I want to design a custom Seekbar like the image below:
However, here is my output:
I have some problems. When I seek forward with SeekBar, the tickmarks yet still exists and I want to hide this. My other problem is two tickmarks are placed out of SeekBar. Also, I want to put the number of each step on the SeekBar, above the SeekBar. I tried the code below but only in onProgressChanged method is the correct position of the SeekBar obtained.
private fun setNumber(){
for(i in 0..10 step 2){
var pos=i*(seekbar.width - 2 * seekbar.thumbOffset)/seekbar.max
Log.e(TAG,"pos $i= $pos")
when(i){
0 -> {
txt_label_zero.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
2 -> {
txt_label_two.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
4 ->{
txt_label_four.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
6 ->{
txt_label_six.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
8 ->{
txt_label_eight.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
10 ->{
txt_label_ten.setX(seekbar.x + pos + seekbar.thumbOffset / 2)
}
}
}
}
private fun setSeekbar() {
seekbar?.setOnSeekBarChangeListener(object : SeekBar.OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar, progress: Int, fromUser: Boolean) {
}
override fun onStartTrackingTouch(seekBar: SeekBar) {
}
override fun onStopTrackingTouch(seekBar: SeekBar) {
}
})
}
And here drawable and xml layout:
drw_bg_seekbar:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background"
android:gravity="center_vertical">
<shape android:shape="rectangle"
>
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#color/mainGrey" />
</shape>
</item>
<item android:id="#android:id/progress"
android:gravity="center_vertical">
<scale android:scaleWidth="100%">
<selector>
<item>
<shape android:shape="rectangle"
>
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#color/lightGreen" />
</shape>
</item>
</selector>
</scale>
</item>
</layer-list>
drw_thumb_seekbar:
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
>
<solid
android:color="#color/darkGrey" />
<size
android:width="24dp"
android:height="24dp" />
</shape>
drw_bg_tickmark:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
android:tint="#color/darkGrey">
<corners android:radius="4dp"/>
<size android:width="16dp"
android:height="16dp" />
<solid android:color="#color/darkGrey" />
And my layout:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".OneFragment"
>
<LinearLayout
android:id="#+id/lay_number"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_marginTop="40dp"
android:visibility="visible"
>
<TextView
android:id="#+id/txt_label_zero"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="0"
/>
<TextView
android:id="#+id/txt_label_two"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="2"
/>
<TextView
android:id="#+id/txt_label_four"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="4"
/>
<TextView
android:id="#+id/txt_label_six"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="6"
/>
<TextView
android:id="#+id/txt_label_eight"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="8"
/>
<TextView
android:id="#+id/txt_label_ten"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="10"
/>
</LinearLayout>
<androidx.appcompat.widget.AppCompatSeekBar
android:id="#+id/seekbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="15dp"
android:layout_marginRight="15dp"
android:layout_marginTop="10dp"
android:layout_below="#+id/lay_number"
style="#style/Widget.AppCompat.SeekBar.Discrete"
android:max="10"
android:visibility="visible"
android:progress="4"
android:thumb="#drawable/drw_thumb_seekbar"
android:progressDrawable="#drawable/drw_bg_seekbar"
android:tickMark="#drawable/drw_bg_tickmark"/>
</RelativeLayout>
You can extend AppCompatSeekBar, just override onDraw() method, and redraw everything:
I had to inspect:
https://github.com/aosp-mirror/platform_frameworks_base/blob/master/core/java/android/widget/AbsSeekBar.java
to figure out how things are drawn.
So, you need to draw
Drawing order is important:
Background
Tick Marks
Progress
Thumb
Drawing order is not important:
Values
Note: I had to separate SeekBar background and Progress Drawables in order to satisfy the drawing order above.
Note: I removed thumb shadow by using android:background="#null" (If thumb shadow is included, it will show up dislocated):
Remove SeekBar shadow
CustomSeekBar class
public class CustomSeekBar extends AppCompatSeekBar {
/**
* The value that the canvas is translated by in order to show progress values
* This value is dependent on progress values text size
*/
private final int DY = 35;
public CustomSeekBar(Context context) {
super(context);
}
public CustomSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomSeekBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#Override
protected synchronized void onDraw(Canvas canvas) {
//super.onDraw(canvas);
drawBackground(canvas);
drawTickMarks(canvas);
drawProgress(canvas);
drawThumb(canvas);
drawValues(canvas);
}
#TargetApi(Build.VERSION_CODES.N)
void drawBackground(Canvas canvas) {
final Drawable b = ContextCompat.getDrawable(getContext(),
R.drawable.drw_background_seekbar);
Drawable mTickMark = getTickMark();
if (b != null) {
final int saveCount = canvas.save();
canvas.translate(getPaddingLeft(), DY);
Rect rectE = new Rect(-mTickMark.getBounds().width(), getHeight() / 4,
getWidth() - 2*mTickMark.getBounds().width(), 3 * getHeight() / 4);
b.setBounds(rectE);
b.draw(canvas);
canvas.restoreToCount(saveCount);
}
}
#TargetApi(Build.VERSION_CODES.N)
void drawProgress(Canvas canvas) {
final Drawable d = getProgressDrawable();
Drawable mTickMark = getTickMark();
if (d != null) {
final int saveCount = canvas.save();
canvas.translate(getPaddingLeft(), DY);
Rect rectE = new Rect(-mTickMark.getBounds().width(), getHeight() / 4,
getWidth() - 2 * mTickMark.getBounds().width(), 3 * getHeight() / 4);
d.setBounds(rectE);
d.draw(canvas);
canvas.restoreToCount(saveCount);
}
}
#TargetApi(Build.VERSION_CODES.N)
private void drawTickMarks(Canvas canvas) {
Drawable mTickMark = getTickMark();
if (mTickMark != null) {
int count = getMax();
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
count = getMax() - getMin();
}
if (count > 1) {
final int w = mTickMark.getIntrinsicWidth();
final int h = mTickMark.getIntrinsicHeight();
final int halfW = w >= 0 ? w / 2 : 1;
final int halfH = h >= 0 ? h / 2 : 1;
mTickMark.setBounds(-halfW, -halfH, halfW, halfH);
final float spacing = (getWidth() - getPaddingLeft() - getPaddingRight()) / (float) count;
final int saveCount = canvas.save();
canvas.translate(getPaddingLeft(), getHeight() / 2);
canvas.translate(0, DY);
for (int i = 0; i <= count; i++) {
mTickMark.draw(canvas);
canvas.translate(spacing, 0);
}
canvas.restoreToCount(saveCount);
}
}
}
#TargetApi(Build.VERSION_CODES.N)
private void drawValues(Canvas canvas) {
Drawable mTickMark = getTickMark();
if (mTickMark != null) {
int count = getMax();
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
count = getMax() - getMin();
}
if (count > 1) {
final float spacing = (getWidth() - getPaddingLeft() - getPaddingRight()) / (float) count;
final int saveCount = canvas.save();
canvas.translate(getPaddingLeft(), getHeight() / 2 - DY);
for (int i = 0; i <= count; i = i+2) {
drawValue(canvas, String.valueOf(i));
canvas.translate(2 * spacing, 0);
}
canvas.restoreToCount(saveCount);
}
}
}
private void drawValue(Canvas canvas, String text){
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.GRAY);
paint.setStyle(Paint.Style.FILL);
paint.setTextSize(35);
paint.setTextAlign(Paint.Align.CENTER);
canvas.drawText(text, 0, 0, paint);
}
/**
* Draw the thumb.
*/
#TargetApi(Build.VERSION_CODES.JELLY_BEAN)
void drawThumb(Canvas canvas) {
Drawable mThumb = getThumb();
if (mThumb != null) {
final int saveCount = canvas.save();
canvas.translate(getPaddingLeft() - getThumbOffset(), DY + getPaddingTop());
mThumb.draw(canvas);
canvas.restoreToCount(saveCount);
}
}
}
Example:
MainActivity class:
public class MainActivity extends AppCompatActivity {
private final String TAG = MainActivity.class.getSimpleName();
private AppCompatSeekBar seekbar;
private CustomSeekBar csb;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
seekbar = (AppCompatSeekBar) findViewById(R.id.seekbar);
seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b) {
Snackbar.make(seekBar, "Progress " + i, Snackbar.LENGTH_INDEFINITE).show();
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
csb = (CustomSeekBar) findViewById(R.id.csb);
csb.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b) {
Snackbar.make(seekBar, "Custom Progress " + i, Snackbar.LENGTH_INDEFINITE).show();
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
main_activity.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools"
tools:context=".MainActivity">
<androidx.appcompat.widget.AppCompatSeekBar
android:id="#+id/seekbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="15dp"
android:layout_marginRight="15dp"
android:layout_marginTop="100dp"
android:max="10"
android:visibility="visible"
android:progress="4"
android:splitTrack="false"
android:tickMark="#drawable/drw_bg_tickmark"
android:thumb="#drawable/drw_thumb_seekbar"
android:progressDrawable="#drawable/drw_bg_seekbar"/>
<com.example.rabee.myapplication.CustomSeekBar
android:id="#+id/csb"
android:layout_width="match_parent"
android:layout_height="60dp"
android:layout_marginLeft="15dp"
android:layout_marginRight="15dp"
android:layout_marginTop="10dp"
android:layout_below="#id/seekbar"
android:max="10"
android:visibility="visible"
android:progress="4"
android:background="#null"
android:tickMark="#drawable/drw_bg_tickmark"
android:thumb="#drawable/drw_thumb_seekbar"
android:progressDrawable="#drawable/drw_progress_seekbar"/>
</RelativeLayout>
drw_bg_seekbar.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background"
android:gravity="center_vertical">
<shape android:shape="rectangle">
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#DCDCDC" />
</shape>
</item>
<item android:id="#android:id/progress"
android:gravity="center_vertical">
<scale android:scaleWidth="100%">
<selector>
<item>
<shape android:shape="rectangle"
>
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#android:color/holo_green_light" />
</shape>
</item>
</selector>
</scale>
</item>
</layer-list>
drw_background_seekbar.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background"
android:gravity="center_vertical">
<shape android:shape="rectangle">
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#DCDCDC" />
</shape>
</item>
</layer-list>
drw_progress_seekbar.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="#android:id/progress"
android:gravity="center_vertical">
<scale android:scaleWidth="100%">
<shape android:shape="rectangle">
<corners android:radius="15dp"/>
<size android:height="30dp" />
<solid android:color="#android:color/holo_green_light" />
</shape>
</scale>
</item>
</layer-list>
drw_bg_tickmark.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
android:tint="#696969">
<corners android:radius="4dp"/>
<size android:width="10dp"
android:height="10dp" />
<solid android:color="#android:color/darker_gray" />
drw_thumb_seekbar.xml:
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
>
<solid
android:color="#696969" />
<size
android:width="40dp"
android:height="40dp" />
</shape>
Output:
You could use a library to create a custom seekbar easily.
For example: I used this library to create a fairly similar seekbar.
To implement the library just add the code below to your build.gradle file.
implementation 'com.github.warkiz.widget:indicatorseekbar:2.1.2'
Then create the seekbar in your yourLayout.xml file like following:
<com.warkiz.widget.IndicatorSeekBar
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:isb_max="100"
app:isb_min="-1.0"
app:isb_progress="25"
app:isb_seek_smoothly="true"
app:isb_ticks_count="5"
app:isb_show_tick_marks_type="oval"
app:isb_tick_marks_size="13dp"
app:isb_tick_marks_drawable="#mipmap/ic_launcher" //create your own drawable file and add it here
app:isb_show_tick_texts="true"
app:isb_tick_texts_size="15sp"
app:isb_tick_texts_color="#color/color_blue"
app:isb_thumb_color="#color/color_green"
app:isb_thumb_size="20dp"
app:isb_show_indicator="rounded_rectangle"
app:isb_indicator_color="#color/color_gray"
app:isb_indicator_text_color="#color/colorAccent"
app:isb_indicator_text_size="18sp"
app:isb_track_background_color="#color/color_gray"
app:isb_track_background_size="2dp"
app:isb_track_progress_color="#color/color_blue"
app:isb_track_progress_size="4dp"
app:isb_only_thumb_draggable="false"/>
Adjust the seekbar how you need it and you are good to go!
For more information about the library check out the link below:
IndicatorSeekBar
Related
I have a custom seekbar with drawable and it is working fine, i am trying to make tooltip text on user action over the seekbar, is there any way without using third party library, i have posted the code below which i am using for custom seekbar
i have also attached a sample progress tooltip that i would like to achieve below
any reference or solution would be appreciated
implementation "com.android.support:appcompat-v7:${android_support_version}"
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progressValue, boolean fromUser) {
seekBar.setThumb(getThumb(progressValue));
TooltipCompat.setTooltipText(seekBar, String.valueOf(progressValue));
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
//Do nothing
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
//Do nothing
}
});
private Drawable getThumb(int progress) {
View thumbView = LayoutInflater.from(getActivity()).inflate(R.layout.seekbar_tv, null, false);
((TextView) thumbView.findViewById(R.id.tvProgress)).setText(progress + "");
thumbView.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
Bitmap bitmap = Bitmap.createBitmap(thumbView.getMeasuredWidth(), thumbView.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
thumbView.layout(0, 0, thumbView.getMeasuredWidth(), thumbView.getMeasuredHeight());
thumbView.draw(canvas);
return new BitmapDrawable(getResources(), bitmap);
}
<!--mySeekBarInLayout-->
<SeekBar
android:id="#+id/seekBar_Experience"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="10"
android:progressDrawable="#drawable/survey_seekbar_style"
android:splitTrack="false"
android:thumb="#drawable/survey_seekbar_thum" />
<!--survey_seekbar_thum-->
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#color/circle_yellow"/>
<size
android:width="30dp"
android:height="30dp"/>
</shape>
</item>
</layer-list>
<!--survey_seekbar_style-->
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="#android:id/background"
android:drawable="#drawable/survey_border_shadow"
android:height="1dp"
android:gravity="center">
</item>
<item
android:id="#android:id/progress"
android:height="4dp"
android:gravity="center">
<clip android:drawable="#drawable/survey_seekbar_progress" />
</item>
</layer-list>
<!--survey_border_shadow-->
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape>
<gradient
android:endColor="#color/thr_dark_blue"
android:startColor="#color/thr_dark_blue" />
</shape>
</item>
</layer-list>
<!--survey_seekbar_progress-->
<?xml version="1.0" encoding="utf-8"?>
<layer-list
xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="#+id/progressshape" >
<clip>
<shape
android:shape="rectangle" >
<size android:height="3dp"/>
<corners
android:radius="5dp" />
<solid android:color="#color/thr_dark_blue"/>
</shape>
</clip>
</item>
</layer-list>
You should have your customized textview and change the text inside onProgressChanged.
Is that enough? ==> No
You need to change the x coordinate of the textview to change it's place to be compatible with seekbar place.
Code demonstrate that:
#Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
yourTextView.setText(progress + " miles");
// Get the thumb bound and get its left value
int x = seekBar.getThumb().getBounds().left;
// set the left value to textview x value
yourTextView.setX(x);
}
You can do the following:
1) MainActivity.class:
public class MainActivity extends AppCompatActivity {
private static final String TAG = MainActivity.class.getSimpleName();
private SeekBar sb;
private RelativeLayout rlMarker;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sb = (SeekBar) findViewById(R.id.sb);
rlMarker = (RelativeLayout) findViewById(R.id.rlMarker);
sb.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b) {
updateMarker(sb, rlMarker, (i + " miles"));
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
rlMarker.setVisibility(View.VISIBLE);
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
rlMarker.setVisibility(View.GONE);
}
});
//initialize
updateMarker(sb, rlMarker, "0 miles");
}
private void updateMarker(final SeekBar sb,
View rlMarker,
String message) {
final TextView tvProgress = (TextView) rlMarker.findViewById(R.id.tvProgress);
final View vArrow = (View) rlMarker.findViewById(R.id.vArrow);
/**
* According to this question:
* https://stackoverflow.com/questions/20493577/android-seekbar-thumb-position-in-pixel
* one can find the SeekBar thumb location in pixels using:
*/
int width = sb.getWidth()
- sb.getPaddingLeft()
- sb.getPaddingRight();
final int thumbPos = sb.getPaddingLeft()
+ width
* sb.getProgress()
/ sb.getMax() +
//take into consideration the margin added (in this case it is 10dp)
Math.round(convertDpToPixel(10, MainActivity.this));
tvProgress.setText(message);
tvProgress.post(new Runnable() {
#Override
public void run() {
final Display display = ((WindowManager) MainActivity.this.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
final Point deviceDisplay = new Point();
display.getSize(deviceDisplay);
//vArrow always follow seekBar thumb location
vArrow.setX(thumbPos - sb.getThumbOffset());
//unlike vArrow, tvProgress will not always follow seekBar thumb location
if ((thumbPos - tvProgress.getWidth() / 2 - sb.getPaddingLeft()) < 0) {
//part of the tvProgress is to the left of 0 bound
tvProgress.setX(vArrow.getX() - 20);
} else if ((thumbPos + tvProgress.getWidth() / 2 + sb.getPaddingRight()) > deviceDisplay.x) {
//part of the tvProgress is to the right of screen width bound
tvProgress.setX(vArrow.getX() - tvProgress.getWidth() + 20 + vArrow.getWidth());
} else {
//tvProgress is between 0 and screen width bounds
tvProgress.setX(thumbPos - tvProgress.getWidth() / 2f);
}
}
});
}
/**
* According to this question:
* https://stackoverflow.com/questions/4605527/converting-pixels-to-dp
* one can convert dp to pixels using the following method:
*/
public static float convertDpToPixel(float dp, Context context) {
Resources resources = context.getResources();
DisplayMetrics metrics = resources.getDisplayMetrics();
float px = dp * ((float) metrics.densityDpi / DisplayMetrics.DENSITY_DEFAULT);
return px;
}
}
2) activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:android="http://schemas.android.com/apk/res/android">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#color/colorPrimaryDark"
android:textSize="40sp"
android:layout_alignParentTop="true"
android:gravity="center"
android:text="Top"
android:layout_above="#id/v"
android:textColor="#android:color/white"/>
<include
layout="#layout/marker"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:visibility="gone"
android:layout_above="#id/v">
</include>
<View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_above="#id/sb"
android:id="#+id/v">
</View>
<SeekBar
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/sb"
android:layout_centerInParent="true"
android:layout_marginRight="10dp"
android:layout_marginEnd="10dp"
android:layout_marginStart="10dp"
android:layout_marginLeft="10dp"
android:max="100"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#color/colorPrimary"
android:textSize="40sp"
android:gravity="center"
android:text="Bottom"
android:layout_below="#id/sb"
android:layout_alignParentBottom="true"
android:textColor="#android:color/white"/>
</RelativeLayout>
3) marker.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#android:color/transparent"
android:id="#+id/rlMarker">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/tvProgress"
android:gravity="center"
android:padding="10dp"
android:textColor="#android:color/white"
android:background="#drawable/marker_shape"
android:text="0 miles"/>
<View
android:layout_width="20dp"
android:layout_height="20dp"
android:id="#+id/vArrow"
android:gravity="center"
android:rotation="180"
android:layout_below="#id/tvProgress"
android:background="#drawable/marker_arrow_shape"/>
</RelativeLayout>
4) marker_shape.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<rotate
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%">
<shape>
<solid
android:shape="rectangle"
android:color="#color/colorAccent" />
<corners
android:bottomLeftRadius="5dp"
android:bottomRightRadius="5dp"
android:topLeftRadius="5dp"
android:topRightRadius="5dp"/>
</shape>
</rotate>
</item>
</layer-list>
5) marker_arrow_shape.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<rotate
android:fromDegrees="45"
android:toDegrees="45"
android:pivotX="-40%"
android:pivotY="87%">
<shape>
<solid
android:shape="rectangle"
android:color="#color/colorAccent" />
</shape>
</rotate>
</item>
</layer-list>
6) Result:
I need to create circular shape with gaps.
I'm creating a Progress Bar which will represent clock. 12 gaps each assigned to hours.
this is exactly the thing I want to achieve. (Outer ring on Death Star)
here is my code so far:
in activity.xml
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="200dp"
android:layout_height="200dp"
android:indeterminate="false"
android:progressDrawable="#drawable/circular_progress_bar"
android:background="#drawable/circle_shape"
style="?android:attr/progressBarStyleHorizontal"
android:max="500"
android:progress="65"
android:layout_marginBottom="165dp"
android:layout_above="#+id/button5"
android:layout_centerHorizontal="true" />
in circular_progress_bar
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="4dp"
android:useLevel="true"><!-- this line fixes the issue for lollipop api 21 -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
in circle_shape.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadiusRatio="2.5"
android:thickness="4dp"
android:useLevel="false">
<solid android:color="#CCC" />
<stroke
android:dashGap="10px"
android:dashWidth="10px"
android:width="1dp"
android:color="#ababb2" />
</shape>
How do I separate my shape so it will look like this? Am I on correct path?
I had to create a custom progress bar in the past.
I'm not sure about your solution so I won't comment on it.
This is how I approached the issue:
I created a custom class overriding LinearLayout (I needed to add some more views to but you can override any other view)
Then I override onDraw and just draw an Arch over the canvas:
ArchProgressBar.java
public class ArchProgressBar extends LinearLayout {
private static final float START_ANGLE = 130;
private static final float ARCH_LENGTH = 50;
public ArchProgressBar(Context context) {
super(context);
init(context);
}
public ArchProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
private void init(Context context) {
this.setWillNotDraw(false);
LayoutInflater inflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.arch_progress_bar, this, true);
this.postInvalidate();
}
#Override
public void onDraw(Canvas canvas) {
float middleWidth = canvas.getWidth() / 2;
float middleHeight = canvas.getHeight() / 2;
float left = middleWidth - 105 * getResources().getDisplayMetrics().density;
float top = middleHeight - 90 * getResources().getDisplayMetrics().density;
float right = middleWidth + 105 * getResources().getDisplayMetrics().density;
float bottom = middleHeight + 120 * getResources().getDisplayMetrics().density;
Paint mPaintBackground = new Paint();
mPaintBackground.setAntiAlias(true);
mPaintBackground.setStyle(Paint.Style.STROKE);
mPaintBackground.setStrokeWidth(35);
mPaintBackground.setColor(Color.BLACK);
RectF mRectF = new RectF(left, top, right, bottom);
// draw background line
canvas.drawArc(mRectF, START_ANGLE, ARCH_LENGTH, false, mPaintBackground);
canvas.drawArc(mRectF, START_ANGLE + ARCH_LENGTH + 10, ARCH_LENGTH, false, mPaintBackground);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = View.MeasureSpec.getSize(widthMeasureSpec);
setMeasuredDimension(width, Math.max(800, heightMeasureSpec));
}
}
arch_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</LinearLayout>
then you can just add it to any xml you want like this:
<com.training.archprogress.ArchProgressBar
android:id="#+id/result_result"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true" />
You can just draw 12 different segments and make the arch slightly smaller then the the size of a segment.
Then just draw the number of segments you require with while the progress update.
I put a project with this solution for you in github:
https://github.com/nevoroee/ArchProgress
I want to add shadow around circular imageView.
Here is my code.
I want to make like this image
This is my .xml file
check this image.
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<RelativeLayout
android:id="#+id/layoutTop"
android:layout_width="match_parent"
android:layout_height="200dp"
android:background="#355482" >
</RelativeLayout>
<RelativeLayout
android:id="#+id/layoutBottom"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_alignParentBottom="true"
android:layout_below="#+id/layoutTop"
android:background="#drawable/loading" >
<TextView
android:id="#+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="113dp"
android:text="Profile"
android:textColor="#355482"
android:textSize="20dp"
android:textStyle="bold" />
</RelativeLayout>
<ImageView
android:id="#+id/overlapImage"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="132dp"
android:adjustViewBounds="true"
android:background="#drawable/round_image"
android:src="#drawable/ic_launcher" />
this is round_image.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="#ffffff" />
<corners android:radius="2dp"/>
<size
android:height="80dp"
android:width="80dp" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
</shape>
I try some code for shadow effect but it's not working.
Hope this will help you:)
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#color/gray"/>
<!--shadow Color-->
</shape>
</item>
<item
android:left="0dp"
android:right="0dp"
android:top="0dp"
android:bottom="3dp">
<shape android:shape="oval">
<solid android:color="#color/lightgrey"/>//Background Color
</shape>
</item>
</layer-list>
Change the background Color and Shadow color as you want..
It is way simpler than you think. Your ImageView needs to appear rounded based on an oval background, as it is squared by default. Then you need to include elevation, and it will show as you expected. You cannot set the oval background transparent as it won't allow for
shadow elevation.
this is drawable/white_oval.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#android:color/white"/>
</shape>
</item>
</layer-list>
Now in your imageview, I am skipping here how you include your image
<ImageView
android:id="#+id/alert_icon"
android:layout_width="#dimen/alert_icon"
android:layout_height="#dimen/alert_icon"
android:contentDescription="#string/your_shadow_rulez"
android:background="#drawable/white_oval"
android:elevation="#dimen/elevation_fab" />
of course make sure your image view both width and height match. The bigger the elevation the larger the shadow
see how simple and nice this looks
Create a circle_shadow.xml file and use this code it work good for me. Make changes the radius according to your requirement.
circle_shadow.xml
<!-- Drop Shadow -->
<item>
<shape android:shape="oval">
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<solid android:color="#00CCCCCC" />
<corners android:radius="3dp" />
</shape>
</item>
<item>
<shape android:shape="oval">
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<solid android:color="#10CCCCCC" />
<corners android:radius="3dp" />
</shape>
</item>
<item>
<shape android:shape="oval">
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<solid android:color="#20CCCCCC" />
<corners android:radius="3dp" />
</shape>
</item>
<item>
<shape android:shape="oval">
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<solid android:color="#30CCCCCC" />
<corners android:radius="3dp" />
</shape>
</item>
<item>
<shape android:shape="oval">
<padding
android:bottom="1dp"
android:left="1dp"
android:right="1dp"
android:top="1dp" />
<solid android:color="#50CCCCCC" />
<corners android:radius="3dp" />
</shape>
</item>
<!-- Background Color (white) -->
<item>
<shape android:shape="oval">
<solid android:color="#android:color/white" />
<corners android:radius="3dp" />
</shape>
</item>
Before answering I want to give some advice. You just have to put title of your question in Google. I tried to search like circular imageview with shadow android:
Without use of Library:
Change android:color="#BDBDBD" in shape tag.
Your round_image.xml will be like:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="#BDBDBD" />
<corners android:radius="2dp"/>
<size
android:height="80dp"
android:width="80dp" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
</shape>
Using Library:
Have you tried this CircularImageView
You can use this library or if you don't want to use then get some code from this library inner res folder.
Thank you.
Here, I share my best practice to show a shadow effect to a circular image/resource with some details.
The above example image's icon is 56dp x 56dp and is cropped with a zoomed view so it may not look attractive but the results will show good on an actual device under the naked eye.
The above example is delivered by using:
Some amount of elevation, to let shadow.
Provide margin to the view almost double of elevation to fit the shadow.
Ensure the parent view provides the space almost double of elevation to fit the shadow.
Create and use an OutlineProvider to create the shadow.
Now here we begin with the code.
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="#dimen/margin_14dp"> // Point no. 3
<androidx.appcompat.widget.AppCompatImageView
android:id="#+id/img"
android:layout_width="#dimen/margin_56dp"
android:layout_height="#dimen/margin_56dp"
android:layout_margin="#dimen/margin_14dp" // Point no. 2
android:elevation="#dimen/margin_8dp" // Point no. 1
android:src="#drawable/ic_bell" />
</FrameLayout>
Let's proceed to point no. 4, here is the OutlineProvider class for a Circular Outline.
import android.graphics.Outline;
import android.view.View;
import android.view.ViewOutlineProvider;
public class CircularOutlineProvider extends ViewOutlineProvider {
#Override
public void getOutline(View view, Outline outline) {
outline.setRoundRect(0, 0, view.getWidth(), view.getHeight(), (view.getWidth() / 2F));
}
}
We left to use the OutlineProvider in our Java/Kotlin class to do the magic at runtime.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
findViewById(R.id.img).setOutlineProvider(new CircularOutlineProvider());
End of Magic Session!
For more experience and enhance details, please read the official article.
Add this xml code in your drawable layout and add it in your background:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<layer-list>
<item>
<shape android:shape="oval">
<gradient
android:startColor="#FF000000"
android:endColor="#00000000"
android:gradientRadius="31dp"
android:type="radial"
/>
</shape>
</item>
<item android:top="4dp" android:left="4dp" android:right="4dp" android:bottom="4dp">
<shape android:shape="oval">
<size android:width="55dp"
android:height="55dp"/>
<solid android:color="#android:color/white" />
</shape>
</item>
</layer-list>
</item>
</selector>
This Class is Custom Circular Imageview with shadow, Stroke,saturation and using this Custom Circular ImageView you can make your image in Circular Shape with Radius. Guys for Circular Shadow ImageView No need Github this class is enough. Adding CircularImageView to your root layout dynamically.
*Adding Circular ImageView to your layout dynamically*
RelativeLayout rootLayout= (RelativeLayout) findViewById(R.id.rootLayout);
rootLayout.addView(new CircularImageView(this,200,200,imageBitmap));
public CircularImageView(Context context, int width, int height, Bitmap bitmap) {
super(context);
this.context = context;
this.width = width;
this.height = height;
------> here "bitmap" is the square shape(width* width) scaled bitmap ..
this.bitmap = bitmap;
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint3=new Paint();
paint3.setStyle(Paint.Style.STROKE);
paint3.setColor(Color.WHITE);
paint3.setAntiAlias(true);
paintBorder = new Paint();
imagePaint= new Paint();
paintBorder.setColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);
imagePaint.setAntiAlias(true);
invalidate();
}
#Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Shader b;
if (bitmap3 != null)
b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
else
b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
imagePaint.setShader(b);
canvas.drawBitmap(maskedBitmap(), 20, 20, null);
}
private Bitmap maskedBitmap()
{
Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(l1);
paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
final RectF rect = new RectF();
rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());
canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);
canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);
if (strokeWidth!=0.0f)
{
paint3.setStrokeWidth(strokeWidth);
canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
}
paint.setXfermode(null);
return l1;
}
------> use seekbar here, here you have to pass "0 -- 250" here corner radius will change ..
public void setCornerRadius(int corner_radius)
{
this.corner_radius = corner_radius;
invalidate();
}
-------->use seekbar here, here you have to pass "0 -- 10.0f" here shadow radius will change
public void setShadow(float radius)
{
this.radius = radius;
invalidate();
}
----> use seekbar here, here you have to pass "0 -- 10.0f" here stroke size will change
public void setStroke(float stroke)
{
this.strokeWidth = stroke;
invalidate();
}
private Bitmap updateSat(Bitmap src, float settingSat)
{
int w = src.getWidth();
int h = src.getHeight();
Bitmap bitmapResult =
Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvasResult = new Canvas(bitmapResult);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(settingSat);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
paint.setColorFilter(filter);
canvasResult.drawBitmap(src, 0, 0, paint);
return bitmapResult;
}
--------> use seekbar here, here you have to pass "0 -- 2.0f" here saturation will change
public void setSaturation(float sat)
{
System.out.println("qqqqqqqqqq "+sat);
bitmap3=updateSat(bitmap2, sat);
invalidate();
}
}
--------> Seekbar to change radius
radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
text_radius.setText(""+progress);
circularImageView.setCornerRadius(progress);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change shadow
shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
float f= 4+progress/10.0f;
text_shadow.setText(""+progress);
circularImageView.setShadow(f);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change saturation
saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
int progressSat = saturation_seekbar.getProgress();
float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
circularImageView.setSaturation(sat);
text_saturation.setText(""+progressSat);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change stroke
stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
if (progress==0)
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
else
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
text_stroke.setText(""+progress);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
//radius seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="250"
android:id="#+id/radius_seekbar"
android:layout_height="wrap_content" />
//saturation seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="100"
android:id="#+id/saturation_seekbar"
android:layout_height="wrap_content" />
//shadow seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="#+id/shadow_seekbar"
android:layout_height="wrap_content" />
//stroke seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="#+id/stroke _seekbar"
android:layout_height="wrap_content" />
I am trying to create a rounded progressbar. This is what I want to achieve
There is a grey color background ring. On top of it, a blue color progressbar appears which moves in a circular path from 0 to 360 in 60 or whatever amount of seconds.
Here is my example code.
<ProgressBar
android:id="#+id/ProgressBar"
android:layout_width="match_parent"
android:layout_height="match_parent"
style="?android:attr/progressBarStyleLarge"
android:indeterminateDrawable="#drawable/progressBarBG"
android:progress="50"
/>
To do this, in the drawable "progressBarBG", I am creating a layerlist and inside that layer list I am giving two items as shown.
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape
android:shape="ring"
android:innerRadius="64dp"
android:thickness="8dp"
android:useLevel="false">
<solid android:color="#color/grey" />
</shape>
</item>
<item android:id="#android:id/progress">
<clip>
<shape
android:shape="ring"
android:innerRadius="64dp"
android:thickness="8dp"
android:useLevel="false">
<solid android:color="#color/blue" />
</shape>
</clip>
</item>
Now, the first grey ring is generated fine. The blue ring however starts from the left of the drawable and goes to the right just like how a linear progressbar works. This is how it shows at 50% progress with the red color arrow showing direction.
I want to move the blue progressbar in circular path as expected.
Here are my two solutions.
Short answer:
Instead of creating a layer-list, I separated it into two files. One for ProgressBar and one for its background.
This is the ProgressDrawable file (#drawable folder): circular_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="1dp"
android:useLevel="true"><!-- this line fixes the issue for lollipop api 21 -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
And this is for its background(#drawable folder): circle_shape.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadiusRatio="2.5"
android:thickness="1dp"
android:useLevel="false">
<solid android:color="#CCC" />
</shape>
And at the end, inside the layout that you're working:
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="200dp"
android:layout_height="200dp"
android:indeterminate="false"
android:progressDrawable="#drawable/circular_progress_bar"
android:background="#drawable/circle_shape"
style="?android:attr/progressBarStyleHorizontal"
android:max="100"
android:progress="65" />
Here's the result:
Long Answer:
Use a custom view which inherits the android.view.View
Here is the full project on github
With the Material Components Library you can use the CircularProgressIndicator:
Something like:
<com.google.android.material.progressindicator.CircularProgressIndicator
app:indicatorColor="#color/...."
app:trackColor="#color/...."
app:indicatorSize="64dp"/>
You can use these attributes:
indicatorSize: defines the radius of the circular progress indicator
trackColor: the color used for the progress track. If not defined, it will be set to the indicatorColor and apply the android:disabledAlpha from the theme.
indicatorColor: the single color used for the indicator in determinate/indeterminate mode. By default it uses theme primary color
Use progressIndicator.setProgressCompat((int) value, true); to update the value in the indicator.
Note: it requires at least the version 1.3.0-alpha04.
I have done with easy way:
Please check screen shot for the same.
CustomProgressBarActivity.java:
public class CustomProgressBarActivity extends AppCompatActivity {
private TextView txtProgress;
private ProgressBar progressBar;
private int pStatus = 0;
private Handler handler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_custom_progressbar);
txtProgress = (TextView) findViewById(R.id.txtProgress);
progressBar = (ProgressBar) findViewById(R.id.progressBar);
new Thread(new Runnable() {
#Override
public void run() {
while (pStatus <= 100) {
handler.post(new Runnable() {
#Override
public void run() {
progressBar.setProgress(pStatus);
txtProgress.setText(pStatus + " %");
}
});
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
pStatus++;
}
}
}).start();
}
}
activity_custom_progressbar.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="com.skholingua.android.custom_progressbar_circular.MainActivity" >
<RelativeLayout
android:layout_width="wrap_content"
android:layout_centerInParent="true"
android:layout_height="wrap_content">
<ProgressBar
android:id="#+id/progressBar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:indeterminate="false"
android:max="100"
android:progress="0"
android:progressDrawable="#drawable/custom_progressbar_drawable"
android:secondaryProgress="0" />
<TextView
android:id="#+id/txtProgress"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="#+id/progressBar"
android:layout_centerInParent="true"
android:textAppearance="?android:attr/textAppearanceSmall" />
</RelativeLayout>
</RelativeLayout>
custom_progressbar_drawable.xml:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="-90"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="270" >
<shape
android:shape="ring"
android:useLevel="false" >
<gradient
android:centerY="0.5"
android:endColor="#FA5858"
android:startColor="#0099CC"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
Hope this will help you.
I have written detailed example on circular progress bar in android here on my blog demonuts.com. You can also fond full source code and explanation there.
Here's how I made circular progressbar with percentage inside circle in pure code without any library.
first create a drawable file called circular.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/secondaryProgress">
<shape
android:innerRadiusRatio="6"
android:shape="ring"
android:thicknessRatio="20.0"
android:useLevel="true">
<gradient
android:centerColor="#999999"
android:endColor="#999999"
android:startColor="#999999"
android:type="sweep" />
</shape>
</item>
<item android:id="#android:id/progress">
<rotate
android:fromDegrees="270"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="270">
<shape
android:innerRadiusRatio="6"
android:shape="ring"
android:thicknessRatio="20.0"
android:useLevel="true">
<rotate
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="360" />
<gradient
android:centerColor="#00FF00"
android:endColor="#00FF00"
android:startColor="#00FF00"
android:type="sweep" />
</shape>
</rotate>
</item>
</layer-list>
Now in your activity_main.xml add following:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/dialog"
tools:context="com.example.parsaniahardik.progressanimation.MainActivity">
<ProgressBar
android:id="#+id/circularProgressbar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="250dp"
android:layout_height="250dp"
android:indeterminate="false"
android:max="100"
android:progress="50"
android:layout_centerInParent="true"
android:progressDrawable="#drawable/circular"
android:secondaryProgress="100"
/>
<ImageView
android:layout_width="90dp"
android:layout_height="90dp"
android:background="#drawable/whitecircle"
android:layout_centerInParent="true"/>
<TextView
android:id="#+id/tv"
android:layout_width="250dp"
android:layout_height="250dp"
android:gravity="center"
android:text="25%"
android:layout_centerInParent="true"
android:textColor="#color/colorPrimaryDark"
android:textSize="20sp" />
</RelativeLayout>
In activity_main.xml I have used one circular image with white background to show white background around percentage. Here is the image:
You can change color of this image to set custom color around percentage text.
Now finally add following code to MainActivity.java :
import android.content.res.Resources;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.animation.DecelerateInterpolator;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
int pStatus = 0;
private Handler handler = new Handler();
TextView tv;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Resources res = getResources();
Drawable drawable = res.getDrawable(R.drawable.circular);
final ProgressBar mProgress = (ProgressBar) findViewById(R.id.circularProgressbar);
mProgress.setProgress(0); // Main Progress
mProgress.setSecondaryProgress(100); // Secondary Progress
mProgress.setMax(100); // Maximum Progress
mProgress.setProgressDrawable(drawable);
/* ObjectAnimator animation = ObjectAnimator.ofInt(mProgress, "progress", 0, 100);
animation.setDuration(50000);
animation.setInterpolator(new DecelerateInterpolator());
animation.start();*/
tv = (TextView) findViewById(R.id.tv);
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
while (pStatus < 100) {
pStatus += 1;
handler.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
mProgress.setProgress(pStatus);
tv.setText(pStatus + "%");
}
});
try {
// Sleep for 200 milliseconds.
// Just to display the progress slowly
Thread.sleep(8); //thread will take approx 1.5 seconds to finish
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
}
If you want to make horizontal progressbar, follow this link, it has many valuable examples with source code:
http://www.skholingua.com/android-basic/user-interface/form-widgets/progressbar
I realized a Open Source library on GitHub CircularProgressBar that does exactly what you want the simplest way possible:
USAGE
To make a circular ProgressBar add CircularProgressBar in your layout XML and add CircularProgressBar library in your projector or you can also grab it via Gradle:
compile 'com.mikhaellopez:circularprogressbar:1.0.0'
XML
<com.mikhaellopez.circularprogressbar.CircularProgressBar
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:background_progressbar_color="#FFCDD2"
app:background_progressbar_width="5dp"
app:progressbar_color="#F44336"
app:progressbar_width="10dp" />
You must use the following properties in your XML to change your CircularProgressBar.
Properties:
app:progress (integer) >> default 0
app:progressbar_color (color) >> default BLACK
app:background_progressbar_color (color) >> default GRAY
app:progressbar_width (dimension) >> default 7dp
app:background_progressbar_width (dimension) >> default 3dp
JAVA
CircularProgressBar circularProgressBar = (CircularProgressBar)findViewById(R.id.yourCircularProgressbar);
circularProgressBar.setColor(ContextCompat.getColor(this, R.color.progressBarColor));
circularProgressBar.setBackgroundColor(ContextCompat.getColor(this, R.color.backgroundProgressBarColor));
circularProgressBar.setProgressBarWidth(getResources().getDimension(R.dimen.progressBarWidth));
circularProgressBar.setBackgroundProgressBarWidth(getResources().getDimension(R.dimen.backgroundProgressBarWidth));
int animationDuration = 2500; // 2500ms = 2,5s
circularProgressBar.setProgressWithAnimation(65, animationDuration); // Default duration = 1500ms
Fork or Download this library here >> https://github.com/lopspower/CircularProgressBar
Here is a simple customview for display circle progress. You can modify and optimize more to suitable for your project.
class CircleProgressBar #JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val backgroundWidth = 10f
private val progressWidth = 20f
private val backgroundPaint = Paint().apply {
color = Color.LTGRAY
style = Paint.Style.STROKE
strokeWidth = backgroundWidth
isAntiAlias = true
}
private val progressPaint = Paint().apply {
color = Color.RED
style = Paint.Style.STROKE
strokeWidth = progressWidth
isAntiAlias = true
}
var progress: Float = 0f
set(value) {
field = value
invalidate()
}
private val oval = RectF()
private var centerX: Float = 0f
private var centerY: Float = 0f
private var radius: Float = 0f
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
centerX = w.toFloat() / 2
centerY = h.toFloat() / 2
radius = w.toFloat() / 2 - progressWidth
oval.set(centerX - radius,
centerY - radius,
centerX + radius,
centerY + radius)
super.onSizeChanged(w, h, oldw, oldh)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
canvas?.drawCircle(centerX, centerY, radius, backgroundPaint)
canvas?.drawArc(oval, 270f, 360f * progress, false, progressPaint)
}
}
Example using
xml
<com.example.androidcircleprogressbar.CircleProgressBar
android:id="#+id/circle_progress"
android:layout_width="200dp"
android:layout_height="200dp" />
kotlin
class MainActivity : AppCompatActivity() {
val TOTAL_TIME = 10 * 1000L
override fun onCreate(savedInstanceState: Bundle?) {
...
timeOutRemoveTimer.start()
}
private var timeOutRemoveTimer = object : CountDownTimer(TOTAL_TIME, 10) {
override fun onFinish() {
circle_progress.progress = 1f
}
override fun onTick(millisUntilFinished: Long) {
circle_progress.progress = (TOTAL_TIME - millisUntilFinished).toFloat() / TOTAL_TIME
}
}
}
Result
I'm new so I can't comment but thought to share the lazy fix. I use Pedram's original approach as well, and just ran into the same Lollipop issue. But alanv over in another post had a one line fix. Its some kind of bug or oversight in API21. Literally just add android:useLevel="true" to your circle progress xml. Pedram's new approach is still the proper fix, but I just thought I share the lazy fix as well.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ProgressBar
android:id="#+id/progress_circular_id"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:indeterminate="false"
android:progress="30"
android:progressDrawable="#drawable/circular_progress_bar"
android:background="#drawable/circle_shape"
style="?android:attr/progressBarStyleHorizontal"
android:max="100">
</ProgressBar>
<TextView
android:id="#+id/textview_progress_status_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="50%"
android:layout_centerInParent="true"
android:textStyle="bold"
android:textColor="#color/blue"
android:textSize="35dp">
</TextView>
<Button
android:id="#+id/check"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="50dp"
android:text="click me"
android:textColor="#color/white"
android:layout_below="#+id/progress_circular_id"
android:layout_centerHorizontal="true"
>
</Button>
</RelativeLayout>
Create a Drawable File with name circle_shape.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadiusRatio="2.5"
android:thickness="25dp"
android:useLevel="false">
<solid android:color="#CCC" />
</shape>
Create a file with circular_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="25dp"
android:useLevel="true"><!-- this line fixes the issue for lollipop api 21 -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
In java File For example purpose used fragmet.
public class FragmentRegistration extends BaseFragmentHelper {
View registrationFragmentView;
ProgressBar progressBar;
Button button;
int count=0;
#Override
public void onAttachFragment(#NonNull Fragment childFragment) {
super.onAttachFragment(childFragment);
}
#Override
public void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
#Nullable
#Override
public View onCreateView(#NonNull LayoutInflater inflater, #Nullable ViewGroup container, #Nullable Bundle savedInstanceState) {
registrationFragmentView = inflater.inflate(R.layout.new_device_registration, container, false);
progressBar=(ProgressBar)registrationFragmentView.findViewById(R.id.progress_circular_id);
button=(Button) registrationFragmentView.findViewById(R.id.check);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
count=count+10;
progressBar.setProgress(count);
}
});
return registrationFragmentView;
}
#Override
public void onActivityCreated(#Nullable Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
}
#Override
public void onStart() {
super.onStart();
}
#Override
public void onResume() {
super.onResume();
}
#Override
public void onDetach() {
super.onDetach();
}
#Override
public void onDestroy() {
super.onDestroy();
}
#Override
public void onDestroyView() {
super.onDestroyView();
}
}
try this method to create a bitmap and set it to image view.
private void circularImageBar(ImageView iv2, int i) {
Bitmap b = Bitmap.createBitmap(300, 300,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(b);
Paint paint = new Paint();
paint.setColor(Color.parseColor("#c4c4c4"));
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(150, 150, 140, paint);
paint.setColor(Color.parseColor("#FFDB4C"));
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.FILL);
final RectF oval = new RectF();
paint.setStyle(Paint.Style.STROKE);
oval.set(10,10,290,290);
canvas.drawArc(oval, 270, ((i*360)/100), false, paint);
paint.setStrokeWidth(0);
paint.setTextAlign(Align.CENTER);
paint.setColor(Color.parseColor("#8E8E93"));
paint.setTextSize(140);
canvas.drawText(""+i, 150, 150+(paint.getTextSize()/3), paint);
iv2.setImageBitmap(b);
}
#Pedram, your old solution works actually fine in lollipop too (and better than new one since it's usable everywhere, including in remote views) just change your circular_progress_bar.xml code to this:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="1dp"
android:useLevel="true"> <!-- Just add this line -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
https://github.com/passsy/android-HoloCircularProgressBar is one example of a library that does this. As Tenfour04 stated, it will have to be somewhat custom, in that this is not supported directly out of the box. If this library doesn't behave as you wish, you can fork it and modify the details to make it work to your liking. If you implement something that others can then reuse, you could even submit a pull request to get that merged back in!
Change
android:useLevel="false"
to
android:useLevel="true"
for second sahpe with id="#android:id/progress
hope it works
package com.example.ankitrajpoot.myapplication;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
public class MainActivity extends Activity {
private ProgressBar spinner;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
spinner=(ProgressBar)findViewById(R.id.progressBar);
spinner.setVisibility(View.VISIBLE);
}
}
xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/loadingPanel"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center">
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="48dp"
style="?android:attr/progressBarStyleLarge"
android:layout_height="48dp"
android:indeterminateDrawable="#drawable/circular_progress_bar"
android:indeterminate="true" />
</RelativeLayout>
<?xml version="1.0" encoding="utf-8"?>
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:pivotX="50%"
android:pivotY="50%"
android:fromDegrees="0"
android:toDegrees="1080">
<shape
android:shape="ring"
android:innerRadiusRatio="3"
android:thicknessRatio="8"
android:useLevel="false">
<size
android:width="56dip"
android:height="56dip" />
<gradient
android:type="sweep"
android:useLevel="false"
android:startColor="#android:color/transparent"
android:endColor="#1e9dff"
android:angle="0"
/>
</shape>
</rotate>
Good news is that now material design library supports determinate circular progress bars too:
<com.google.android.material.progressindicator.CircularProgressIndicator
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
For more info about this refer here.
if you want to set progress in an anti-clock direction then use below image for set fromDegree and toDegree's values in progressDrawble xml.
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="-90">
<shape
android:innerRadiusRatio="2"
android:shape="ring"
android:thickness="1dp">
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep" />
</shape>
</rotate>
This code will let your progress anti-clockwise and from the top.
Change the degrees as per the above image from where you want to rotate your progress bar.
You can use this library https://github.com/xYinKio/ArcCircleProgressBar
This is one of the most flexible circular progress bars
This picture is showing the lib powers
How can I show shadow for my linear layout. I want white colored rounded background with shadow around the linearlayout. I have done this so far.
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:background="#xml/rounded_rect_shape"
android:orientation="vertical"
android:padding="10dp">
<-- My buttons, textviews, Imageviews go here -->
</LinearLayout>
And rounded_rect_shape.xml under xml directory
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid android:color="#ffffff" />
<corners
android:bottomLeftRadius="3dp"
android:bottomRightRadius="3dp"
android:topLeftRadius="3dp"
android:topRightRadius="3dp" />
</shape>
There is also another solution to the problem by implementing a layer-list that will act as the background for the LinearLayoout.
Add background_with_shadow.xml file to res/drawable. Containing:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="#android:color/darker_gray" />
<corners android:radius="5dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="2dp">
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
Then add the the layer-list as background in your LinearLayout.
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/background_with_shadow"/>
Well, this is easy to achieve .
Just build a GradientDrawable that comes from black and goes to a transparent color, than use parent relationship to place your shape close to the View that you want to have a shadow, then you just have to give any values to height or width .
Here is an example, this file have to be created inside res/drawable , I name it as shadow.xml :
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient
android:startColor="#9444"
android:endColor="#0000"
android:type="linear"
android:angle="90"> <!-- Change this value to have the correct shadow angle, must be multiple from 45 -->
</gradient>
</shape>
Place the following code above from a LinearLayout , for example, set the android:layout_width and android:layout_height to fill_parent and 2.3dp, you'll have a nice shadow effect on your LinearLayout .
<View
android:id="#+id/shadow"
android:layout_width="fill_parent"
android:layout_height="2.3dp"
android:layout_above="#+id/id_from_your_LinearLayout"
android:background="#drawable/shadow">
</View>
Note 1: If you increase android:layout_height more shadow will be shown .
Note 2: Use android:layout_above="#+id/id_from_your_LinearLayout" attribute if you are placing this code inside a RelativeLayout, otherwise ignore it.
Hope it help someone.
There is no such attribute in Android, to show a shadow. But possible ways to do it are:
Add a plain LinearLayout with grey color, over which add your actual layout, with margin at bottom and right equal to 1 or 2 dp
Have a 9-patch image with a shadow and set it as the background to your Linear layout
For lollipop and above you can use elevation.
For older versions:
Here is a lazy hack from:
http://odedhb.blogspot.com/2013/05/android-layout-shadow-without-9-patch.html
(toast_frame does not work on KitKat, shadow was removed from toasts)
just use:
android:background="#android:drawable/toast_frame"
or:
android:background="#android:drawable/dialog_frame"
as a background
examples:
<TextView
android:layout_width="fill_parent"
android:text="I am a simple textview with a shadow"
android:layout_height="wrap_content"
android:textSize="18sp"
android:padding="16dp"
android:textColor="#fff"
android:background="#android:drawable/toast_frame"
/>
and with different bg color:
<LinearLayout
android:layout_height="64dp"
android:layout_width="fill_parent"
android:gravity="center"
android:background="#android:drawable/toast_frame"
android:padding="4dp"
>
<Button
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="Button shadow"
android:background="#33b5e5"
android:textSize="24sp"
android:textStyle="bold"
android:textColor="#fff"
android:layout_gravity="center|bottom"
/>
</LinearLayout>
Try this.. layout_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#CABBBBBB"/>
<corners android:radius="2dp" />
</shape>
</item>
<item
android:left="0dp"
android:right="0dp"
android:top="0dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="2dp" />
</shape>
</item>
</layer-list>
Apply to your layout like this
android:background="#drawable/layout_shadow"
I know this is old, but most of these answers require a ton of extra code.
If you have a light colored background, you can simply use this:
android:elevation="25dp"
Actually I agree with #odedbreiner but I put the dialog_frame inside the first layer and hide the black background under the white layer.
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="#android:drawable/dialog_frame"
android:right="2dp" android:left="2dp" android:bottom="2dp" android:top="5dp" >
<shape android:shape="rectangle">
<corners android:radius="5dp"/>
</shape>
</item>
<item>
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
save this 9.png. (change name it to 9.png)
2.save it in your drawable.
3.set it to your layout.
4.set padding.
For example :
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#drawable/shadow"
android:paddingBottom="6dp"
android:paddingLeft="5dp"
android:paddingRight="5dp"
android:paddingTop="6dp"
>
.
.
.
</LinearLayout>
Create a new XML by example named "shadow.xml" at DRAWABLE with the following code (you can modify it or find another better):
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#color/middle_grey"/>
</shape>
</item>
<item android:left="2dp"
android:right="2dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#color/white"/>
</shape>
</item>
</layer-list>
After creating the XML in the LinearLayout or another Widget you want to create shade, you use the BACKGROUND property to see the efect. It would be something like :
<LinearLayout
android:orientation="horizontal"
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:paddingRight="#dimen/margin_med"
android:background="#drawable/shadow"
android:minHeight="?attr/actionBarSize"
android:gravity="center_vertical">
You can use following class for xml tag:
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.os.Build;
import android.support.annotation.FloatRange;
import android.util.AttributeSet;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;
import android.widget.FrameLayout;
import com.webappmate.weeassure.R;
/**
* Created by GIGAMOLE on 13.04.2016.
*/
public class ShadowLayout extends FrameLayout {
// Default shadow values
private final static float DEFAULT_SHADOW_RADIUS = 30.0F;
private final static float DEFAULT_SHADOW_DISTANCE = 15.0F;
private final static float DEFAULT_SHADOW_ANGLE = 45.0F;
private final static int DEFAULT_SHADOW_COLOR = Color.DKGRAY;
// Shadow bounds values
private final static int MAX_ALPHA = 255;
private final static float MAX_ANGLE = 360.0F;
private final static float MIN_RADIUS = 0.1F;
private final static float MIN_ANGLE = 0.0F;
// Shadow paint
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG) {
{
setDither(true);
setFilterBitmap(true);
}
};
// Shadow bitmap and canvas
private Bitmap mBitmap;
private final Canvas mCanvas = new Canvas();
// View bounds
private final Rect mBounds = new Rect();
// Check whether need to redraw shadow
private boolean mInvalidateShadow = true;
// Detect if shadow is visible
private boolean mIsShadowed;
// Shadow variables
private int mShadowColor;
private int mShadowAlpha;
private float mShadowRadius;
private float mShadowDistance;
private float mShadowAngle;
private float mShadowDx;
private float mShadowDy;
public ShadowLayout(final Context context) {
this(context, null);
}
public ShadowLayout(final Context context, final AttributeSet attrs) {
this(context, attrs, 0);
}
public ShadowLayout(final Context context, final AttributeSet attrs, final int defStyleAttr) {
super(context, attrs, defStyleAttr);
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, mPaint);
// Retrieve attributes from xml
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ShadowLayout);
try {
setIsShadowed(typedArray.getBoolean(R.styleable.ShadowLayout_sl_shadowed, true));
setShadowRadius(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_radius, DEFAULT_SHADOW_RADIUS
)
);
setShadowDistance(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_distance, DEFAULT_SHADOW_DISTANCE
)
);
setShadowAngle(
typedArray.getInteger(
R.styleable.ShadowLayout_sl_shadow_angle, (int) DEFAULT_SHADOW_ANGLE
)
);
setShadowColor(
typedArray.getColor(
R.styleable.ShadowLayout_sl_shadow_color, DEFAULT_SHADOW_COLOR
)
);
} finally {
typedArray.recycle();
}
}
#Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
// Clear shadow bitmap
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
public boolean isShadowed() {
return mIsShadowed;
}
public void setIsShadowed(final boolean isShadowed) {
mIsShadowed = isShadowed;
postInvalidate();
}
public float getShadowDistance() {
return mShadowDistance;
}
public void setShadowDistance(final float shadowDistance) {
mShadowDistance = shadowDistance;
resetShadow();
}
public float getShadowAngle() {
return mShadowAngle;
}
#SuppressLint("SupportAnnotationUsage")
#FloatRange
public void setShadowAngle(#FloatRange(from = MIN_ANGLE, to = MAX_ANGLE) final float shadowAngle) {
mShadowAngle = Math.max(MIN_ANGLE, Math.min(shadowAngle, MAX_ANGLE));
resetShadow();
}
public float getShadowRadius() {
return mShadowRadius;
}
public void setShadowRadius(final float shadowRadius) {
mShadowRadius = Math.max(MIN_RADIUS, shadowRadius);
if (isInEditMode()) return;
// Set blur filter to paint
mPaint.setMaskFilter(new BlurMaskFilter(mShadowRadius, BlurMaskFilter.Blur.NORMAL));
resetShadow();
}
public int getShadowColor() {
return mShadowColor;
}
public void setShadowColor(final int shadowColor) {
mShadowColor = shadowColor;
mShadowAlpha = Color.alpha(shadowColor);
resetShadow();
}
public float getShadowDx() {
return mShadowDx;
}
public float getShadowDy() {
return mShadowDy;
}
// Reset shadow layer
private void resetShadow() {
// Detect shadow axis offset
mShadowDx = (float) ((mShadowDistance) * Math.cos(mShadowAngle / 180.0F * Math.PI));
mShadowDy = (float) ((mShadowDistance) * Math.sin(mShadowAngle / 180.0F * Math.PI));
// Set padding for shadow bitmap
final int padding = (int) (mShadowDistance + mShadowRadius);
setPadding(padding, padding, padding, padding);
requestLayout();
}
private int adjustShadowAlpha(final boolean adjust) {
return Color.argb(
adjust ? MAX_ALPHA : mShadowAlpha,
Color.red(mShadowColor),
Color.green(mShadowColor),
Color.blue(mShadowColor)
);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Set ShadowLayout bounds
mBounds.set(
0, 0, MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec)
);
}
#Override
public void requestLayout() {
// Redraw shadow
mInvalidateShadow = true;
super.requestLayout();
}
#Override
protected void dispatchDraw(final Canvas canvas) {
// If is not shadowed, skip
if (mIsShadowed) {
// If need to redraw shadow
if (mInvalidateShadow) {
// If bounds is zero
if (mBounds.width() != 0 && mBounds.height() != 0) {
// Reset bitmap to bounds
mBitmap = Bitmap.createBitmap(
mBounds.width(), mBounds.height(), Bitmap.Config.ARGB_8888
);
// Canvas reset
mCanvas.setBitmap(mBitmap);
// We just redraw
mInvalidateShadow = false;
// Main feature of this lib. We create the local copy of all content, so now
// we can draw bitmap as a bottom layer of natural canvas.
// We draw shadow like blur effect on bitmap, cause of setShadowLayer() method of
// paint does`t draw shadow, it draw another copy of bitmap
super.dispatchDraw(mCanvas);
// Get the alpha bounds of bitmap
final Bitmap extractedAlpha = mBitmap.extractAlpha();
// Clear past content content to draw shadow
mCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
// Draw extracted alpha bounds of our local canvas
mPaint.setColor(adjustShadowAlpha(false));
mCanvas.drawBitmap(extractedAlpha, mShadowDx, mShadowDy, mPaint);
// Recycle and clear extracted alpha
extractedAlpha.recycle();
} else {
// Create placeholder bitmap when size is zero and wait until new size coming up
mBitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.RGB_565);
}
}
// Reset alpha to draw child with full alpha
mPaint.setColor(adjustShadowAlpha(true));
// Draw shadow bitmap
if (mCanvas != null && mBitmap != null && !mBitmap.isRecycled())
canvas.drawBitmap(mBitmap, 0.0F, 0.0F, mPaint);
}
// Draw child`s
super.dispatchDraw(canvas);
}
}
use Tag in xml like this:
<yourpackagename.ShadowLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_gravity="center_horizontal"
app:sl_shadow_color="#9e000000"
app:sl_shadow_radius="4dp">
<child views>
</yourpackagename.ShadowLayout>
UPDATE
put the below code in attrs.xml in resource>>values
<declare-styleable name="ShadowLayout">
<attr name="sl_shadowed" format="boolean"/>
<attr name="sl_shadow_distance" format="dimension"/>
<attr name="sl_shadow_angle" format="integer"/>
<attr name="sl_shadow_radius" format="dimension"/>
<attr name="sl_shadow_color" format="color"/>
</declare-styleable>
One possible solution is using nine patch image like this http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
OR
I have done this in the following way. This is my main layout in which round_corner.xml and drop_shadow.xml used as background resource. round_corner_two is same like round_corner.xml only the color attribute is different. copy the round_corner.xml,drop_shadow.xml and round_conere_two.xml into drawable folder.
<RelativeLayout
android:id="#+id/facebook_id"
android:layout_width="250dp"
android:layout_height="52dp"
android:layout_centerHorizontal="true"
android:layout_marginTop="28dp"
android:background="#drawable/round_corner" >
<LinearLayout
android:id="#+id/shadow_id"
android:layout_width="match_parent"
android:layout_height="48dp"
android:layout_margin="1dp"
android:background="#drawable/drop_shadow" >
<TextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_marginBottom="2dp"
android:background="#drawable/round_corner_two"
android:gravity="center"
android:text="#string/fb_butn_text"
android:textColor="#color/white" >
</TextView>
</LinearLayout>
</RelativeLayout>
round_corner.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#ffffff" >
</solid>
<!-- view border color and width -->
<stroke
android:width="0dp"
android:color="#3b5998" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="1dp"
android:top="1dp"
android:right="1dp"
android:bottom="1dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
drop_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="#android:color/darker_gray" />
<corners android:radius="12dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="5dp">
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
i know this is way too late. but i had the same requirement. i solved like this
<android.support.v7.widget.CardView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:cardUseCompatPadding="true"
app:cardElevation="4dp"
app:cardCornerRadius="3dp" >
<!-- put whatever you want -->
</android.support.v7.widget.CardView>
you need to add dependency:
compile 'com.android.support:cardview-v7:25.0.1'
set this xml drwable as your background;---
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- Bottom 2dp Shadow -->
<item>
<shape android:shape="rectangle" >
<solid android:color="#d8d8d8" />-->Your shadow color<--
<corners android:radius="15dp" />
</shape>
</item>
<!-- White Top color -->
<item android:bottom="3px" android:left="3px" android:right="3px" android:top="3px">-->here you can customize the shadow size<---
<shape android:shape="rectangle" >
<solid android:color="#FFFFFF" />
<corners android:radius="15dp" />
</shape>
</item>
</layer-list>