Drawing on SurfaceView - android

I'm trying to draw on surfaceview using onTouch listener, but i'm getting weird drawings (the edge of the line moves on it's own) as you can see in the GIF bellow:
Here's my code:
public class MainActivity extends AppCompatActivity implements SurfaceHolder.Callback {
SurfaceView surfaceView;
SurfaceHolder surfaceHolder;
Canvas canvas;
private Path path;
Paint mPaint = new Paint();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate( savedInstanceState );
setContentView( R.layout.activity_main );
surfaceView = (SurfaceView) findViewById( R.id.surfaceView );
surfaceHolder = surfaceView.getHolder();
surfaceView.getHolder().addCallback( this );
canvas = surfaceView.getHolder().lockCanvas();
mPaint = new Paint();
mPaint.setAntiAlias( true );
mPaint.setDither( true );
// mPaint.setColor(0xff000000);
mPaint.setStyle( Paint.Style.STROKE );
mPaint.setStrokeJoin( Paint.Join.ROUND);
mPaint.setStrokeCap( Paint.Cap.ROUND);
mPaint.setStrokeWidth( 50);
}
#SuppressLint("ClickableViewAccessibility")
#Override
public void surfaceCreated(SurfaceHolder holder) {
Log.d( "surfaceCreated", "surfaceCreated " );
path = new Path();
surfaceHolder = holder;
surfaceView.setOnTouchListener( new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
float X = event.getX();
float Y = event.getY();
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
Log.d( "surfaceCreated", "action down x="+X );
// canvas = surfaceHolder.lockCanvas();
path.moveTo(X,Y);
// mv.touch_start(X,Y);
// canvas = surfaceHolder.lockCanvas();
break;
case MotionEvent.ACTION_MOVE:
Log.d( "surfaceCreated", "action move x="+X );
path.lineTo(X,Y);
break;
case MotionEvent.ACTION_UP:
Log.d( "surfaceCreated", "action up x="+X );
path.lineTo(event.getX(),event.getY());
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawPath(path, mPaint);
path.reset();
surfaceHolder.unlockCanvasAndPost(canvas);
// mCanvas.drawLine( downx, downy, upx, upy, mPaint );
break;
}
if(path != null){
Log.d( "surfaceCreated", "path is not null"+path );
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawPath(path, mPaint);
surfaceHolder.unlockCanvasAndPost(canvas);
}
return true;
}
});
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
}
How i can solve the issue? and how i can make the surfaceview white, as you can see it's black at the beginning. Thank you!

Try the following:
1) Background Problem:
According to:
https://developer.android.com/reference/android/view/SurfaceView
The surface is Z ordered so that it is behind the window holding its
SurfaceView; the SurfaceView punches a hole in its window to allow its
surface to be displayed. The view hierarchy will take care of
correctly compositing with the Surface any siblings of the SurfaceView
that would normally appear on top of it. This can be used to place
overlays such as buttons on top of the Surface, though note however
that it can have an impact on performance since a full alpha-blended
composite will be performed each time the Surface changes.
and based on xav's answer: Set the Background Image of a SurfaceView
In order to change your surface background color, you can place a view (overlapping the surface view) on top of the surfaceView with a surfaceHolder pixel format of transparent.
2) Weird Drawing Problem: "the edge of the line moves on it's own"
You already got your answer: Thanks to Guillaume Adam
3) Example:
MainActivity.class
public class MainActivity extends AppCompatActivity implements SurfaceHolder.Callback {
private SurfaceView surfaceView;
private View surfaceBackground;
private Button b_change_surface_background_color;
private Button b_clear;
private Path path;
private Paint mPaint = new Paint();
private int[] colors = new int[]{Color.WHITE, Color.GREEN, Color.MAGENTA, Color.BLUE};
private int currentSurfaceBackgroundColor = Color.WHITE;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
b_change_surface_background_color = (Button) findViewById(R.id.b_change_surface_background_color);
b_change_surface_background_color.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
int colorIndex = new Random().nextInt(colors.length);
currentSurfaceBackgroundColor = colors[colorIndex];
changeSurfaceBackgroundColor(currentSurfaceBackgroundColor);
}
});
surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
surfaceView.setZOrderOnTop(true);
surfaceView.getHolder().setFormat(PixelFormat.TRANSPARENT);
surfaceView.getHolder().addCallback(this);
surfaceBackground = (View) findViewById(R.id.surfaceBackground);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(50);
}
#SuppressLint("ClickableViewAccessibility")
#Override
public void surfaceCreated(SurfaceHolder holder) {
path = new Path();
surfaceView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
float X = event.getX();
float Y = event.getY();
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
path.reset();
path.moveTo(X, Y);
break;
case MotionEvent.ACTION_MOVE:
path.lineTo(X, Y);
break;
case MotionEvent.ACTION_UP:
path.lineTo(event.getX(),event.getY());
Canvas canvas1 = surfaceView.getHolder().lockCanvas();
canvas1.drawPath(path, mPaint);
surfaceView.getHolder().unlockCanvasAndPost(canvas1);
break;
}
if(path != null){
Canvas canvas = surfaceView.getHolder().lockCanvas();
canvas.drawPath(path, mPaint);
surfaceView.getHolder().unlockCanvasAndPost(canvas);
}
return true;
}
});
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
private void changeSurfaceBackgroundColor(#ColorInt int color) {
if (surfaceBackground != null) {
surfaceBackground.setBackgroundColor(color);
}
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/rl"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Change Surface Background Color"
android:textAllCaps="false"
android:layout_alignParentTop="true"
android:id="#+id/b_change_surface_background_color">
</Button>
<SurfaceView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_below="#id/b_change_surface_background_color"
android:id="#+id/surfaceView">
</SurfaceView>
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/surfaceBackground"
android:layout_below="#id/b_change_surface_background_color"
android:background="#android:color/white">
</View>
</RelativeLayout>
4) Output

It may be because you reset the path before you synced the canvas with the surface view.
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawPath(path, mPaint);
path.reset(); // move this line out
surfaceHolder.unlockCanvasAndPost(canvas);
Try to move path.reset() just before path.moveTo(X,Y).
path.reset(); // add just above moveTo
path.moveTo(X,Y);

Surface view is actually behind your window. It punches a hole in the window for you to see it. So you can put things on top of it in your window, but nothing in your window can appear behind it. So background color won't work. But you get canvas with surface view so you can provide your own color to draw on canvas.
private void setRefreshColor(){
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.WHITE);
surfaceHolder.unlockCanvasAndPost(canvas);
}
Call this function from onSurfaceCreated(). Also every time you refresh canvas you need to draw REFRESH_COLOR.

Related

SurfaceView canvas drawing path with transparency

I have problems with my drawing application. I need to catch the correct touch screen and draw them to the canvas. Changing the size of the brush is working properly. But when I change the transparency setting, the program does not work correctly. It imposes a new path on top of the previous one, and the transparency is lost. Screenshot. Where could I go wrong? I need your help. Thank you.
This is my SurfaceView code:
public class PainterView extends SurfaceView implements SurfaceHolder.Callback {
private PainterThread painterThread;
private BrushParameters brushParameters;
private Bitmap bitmap;
public PainterView(Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
brushParameters = new BrushParameters();
}
#Override
public void surfaceCreated(SurfaceHolder surfaceHolder) {
setWillNotDraw(false);
getThread().setRunning(true);
getThread().start();
}
#Override
public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int width, int height) {
if (bitmap == null) {
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
getThread().setBitmap(bitmap, true);
} else {
getThread().setBitmap(bitmap, false);
}
}
#Override
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
getThread().setRunning(false);
boolean retry = true;
while (retry) {
try {
getThread().join();
retry = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
painterThread = null;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
painterThread.startDraw(x, y);
break;
case MotionEvent.ACTION_MOVE:
painterThread.continueDraw(x, y);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
painterThread.finishDraw(x, y);
break;
}
return true;
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bitmap, 0, 0, null);
}
public BrushParameters getBrushParameters() {
return brushParameters;
}
public void setBrushColor(int color) {
brushParameters.setColor(color);
getThread().setBrushParameters(brushParameters);
}
public void setBrushSize(int size) {
brushParameters.setSize(size);
getThread().setBrushParameters(brushParameters);
}
public void setBrushAlpha(int alpha) {
brushParameters.setAlpha(alpha);
getThread().setBrushParameters(brushParameters);
}
public PainterThread getThread() {
if (painterThread == null) {
painterThread = new PainterThread(getHolder(), this);
}
return painterThread;
}
}
And my Thread class:
public class PainterThread extends Thread {
private SurfaceHolder surfaceHolder;
private PainterView painterView;
private boolean running = false;
private Paint paint;
private Path path;
private Bitmap mBitmap;
private Canvas mCanvas;
private float lastX, lastY;
private static float TOUCH_TOLERANCE = 4;
public PainterThread(SurfaceHolder surfaceHolder, PainterView painterView) {
this.surfaceHolder = surfaceHolder;
this.painterView = painterView;
path = new Path();
paint = new Paint();
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(Color.BLACK);
paint.setAlpha(255);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
}
public void setRunning(boolean running) {
this.running = running;
}
#Override
public void run() {
Canvas mCanvas;
while (running) {
mCanvas = null;
try {
mCanvas = surfaceHolder.lockCanvas(null);
synchronized (surfaceHolder) {
if (mCanvas != null) {
mCanvas.drawBitmap(mBitmap, 0, 0, paint);
painterView.postInvalidate();
}
}
} finally {
if (mCanvas != null) {
surfaceHolder.unlockCanvasAndPost(mCanvas);
}
}
}
}
public void setBitmap(Bitmap bitmap, boolean clear) {
mBitmap = bitmap;
if (clear) {
mBitmap.eraseColor(Color.WHITE);
}
mCanvas = new Canvas(mBitmap);
}
public void setBrushParameters(BrushParameters brushParameters) {
paint.setColor(brushParameters.getColor());
paint.setAlpha(brushParameters.getAlpha());
paint.setStrokeWidth(brushParameters.getSize());
}
public void startDraw(float x, float y) {
path.reset();
path.moveTo(x, y);
lastX = x;
lastY = y;
}
public void continueDraw(float x, float y) {
float dx = Math.abs(x - lastX);
float dy = Math.abs(y - lastY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
path.quadTo(lastX, lastY, (x + lastX) / 2, (y + lastY) / 2);
mCanvas.drawPath(path, paint);
lastX = x;
lastY = y;
}
}
public void finishDraw(float x, float y) {
path.moveTo(x, y);
mCanvas.drawPath(path, paint);
}
}
Thanks for help. I lost fiew days for find a cause of the problem...
I recommend getting rid of SurfaceView. You've got some confused-looking code (e.g. setBitmap() sets mCanvas, but that's getting overwritten in a loop by run()), and I think you're just making life harder on yourself.
SurfaceViews have two parts, the Surface and the View. The Surface is a separate layer that (by default) sits behind the View layer. The View part of the SurfaceView is normally just a transparent hole that lets you "see through" to the Surface layer behind.
In your case, you've overridden onDraw() in the View object, so you're actually drawing in the View. Over in your other thread you're drawing that same Bitmap onto the Surface. Even if your Bitmap has transparent pixels, you'll be seeing two identical Bitmaps layered on top of each other.
It looks like you're sharing a Bitmap and possibly a Canvas between two simultaneously-executing threads, which is a recipe for unhappiness.
If you get rid of the SurfaceView, and just use a custom View, I think everything will make more sense. The other approach is to get rid of onDraw() and the call to postInvalidate() and do everything on the Surface, but to take advantage of hardware-accelerated rendering it's better to use the custom View.

Erase functionality not working in Custom SurfaceView Android

I have a custom surfaceView which will paint the surface based on Touch event. When i draw something on this view it is working fine. But when i tried to erase the paint, nothing got erased. Please find the sample code snippet below:
public class MySurfaceView extends SurfaceView {
private static final String TAG = "FreeHandDrawing";
public static Canvas mCanvas;
SurfaceHolder holder;
private static Path path;
private Paint paint;
private ArrayList<Path> pathArrayList = new ArrayList<>();
private boolean freeHandMode;
public MySurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
freeHandMode = false;
path = new Path();
holder = getHolder();
holder.setFormat(PixelFormat.TRANSPARENT);
setDrawingCacheEnabled(true);
this.setZOrderOnTop(true);
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(0xFF22FF11);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(8);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(freeHandMode) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Log.d("Action", "Placed");
path.moveTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
Log.d("Action", "Moved");
path.lineTo(event.getX(), event.getY());
pathArrayList.add(path);
}
mCanvas = holder.lockCanvas();
if (mCanvas != null) {
if (pathArrayList.size() > 0) {
mCanvas.drawPath(pathArrayList.get(pathArrayList.size() - 1), paint);
}
holder.unlockCanvasAndPost(mCanvas);
} else {
Log.d(TAG, "Canvas is NULL");
}
}
invalidate();
return true;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d(TAG, "On draw called");
}
public void eraseDrawing() {
pathArrayList.clear();
invalidate();
}
public void drawEnableDisable(boolean mode) {
freeHandMode = mode;
}
}
What is the problem with the code above ?
You should keep your drawing code in the onDraw method
#Override
protected void onDraw(Canvas canvas) {
// In case you want to delete/erase when path array/list is cleared.
if (pathArrayList.size() == 0) {
canvas.drawColor(0, Mode.CLEAR);
}
// In case, you want to draw all paths also in onDraw
for(Path path : pathArrayList) {
canvas.drawPath(path, paint);
}
}
When you clear the Path Array(list) and then upon calling invalidate(), onDraw gets triggered.
Note: You're supposed to call invalidate() at the end of onTouchEvent() to tell the system to update the screen. Calling invalidate() will get the framework to eventually call onDraw().
Also you should NOT use canvas obtained by lockCanvas as it will not be hardware accelerated. Instead you should use the canvas passed as an argument to onDraw() itself.
You can choose to make the system a bit smart by not having to draw the pull list of paths every frame and instead handle erases/redraws etc by using special flags. And otherwise just render the latest path generated by the most recent call to onTouchEvent().

Android-Draw on SurfaceView

I am creating an app to draw free shapes on the surface screen but i could only draw separated points my problem is . i want the points to be connected to each other when i draw them not lifting my finger from the screen . i mean as long as i am touching the screen draw.here's my code so far.
public class SurfaceViewActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new DrawingView(this));
}
class DrawingView extends SurfaceView {
private final SurfaceHolder surfaceHolder;
private final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private List<Point> pointsList = new ArrayList<Point>();
public DrawingView(Context context) {
super(context);
surfaceHolder = getHolder();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(3);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (surfaceHolder.getSurface().isValid()) {
// Add current touch position to the list of points
pointsList.add(new Point((int)event.getX(), (int)event.getY()));
// Get canvas from surface
Canvas canvas = surfaceHolder.lockCanvas();
// Clear screen
canvas.drawColor(Color.BLACK);
// Iterate on the list
for(int i=0; i<pointsList.size(); i++) {
Point current = pointsList.get(i);
// Draw points
canvas.drawPoint(current.x, current.y, paint);
}
// Release canvas
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
return false;
}
}
}
you can use this function to draw smooth lines
public void drawBrzierLine(Canvas mCanvas, float xi, float yi, float xd, float yd) {
Point start = new Point((int) xi, (int) yi);
Point end = new Point((int) xd, (int) yd);
Path mPath = new Path();
mPath.reset();
mPath.moveTo(start.x, start.y);
mPath.quadTo(start.x, start.y, end.x, end.y);
mCanvas.drawPath(mPath, mPaint);
}
In onTouchEvent(MotionEvent event) you only handle ACTION_DOWN. So this code will only run when you press down on the screen. Use ACTION_MOVE instead.
http://developer.android.com/reference/android/view/MotionEvent.html

How to draw the rect canvas on another view in android?

Hi I am new in android also new in Stackoverflow.
I want create simple crop apps so I use the on image view and apply the on touch listener on this.when I touch on this. I draw simple and small default rect. After this when I drag the cursor on the screen I want to increase the size of rect in run time. So apply the attributes array on onDraw method.but I can`t do it. my code is below.
my Draw View Class
public class DrawView extends View
{
Paint paint ;
Canvas myCanvas;
float []atr;
public DrawView(Context context)
{
super(context);
}
public DrawView(Context context, float [] atr)
{
super(context);
this.atr=atr;
}
#Override
protected void onDraw(Canvas canvas)
{
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.BLUE);
canvas.drawRect(atr[0], atr[1], atr[2],atr[3], paint);
//System.err.println("After Call on Draw Method");
}
}
and i use in this class which my parent class.
enter code hereContext myContext;
RelativeLayout relMainLayout,relHeaderLayout,relBelowLayout;
DrawView drawView;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
myContext=DrawRectActivity.this;
LayoutInflater layoutInflater=(LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
int layoutId = myContext.getResources().getIdentifier("main","layout",getPackageName());
relMainLayout = (RelativeLayout) layoutInflater.inflate(layoutId,null);
relHeaderLayout=(RelativeLayout) relMainLayout.findViewById(R.id.relHeaderLayout);
relBelowLayout=(RelativeLayout) relMainLayout.findViewById(R.id.relBelowLayout);
/*int[] atr={10,10,00,00};
drawView=new DrawView(myContext,atr);
drawView.bringToFront();
drawView.setBackgroundColor(Color.YELLOW);
RelativeLayout.LayoutParams drawParams=new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT,200);
drawParams.addRule(RelativeLayout.BELOW, relHeaderLayout.getId());
relMainLayout.addView(drawView, drawParams); */
setContentView(relMainLayout);
//drawView.setOnTouchListener(this);
//relMainLayout.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event)
{
float x,y;
float incx=5,incy=5;
x=event.getX();
y=event.getY();
switch (event.getActionMasked())
{
case MotionEvent.ACTION_DOWN:
System.err.println("X-->"+x);
System.err.println("Y-->"+y);
float[] atr={x,y,x+incx,y+incy};
drawView=new DrawView(myContext,atr);
drawView.bringToFront();
//drawView.setBackgroundColor(Color.YELLOW);
RelativeLayout.LayoutParams drawParams=new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT,200);
drawParams.addRule(RelativeLayout.BELOW, relHeaderLayout.getId());
relMainLayout.addView(drawView, drawParams);
break;
case MotionEvent.ACTION_MOVE:
float x1=event.getX();
float y1=event.getY();
incx=x1+incx;
incy=y1+incy;
float[] at1={x,y,incx,incy};
drawView=new DrawView(myContext,at1);
drawView.bringToFront();
break;
case MotionEvent.ACTION_UP:
System.err.println("Up X-->"+x);
System.err.println("Up y-->"+y);
System.err.println("Up X-->"+incx);
System.err.println("Up y-->"+incy);
break;
default:
break;
}
/*int[] atr={100,100,00,00};
DrawView drawView2=new DrawView(myContext, atr);
Bitmap myCanvasBitmap = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
Canvas myCanvas = new Canvas();
myCanvas.setBitmap(myCanvasBitmap);
//canvas.setDensity(BIND_AUTO_CREATE);
drawView2.draw(myCanvas); */
return false;
}
and also use the touch event on this.

Get the touch shape in android

I am creating a application in which i want to draw the shape of touch event in my screen.Any ApI to get the shape of the touch event particularly?
Any examples or code snippets is greatly appreciated.
Thanks
Narayan
This code snippet should achieve what you want:
public class TestActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new DrawingView(this));
}
class DrawingView extends SurfaceView {
private final SurfaceHolder surfaceHolder;
private final Path path = new Path();
private final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
public DrawingView(Context context) {
super(context);
surfaceHolder = getHolder();
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(3);
paint.setColor(Color.WHITE);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
if (surfaceHolder.getSurface().isValid()) {
Canvas canvas = surfaceHolder.lockCanvas();
path.lineTo(event.getX(), event.getY());
canvas.drawPath(path, paint);
surfaceHolder.unlockCanvasAndPost(canvas);
}
break;
}
return true;
}
}
}

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