Kotlin Runnable Android - android

I have the following Kotlin code, executed from the UI thread of Android:
Runnable {
doSomeSuff() // Which thread will it run?
}.run()
On which thread will it run? The UI thread?

Your Runnable will be executed on the Thread it was created. In your case - UI thread. The question is - what do you want to achieve? There are bunch of built-in capabilities to perform background related work. I'll provide wider answer - if you explain your requirements.

From Android Documentation:
The Runnable interface should be implemented by any class whose
instances are intended to be executed by a thread. The class must
define a method of no arguments called run.
This interface is designed to provide a common protocol for objects
that wish to execute code while they are active. For example, Runnable
is implemented by class Thread. Being active simply means that a
thread has been started and has not yet been stopped.
Why it is different from Thread:
When an object implementing interface Runnable is used to create a
thread, starting the thread causes the object's run method to be
called in that separately executing thread.

Related

Thread completion in Android

I have some kotlin code like the following in an android app:
Thread(Runnable {
while (true) {
Thread.sleep(100)
... do useful work ...
if (checkCurrentCondition()) {
... do final useful work ...
return
}
}
}).start()
Here is my question: Is there some way (a callback function or some other mechanism) by which I can know in the main thread, that the background thread above has finished its job?
You may use AsyncTask or ThreadPoolExecutor. AsyncTask has the onPostExecute() method using which you can get the execution result right into UI Thread and do your job after. Also there is Looper/Handler usages for ThreadPoolExecutor to communicate between UI/Worker threads.
For detailed information's look here
If this is in an Activity, you could call runOnUiThread { doWhatever() } from the Thread - it'll hold a reference to the Activity, so don't do this in a long-running thread.
If you create a Handler with Handler(Looper.getMainLooper()) then you can post Runnables to it - basically the same as runOnUiThread except you're not holding onto an Activity, and you can do things like delay and cancel those posted messages.
If you already have some looping activity going on (so you can basically check if the thread's completed) then you could do anything from having a boolean done flag that the thread sets (make it #Volatile so the main thread sees the change) to all the stuff in java.util.concurrent like Futures and the like. Really depends on what you're doing.
Posting a Runnable to the main thread looper is the easiest general way to make a thing happen. But again, if that thread is creating any data in memory that the main thread needs to see, as always you need to handle synchronization, which is its own topic!

Difference between android runOnUiThread and simple code in java

I am a beginner in android application development.I am working with threads in android.I have read about a runOnUiThread which run code on main UI(if i am not wrong?i guess.).
My question is what is the difference between normal code on main UI and code inside runOnIUThread.
Example:1
class A
{
getDataFromServer(foo);//Code on mainUI
}
Example:2
getActivity.runOnUiThread(new Runnable(){
#Override
public void run(){
getDataFromServer(foo);
}
});
What is difference in both example.Please help me.Your response will be a new learning for me.
Assuming that you meant simple code for UIThread code,
What is a thread ?
A thread defines a process running
First runOnUiThread ..
Runs the specified action on the UI thread. If the current thread is
the UI thread, then the action is executed immediately. If the current
thread is not the UI thread, the action is posted to the event queue
of the UI thread.
What is UIThread
Main thread of execution for your application
Most of your application code will run here onCreate, onPause, onDestroy, onClick, etc.
So simply Anything that causes the UI to be updated or changed HAS to happen on the UI thread
When you explicitly spawn a new thread to do work in the background, this code is not run on the UIThread.Now what if you want to do something that changes the UI?
Then you are welcome to runOnUiThread
You have to use runOnUiThread() when you want to update your UI from a Non-UI Thread. For eg- If you want to update your UI from a background Thread. You can also use Handler for the same thing.
Normally your code is executed on your UI thread. For longer taking tasks (such as network requests, etc...) you will use a background tasks (Handler, AsyncTask, Thread, ...).
As your Views can only be touched from a UI thread, you use runOnUiThread() if you are executing code in a background thread and you need to update your views, from this background thread.
To explain 'why' Android has the 'runOnUiThread()' option, it is important to understand that java is only used to create the bytecode (dex) that Android uses. The code running on the phone is NOT java.
Additionally, Android threads 'can' have a thing called a 'looper'. This 'looper' is what handles 'tasks(technically runnables and messages)' in order via a queue. The 'main ui thread' has by default a looper already attached to it.
That means that your runnable you created was put onto the looper's queue of the main UI thread. (this is why the runnable is NOT instantaneously ran, but will be ran 'quickly'/'soon')
The reason you'd use a runnable to run code on the UI thread is because you are in some other 'background thread' that you created... and want to update the UI in some way. (Only the UI thread can interact with the UI)

using runOnUiThread() inside thread to update User interface

Can I use runOnUiThread() inside a thread to update the user interface while running the thread, or handler is more efficient ? .
Yes you can use runOnUiThread() from a non UI thread to update the UI. That method uses a handler internally if you are not currently on the UI thread so using your own handler will not be more efficient. If you are already on the UI thread then the runnable will be executed immediately.
Efficiency isn't a big deal here. Handler might be useful if you need to call another class (for instance, if your thread runs in a class and you need to update the fragment). If you're in a fragment/activity and have access to the elements you need to update, then it may be easier to do runOnUIThread. It's all about code access really.
I personally use callbacks.

What is the use of implementing runnable in mainactivity

Recently, I am studying a code about printer Bluetooth connection.
The program try implement runnable in the MainActivity.
Here I would like to ask 2 question.
1.How can I execute the activity as a thread when there is no other program calling run() of this activity?
2.Is there any special meaning for implementing runnable in MainActivity? Are ther any difference between implementing runnable in a class other than MainActivity?
I am not too certain what you are asking in the first question because code inside Activity will always run on the main (UI) thread by default.
To answer your second question, the MainActivity is probably implementing the Runnable interface only to define some code that can be executed on a Thread later.
For example, you can call runOnUiThread (Runnable action) from the Activity, passing MainActivity.this as the runnable parameter to execute code on the main thread.
You can also spawn a new thread with the runnable to have it run in the background or post it to a handler.
There is a sequence of callback methods that start up an activity and a sequence of callback methods that tear down an activity.
1)Created 2)Started 3)Resumed 4) Paused 5) Stopped 6)Destroyed
However, only three of these states can be static :-3)Resumed 4) Paused 5) Stopped,,,,
Resumed State(Running state):- In this state, the activity is in the foreground and the user can interact with it.
(Also sometimes referred to as the "running" state.)
here are simply two rules to Android's single thread model:
1) Do not block the UI thread
2)Do not access the Android UI toolkit from outside the UI thread

What is the Android UiThread (UI thread)

Can someone explain to me what exactly the UI thread is?
On developer.android.com it says about the runOnUiThread function
public final void runOnUiThread (Runnable action)
Since: API Level 1 Runs the specified action on the UI thread. If the
current thread is the UI thread, then the action is executed
immediately. If the current thread is not the UI thread, the action is
posted to the event queue of the UI thread.
Does the UI thread mean that this will be run everytime the activity is pushed the the background by some ui activity like incoming call or screen dimming etc.? If not, what exactly does the UI thread include ?
Thank you
The UIThread is the main thread of execution for your application. This is where most of your application code is run. All of your application components (Activities, Services, ContentProviders, BroadcastReceivers) are created in this thread, and any system calls to those components are performed in this thread.
For instance, let's say your application is a single Activity class. Then all of the lifecycle methods and most of your event handling code is run in this UIThread. These are methods like onCreate, onPause, onDestroy, onClick, etc. Additionally, this is where all of the updates to the UI are made. Anything that causes the UI to be updated or changed HAS to happen on the UI thread.
For more info on your application's Processes and Threads click here.
When you explicitly spawn a new thread to do work in the background, this code is not run on the UIThread. So what happens if this background thread needs to do something that changes the UI? This is what the runOnUiThread is for. Actually you're supposed to use a Handler (see the link below for more info on this). It provides these background threads the ability to execute code that can modify the UI. They do this by putting the UI-modifying code in a Runnable object and passing it to the runOnUiThread method.
For more info on spawning worker threads and updating the UI from them click here
I personally only use the runOnUiThread method in my Instrumentation Tests. Since the test code does not execute in the UIThread, you need to use this method to run code that modifies the UI. So, I use it to inject click and key events into my application. I can then check the state of the application to make sure the correct things happened.
For more info on testing and running code on the UIThread click here
If you execute blocking code (e.g. a Http-Request) in a separate Thread, consider using AsyncTask. Its doInBackground-Method runs on a separate Thread. AsyncTask provides you with methods onProgressUpdate and onPostExecute which are guaranteed to run on the UI thread.
If you need GUI-progress updates (e.g. via a progressbar) call publishProgress inside doInBackground. This leads to a subsequent call of onPublishProgress which is also guaranteed to run on the UI thread.
onPostExecute is automatically called after doInBackground returns.
All UI drawings etc. happen in a separate thread. Its called the UIThread. If you want to make any change to UI u must use make sure it happens in UIThread's context.
Easiest way of doing it is to make use of runOnUiThread

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