Recents Screen and Activity Lifecycle - android

What is the exact life-cycle path for an Android activity when it is shown to the user in the recents screen and when it renters into the user's view? I want to know if I can determine if the user left the app (onPause() and/or onStop()) is called and then returned back to it with the activity remaining in the foreground.

It depends. Is the activity still resident in memory or was it destroyed? In the first case, it would get onStart, then onResume. In the second, it would go through the entire normal lifecycle of any activity being launched (including onRestoreInstanceState to restore any saved values).

Recents screen does not show your activity, it shows only its screenshot. When your app re-enters into the user view (when you sekect from recents), it depends. In most cases, app is not killed, so sequence is onRestart ->onStart->onResume. If app is killed or phone restarted, onCreate->onStart->onResume
Look here:
https://developer.android.com/guide/components/activities/activity-lifecycle

Related

Stashed Activity means activity object does not exist?

I was looking at this page from "Android Programming" by big nerd ranch, and I was confused by the sentence beneath. It states that "when the activity is stashed, an activity object does not exist." This is confusing to me because when I open an app and press the home button, onPause() is called and the activity reaches a "Paused" state with its activity stashed in the OS, as shown in the figure. It must be still running in the background because onDestroy() is not called when I press the home button. In fact, when I open my task manager, I can see how the activity looked like when I pressed the Home button. What exactly do they mean by "activity object does not exist?" when it is clearly on paused state in the background?
THeir documentation looks to be a bit wrong and confusing. The official Android documentation doesn't talk about a "stashed" state, it would be the block "App process killed" in the documentation here
Basically, from the STOPPED state only, the OS may destroy your activity at any time. If it does this, is will call onSaveInstanceState. The Activity variable would then be invalid. At any time, it may then recreate a new Activity and call onCreate then onRestoreInstanceState on it, passing in the Bundle you save previously, to recreate the activity.
This is confusing to me because when I open an app and press the home
button, onPause() is called and the activity reaches a "Paused" state
with its activity stashed in the OS, as shown in the figure.
I would not say that this is "stashed". Your activity is alive and well, just paused.
It must be still running in the background because onDestroy() is not
called when I press the home button.
That's right. When you are hitting the home button you are saying to the OS "Hey I'm going somewhere else, but I'm not necessarily done with this activity."
If you instead hit the back button, then you'll see onDestroy called. Here you are saying to the OS "Ok I'm done with this activity, do with it what you want."
What exactly do they mean by "activity object does not exist?" when it
is clearly on paused state in the background?
The stashed state is entered when the OS needs to destroy your activity without you "telling" it to do so (i.e. hitting back button). This happens when your device goes through a device configuration change. A classic example is rotation. This also happens if the OS needs to free up memory. In this case onSaveInstanceState will be called to capture the state of your activity in a Bundle. The stashed state is then the preservation of this Bundle and the class name of your activity. The actual Activity object is marked for garbage collection. Then given just the Bundle object and the class name of your activity, the OS can create a new instance of your activity if the user returns to it.
One take away is that you don't have to implement onSaveInstanceState yourself unless there is specific information you want preserved. Some components of the view hierarchy will automatically add information about themselves to the Bundle because the super Activity.onSaveInstanceState will still be called. From the docs:
The default implementation takes care of most of the UI per-instance
state for you by calling onSaveInstanceState() on each view in the
hierarchy that has an id, and by saving the id of the currently
focused view (all of which is restored by the default implementation
of onRestoreInstanceState(Bundle)). If you override this method to
save additional information not captured by each individual view, you
will likely want to call through to the default implementation,
otherwise be prepared to save all of the state of each view yourself.
http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState(android.os.Bundle)
You can check the source here:
https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/core/java/android/app/Activity.java#1371

onSaveInstanceState() not called on custom view when app is moved to background

In an app I am developing, I have a custom view in which I need to save the instance state when either the screen configuration changes or the app is moved to the background. I implement onSaveInstanceState() and onRestoreInstanceState(Parcelable savedInstanceState) and in the case of screen configuration changes, the instance state is saved and restored perfectly. However, when the app is moved to the background, onSaveInstanceState() is not called. This means I have no saved instance state when the activity is brought to the foreground again. My question is then:
Why is onSaveInstanceState() not called when the app is moved to the background, and is it possible to make my view call onSaveInstanceState() when the app is moved to the background?
It occurs when you press the back button to leave the activity. –
Zero
When using the Back button to leave the application the onSaveInstanceState method is not called by the Android system, this is expected system behavior. The back button is meant to stop your app (Read: activity).
The Back button finishes your Activity and there is no need to save app state. But if there is reason to to this then you should override the onStop method for example and save data to the file system there.
Sources:
http://developer.android.com/training/basics/activity-lifecycle/recreating.html
(Recomended read)
There are a few scenarios in which your activity is destroyed due to
normal app behavior, such as when the user presses the Back button or
your activity signals its own destruction by calling finish().
As per my knowledge, when app enter into background, on Activity it calls onPause() method. So please try by moving your code to onPause() method.

onPause() before onStopped() in activity life cycle

In Andoid Acitivity life cycle, why does an activity go through onPause() before going to onStopped()? Why can't the state go directly to onStopped()?
Paused and stopped are related but different states. From the point of view of the user, a paused activity cannot be interacted with, but may still be visible (e.g. if it has called a different Activity as a dialog). A stopped activity is guaranteed to be not visible at all (the uses is in another Activity or even a different app).
Of course, stopped implies paused, but the reverse is not the case.
From the official documentation.
If an activity in the foreground of the screen (at the top of the stack), it is active or running.
If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent activity has focus on top of your
activity), it is paused. A paused activity is completely alive (it
maintains all state and member information and remains attached to the
window manager), but can be killed by the system in extreme low memory
situations.
If an activity is completely obscured by another activity, it is stopped. It still retains all state and member information, however, it is no longer visible to the user so its window is hidden and it
will often be killed by the system when memory is needed elsewhere.
An even more detailed explanation is given in the Managing the Activity Lifecycle article in the Training section of the Android Developers site.
Refer to the documentation on Activities:
http://developer.android.com/reference/android/app/Activity.html
onPause()
"Called when the system is about to start resuming a previous activity. This is typically used to commit unsaved changes to persistent data, stop animations and other things that may be consuming CPU, etc. Implementations of this method must be very quick because the next activity will not be resumed until this method returns.
Followed by either onResume() if the activity returns back to the front, or onStop() if it becomes invisible to the user."
Note: I would say "resuming another activity" instead of "resuming a previeous activity".
onStop()
"Called when the activity is no longer visible to the user, because another activity has been resumed and is covering this one. This may happen either because a new activity is being started, an existing one is being brought in front of this one, or this one is being destroyed.
Followed by either onRestart() if this activity is coming back to interact with the user, or onDestroy() if this activity is going away."
Because the documentation says so :-)
And it makes sense. The app is open and the user pressed the home button: onPause() gets called. After a while the system needs the memory and closes the app: onStop() gets called.
Because, onPaused() is executed when your App is rotated or a Dialog is open.
onStop() when your App is not in the screen, so is necesary that this two points in the lifecycle to the user or programmer can identify what action is executed.

onInstanceState and Back Button

The Android documentation regarding the recreation of an activity states:
When your activity is destroyed because the user presses Back or the activity finishes itself, the system's concept of that Activity instance is gone forever because the behavior indicates the activity is no longer needed. However, if the system destroys the activity due to system constraints (rather than normal app behavior), then although the actual Activity instance is gone, the system remembers that it existed such that if the user navigates back to it, the system creates a new instance of the activity using a set of saved data that describes the state of the activity when it was destroyed.
To clarify: does this mean that onSavedInstanceState becomes null when the user presses the back button?
Thanks
Unfortunately, it seems yes... Android follows many bad design decisions :(

Android Process Lifecycle Details

The main activity in my app sometimes calls startActivityForResult, expecting a result that will tell it (the main activity) what information to display next. Looking at the documentation for the process lifecycle, it appears that while the selection activity is active, the main activity is considered a "background" activity and could possibly be killed.
So what happens when the selection activity completes? I see that my activity will be re-created and onCreate is called with the SaveInstance Bundle, but then what? Is onActivityResult then called just as if my main activity had never exited and been re-created?
Also, is there any way to force this behavior in a testing environment, since it should otherwise be a very rare occurrence?
Hint: log statements
The paused state as described in docs is:
If an activity has lost focus but is still visible (that is, a new
non-full-sized or transparent activity has focus on top of your
activity), it is paused. A paused activity is completely alive (it
maintains all state and member information and remains attached to the
window manager), but can be killed by the system in extreme low memory
situations.
That means, under normal circumstances , your main activity should just transfer the control to onActivityResult() when the selection activity completes.
However, docs also state that:
A background activity (an activity that is not visible to the user and
has been paused) is no longer critical, so the system may safely kill
its process to reclaim memory for other foreground or visible
processes. If its process needs to be killed, when the user navigates
back to the activity (making it visible on the screen again), its
onCreate(Bundle) method will be called with the savedInstanceState it
had previously supplied in onSaveInstanceState(Bundle) so that it can
restart itself in the same state as the user last left it.
In such cases, the main activity can be redrawn.
One important point to note is that the docs have never mentioned onActivityResult() as one of their lifecycle methods here
So, it might also be the case where android system treats a sub activity and parent activity (read startActivityforResult() and onActivityResult()) in the same manner as it treats an activity - dialog as stated here:
A visible activity (an activity that is visible to the user but not in
the foreground, such as one sitting behind a foreground dialog) is
considered extremely important and will not be killed unless that is
required to keep the foreground activity running.
The answer is basically "yes": The activity is recreated and the control flows through onCreate(), onActivityResult(), onStart(), and so on.
An activity is also destroyed if the user rotates the device, e.g. from portrait to landscape, unless the application did not explicitly prevent this behavior. So simply rotate the device (CTRL-F11 on the emulator) to test.
Suppose there are two activities A and B and Activity A calls Activity B through startOnActivityResult(intent,200) then your Activity goes to background and Activity B is called (onCreate,onStart,onResume) depends on what you have overridden.
Whenever your B activity calls finish() then your Activity B is destroyed and Activity A comes to foreground. In this case now ie Activity A the call will be onActivityResult -> onStart -> onResume but your onCreate will not be called as it is only called when you call a certain Activity.
Suppose you have not called finish() from activity B and called Activity A through intent then only you onCreate() will be called.
Also onActivityResult() is very useful when you want to retain value of your spinners or you want to notifydatasetchanged() your ListView of your First activity after the event of Third activity. You just have to check your resultCode from the Activities in onActivityResult and perform your actions

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