(I am newer of stack overflow user and sorry for my poor English.)
I am using WebRtc Android SDK to create a chat app, and our team decides to use
simulcast to deal with various abilities of participants. However, when I come to the SDK APIs, I can not find a way to use simulcast.
I use the SDK with offical-recommended manner:
implementation 'org.webrtc:google-webrtc:1.0.+'
(The concrete version is 1.0.28513.)
I have googled much and found some code fragment like this:
RtpTransceiver.RtpTransceiverInit transceiverInit =
new RtpTransceiver.RtpTransceiverInit(peerConnectionParameters.transDirection, mediaStreamLabels
/*, encodings*/ // cannot create Encoding instances
);
...
peerConnection.addTransceiver(MediaStreamTrack.MediaType.MEDIA_TYPE_VIDEO, transceiverInit);
However, when I try to create Encoding instances,I found the Encoding's constructor cannot be accessed, it is package access limit.
By the way, I have tried using reflection to forcibly create Encoding instances.
But it will cause an error when this code executes as might have been expected:
peerConnection.addTransceiver(MediaStreamTrack.MediaType.MEDIA_TYPE_VIDEO, transceiverInit);
I have also gone through the SDK APIs, and cannot find any other way to set up the simulcast.
So how should I use simulcast with webrtc android SDK?
Related
I am using Xamarin.Android to develop my current Android app. And I plan to make the application chromecast compatible (users can stream videos). To get this done I am following the tutorial at: Google Cast Docs. However the Xamarin Cast libraries seem to be missing the ExpandedControllerActivity implementation. They should reside under Android.Gms.Cast.Framework.Media.Widget, but I can only find ControlButtonsContainer and MiniControllerFragment.
The only option I can see is to implement a custom ExpandedControllerActivity myself. However I lack the knowledge to do so (because I couldn't even find the java implementation of the ExpandedControllerActivity). Some guidance to get this done, is very much appreciated (it doesn't have to be in C#, just plain old Java will do).
NOTE :- This is my first question over at StackOverflow, so if you are down-voting the question, please state the exact reason.
The java binding for the component cast-framework at Xamarin Google Play Services Components (v10.0.1.0 or v10.0.2.0) doesn't seem to generate the ExpandedControllerActivity. I have created an issue on Github, with a suggested fix.
Does anyone have experience with NativeScript and can compare it to developing native apps, especially for Android?
I have read all these articles:
FIRST THOUGHTS ON NATIVESCRIPT
SECOND THOUGHTS ON NATIVESCRIPT
Introduction to Native Script – Is It Worth Your Time?
My Experience Developing with Telerik NativeScript
I know especially three of them may be outdated. But I want to ask all of you developers:
How is your experience with NativeScript?
Are there any Android-Components you cannot use? Which are these ones?
Is styling really so limited?
Do apps really look so different at runtime as in the mockup as in the pictures of the first article referenced above?
Does loading of native Android objects into JavaScript Code always work correctly?
Does NativeScript generate Java-Code for Android-Platform out of the NativeScript code I write?
Is it possible to modifiy this code if I want to use some native-only features? What if I want to make UI changes then? Do I have to regenerate the code and do I miss my native extensions then?
Very glad to see that you are evaluating NativeScript to eventually use it in present and future projects.
I'll try to condense answers to a few of the questions into one, as they really are mostly related.
Skipped.*
That depends on what has already been exposed through a custom view/plugin or module. The core-modules that every NativeScript app comes with contains the most basic of wrappers for both Android and iOS under a common API. There are plugins (nativescript npm modules) that provide additional wrappers on native android views (nativescript-telerik-ui for one, nativescript-carousel), most of which are created by the NS community.
As RexSplode mentioned before me - it's mostly the platform that imposes certain limitations. NS uses CSS to declare style, but you can also access the native components and manage their style and appearance programatically if what you need isn't readily available out of the box.
First I'd like to note that the first 3 articles you've linked are over a year old now, and trust me, NativeScript has evolved a lot since then. With all the available components (remember the npm modules I mentioned earlier?) there's a good chance that you will get a close to 1:1 similarity to a well-styled native Android mockup.
At build time metadata is generated for the Android/Java public API used in the project. When the JavaScript Engine (V8) fires up, that metadata is loaded into memory, prototype chains are constructed, and callbacks are attached, so that when you call new android.widget.Button(); in your JavaScript code, the proper virtual machine instructions will be called, and a native button will be created. Static methods are accessed similarly, check out the official docs to get a better understanding of how it all works.https://docs.nativescript.org/runtimes/android/advanced-topics/execution-flow
and 7., and a cont. of 2. Java code, or rather compiled Java code is generated whenever you wish to extend a native Android class that isn't available already in a module or in the native Framework. Extending classes is very similar to how you would do it in Java - you extend a class, and create new implementations of interfaces. That means that you won't have to open Android Studio to create a new class, build it into a native plugin and then add it to your project, since you can do it all in your NativeScript code using JavaScript/TypeScript. https://docs.nativescript.org/runtimes/android/generator/extend-class-interface
Disclaimer: I am on the NativeScript Engineering team
I investigated the Native Script a little and my colleague at work writes an app with it, so I can offer you a bit of information that I have.
1. skipped
There are limited amount of components you can use with native script out of the box. However, if you have a native-java developer who can write a wrapper for you - you can use everything.
It is limited to the platform you are using. Android itself has a lot of style limitations which cannot be easily overwhelmed.
don't know
It works a little different. Your JS object, or rather widgets are translated to java code. So with the items from the box - yes, they are okey. If you write a wrapper for your custom component, then all is up to you.
Yes it does.
No, the code is generated, how are you going to modify it? Changes will be undone on the next build. However, you can write a native module for your application and use any features you want. It is like defining an interface, which you can use in JS code afterwards.
I am creating an app showing local events for android. I was hoping to use the Eventful API, since that came with its own java-based client library. However, I'm not sure if it's fit for Android, since I know a lot of these java based client libraries use stuff Android doesn't support.
So, does anybody know if it works?
My entire project is available # github if you want to check it out for yourself.
The API is found here.
Android does not have have issues with Java client libraries. It is build on top of standard Java, and can use all of the framework features.
Furthermore, it looks like this API offers a RESTful interface, which is for sure supported by Android.
Bottom line, I do think you can use this API in Android without issue.
I'd say the easiest way is to compile and run an application that embeds the library and tests a few methods.
Typically, you may have issues with the way the networking is handled. There are 2 main ways in android to do HTTP, the Java and the Apache way, I think the Java URL API is fully supported and very close to the actual Java version, but the Apache has some hidden differences.
The main risks you'll have are A/ that it uses classes or packages that are not present on Android. B/ that a class does not behave as expected, which does happen from time to time, as the Android implementation is entirely specific.
Apparently you have already tried to run an android app with the library included? Did you encounter a specific error? If you, can you post the stacktrace?
I am a Computer Science undergraduate student and I am creating an Android app that using an API to interact with an execution server.
The server takes a xml file and do various stuff with it(get data, process data etc.)and then gives back data as output. Both input and output are exchanged via this API.
The problem is that the API references code from javax.xml.bind, for example, JAXBContext while android doesn't have javax.xml.bind package in its core. (a well known issue)
Feasible solutions on the internet seems to be repackaging the code I need, but I don't know exactly what suppose to be.
Since the API reference classes in javax.xml.bind and javax.net, I guess I have to extract code from these 2 packages and make them part of the API (I have access to API source) and then repackage the API. However, I guess classes inside javax.xml.bind might have dependencies on other classes that not supported by Android, so does javax.net. (Please forgive me if this is stupid thought...)
So anyone know : whether there are classes, which codes in javax.xml.bind and javax.net depends on, not supported by android ?
Bit of tricky question really..
I will be really appreciated if you can provide a work around that enable a Android app to call an API that reference codes inside javax.xml.bind.
Try JiBX (http://jibx.sourceforge.net/), it's a small and fast footprint, Android compatible, XML binding framework.
I ended up with repacking those package which exists in standard Java library but not in Android. Basically, just get source code of all those missing packages and then put them into the API source and rename them into a name that is different from the original one and then change corresponding code in API that reference these methods as well (you have to use a different name, otherwise code reference methods in these package will still looking for methods in the core Library (i.e Android API)
Anyway, hope it helps. If you have the same problem.
If you have any better suggestion. Please share it!
Is there a handy-dandy equivalent to org.apache.commons.beanutils.PropertyUtils on Android?
I can't seem to use bean utils in my android app due to some dependencies on PropertyDescriptor,and IndexedPropertyDescriptor. So I'm wondering if there are any alternatives?
Basically all I want to do is use a method name as a string "someMethod" and feed that into setMethod(anObject, "someMethod", value), much like PropertyUtils does; but without having to resort to the nasties of reflection...
Or are my hands tied and I need to use Reflection?
There is bridge library which works on Android: android-java-air-bridge.jar. Just include into project path and use all apache beanutils features in your Android project as you could use in ordinary java application. Moreover, there are lot of other classes which moved to this Android supporting library. Look at the list.
There is a possibilty to use libraries or write own code depending on the PropertyUtils. But it sure isn't dandy. You can get the general idea about what has to be done in this thread.
There are apparently some projects who have successfully solved the issue, so you can study thier solution. Take a look at Drawingpad-base and libgdx. You can find PropertyUtils in the package com.madrobot.beans in the first project and com.badlogic.gdx.beans in the second.