I have this Samsung-watch
I implemented a mobile application for my graduation project, it is a triaging system that will serve the people who has an injury or illness,
In some cases we need to ask the patient about his heart rate, we want to take this data from the watch instead of asking him about it.
I searched for this and founded that I need to install Tizen extension to the visual studio, I want to write a code that take heart rate, then connect this code to my android application,
Does anyone know or can help me to do this?
Does anyone know the steps that i would follow to complete this process ?
You will find a lot of help from Samsung Developer Site.
Check below link:
Samsung Developers - Creating Your First App
May the force be with you.
How to create Pulsometer application for wearable:
http://tizenschool.org/tutorial/166/contents/1
then, for example, You can use Samsung Accessory Protocol to communicate wearable with android device:
https://developer.samsung.com/galaxy/accessory
https://developer.samsung.com/galaxy/accessory/guide
or implement other way of data exchange, for example uploading data to remote server:
How to make HTTP POST web request
Related
I'm working on a research project for my company. My goal is to make a mobile web app that uses mobile bluetooth to send data to others mobiles that use the same web app.
I did some research and I found that Chrome for iOS and Android supports an API to use device Buetooth with LE profil: https://developers.google.com/web/updates/2015/07/interact-with-ble-devices-on-the-web?hl=en
If I understood well, it's absolutely not suitable to transfer heavy data. The final goal of my project is to implement something like Hadoop for mobiles phones across a web app: Mobiles will share replicated databases and will perform MapReduce operations on datas.
I'm beginner in development and I don't really know how to find solutions. I think the only solution is to make a native or cordova app.
Do you have some advices on how to perform research on such things when, I guess, nobody did it yet ? Do you have any ideas to achieve this goal ?
Recently I tried to figure out where the application Meet Mobile's data was being pulled from. This is mostly out of curiosity as I noticed they have this free app for Android/iOS but nothing available from a computer which struck me as odd.
I set up fiddler on my computer with my phone using my computer as a proxy to access the internet, but when I do this Meet Mobile is not able to fetch data, even though I can use the browser to navigate the web without issue. I followed this guide to set up my proxy:
http://www.cantoni.org/2013/11/06/capture-android-web-traffic-fiddler
I have discovered that the main site the data is being pulled from is https://awmobile.active.com/, and I believe it is being pulled via port 443. However, I cannot figure out the correct syntax to query from this site (which I believe the application uses JSON).
Please let me know if there is a better way to go about capturing the web requests my application is sending off to its home base. This is mostly an exercise of curiosity, and I'm excited to see what potential answers there are.
Cheers!
I figured it out - I needed to install the Fiddler certificate on my Android phone for it to allow the connections. I followed the steps listed here:
http://www.cantoni.org/2013/11/06/capture-android-web-traffic-fiddler
Thank you for your help and time!
For school project I need to develop a mobile application witch will work like a remote control for Samsung Smart TV. I "went" to the samsung official website and forum to search for API of some kind that will help me with development of my application, but there were only tutorials on how to connect your TV app with Samsung's official remote app for android.
I expect that they don't want or don't need to post an API for that reason because there is already an application for that purpose on market (their official android application).
I found the SamyGO app source code, but when i read it carefully i saw that it uses TV_APP_STRING = iphone..iapp.app (for connection and sending keys to the TV) or something like this, and i thought that the phone is trying to lie the TV that it is actually an iPhone.
I am sorry for this kind of question, but I am begging if someone can help me. Maybe pass a link to some Windows Phone open source solution, maybe other Android open source solution, or maybe explain why SamyGO uses this tehnic (maybe it's the only way).
Thanks everyone in advance.
I'm a complete newbie with regards to developing for Android, and for starters I'm trying to develop a simple card game that can be played multiplayer over a local network. I'm having trouble finding a starting point for how I would go about this, I can find plenty of things for communicating across the internet but not having much luck seeing how you communicate directly between two devices over a LAN.
It's a major part of my plan for this app that it be multi-platform and that iOS devices and Android devices can play against each other, so I'm looking for a method that supports this. I know it's possible as I can see there are other apps that have this functionality.
I don't need a detailed implementation (although the more help the better!) but if anyone could just point me in the right direction for how to go about something like this, I'd be really grateful.
I think u need a connection peer to peer, android implements Wifi Direct
Look android dev site. http://developer.android.com/guide/topics/connectivity/wifip2p.html
For a card game I recommend using client-server.
Electrotank is a good server that provides a framework that helps you create a game of this type, with rooms, chat, friends list and connect to Android and iOS. U can write server plugins in Java.
http://www.electrotank.com/es5.html.
Another good server solution is SmartFox.
Or you can create a turn-based game, creating a database to save data and a counter on each client, where you will limit the time for each move, from this time you send data to the server and your opponent query this data the server.
I was working on the exact same thing. You'll want to use sockets to open up connections between multiple instances the same app.
I created an example app that demonstrates how to do this which I link to and explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-2.html
I have an example for both Android and iOS that communicate with each other.
I have two android devices, and I want to connect them using bluetooth programming, sorry for say but I don't want to see the links on Android Developer Documentations.
I want to connect them without any permission like password or anything else, so just simply connect two devices and start sending files and receive files without any permission,
how can I implement such concept?
Help me please, I am stuck on this.
Short, you can't. You'll need at least the Bluetooth permissions as illustrated in the tutorial on the Android Docs-Page.
You have everything here :
http://developer.android.com/resources/samples/BluetoothChat/index.html
Get the code, run it and see how it works.