navigation app with a different route finding algorithm - android

I wish to make an android app that leverages OSM services and runs an algorithm of my choice to find the route, say A* or some heuristic on Dijkstra.
The Routing wiki page of OSM has some good pointers but it does not give any insight about how to go about implementing your own algorithm in the app.

This response is overview which might help you to orient better in the landscape and find a way to approach the problem. Your question is too broad to give an exact simple answer but I do understand why are you asking such question.
You can use Osmdroid library to display the route you have on Android.
Keep in mind that the core feature of Osmdroid is to display the map tiles. Map tiles are just bitmaps so you need either an online source of tiles or an offline one. How to do that is covered in the documentation and partly in other questions on SO. It's a too big topic to explain it here in detail. Just to make it clear: .osm file with raw OpenstreetMap data cannot be directly rendered by Osmdroid. Map tiles are usually rendered from that data in quite complex way and not on the fly.
Another very important feature in Osmdroid library is the ability to display so called Overlays. E.g. Markers, polygons etc. You may use those to draw your route on the map and other features you may wish to display. This is again covered in the documentation and too big to go in details here.
There is a support for routing for Osmdroid (AFAIK in Osmbonuspack) but that's about using some 3rd party service to get your routing data and displaying that. According to your comment you want to implement your own algorithm and therefore this would be no use to you.
So the last part is how to integrate your algorithm into that. That's not a simple question with a simple answer. You'll need to do almost everything on your own, starting with getting the data you need to run the algorithm from the OpenstreetMap database (.osm file). I don't think there's an API which would provide you reasonable way to access the data in a form suitable for route computation. The approach I would choose is to develop some kind of preprocessing which would take either .osm file or a database with the data an produce my own structure representing the graph for navigation. I would than include this graph in my application and run my algorithm on that data. The output of my algorithm would be the route: a list of coordinates which I would use to draw the polyline.
If the area you need to cover is small enough, you may start with including the .osm file in your project and running the algorithm in the same was as you do now. Maybe it's going to be good enough for your situation.
One interesting project to look at to find inspiration is Graphopper - they have build exactly what I said above and they use it to provide a library for Android/iOs and a web API. But the core is the same - pre-process OSM data into graph data and run the algorithm on that. Since you wish to implement the algorithm on your own this library will not help you (unless you fork the project and modify it) but it might be a valuable learning resource.

Related

OSMdroid and MBTiles: get area information

I am planning to build sort of a geography quiz app where you have to touch inside the borders of the searched country. So, I have to display a map (I want it to be offline) and be able to test the user click against the map in some way.
I've been searching a while now and found good OSM material from Natural Earth Data and TileMill for converting it to a MBTiles-file (sqlite-database containing all the png's and some meta-data too (using UTFGrid)).
On the Android-side, I would like to use OSMdroid for displaying the maps, mainly because it's open-source and highly maintained.
I've found some guides on how to use the MBTiles-database inside osmdroid but is there also an easy way to access the metadata or check otherwise if the user touched inside the right country area? I would like to avoid some sort of "boundary boxes"...
Any help is highly appreciated!
I'm pretty sure that bounding box calculation is best option.
Can you access metadata from the offline tile source? Yes, kind of. You can get a list of unique tile sources in the archive but that's it. There's an open issue regarding getting the bounds of a given offline archive. You can follow it here (or contribute)
https://github.com/osmdroid/osmdroid/issues/174
It's slightly complex because offline tiles are going to have a bounds per layer/source and per zoom level. There's also no guarantee that that bounds of that given zoom/layer is going to be contiguous. I.E. one zoom level can have both the US and western Europe in it.

Is it possible to mix different APIs that are based on a single library ?

I want to develop an app that works with offline maps, and I need to be able to :
Geocode
Route between two coordinates
Calculate distance between two coordinates
Search places with autocomplete
So these are pretty difficult tasks since they all must work offline. I have found many Apis, like MapsMe, or MapsForge, all saying that they are based on the osm library. So does this mean that I should be able to "mix" these apis and make them work on a single map ?
For example: use the nice map of MapsMe and the routing system of MapsForge on the same map
Thanks
Anything is possible.
That said, they all may use the same source data (open street maps) but osmdroid and mapsforge pre-process them differently. Osmdroid normally only displays prerendered tiles either via a server or using mapsforge. Osm Bonus Pack adds routing using online sources (and only online sources).
Mapsforge preprocesses the osm data into an intermediate database format. Tiles are then rendered on device, on demand. POI info, as far as I've been able to determine, requires another separate database. The last I checked, they didn't have any routing capability but were working on getting POI information into their intermediate database format. Best place for info related to this is the mapsforge github site.
Calculating the straight line distance between two points is trivial and doesn't require any map engine. It's just math. Distance along a route is also straight map, so long as you have the set of points. Don't forget the factor in the earths curvature.
Geocoding, converting a lat/lon to an approximate or exact address and going back again can be done with the osm data, but I'm not aware of anything can do this offline, for the entire planet.
You'll also have to take consideration for the geographic area. osm data is huge, around 40gb for the planet, compressed. Obviously, you'll need to subset the data somehow.

MapBox Find terrain class by coordinates in Android

I spent several hours looking for simple solution and still haven't found one.
MapBox style editor uses this simple feature. That you can hover and click over map, and it shows small popup stating all terrain classes you enabled in your map.
Question, how to do it in Android version of MapBox given I have installed my style. Now I want click on any place in the map and get the same popup stating, for example, that this is building, woods, background here. Or other place would satte, that this is major road.
This IS doable as MapBox studio itself shows. i can't believe it uses some API not available for anyone, as this is one API no map provider gives, while still able correctly draw terrain. What so complex to add this API?
And NO I am not interested in address. I am interested exactly on terrain, for simple task - distinguiosh water from non-water, road from non-road, building, from non-building, don't care where it is by address, so reverse geolocation does not work. Or simpler - I need SIMPLER geolocation, than address.
Your questions kind of confusing but I'll try and help. If I'm reading correctly, you are trying to create an Android app that uses an API similar to Mapbox Studio that allows the user to select/distinguish the difference between objects on the map such as buildings, water, forest, etc.
If this is the case, then first you must understand that Mapbox Studio is using OpenStreetMap data to distinguish between objects. These objects are stored in a database with tags. It's tough to explain so i'll just leave a brief reading wiki page that might help.
To my knowledge, there isn't any API's specific to Android that will give you the kind of information you're looking for. However, if I was in your dilemma I'd take a look at the Overpass API as it's a complex query tool that allows you to send coordinates to it and it will return all the tags (such as building or water) at that location within a JSON object. From there you can parse and use the data in your app. It is very powerful so I suggest reading up on how to use it and test using a website called Overpass Turbo, that's if you decide to use it.
Nevertheless, I hope this helps and I understood your question correctly.

Alternative(To Google Maps) Open Source Map API that provides a database of nodes and Arcs on roads

I need a Map API for Android that can provide me with indexed nodes and indices that make up the road network. The main idea is to determine if two GPS devices are on the same road. Thank you in advance
A Map API by itself will not have that information. Anyway, you can get it from OpenStreetMap freely. You can download it from here.
I don't understand from your question if you intend on displaying the results on a map. If so, and you want a nice and free map API, I would suggest Leaflet. It's not as mature as the likes of OpenLayers but, as you've tagged this post with "android", Leaflet just kicks ass in the mobile department.
OpenStreetMap is definitely a good source of data for this kind of project. Unlike google maps, it gives developers access to the underlying vector data of a map (fully open). This allows interesting new use cases which simply are not possible with google maps, and something involving geometric calculations like this would definitely fit into that category. You either need OpenStreetMap or some other source of "vector" map data, and beyond OpenStreetMap this can be expensive.
Unfortunately that's not the full answer to your question. You still have a lot of work to do to use the data in the way you intend. You need to calculate the proximity of two points (GPS readings from two devices?) to nearby roads, and figure out which road the point lies closest to. It's the kind of powerful geo calculation you might do using a GIS package such as QGIS or a functions of a geo-aware database system PostGIS.
But that's not the answer to your question, because you need to do these calculations on device. I'm not aware of an off-the-shelf library to do this on android. I think you would have to roll your own.
But another challenge is to get the vector data onto the device in a suitable format in the first place, and this is the first thing to solve. You'd want the vector data either as a large download for a whole country, or perhaps a smaller area, perhaps with an on-the-fly download feature within this app. Whole countries are not infeasible when working with maps in vector form (ever tried the awesome MayDroyd app?), but require some compact formatting. Happily some of these problems are starting to be solved in open source off-the-shelf libraries. You could try to build on top of MapsForge for example.
So then you're back to the challenge of writing on-device code to poke around in this data and do the calculations you want to do. I suppose it could be rather good if projects like MapsForge included generic PostGIS style geo-functions to make this easier. Something to ask the mapsforge developers about perhaps.

Offline maps OSM

I am a bit stuck with an idea of offline maps in android application.
I want to use Open Street Maps. But how can I redesign their styles and then use in my project? By the way, the resource, I am looking for, has to be free..
Are there any good tutorials about this? I am new to this, so would be thankful for any helpful information.
Here are the basics:
Raster tiles are awful. To my mind, this approach of mobile mapping is very old-fashioned and has no advantages (unless your plan is to make a very bad-looking application).
The other thing is vector tiles. All the data is saved in much more efficient way and can be displayed very beautifully.
And the solutions (nominees) are:
Mapsforge - thanks to #dkiselev
OSMAnd app - thanks to #dkiselev
Mapbox GL (the android version has no releases now, but they are working really hard on it). If you really like mapbox, you can think about
Mapbox Android SDK, which uses raster tiles, but I believe, that
switching to Mapbox GL will not be that hard, when the GL lib will be released.
AirBNB AirMapView - open source and has release version
Urban Labs Sputnik Demo - also interesting solution, but I didn't use it.
Mapzen Open - open source android app, that uses all the best from everywhere. - winner!
And by the way, mapbox gl actully allows rendering your own mapping data (from your own provider). There is a closed issue on github about that, opened by me couple of days ago, and very good answer by one of the project developers.
If you don't care about using your own data source and want to rapidly implement custom (not google/apple) maps into your project - there are dozens of solutions for you as well. You could think of Mapbox, Scobbler, GetYourMap or, again, just google it to find more. There is actually a great article on OSM website about most popular libraries and apps for android ever developed.
Finally, I wish you good luck with your mapping project. And never forget:
if you can't find something doesn't mean it really doesn't exist
- probably you've just been searching not enough.
Offline raster tiles cache
If you need to show your map offline with custom style, you may use any kind of OSM renders. http://wiki.openstreetmap.org/wiki/Rendering
For the case of several cities, I would recommend you http://wiki.openstreetmap.org/wiki/AlaCarte or http://wiki.openstreetmap.org/wiki/TileMill
Create your own style, and export map tiles to sqlite db archive.
After that, you will need to create your own TileProvider for OSMDroid library. This answer could help you How to use MOBAC created OSMDroid SQLite tile source file offline?
Offline vector tiles.
Getyourmap
If you need more than just rendering with custom style, you may use:
https://getyourmap.com/ it's OSM vector renderer. But there would be some problems with accessing raw data to create routing and searching.
OSMAnd
And maybe the hardest but the best way, is to use OSMAnd. It's open-source, there are lots of capabilities, but it's an application, not a component or library.
So if you want to create a stand alone app. you will need to cut off features which you don't need.
Mapsforge
https://github.com/saintbyte/mapsforge It's opensource so it would be possible to add routing and searching. Style, as I know may be customized, but I haven't try it.

Categories

Resources