Xamarin UITest ScrollDownTo for Android is really slow - android

When using Xamarin UITest to test my app I encounter very slow speeds for scrolling. I scroll using the ScrollDownTo method. When performing the method on iOS it works like a charm however, on the Android emulators the method takes a long time to perform the scroll.
Does anyone know how to speed this up?
Thanks in advance!

I have noticed this issue as well and it depends on the Android device. For any android device that is older with OS 7.x.x and under is about 5 to 6 times slower than any iOS device. Now with OS 8.x.x and higher if it's a Samsung Device the Scrolling takes forever however with a Pixel or other devices I see near close to the iOS performance. Android always seems to be slower than iOS and I am not sure as too why. This would be something the Xamarin team would need to look at

In order to increase the speed of this scrolldownto method , we can try different combinations of default parameters
Try scroll strategy to Gesture and swipe speed to 2000

Related

Cordova/Phonegap slow performance with Open Layers on new Tablet, but fine on new phone

I have developed an application which uses Cordova/Phonegap on Android to display Open Layers 3 maps.
It is quite similar to this project:
https://github.com/netgis/ol3
I have found that the application runs smoothly on the Samsung Note 4 running Kitkat V4.4.4, and runs fine on an old S2 running Jellybean (almost equally well in fact), but it runs terribly slowly on a bran new Galaxy Tab Pro 12.2 running KitKat V4.4.2.
I was wondering if there is any Cordova/Phonegap expert out there who might know why.
The only difference between them that I can see is the version of android! V4.4.4 and V4.4.2.
I have discovered threads on SO which generically say that WebView can be a problem and cause slow performance, but I'm getting great performance on my Note 4, and the S2 runs better than the tablet does using Jellybean.
I'm not sure code would be useful to show here, essentially I have a Cordova Android application with a single HTML document with Open Layers 3 map embedded, that's it.
The problem turns out to lie with WebView, which uses the default Android browser. For some reason this browser restricts CPU support if you're trying to use GPU acceleration (enabled by default), but doesn't provide GPU acceleration itself (it's really strange but true).
Apparently KitKat has this problem prior to Android V4.4.3. So if you're running V4.4.4 you won't encounter this performance problem as it has been fixed (as it uses Chromium instead of the default browser).
Here's one of many references I've found which corroborate this:
https://code.google.com/p/chromium/issues/detail?id=315111
Some devices haven't yet been updated to this level, here are my completely up to date devices:
The tablet uses Android V4.4.2
The S2 uses Android V4.0.2
The Note 4 uses Android V4.4.4
The S2 uses Jelly Bean and is therefore fine, the Note 4 uses the updated KitKat and also runs fine, but the tablet struggles with the application to such an extent it is unusable owing to it being below V4.4.3.
For me, the majority of suggested solutions on SO are to disable hardware acceleration, but these suggestions are unsuitable as my application really does require hardware acceleration to render maps efficiently.
The solution is to take this problem away completely by forcing the use of Chromium irrespective of the OS Version through the use of Crosswalk.
There are plenty of resources I've found to use Cordova in synergy with crosswalk:
https://crosswalk-project.org/documentation/cordova.html
https://blog.nraboy.com/2014/10/use-crosswalk-ionic-framework-android-apps/

What other tips to improve my cordova-based app?

I currently develop an hybrid app based on Cordova. My main target is Android devices with at least 2.3 support.
I face performance issues, particularly scrolling which is not really smooth and more generally navigation inside app. So I implemented several tips to increase my app speed such as:
Hardware acceleration
Use the fastest scroller I found (FTScroller)
Use hogan.js for view rendering with pre-compiled template
I tried Famousjs and CocoonJS but it didn't help. I look to crosswalk-cordova, but it increase the size of the app by 15-20mb and I have to keep the size as light as possible.
The app performs pretty good on powerful devices such as my Nexus 5, but it become slow on older/less powerful devices.
So what other tips could I use to increase the speed of my app ?
Many thanks.
"but it become slow on older/less powerful devices", does this issue happens when you are using crosswalk?
I guess on older/less powerful devices, if the performance drops dramatically, it maybe related the the GPU blacklist, Which means on some old devices GPU are blacklisted. To resolve this issue, you can pass '--ignore-gpu-blaclist' option,
see: https://crosswalk-project.org/#wiki/Use-Chromium-command-lines-in-your-apps-on-Android

Slow page transitions on Android with hardware acceleration on

I'm trying to run the ionic-angular-cordova-seed project on Android 4.3.1 with Cordova. One thing I've noticed is that page transitions (for example, clicking on a tab or a list item) are very slow.
I tried to disable hardware acceleration using:
super.appView.setLayerType(WebView.LAYER_TYPE_SOFTWARE, null);
... and it worked perfectly. But then scrolling, side menu sliding and more animations became extremely slow.
I've tried FastClick, it didn't make any difference.
I found this CSS-based solution to the problem, but I'm not familiar enough with Ionic to apply it on it. Any ideas?
Note: I'm not using any animations for page transitions.
It seems like Ionic has made a lot of Android-related fixes that really improved performance. In addition, I've splitted my Android version into two versions: 4.4 and pre-4.4. Pre 4.4 is using cordova-android-chromeview which makes it so much faster. Even though it adds ~20 MB to the apk, it worths it.
Since this bug seems to be very specific to Android 4.4.2
I believe this may be what we're looking for, or at least helpful:
http://playlablondon.tumblr.com/post/102534909709/improving-performance-on-cordova-powered-android

Inertial scrolling within Phonegap android app (all phones)

My problem is described in the following.
I recently developed a Phonegap app (Android and Ios are the target platforms) and deployed it on the markets. My app mainly consists in an event list.
The list is obviously scrollable. The purpose is to give a native feeling experience to the users or at least something close to it. Actually, I would like to enable inertia for most users (everyone would be awesome!).
The app can’t be downloaded by android < 3.0 phones, so it doesn’t matter if the solution excludes android 2.X users. In addition, for the moment the app is not design for tablets so I don’t mind if the solution doesn’t works with android < 4.0.
I use the following CSS property on the scrollable div:
overflow: scroll;
-webkit-overflow-scrolling: touch;
On Ios, there is absolutely no problem. It is fast and inertial scrolling is enabled.
With Android, I'm still having problems with some phones. Here are my tests:
Nexus 5 (Android 4.4) : inertia Ok
Sony Ericsson (Android 4.0.4) : inertia Ok
Samsung galaxy Trend (android 4.0.4) : inertia Ok
Samsung Galaxy Note 3 - SM-N9005 (Android 4.3): No inertia
Samsung Galaxy S4 (Android 4.3): No inertia
I don’t’ use any JavaScript library for scrolling (for example Iscroll ect…) and I don't want to do so except if it is a really lightweight librairy. In fact, I have tried Iscroll and the result is unusable because it is too slow and jerky. By the way, the event list contains gradient, images, text, shadow ect…
I have done a lot of research on the internet. And now, I feel lost!
I even don’t know if the problem is related to:
The manufacturer layer
The Android version
The default browser on the phone (I think not because it appears
that Phonegap doesn’t use it)
The embedded PhoneGap webKit rendering engine
Deprecated CSS properties : see this article
Something else?
It is a bit weird because it works on 4.0.4 and 4.4 but not on 4.3… I start to think this is related to manufacturer…
Any help, solution or information about the above would be really appreciated.
Not sure if you have solved your problem yet, but I just came across this issue.
I was using Hammer.js to detect drags for the sidebar, within doing so, I called preventDefault() which affected scrolling inertia in the android default browser, but not chrome. Removing that call fixed the issue.
I had the same problem. I looked into it for quite some time and the only solution I know is using a scrolling library. The best one I found is Overthrow: http://filamentgroup.github.io/Overthrow/
Cool thing is that it uses native scrolling whenever it can and only reverts to javascript when needed. Even works for me on old Adroid devices, while keeping that native scrolling feeling on iOS.

PhoneGap - Bad Performance compared to Browser on Android

I developed an application for android using jquery mobile and phonegap.
I deployed the app to my device over usb. The performance of the app ist really bad, especially while scrolling a longer list.
The strange thing is: The whole app runs smooth if i just open up the browser on my phone and access the index.html directly. Same technology, same content. I do not use the phonegap native api or anything similar.
Tested with phonegap 1.5.0 and 1.7.0rc1, jquery mobile 1.1.0 on android 4.0.2.
Any ideas?
On honeycomb (3.0), Ice cream (4.0) and posterior devices, you can boost performance by adding the following in the < Application ... > tag:
android:hardwareAccelerated="true"
You could set the minSdk to 8 (Android 2.2) for compatibility and the targetSdk to 15 (Android 4.0) and that would make hardware acceleration work when its available on the device only.
I believe that with this flag the performance of my apps is equal to running them in the browser, so I guess its because the browser was coded with hardware acceleration :)
I had a similar problem: a page with a longer list of "medium complex" themed divs. The browser of HTC phone had no problems in displaying. But within the phonegap app rendering failed completely. I saw a kind of WSOD, which disappeared only after touching the display. After touching, the page was displayed correct.
The problem was not in place, when I shortened the div-list to one or two div-elements or when I reduced the sub elements within the divs and reduced the render effort caused by the css complexity.
The white screen looked like, if the whole body was invisible, since only the documents background-color was displayed (I added a light pink for this). So I guess, the rendering was the problem after reading this thread
I tried the various proposals I found in this thread to make the app work without the "WSOD". But nothing worked. Some of them made the app displaying really worse.
Finally, after a whole day of searching, I made it. I set within the tag (not the tag) of my AndroidManifest
<application android:hardwareAccelerated="false" ...
Now the app behaves in the same fast way as my webbrowser. Seems like, if hardware acceleration is not always the best feature...
My versions:
phonegap 3.5.0, Android 4.0.3, jQuery v2.1.0, HTC Sense 3.6
Found an answer here: http://groups.google.com/group/phonegap/browse_thread/thread/94da1cf881abe995/6d4f7aea7aeba523?lnk=gst&q=performance
There is probably a difference between the native browser and the webview in terms of javascript performance.
If you can confirm the browser performs better (that it's not something suboptimal in your code frustrating one but not the other), you could consider deploying as an html5 offline application so that you will actually run in the browser.
We bumped into performance issues while scrolling the same amount of list items with jquery mobile. The performance was so poor (we didn't even try in PhoneGap environment) that we rewrote the app using iScroll library... now the app scrolls really smoothly.
If you are at the beginning of the development, you could try to change the UI library.
After this situation we deploy our apps to test devices quite often to manage performance issues in time... this became a "policy" :)

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