ExoPlayer2 how to loop a part / segment of a video - android

I have a video of 10 seconds. I want to loop a segment from 2 seconds to 6 seconds. Starting the player at the right time is easy:
player?.seekTo(2000)
I don't think there is a functionality available in the ExoPlayer2 library to define an end position. So I tried to add a delay co-routine. With the method seekToPositionAndStartCounter. This works in a separate project. But used in the actual project, onPlayerStateChanged gets triggered a lot of times all of a sudden.
var elapsedTime = 0L // just for testing
private fun showVideoWhenDoneLoading() {
videoView?.player?.addListener(object : Player.EventListener {
override fun onPlayerStateChanged(playWhenReady: Boolean, playbackState: Int) {
super.onPlayerStateChanged(playWhenReady, playbackState)
if (playbackState == Player.STATE_READY) {
if (playWhenReady) {
seekToPositionAndStartCounter()
} else {
cancelCounter()
}
}
}
})
}
private fun seekToPositionAndStartCounter() {
elapsedTime = System.currentTimeMillis()
cancelCounter()
job = GlobalScope.launch(Dispatchers.IO) {
Timber.d("starting Thread name = ${Thread.currentThread().name}")
player?.seekTo(startPosition)
if (duration != 0L) {
runBlocking {
delay(duration)
}
GlobalScope.launch(Dispatchers.Main) {
Timber.d("duration = $duration elapsedTime = ${System.currentTimeMillis()-elapsedTime} Thread name = ${Thread.currentThread().name}")
seekToPositionAndStartCounter()
}
}
}
}
private fun cancelCounter() {
job?.cancel()
job = null
}

If you don't try this then think about this.
getCurrentPosition of player and if player reach end position which you want then run player.seekto(2) it loops the video in specific segment of video.

Related

How to create a countdown with flow coroutines

I'm trying to create a flow with coroutines but it's not giving to me the expected result.
What I'd like to have is giving an expiration time (doesn't matter if it's in millis, seconds, etc..) when the time arrives to 0 it stops the countdown. What I have now is :
private fun tickerFlow(start: Long, end: Long = 0L) = flow {
var count = start
while (count >= end) {
emit(Unit)
count--
delay(1_000L)
}
}
And then I call this function as :
val expireDate = LocalDateTime.now().plusSeconds(10L).toEpochSecond(ZoneOffset.UTC)
tickerFlow(expireDate)
.map { LocalDateTime.now().toEpochSecond(ZoneOffset.UTC) - expireDate }
.distinctUntilChanged { old, new ->
old == new
}
.onEach {
//Here I should print the timer going down with this pattern
//00h: 00m: 00s I did it with String.format("%02dh: %02dm: %02ds") and it works though.
}
.onCompletion {
//Setting the text when completed
}
.launchIn(scope = scope)
But even with this test that what I'm trying is to have the expiry time as 10 seconds from now it doesn't print nor end as I would. Am I missing something? Is there any way I could emit the local date time so I have the hours, minutes and seconds? perhaps I have to do the calculus to get the seconds, minutes hours from milis / seconds.
TLDR;
I'm getting from backend an expiry date, and I want to know when this expiry date finish so I have to calculate it with the now() and check when it is expired.
You don't really need a flow here. Try this code:
val expireDate = LocalDateTime.now().plusSeconds(10L).toEpochSecond(ZoneOffset.UTC)
val currentTime = LocalDateTime.now().toEpochSecond(ZoneOffset.UTC)
for (i in (expireDate - currentTime) downTo 1) {
println("$i seconds remaining") // Format the remaining seconds however you wish
delay(1_000) // Delay for 1 second
}
println("TIME UP") // Run your completion code here
Also, this code is safe to run on main thread as delay doesn't block.
In your code, the problem is that you are passing the expireDate itself to tickerFlow. expireDate contains the time in seconds from epoch and not the seconds difference from current time. Just pass expireDate - LocalDateTime.now().toEpochSecond(ZoneOffset.UTC) to tickerFlow and it will work.
EDIT: Complete implementation using flow
private fun tickerFlow(start: Long, end: Long = 0L) = flow {
for (i in start downTo end) {
emit(i)
delay(1_000)
}
}
val expireDate = LocalDateTime.now().plusSeconds(10L).toEpochSecond(ZoneOffset.UTC)
val currentTime = LocalDateTime.now().toEpochSecond(ZoneOffset.UTC)
tickerFlow(expireDate - currentTime)
.onEach { secondsRemaining ->
// Format and display the time
}
.onCompletion {
// Handle completion
}
.launchIn(scope)
Solution with flow
private fun countDownFlow(
start: Long,
delayInSeconds: Long = 1_000L,
) = flow {
var count = start
while (count >= 0L) {
emit(count--)
delay(delayInSeconds)
}
}
And then given an expiration date, get the current date subtract them and pass it as start.
val expireDate = LocalDateTime.now().plusSeconds(10L).toEpochSecond(ZoneOffset.UTC)
val currentTime = LocalDateTime.now().toEpochSecond(ZoneOffset.UTC)
tickerFlow(expireDate - currentTime)
.onEach {
binding.yourTimer.text = String.format(
"%02dh: %02dm: %02ds",
TimeUnit.SECONDS.toHours(it),
TimeUnit.SECONDS.toMinutes(it),
TimeUnit.SECONDS.toSeconds(it),
)
}
.onCompletion {
//Update UI
}
.launchIn(coroutineScope)
If in hurry copy/paste this!
fun getFlow( delayTimeMilliseconds: Long, startValue: Long, stepValue : Long = 1, endValue : Long =0): Flow<Long> =
( startValue downTo endValue step stepValue ).asFlow().flowOn(Dispatchers.IO)
.onEach { delay( delayTimeMilliseconds) }
.onStart { emit( startValue) }
.conflate()
.transform { remainingValue: Long ->
if(remainingValue<0) emit(0)
else emit( remainingValue)
}
On my production app I use timer as an UseCase as per clean architecture. Like this :
class TimerFlowUseCase constructor() : StateFlowUseCase<TimerFlowUseCase.Params, Long>() {
override suspend fun getFlow(params: Params): Flow<Long> =
(params.startValue downTo params.endValue step params.stepValue ).asFlow().flowOn(Dispatchers.IO)
.onEach { delay(params.delayTimeMilliseconds) }
.onStart { emit(params.startValue) } // Emits total value on start
.conflate()
.transform { remainingValue: Long ->
if(remainingValue<0) emit(0)
else emit( remainingValue)
}
data class Params( val delayTimeMilliseconds: Long, val startValue: Long, val stepValue : Long = 1, val endValue : Long =0)
}
Where superclass is:
abstract class StateFlowUseCase<P, R> {
suspend operator fun invoke(params: P , coroutineScope: CoroutineScope): StateFlow<R> {
return getFlow(params).stateIn(coroutineScope)
}
abstract suspend fun getFlow(params: P): Flow<R>
}

ValueAnimator not being cancelled when called in onAnimationEnd

I have an App with functionality such as Instagram Stories. I have 5 bars that are 1 by 1 being filled to indicate the length of the movie. This works fine, also when the video start playing again the bars get resetted.
But when I switch to the next video and I was in bar3 with the previous video, then bar0 starts (as expected) but also bar4 starts. Switching to a new video triggers onAnimationEnd and I want the animation to be cancelled so that I can reload a fresh progress indication. cancel(), end(), removeListener(this), they all don't work.
fun startAnimation(duration: Long, progressBars: ArrayList<ProgressBar>, currentBar: Int) {
Timber.d("test currentBar = $currentBar")
if (currentBar == 0) {
for (bar in progressBars) {
bar.setProgress(0)
}
}
animator?.end()
animator?.cancel()
animator?.removeAllListeners()
animator = null
animator = ValueAnimator.ofInt(0, progressBars[currentBar].getMax())
animator?.duration = duration
animator?.addUpdateListener { animation ->
progressBars[currentBar].setProgress(animation.animatedValue as Int)
}
animator?.addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator) {
super.onAnimationEnd(animation)
// animation.removeListener(this)
animation.cancel()
animation.end()
var nextBar = currentBar + 1
if (nextBar == progressBars.size) {
nextBar = 0
}
Timber.d("test nextBar = $nextBar")
startAnimation(duration, progressBars, nextBar)
}
})
animator?.start()
}
The first thing is; cancel() and end() methods are actually calling the onAnimationEnd() method. So, calling them inside of the onAnimationEnd() method is not helpful.
What you should have is a way to stop the already started animation series. Because it will keep starting the next animation because of the recursion.
Here is the code we want (or something prettier);
lateinit currentViewBarAnimation: CancelableAnimation
fun onCreate(){
currentViewBarAnimation = startAnimation(duration, progressBars, 0)
}
fun onNextVideoStarted(){
currentViewBarAnimation.stopOrCancelOrWhateverYouNameIt()
currentViewBarAnimation = startAnimation(duration, progressBars, 0)
}
CancellableAnimation can be a class that just has a boolean.
class CancelableAnimation(private var cancelled: Boolean = false){
fun cancel(){
cancelled = true
}
fun isCancelled() = cancelled
}
Now the final touch;
fun startAnimation(duration: Long, progressBars: ArrayList<ProgressBar>, currentBar: Int) : CancellableAnimation{
Timber.d("test currentBar = $currentBar")
if (currentBar == 0) {
for (bar in progressBars) {
bar.setProgress(0)
}
}
animator?.end()
animator?.cancel()
animator?.removeAllListeners()
animator = ValueAnimator.ofInt(0, progressBars[currentBar].getMax())
animator?.duration = duration
animator?.addUpdateListener { animation ->
progressBars[currentBar].setProgress(animation.animatedValue as Int)
}
val cancellableAnimation = CancellableAnimation()
animator?.addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator) {
super.onAnimationEnd(animation)
if(cancellableAnimation.isCancelled()) return
var nextBar = currentBar + 1
if (nextBar == progressBars.size) {
nextBar = 0
}
Timber.d("test nextBar = $nextBar")
startAnimation(duration, progressBars, nextBar)
}
})
animator?.start()
return cancellableAnimation
}
It looks a little confusing but it is the way to go since moving to a new video is an async action.

Recording Button Clicked over time and further playback

How to record the state (click) of two buttons over time. To then reproduce their clicks over time? I think this can be realized through the creation of a .midi file and then its further opening and playback, or can it be done through performClick ()?
Piano-type applications use this feature, where you can record that you played the piano in .midi or .mid format and then play
example of "piano apps"
You can make a ClickRecorder that records button id and delay over a period of time.
data class Click(val id: Int, val timeMs: Long)
class ClickRecorder {
var isRecording = false
private var currentTIme: Long = 0
private val clicks = mutableListOf<Click>()
fun getClicks(): List<Click>? = if (!isRecording) clicks else null
fun recordClick(id: Int) = if (isRecording) {
val diff = System.currentTimeMillis().minus(currentTIme)
clicks.add(Click(id, diff))
currentTIme = System.currentTimeMillis()
} else null
fun start() {
clicks.clear()
currentTIme = System.currentTimeMillis()
isRecording = true
}
fun stop() {
isRecording = false
}
}
Use the ClickRecorder instance in the following way:
val clickRecorder = ClickRecorder()
fun onRecordButtonClick(v: View) {
val btRecord = v as Button
when (btRecord.text) {
RECORD -> {
clickRecorder.start()
btRecord.text = STOP
}
STOP -> {
clickRecorder.stop()
btRecord.text = RECORD
}
}
}
fun onPianoButtonsClick(v: View) {
clickRecorder.recordClick(v.id)
}
After finishing recording you can access recorded clicks by ClickRecorder.getClicks(). To simulate the clicks you need to make ClickPlayer
class ClickPlayer() {
private val index = AtomicInteger(0)
private val handler = Handler()
fun play(list: List<Click>, callback: (Click) -> Unit) {
index.set(0)
val runnable = object : Runnable {
override fun run() {
if (index.get() < list.size) {
val click = list[index.getAndIncrement()]
callback(click)
val nextIndex = index.get()
if (nextIndex < list.size) handler.postDelayed(this, list[nextIndex].timeMs)
}
}
}
handler.postDelayed(runnable, list[index.get()].timeMs)
}
}
Use ClickPlayer in the following way
fun playRecordedClicks(clickPlayer: ClickPlayer, clicks: List<Click>) {
clickPlayer.play(clicks) {
findViewById<Button>(it.id).performClick()
}
}

Kotlin: call a function every second

I want to create a simple countdown for my game, when the game starts I want this function to be called every second:
fun minusOneSecond(){
if secondsLeft > 0{
secondsLeft -= 1
seconds_thegame.text = secondsLeft.toString()
}
}
I tried this:
var secondsLeft = 15
timer.scheduleAtFixedRate(
object : TimerTask() {
override fun run() {
minusOneSecond()
}
},0, 1000
) // 1000 Millisecond = 1 second
But the app unfortunately stops, the 2nd time the run function is called
I just started with android development and Kotlin 3 weeks ago and so far I understand the most out of it.
With swift in Xcode I use this line and I thought something similar would work with Kotlin
setTimer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(minusOneSecond), userInfo: nil, repeats: true)
Problem: Timer class uses a background thread with a queue to queue and execute all tasks sequentially. From your code, because you update UI (changing TextView content in minusOneSecond function). That why the app throws the following exception and make your app crash.
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the
original thread that created a view hierarchy can touch its views.
Solution: There are many ways to achieve your task, but I prefer using post() and postDelayed() method from Handler class. Because it's simple and easy to understand.
val mainHandler = Handler(Looper.getMainLooper())
mainHandler.post(object : Runnable {
override fun run() {
minusOneSecond()
mainHandler.postDelayed(this, 1000)
}
})
Update: From author's comment about how to pause/resume the task from Handler. Here is an example.
class MainActivityKt : AppCompatActivity() {
lateinit var mainHandler: Handler
private val updateTextTask = object : Runnable {
override fun run() {
minusOneSecond()
mainHandler.postDelayed(this, 1000)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// Your logic code
...
mainHandler = Handler(Looper.getMainLooper())
}
override fun onPause() {
super.onPause()
mainHandler.removeCallbacks(updateTextTask)
}
override fun onResume() {
super.onResume()
mainHandler.post(updateTextTask)
}
fun minusOneSecond() {
if secondsLeft > 0 {
secondsLeft -= 1
seconds_thegame.text = secondsLeft.toString()
}
}
}
I am using this code to update a clock every minute
fixedRateTimer("timer", false, 0L, 60 * 1000) {
this#FullscreenActivity.runOnUiThread {
tvTime.text = SimpleDateFormat("dd MMM - HH:mm", Locale.US).format(Date())
}
}
so you have to run it with paratemer 1000 instead of 60*1000
val timer = object: CountDownTimer(10000, 1000) {
override fun onTick(millisUntilFinished: Long) {
// do something
}
override fun onFinish() {
// do something
}
}
timer.start()
You can also use CountDownTimer for this purpose. As this takes two parameters (the total time and the interval time)
Plus it also provides an on finish method to perform any task when the total time is finished.
please use
inline fun Timer.schedule(
time: Date,
period: Long,
crossinline action: TimerTask.() -> Unit
): TimerTask
reference: https://kotlinlang.org/api/latest/jvm/stdlib/kotlin.concurrent/java.util.-timer/schedule.html
I am calling my function every second like this
val handler = Handler()
handler.postDelayed(object : Runnable {
override fun run() {
//Call your function here
handler.postDelayed(this, 1000)//1 sec delay
}
}, 0)
My solution
viewModelScope.launch(Dispatchers.IO) {
while(isActive) {
when(val response = repository.getApi()) {
is NetworkState.Success -> {
getAllData.postValue(response.data)
}
is NetworkState.Error -> this#MainViewModel.isActive = false
}
delay(API_CALL_DELAY)
}
}
if you use any background task or background service try this code
val timer = Executors.newSingleThreadScheduledExecutor().scheduleAtFixedRate({
Log.d("RUNNING ","Thread")
},0,10,TimeUnit.SECONDS)
if you work with UI thers like update UI layout try this code
val timer = Executors.newSingleThreadScheduledExecutor().scheduleAtFixedRate({
Log.d("RUNNING ","BACKGROUN Thread")
runOnUiThread {
Log.d("RUNNING ","Update UI Thread")
btnUpdate.setText(System.currentTimeMillis().toString())
}
},0,1,TimeUnit.SECONDS)
I'm using recursion with Coroutine its very simple
private fun loop() {
CoroutineScope(IO).launch {
delay(5000)
CoroutineScope(Main).launch {
ManagerToWorker()
loop()
}
}
}
var isActionAchieved = false
var secondsPassed = 0
fun cDTimer(){
if (!isActionAchieved && secondsPassed < 10){ // repeat check if Action NOT Achieved for max of 10 seconds
Handler(Looper.getMainLooper()).postDelayed({
repeatThisFunction()
repeater()
secondsPassed++
}, 1000) //one second till next execution
}
}
fun repeater(){
cDTimer()
}

How to implement timer with Kotlin coroutines

I want to implement timer using Kotlin coroutines, something similar to this implemented with RxJava:
Flowable.interval(0, 5, TimeUnit.SECONDS)
.observeOn(AndroidSchedulers.mainThread())
.map { LocalDateTime.now() }
.distinctUntilChanged { old, new ->
old.minute == new.minute
}
.subscribe {
setDateTime(it)
}
It will emit LocalDateTime every new minute.
Edit: note that the API suggested in the original answer is now marked #ObsoleteCoroutineApi:
Ticker channels are not currently integrated with structured concurrency and their api will change in the future.
You can now use the Flow API to create your own ticker flow:
import kotlin.time.Duration
import kotlin.time.Duration.Companion.seconds
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
fun tickerFlow(period: Duration, initialDelay: Duration = Duration.ZERO) = flow {
delay(initialDelay)
while (true) {
emit(Unit)
delay(period)
}
}
And you can use it in a way very similar to your current code:
tickerFlow(5.seconds)
.map { LocalDateTime.now() }
.distinctUntilChanged { old, new ->
old.minute == new.minute
}
.onEach {
setDateTime(it)
}
.launchIn(viewModelScope) // or lifecycleScope or other
Note: with the code as written here, the time taken to process elements is not taken into account by tickerFlow, so the delay might not be regular (it's a delay between element processing). If you want the ticker to tick independently of the processing of each element, you may want to use a buffer or a dedicated thread (e.g. via flowOn).
Original answer
I believe it is still experimental, but you may use a TickerChannel to produce values every X millis:
val tickerChannel = ticker(delayMillis = 60_000, initialDelayMillis = 0)
repeat(10) {
tickerChannel.receive()
val currentTime = LocalDateTime.now()
println(currentTime)
}
If you need to carry on doing your work while your "subscribe" does something for each "tick", you may launch a background coroutine that will read from this channel and do the thing you want:
val tickerChannel = ticker(delayMillis = 60_000, initialDelayMillis = 0)
launch {
for (event in tickerChannel) {
// the 'event' variable is of type Unit, so we don't really care about it
val currentTime = LocalDateTime.now()
println(currentTime)
}
}
delay(1000)
// when you're done with the ticker and don't want more events
tickerChannel.cancel()
If you want to stop from inside the loop, you can simply break out of it, and then cancel the channel:
val ticker = ticker(500, 0)
var count = 0
for (event in ticker) {
count++
if (count == 4) {
break
} else {
println(count)
}
}
ticker.cancel()
A very pragmatic approach with Kotlin Flows could be:
// Create the timer flow
val timer = (0..Int.MAX_VALUE)
.asSequence()
.asFlow()
.onEach { delay(1_000) } // specify delay
// Consume it
timer.collect {
println("bling: ${it}")
}
another possible solution as a reusable kotlin extension of CoroutineScope
fun CoroutineScope.launchPeriodicAsync(
repeatMillis: Long,
action: () -> Unit
) = this.async {
if (repeatMillis > 0) {
while (isActive) {
action()
delay(repeatMillis)
}
} else {
action()
}
}
and then usage as:
var job = CoroutineScope(Dispatchers.IO).launchPeriodicAsync(100) {
//...
}
and then to interrupt it:
job.cancel()
another note: we consider here that action is non-blocking and does not take time.
You can create a countdown timer like this
GlobalScope.launch(Dispatchers.Main) {
val totalSeconds = TimeUnit.MINUTES.toSeconds(2)
val tickSeconds = 1
for (second in totalSeconds downTo tickSeconds) {
val time = String.format("%02d:%02d",
TimeUnit.SECONDS.toMinutes(second),
second - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(second))
)
timerTextView?.text = time
delay(1000)
}
timerTextView?.text = "Done!"
}
Here's a possible solution using Kotlin Flow
fun tickFlow(millis: Long) = callbackFlow<Int> {
val timer = Timer()
var time = 0
timer.scheduleAtFixedRate(
object : TimerTask() {
override fun run() {
try { offer(time) } catch (e: Exception) {}
time += 1
}
},
0,
millis)
awaitClose {
timer.cancel()
}
}
Usage
val job = CoroutineScope(Dispatchers.Main).launch {
tickFlow(125L).collect {
print(it)
}
}
...
job.cancel()
Edit: Joffrey has edited his solution with a better approach.
Old :
Joffrey's solution works for me but I ran into a problem with the for loop.
I have to cancel my ticker in the for loop like this :
val ticker = ticker(500, 0)
for (event in ticker) {
if (...) {
ticker.cancel()
} else {
...
}
}
}
But ticker.cancel() was throwing a cancellationException because the for loop kept going after this.
I had to use a while loop to check if the channel was not closed to not get this exception.
val ticker = ticker(500, 0)
while (!ticker.isClosedForReceive && ticker.iterator().hasNext()) {
if (...) {
ticker.cancel()
} else {
...
}
}
}
Timer with START, PAUSE and STOP functions.
Usage:
val timer = Timer(millisInFuture = 10_000L, runAtStart = false)
timer.start()
Timer class:
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
enum class PlayerMode {
PLAYING,
PAUSED,
STOPPED
}
class Timer(
val millisInFuture: Long,
val countDownInterval: Long = 1000L,
runAtStart: Boolean = false,
val onFinish: (() -> Unit)? = null,
val onTick: ((Long) -> Unit)? = null
) {
private var job: Job = Job()
private val _tick = MutableStateFlow(0L)
val tick = _tick.asStateFlow()
private val _playerMode = MutableStateFlow(PlayerMode.STOPPED)
val playerMode = _playerMode.asStateFlow()
private val scope = CoroutineScope(Dispatchers.Default)
init {
if (runAtStart) start()
}
fun start() {
if (_tick.value == 0L) _tick.value = millisInFuture
job.cancel()
job = scope.launch(Dispatchers.IO) {
_playerMode.value = PlayerMode.PLAYING
while (isActive) {
if (_tick.value <= 0) {
job.cancel()
onFinish?.invoke()
_playerMode.value = PlayerMode.STOPPED
return#launch
}
delay(timeMillis = countDownInterval)
_tick.value -= countDownInterval
onTick?.invoke(this#Timer._tick.value)
}
}
}
fun pause() {
job.cancel()
_playerMode.value = PlayerMode.PAUSED
}
fun stop() {
job.cancel()
_tick.value = 0
_playerMode.value = PlayerMode.STOPPED
}
}
I took inspiration from here.
Here is Flow version of Observable.intervalRange(1, 5, 0, 1, TimeUnit.SECONDS) based on Joffrey's answer:
fun tickerFlow(start: Long,
count: Long,
initialDelayMs: Long,
periodMs: Long) = flow<Long> {
delay(initialDelayMs)
var counter = start
while (counter <= count) {
emit(counter)
counter += 1
delay(periodMs)
}
}
//...
tickerFlow(1, 5, 0, 1_000L)
Made a copy of Observable.intervalRange(0, 90, 0, 1, TimeUnit.SECONDS) ( will emit item in 90 sec each 1 sec ):
fun intervalRange(start: Long, count: Long, initialDelay: Long = 0, period: Long, unit: TimeUnit): Flow<Long> {
return flow<Long> {
require(count >= 0) { "count >= 0 required but it was $count" }
require(initialDelay >= 0) { "initialDelay >= 0 required but it was $initialDelay" }
require(period > 0) { "period > 0 required but it was $period" }
val end = start + (count - 1)
require(!(start > 0 && end < 0)) { "Overflow! start + count is bigger than Long.MAX_VALUE" }
if (initialDelay > 0) {
delay(unit.toMillis(initialDelay))
}
var counter = start
while (counter <= count) {
emit(counter)
counter += 1
delay(unit.toMillis(period))
}
}
}
Usage:
lifecycleScope.launch {
intervalRange(0, 90, 0, 1, TimeUnit.SECONDS)
.onEach {
Log.d(TAG, "intervalRange: ${90 - it}")
}
.lastOrNull()
}
Used this recently to chunk values based on a timer and max buffer size.
private object Tick
#Suppress("UNCHECKED_CAST")
fun <T : Any> Flow<T>.chunked(size: Int, initialDelay: Long, delay: Long): Flow<List<T>> = flow {
if (size <= 0) throw IllegalArgumentException("invalid chunk size $size - expected > 0")
val chunkedList = mutableListOf<T>()
if (delay > 0L) {
merge(this#chunked, timerFlow(initialDelay, delay, Tick))
} else {
this#chunked
}
.collect {
when (it) {
is Tick -> {
if (chunkedList.isNotEmpty()) {
emit(chunkedList.toList())
chunkedList.clear()
}
}
else -> {
chunkedList.add(it as T)
if (chunkedList.size >= size) {
emit(chunkedList.toList())
chunkedList.clear()
}
}
}
}
if (chunkedList.isNotEmpty()) {
emit(chunkedList.toList())
}
}
fun <T> timerFlow(initialDelay: Long, delay: Long, o: T) = flow {
if (delay <= 0) throw IllegalArgumentException("invalid delay $delay - expected > 0")
if (initialDelay > 0) delay(initialDelay)
while (currentCoroutineContext().isActive) {
emit(o)
delay(delay)
}
}
It's not using Kotlin coroutines, but if your use case is simple enough you can always just use something like a fixedRateTimer or timer (docs here) which resolve to JVM native Timer.
I was using RxJava's interval for a relatively simple scenario and when I switched to using Timers I saw significant performance and memory improvements.
You can also run your code on the main thread on Android by using View.post() or it's mutliple variants.
The only real annoyance is you'll need to keep track of the old time's state yourself instead of relying on RxJava to do it for you.
But this will always be much faster (important if you're doing performance critical stuff like UI animations etc) and will not have the memory overhead of RxJava's Flowables.
Here's the question's code using a fixedRateTimer:
var currentTime: LocalDateTime = LocalDateTime.now()
fixedRateTimer(period = 5000L) {
val newTime = LocalDateTime.now()
if (currentTime.minute != newTime.minute) {
post { // post the below code to the UI thread to update UI stuff
setDateTime(newTime)
}
currentTime = newTime
}
}
enter image description here
enter code here
private val updateLiveShowTicker = flow {
while (true) {
emit(Unit)
delay(1000L * UPDATE_PROGRAM_INFO_INTERVAL_SECONDS)
}
}
private val updateShowProgressTicker = flow {
while (true) {
emit(Unit)
delay(1000L * UPDATE_SHOW_PROGRESS_INTERVAL_SECONDS)
}
}
private val liveShow = updateLiveShowTicker
.combine(channelId) { _, channelId -> programInfoRepository.getShow(channelId) }
.catch { emit(LiveShow(application.getString(R.string.activity_channel_detail_info_error))) }
.shareIn(viewModelScope, SharingStarted.WhileSubscribed(), replay = 1)
.distinctUntilChanged()
My solution,You can now use the Flow API to create your own ticker flow:

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