What's the purpose of .properties files in APK packages? - android

When analyzing an APK, I've found a whole lot of .properties files in the archive's root, indicating the version numbers of Google Play services, Firebase and the Google HTTP client, for example:
version=19.2.0
client=firebase-database
firebase-database_client=19.2.0
These could theoretically be excluded from the package alike:
android {
packagingOptions {
exclude "firebase-*.properties"
exclude "play-services-*.properties"
exclude "google-http-client.version"
}
}
However, this issue suggests it would be the "intended behavior". So is it safe to exclude these seemingly useless files from the package - or are they required by Google Play, in order to expose these version numbers to automated package-content scans? Is the purpose of these version number files documented somewhere?
Here's a screenshot of what I'm talking about:

The part of the documentation, which answers the question, may have not existed back then:
Source: Dependency information for Play Console:
When building your app using AGP 4.0.0 and higher, the plugin includes metadata that describes the library dependencies that are compiled into your app. When uploading your app, the Play Console inspects this metadata to provide alerts for known issues with SDKs and dependencies your app uses, and, in some cases, provide actionable feedback to resolve those issues.
The data is compressed, encrypted by a Google Play signing key, and stored in the signing block of your release app. We recommend keeping this dependencies file for a safe and positive user experience. However, if you’d rather not share this information, you can opt out by including the following dependenciesInfo block in your module’s build.gradle file.
android {
dependenciesInfo {
// Disables dependency metadata when building APKs.
includeInApk = false
// Disables dependency metadata when building Android App Bundles.
includeInBundle = false
}
}

As you already know, the .properties file stores key-value parameters can be read inside the library or from the code outside. Just as an example, let's take the play-service-ads-identifier library:
The properties file is copied from aar base dir to apk root directory. This is how the build system works. I investigate inside this library and I didn't find any reference to the properties contained in the file play-services-ads-identifier.properties. I think it's a common situation for all the remaining library that you use. I suppose the only use of those files is to fast detect which library version is used by the apps.
Moreover I found this note from official documentation:
Note: ProGuard directives are included in the Play services client libraries to preserve the required classes. The Android Plugin for Gradle automatically appends ProGuard configuration files in an AAR (Android ARchive) package and appends that package to your ProGuard configuration. During project creation, Android Studio automatically creates the ProGuard configuration files and build.gradle properties for ProGuard use. To use ProGuard with Android Studio, you must enable the ProGuard setting in your build.gradle buildTypes. For more information, see the ProGuard guide.
As you can read, the Android Plugin for Gradle adds whatever it needs to package the apk, proguard configuration included. If the properties are not removed I think it is a choice. I don't know if they allow the system a faster apk inspection. I looked for more documentation about it and I didn't find anything about those properties file. If they are used by Play Service, it is no documented. Honestly, in my project I just leave those file, they do not affect apk size in a significant way. Considering that the size of these files is minimal, I suggest you leave them where they are.

.properties files mainly used in Java related technologies to store the configurable parameters of an application.
They can also be used for storing strings for Internationalization and localization.
It stores data in form of Key-Value Parameter.
In case of Firebase It Stores user Analytics related information read more here enter link description here

Related

Is there a way to get the dependencies information for static analysis of the android apk file?

I was doing apk static analysis and want to fetch all the dependencies used by the developer for the app. Is there a way to fetch the list of dependency library name and version from the APK file?
I was going through android documentation and found that while compile time .properties file get generated and which hold the dependency related information which Google play service use while submitting an app.
reference: https://developer.android.com/studio/build/dependencies#dependency-info-play
Dependency information for Play Console When building your app using
AGP 4.0.0 and higher, the plugin includes metadata that describes the
library dependencies that are compiled into your app. When uploading
your app, the Play Console inspects this metadata to provide alerts
for known issues with SDKs and dependencies your app uses, and, in
some cases, provide actionable feedback to resolve those issues.
The data is compressed, encrypted by a Google Play signing key, and
stored in the signing block of your release app. We recommend keeping
this dependencies file for a safe and positive user experience.
However, if you’d rather not share this information, you can opt out
by including the following dependenciesInfo block in your module’s
build.gradle file:

Dependency missing but exists in APK, how?

I have a MyLocationService library, which has dependency from huawei_location_service.Inside I have HMSLocationService class which is the only one using huawei_location_service classes and I use relfection to access that class. Meaning is, if we run app on Huawei and if there is dependency from huawei_location_service, I will get location, otherwise will not. And application should run perfectly on non-hauwei devices without dependency from huawei_location_service.
So when I build MyLocationService.aar I removed huawei_location_service dependency from it's pom file. After that I created a new application and added dependency from MyLocationService.aar. When I check dependencies with command gradlew app:dependencies I don't see any dependency from huawei, but when I create an apk and analyze it, in classes.dex there are classes from huawei_location_service.
Question: How it is possible? And is there any other way to achieve what I want?
P.S. I analyzed also MyLocationService.aar, didn't find any huawei dependency. Is there another way to check dependencies of *.aar files instead of pom or analyzing tool of android studio?
So if someone will be mistaken as me, this answer will help.
The repositories and classes I saw in classes.dex were not coming from hms libraries. As I have imports in my custom classes, that imports' texts were the reason I was seeing huawei folder in classes.dex. Also take attention on the size, and you can see that they are kind of 20 bytes.
So I removed the imports, generate my library again, created apk and analyzed it and woala, no huawei folder is visible.
P.S. *.aars doesn't contain any library if you not put transitive=true. And you need to add dependencies required by your lib in your own applicaiton.
P.S.S. If you have locally or globally publishing your library, maven(Gradle uses maven) creates metadata, so called POM file, as a helper to identify all dependencies that the library needs.

Releasing Mobile (React Native) Artifacts with Config File

Taking inspiration from The Twelve-Factor App: V. Build, release, run, I'm working on updating our CI/CD pipeline with these three distinct steps in mind for an app being built with react-native-web.
Specifically, I want to:
Build: generate an environment agnostic artifact of the code for each platform (web, android, ios)
Release: take an artifact and a config file (API URLs, API keys, debug settings, etc), and release to each platform
This is trivial for web, which is what The Twelve-Factor App had in mind. My question is how do I read a config file on mobile platforms and how can I incorporate this with react-native-web build artifacts? Does my artifact need to contain all of the source code and dependencies so I can pull in the config at release time and build then?
Ideally, each artifact would contain code compiled for each platform that somehow knows how to pull in a config file and do something with it. Next best would be to have the source code for each platform that I can compile with a config file at release time. Third best is have a way to give each distribution enough information at release time so it can request the config at runtime.
Full disclosure, I know nothing about building and deploying mobile apps so I apologize if there is an obvious solution for this!
It's similar for Android. Once the build binary is created it's immutable.
So unfortunately that negates option #1. We can't do anything else with the binary once we build it.
I think for react-native option two is the best approach.
Essentially you'll need to build the apps at release time once you have resolved what your configs need to be. That avoids any overhead of loading stuff at runtime in option #3 and still matches nicely to Twelve Factor. You'll still have a mobile binary that matches the same configuration as your release type.
For actually reading those values, you can just drop the config file into the project's root and we can help with the setup to pull them in.
I'll be glad to discuss those details if you'd like.
UPDATE:
Anything iOS does we can do (almost as well)
Current build tools compile all code into bytecode classes.dex and compress all resrouces into resrouces.arc but res/raw is left untouched.
This gives us a place to inject our files.
From there, the app will be able to read and parse at runtime.
For iOS, the build and (non-App Store) release process works like this at a high level:
Archive your project in Xcode, which results in an .xcarchive artifact.
Export your archive which signs and generates an .ipa file.
Either host this .ipa file yourself (with some additional metadata files) or upload it to a service like HockeyApp for distribution.
There are a few ways that you can manage config inside an Xcode project. One fairly common and straightforward way is to use the info.plist file to store custom keys and values. The app can then look up and use these values at runtime.
In the scenario you describe, it sounds like you want to be able to inject specific config values after step 2 but before step 3. Fortunately, the .ipa file generated during step 2 can be extracted, which will reveal a Payload folder containing an .app file. This file can be inspected, and inside you will see, amongst other things, the app's Info.plist. Modifying this file will allow for injection of whatever config values you want to set.
This will save needing to manage configs inside the Xcode project, and creating a separate archive for each configuration of the app. However what this doesn't solve is step 3. You are still going to need to distribute each configured .ipa file separately.

Disable a rule from ProGuard configuration of a library

A project I'm working on contains a lot of external dependencies on 3rd party libraries. While analyzing compiled apk I found out that a package within the app that is supposed to be obfuscated remains clean. When I dived deeper I figured out that merged ProGuard configuration contains a rule breaking obfuscation logic.
None of the project's ProGuard configurations contain this rule. So I assume that it was gotten from one of the dependencies and merged to final configuration.
I look through this question but it seems that the answer is no longer valid for Android Plugin for Gradle 3.0.1 that I'm using because build/intermediates/exploded-aar folder no longer contains any ProGuard configurations.
So I'm wondering:
Is there a way to find what library causes the problem?
Is it still possible to disable a rule from consumer proguard file?

Android : Explanation of Proguard Integration

I've been doing Android development for a little bit and I'm getting to a point in one of my projects where I would like to use Proguard to shrink the size of my APk and help with the dex limit. Unfortunately, I am getting a few errors and stack overflow has answers but they seem to be targeted for those with more experience.
My question is what is the relationship with your proguard-android.txt and proguard-rules.pro? Why are there two separate files and why are they in separate formats? When are the statements in these files called and in what order? I am just looking for an explanation of the overall context of using Progurad in a development environment.
Thank you in advance.
ProGuard manipulates Java bytecode the way you tell it with your configuration files and the rules they contain. ProGuard can do many things. And it can completely break your app so you have to make sure to add the correct rules.
I assume you use Gradle based builds for your apps. Then you've probably encountered this snippet that enables ProGuard for release builds of your app (or Android library):
android {
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile(‘proguard-android.txt'),
'proguard-rules.pro'
}
}
...
}
In the config the list proguardFiles tells the build what files that contain ProGuard rules it has to use. This list can contain any number of files.
Why are the files (proguard-android.txt and proguard-rules.pro) defined differently?
The magical getDefaultProguardFile(‘proguard-android.txt') loads file named proguard-android.txt from the standard location in the Android SDK (the location is ${ANDROID_SDK}/tools/proguard/).
Other config files are resolved locally, so file proguard-rules.pro is expected to be at the root of the current Gradle module.
Why are there two separate files? And what is the relationship between proguard-android.txt and proguard-rules.pro?
ProGuard configuration is additive. You can define some rules in one file and other in other files. The rules are internally concatenated into single list of rules.
File getDefaultProguardFile(‘proguard-android.txt') contains several general rules for all Android apps (check them yourself, in the file in your SDK). The local proguard-rules.pro is expected to contain rules specific for your own app. For example you want to make sure that a class is not stripped away when you use it only through reflection (I'll get to that later).
Note that having multiple local files is very useful. For example you can use two local config files for debug builds - one with the release rules for your app and the second containing rules disabling obfuscation.
Also note that the additive behaviour of the configurations can be a bit troubling. If you add a rule in one config file, you cannot remove it in another. So be careful with very general rules (e.g. imagine adding -keep class ** { *; }).
When are the statements in these files called and in what order?
You can define them in any order, there's no difference. And you can define the same rule in multiple files, it doesn't matter. The order of the specified files doesn't matter either.
ProGuard itself is run as a single job within the Android build (single Gradle task to be precise). The task is provided all the inputs:
classes to manipulate
library classes to use but not manipulate
output path for generated processed jar
ProGuard rules specifying the manipulation
output paths for various output information (what was removed, mapping, …)
And then it processes the files and generates an output which is further processed by the Gradle build.
How does ProGuard actually work? And why do I need the rules?
ProGuard traverses the whole call graph of classes/methods/fields/…. It starts with the classes/methods/… defined by the provided rules. Then traverses the call graph and marks classes/methods/fields/… as necessary and keeps them for the output. So if you call it with no matching keep rules it will generate an empty output (or maybe it will throw an error and tell you to define some, I don't remember now). ProGuard doesn't recognize calls done via reflection, so you have to add some rules to handle that. There are many other cases that require you to add some rules, check the documentation for that.
Final notes
If you check ProGuard documentation you can find various rules
you can use. But not all of the rules are good for Android (ProGuard is a general Java tool).
Some rules are generated by Android build itself, you don't have to define them yourself. There are 2 types of such rules:
General config rules like -injars, -libraryjars, …
Rules generated from AndroidManifest.xml and resources (layouts). Android build (aapt tool) generates rules to keep classes mentioned in the manifest (activities, services, receivers, …) and custom views used in layouts. You can check these generated rules in build/intermediates/proguard-rules/${PRODUCT_FLAVOR}/${BUILD_TYPE}/aapt_rules.txt
Some rules can come from aar libraries. The libraries can contain ProGuard config necessary for the library to work (there can be proguard.txt file inside).
When writing Android libraries yourself be extremely careful with the rules you want to add to the aar. Because of the additive nature of the rules, it can cause problems for the app that bundles the library.

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