data with multiple properties and being able to search (the Query in SQL).
So the answer is, "it depends" on what that "something" is you want to store? If it's a user setting then the SharedPreferences is quick and easy. If it's a set of records then the SQLite Database may make more sense.
As for the key size limit: I believe it is just the max size of a String. Also it is answered here: Shared Preferences - max length of a single value
The max key/value pairs limit: usingShared preferences these values are stored in .xml files as stated in the answer above, and you can have multiple .xml sharePreference files. The size limit I suppose is limited by the size of your app or the storage space available on the device using your app.
If your preference values change frequently, I would consider using local variables to keep track of current preference set, maybe a global singleton class. And save changes to disk before app is destroyed/closed. If you don't like this idea then try using SharedPreferences, but be sure to use the SharedPreferences.Editor.apply() instead of SharedPreferences.Editor.commit() to save preferences (apply saves to disk asynchronously, commit saves synchronously).

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