Deleting child view from first position and adding it to last position - android

I have a custom view called TinderStackLayout.
At a certain part of the code I am deleting a child view of it and re-adding it back at the last position possible -
private void handleViewAfterAnimation(View view, boolean shouldSkipView) {
Log.d("card view - ", "inside handleViewAfterAnimation");
isCardAnimating = false;
TinderStackLayout tinderStackLayout = (TinderStackLayout) view.getParent();
if (tinderStackLayout == null)
return;
tinderStackLayout.removeView(view);
if (shouldSkipView)
tinderStackLayout.addCard((TinderCardView) view, tinderStackLayout.getChildCount() - 1);
//this part is for debugging purpose
for (int i = 0; i < tinderStackLayout.getChildCount(); i++) {
View childAt = tinderStackLayout.getChildAt(i);
if (childAt instanceof TinderCardView)
Log.d("card view - ", "child cards after deletion - " + (((TinderCardView) childAt).usernameTextView.getText()));
}
}
here is my addCard() method -
public void addCard(TinderCardView tinderCardView, int addToPosition) {
View topCard = getChildAt(0);
if (topCard != null && topCard.equals(tinderCardView)) {
return;
}
topCardOnStack = tinderCardView;
ViewGroup.LayoutParams layoutParams;
layoutParams = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
addView(tinderCardView, addToPosition, layoutParams);
// tinderCardView.animate()
// .x(0)
// .setInterpolator(new AnticipateOvershootInterpolator());
}
What I don't understand is what I get in the UI -
I have 3 cards.
I press the button, one card is being animated away, the second one is being shown. I press the button again, the second one animates away. I press the last one and the button does not work anymore. What I want to achieve is the first card appearing now behind the last one.
Here is what I get when logging the values out -
seems correct, it was before clicking 3 2 1 and now 2 3 1. The next one should be 1 2 3, but this is what I get for the next one -
goes back to 3 2 1 instead of 1 2 3. I can't figure out why. ?
Edit:
found the reason why this is happening, I am giving a view which should always be the top card on the stack but I am actually not giving the top card because I am always adding a new card. Here is the method -
public void handleButtonPressed(int buttonTag) {
Log.d("card view - ", "inside handleButtonPressed");
TinderStackLayout tinderStackLayout = ((TinderStackLayout) this.getParent());
TinderCardView topCard = (TinderCardView) tinderStackLayout.getChildAt(tinderStackLayout.getChildCount() - 1);
if (isCardAnimating) {
return;
}
switch (buttonTag) {
case DELETE_BUTTON_PRESSED:
isCardAnimating = true;
deleteCard(topCard);
break;
case PASS_BUTTON_PRESSED:
Log.d("card view - ", "inside pass button pressed");
isCardAnimating = true;
passCard(topCard);
Log.d("card view - ", "top card Value before pass - " + topCard.displayNameTextView.getText());
Log.d("card view - ", "child count - " + tinderStackLayout.getChildCount());
for (int i = 0; i < tinderStackLayout.getChildCount(); i++) {
View childAt = tinderStackLayout.getChildAt(i);
if (childAt instanceof TinderCardView)
Log.d("card view - ", "child cards before deletion - " + (((TinderCardView) childAt).usernameTextView.getText()));
}
break;
case APPROVE_BUTTON_PRESSED:
showLawyerContactDetailsFragment(topCard);
break;
}
}
I am trying to do TinderCardView topCard = (TinderCardView) tinderStackLayout.getChildAt(tinderStackLayout.getChildCount() - 1) in order to get the top card in my stack, which would be correct if I delete the cards and not re-add them to my stack but that is not the case when re-adding them. What should be the solution for always getting the top card when I am adding new views all the time?

If you want to shuffle cards, then you don't need to delete and re-add them. You simply need a data structure, which will do it for you. For your use case you can use Circular Array.
private CircularArray cardArray; //declaration
Now when you are adding your views, add it to your card array also.
cardArray.addLast(tinderCardView);
addView(tinderCardView); // add to your layout.
Then use this code to check.
int shuffleCount = 3;
for (int i = 1; i <= shuffleCount; i++)
shuffleTopCard(i);
Finally shuffleTopCard() method.
private void shuffleTopCard(int shuffleID) {
Log.d(TAG, "shuffleTopCard: cards before shuffle");
for (int i = 0; i < cardCount; i++)
Log.d(TAG, "shuffleTopCard: " + ((TinderCardView) cardArray.get(i)).getTag());
TinderCardView cardView = (TinderCardView) cardArray.popLast();
Log.e(TAG, "shuffleTopCard: top cardID = " + cardView.getTag());
cardArray.addFirst(cardView);
Log.d(TAG, "shuffleTopCard: cards after shuffling " + shuffleID + " time");
for (int i = 0; i < cardArray.size(); i++)
Log.d(TAG, "shuffleTopCard: " + ((TinderCardView) cardArray.get(i)).getTag());
Log.e(TAG, "shuffleTopCard: after shuffle top card = " + ((TinderCardView) cardArray.getLast()).getTag());
}
Use of CircularArray will free you from head-ache of maintaining card position manually and also separates your CustomViewGroup and card shuffling logic thereby resulting in loosely-coupled code.

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You probably mean to put the break inside the last if statement?

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How to properly notifyItemMoved, insert and removed in RecyclerView old data list when i get new fresh list to assign to it

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for(int j = 0; j < newData.size(); j++){
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You update your recyclerView like that:
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Simply use DiffUtil like
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public class MyDiffCallback extends DiffUtil.Callback
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Well for this ,I feel this would be the easiest.Just follow it ->
Replace this
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with
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Log.d("millisUntilFinished", "" + millisUntilFinished);
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I have the following code:
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I think you actually just want to remove element 0. When you remove one of the elements, they all shift back. So element 1 becomes 0 and 2 becomes 1, etc.
This code should work:
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