Nearby Connections API: Cannot access received file on Android 10 - android

I am following this guide with the goal of transferring an image file which on the receiver side should be uploaded via a REST API.
Android 10 blocks access to public folders like the 'Downloads' folder in which all received files from Nearby Connections API are stored in, in a 'Nearby' folder.
File payloadFile = filePayload.asFile().asJavaFile();
I have a Payload object, and as the guide suggests the code above should get the file. Unfortunately the above code returns null when targeting api 29 and running on an Android 10 device. Works fine on earlier Android versions.
I can get the ParcelFileDescriptor by doing File payloadFile = filePayload.asFile().asParcelFileDescriptor(); but not sure how to access the file then?
Via the ParcelFileDescriptor I have tried reading the file in the following ways but I always get some kind of permission or bad access exception:
BitmapFactory.decodeStream(FileInputStream(payloadFileDescriptor.fileDescriptor))
or
BitmapFactory.decodeFileDescriptor(payloadFileDescriptor.fileDescriptor)
The file is stored correctly in the Downloads folder as I can see and open it via a file browser app.
Also tried accessing via a content resolver (MediaStore.Downloads.EXTERNAL_CONTENT_URI and MediaStore.Images.EXTERNAL_CONTENT_URI) but no luck.
A note here is that the files are save with no extension, so maybe that's why Mediastore can't find anything?
I use "com.google.android.gms:play-services-nearby:17.0.0".
As mentioned I really want to receive a file and upload it. Is this totally impossible with Nearby Connections API on Android 10?

Nearby connections 18.0.0 has been released. You can now do this -
if (VERSION.SDK_INT >= VERSION_CODES.Q) {
// Because of https://developer.android.com/preview/privacy/scoped-storage, we are not
// allowed to access filepaths from another process directly. Instead, we must open the
// uri using our ContentResolver.
Uri uri = filePayload.asFile().asUri();
try {
// Copy the file to a new location.
InputStream in = context.getContentResolver().openInputStream(uri);
copyStream(in, new FileOutputStream(new File(context.getCacheDir(), filename)));
} catch (IOException e) {
// Log the error.
} finally {
// Delete the original file.
context.getContentResolver().delete(uri, null, null);
}

Related

Android 13 - How to request WRITE_EXTERNAL_STORAGE

I am targeting my Android app for Android 13 (API 33)
The WRITE_EXTERNAL_STORAGE permission seems to be working fine below API 33 i.e. Android 12 and less but the runtime permission popup for WRITE_EXTERNAL_STORAGE won't appear when running the app on Android 13.
My Android app creates one keystore file in app's private storage.
The behaviour changes for Android 13 mention this:
If your app targets Android 13, you must request one or more new
permissions instead of the READ_EXTERNAL_STORAGE.
The new permissions are:
Images and photos: READ_MEDIA_IMAGES
Videos: READ_MEDIA_VIDEO Audio
Audio files: READ_MEDIA_AUDIO
I didn't find any information about this in the official documentation.
The documentation is focusing on media files only without any word about other file types.
https://developer.android.com/about/versions/13/behavior-changes-13#granular-media-permissions
TLDR: You don't.
From Google's official documentation:
"If your app targets Android 11, both the WRITE_EXTERNAL_STORAGE permission and the WRITE_MEDIA_STORAGE privileged permission no longer provide any additional access."
So in effect, if you were to request WRITE_EXTERNAL_STORAGE on Android 11 or later, you would be requesting nothing. This is the whole point of Android's migration to scoped storage, which effectively prevents apps from reading or writing to the storage directories of other apps UNLESS they are accessing specific file types (e.g. media, using the permissions you mentioned) or are granted special file manager permissions by Google themselves. For more insight into scoped storage, see this well written article, but TLDR security and leftover files from app uninstalls were the big reasons Google did this.
So if you really want to write files, either make sure you're only writing to your app's designated storage directories, in which case you won't need any permissions at all, or if you really need to write to a directory your app doesn't own get that file manager permission from Google (how to get that permission)
You can find documentation for accessing non-media files at Android official documentation or "How to Save a File in Shared Storage Location in Android 13". From Android 10 onwards, if you want to write a file which is intended to be accessible directly by other apps (such as File manager) or user, then you have to write it onto Shared Storage location. This has to be done in 3 steps:
Step 1: Launch System Picker to choose the destination by the user.
private ActivityResultLauncher<Intent> launcher; // Initialise this object in Activity.onCreate()
private Uri baseDocumentTreeUri;
public void launchBaseDirectoryPicker() {
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
launcher.launch(intent);
}
Step 2: Receive the chosen destination as Uri returned by System Picker in onActivityResult(). Here, you can optionally persist the permissions and Uri for future use.
#Override
public void onActivityResult(ActivityResult result) {
if (result.getResultCode() == Activity.RESULT_OK) {
baseDocumentTreeUri = Objects.requireNonNull(result.getData()).getData();
final int takeFlags = (Intent.FLAG_GRANT_READ_URI_PERMISSION | Intent.FLAG_GRANT_WRITE_URI_PERMISSION);
// take persistable Uri Permission for future use
context.getContentResolver().takePersistableUriPermission(result.getData().getData(), takeFlags);
SharedPreferences preferences = context.getSharedPreferences("com.example.fileutility", Context.MODE_PRIVATE);
preferences.edit().putString("filestorageuri", result.getData().getData().toString()).apply();
} else {
Log.e("FileUtility", "Some Error Occurred : " + result);
}
}
Step 3: Write content into a file.
public void writeFile(String fileName, String content) {
try {
DocumentFile directory = DocumentFile.fromTreeUri(context, baseDocumentTreeUri);
DocumentFile file = directory.createFile("text/*", fileName);
ParcelFileDescriptor pfd = context.getContentResolver().openFileDescriptor(file.getUri(), "w");
FileOutputStream fos = new FileOutputStream(pfd.getFileDescriptor());
fos.write(content.getBytes());
fos.close();
} catch (IOException e) {
}
}

How to resolve Android 10's Storage Mess

As Android is very inconsistent between different major Versions regarding File access, I feel a bit lost.
I try to describe the problem as easy as possible:
My Company uses a commercial native DRM to protect other native library's we provide. We have a Licensing App, which invoked some Voodoo to end up with Licensing files in say /sdcard/companyname/LicenseContainer/. Other protected Apps looked at this directory in native code, checking if the user has a valid License.
The Android 10 update however, invalidated this workflow completely as it only provides scoped storage access. We could do a workaround using Storage Manager to grant access, which is unfortunately also deprecated now.
So my Question is now:
How can one App save files to a location on /sdcard/FOLDER which are
not deleted on App deletion
Accessible in native code by other apps
I'm a bit overwhelmed with all the possible solutions (SAF, FileProvider, etc), which invoke often that one app grants permissions to the other. But the files should be accessible without an installed first app who put it there.
I know there must be a solution, as recent FileManagers (i.e. Files by Google) get access to the whole /sdcard/ directory.
Whats the easiest, future-proof route to go here without invoking "hacks" like android:requestLegacyExternalStorage="true"
You may ask the user to give you access to any file or directory, including the root of internal storage or external SD card. You can make this access permanent for your app, be able to read/write files anywhere with the Scoped Storage API afterwards, until the app is uninstalled or reset.
Then, if you need to read or write a file in native C/C++ code, you may get Linux file descriptor (int number) of the file and pass it to native code to use with fdopen() call for example.
Here is a Java code snippet to get a file descriptor form a single file Uri (which in string form is like content://...)
ParcelFileDescriptor parcelFileDescriptor =
getContentResolver().openFileDescriptor(uri, "r"); // gets FileNotFoundException here, if file we used to have was deleted
int fd = parcelFileDescriptor.getFd(); // detachFd() if we want to close in native code
If you have source code for your native libraries, or can call them with C FILE* - it will work fine. The only problem is when you don't have the source code and they expect a file path/name. * UPDATE *: it is still possible to use the path/file name strings to pass to C/C++ functions that expect a file name. Simply instead of the "real path/file name", create a name to symbolic link like this:
// fd is file descriptor obtained in Java code above
char fileName[32];
sprintf(fileName, "/proc/self/fd/%d", fd);
// The above fileName can be passed to C/C++ functions that expect a file name.
// They can read or write to it, depending on permissions to fd given in Java,
// but I guess C/C++ code can not create a new file. Someone correct me,
// if I'm mistaken here.
However, at this time I'm not sure that when you create a file in a directory beyond the app "sandbox" in that way, if the system will delete this file too after uninstall... Would need to write a quick test on Android 10 to find out, and then we still won't know if Google won't change this behavior in future.
If you want to save files in shared storage (where it can be accessed by users & other apps) you need to use
for Media Files (Images, Videos, Audio, Downloads) use MediaStore
for Documents and Other Files use Storage Access Framework (this is simply a system file picker)
For instance you can use the following snippet to save a pdf file using Storage Access Framework
const val CREATE_FILE = 1
private fun createFile(pickerInitialUri: Uri) {
val intent = Intent(Intent.ACTION_CREATE_DOCUMENT).apply {
addCategory(Intent.CATEGORY_OPENABLE)
type = "application/pdf"
putExtra(Intent.EXTRA_TITLE, "invoice.pdf")
// Optionally, specify a URI for the directory that should be opened in
// the system file picker before your app creates the document.
putExtra(DocumentsContract.EXTRA_INITIAL_URI, pickerInitialUri)
}
startActivityForResult(intent, CREATE_FILE)
}
After the user has picked a directory we still need to handle the result Uri in on onActivityResult method.
override fun onActivityResult(
requestCode: Int, resultCode: Int, resultData: Intent?) {
if (requestCode == CREATE_FILE && resultCode == Activity.RESULT_OK) {
// The result data contains a URI for directory that
// the user selected.
resultData?.data?.also { uri ->
// save your data using the `uri` path
}
}
}
You can read about this in more detail on the following blogpost
https://androidexplained.github.io/android/android11/scoped-storage/2020/09/29/file-saving-android-11.html

How to handle SAF when I can only handle File or file-path?

Background
Up until Android Q, if we wanted to get information about an APK file, we could use WRITE_EXTERNAL_STORAGE and READ_EXTERNAL_STORAGE to get access to the storage, and then use PackageManager.getPackageArchiveInfo function on the file-path.
Similar cases exist, such as using ZipFile class on a compressed file, and probably countless framework APIs and third party libraries.
The problem
Google announced a huge amount of restrictions recently on Android Q.
One of them is called Scoped Storage, which ruins storage permission when it comes to accessing all files the device has. It lets you either handle media files, or use the very restricted Storage-Access-Framework (SAF) which can't allow apps to reach and use files using File API and file-paths.
When Android Q Beta 2 was published, it broke a lot of apps because of it, including of Google. The reason was that it was turned on by default, affecting all apps, whether they target Android Q or not.
The reason is that many apps, SDKs and Android framework itself - all use File API quite often. On many cases, they also don't support InputStream or SAF-related solutions. An example for this is exactly the APK parsing example I wrote about (PackageManager.getPackageArchiveInfo).
On Q beta 3, however, things changed a bit, so that app that target Q will have the scoped storage, and there is a flag to disable it and still use the normal storage permissions and File API as usual. Sadly the flag is only temporary (read here), so it's delaying the inevitable .
What I've tried
I've tried and found the next things:
Using the storage permission indeed didn't let me read any file that's not media file (I wanted to find APK files). It's as if the files don't exist.
Using SAF, I could find the APK file, and with some workaround to find its real path (link here), I've noticed that File API can tell me that indeed the file exist, but it couldn't get its size, and the framework failed to use its path using getPackageArchiveInfo . Wrote about this here
I tried to make a symlink to the file (link here), and then read from the symlink. It didn't help.
For the case of parsing APK files, I tried to search for alternative solutions. I've found 2 github repositories that handle the APK using a File class (here and here), and one that uses InputStream instead ( here). Sadly the one that uses InputStream is very old, missing various features (such as getting the app's name and icon) and isn't going to be updated anytime soon. Besides, having a library requires maintenance to keep up with future versions of Android, otherwise it might have issues in the future, or even crash.
The questions
Generally, is there a way to still use File API when using SAF ? I'm not talking about root solutions or just copying the file to somewhere else. I'm talking about a more solid solution.
For the case of APK parsing, is there a way to overcome this issue that the framework only provides file-path as a parameter? Any workaround or a way to use InputStream perhaps?
How to handle SAF when I can only handle File or file-path? It is possible, even if you can send only a Java File object, or path string to a library function which you cannot modify:
First, obtain a Uri to a file you need to handle (in String form it would be like "content://..."), then:
try {
ParcelFileDescriptor parcelFileDescriptor =
getContentResolver().openFileDescriptor(uri, "r"); // may get FileNotFoundException here
// Obtain file descriptor:
int fd = parcelFileDescriptor.getFd(); // or detachFd() if we want to close file in native code
String linkFileName = "/proc/self/fd/" + fd;
// Call library function with path/file string:
someFunc(/*file name*/ linkFileName);
// or with File parameter
otherFunc(new File(linkFileName));
// Finally, if you did not call detachFd() to obtain the file descriptor, call:
parcelFileDescriptor.close();
// Otherwise your library function should close file/stream...
} catch (FileNotFoundException fnf) {
fnf.printStackTrace(); // or whatever
}
Posting another answer just to have more room and let me insert code snipes. Given the file descriptor as explained in my previous answer, I tried using net.dongliu:apk-parser package mentioned by #androiddeveloper in the original question, as follows (Lt.d is my shorthand to using Log.d(SOME_TAG, string...)):
String linkFileName = "/proc/self/fd/" + fd;
try (ApkFile apkFile = new ApkFile(new File(linkFileName))) {
ApkMeta apkMeta = apkFile.getApkMeta();
Lt.d("ApkFile Label: ", apkMeta.getLabel());
Lt.d("ApkFile pkg name: ", apkMeta.getPackageName());
Lt.d("ApkFile version code: ", apkMeta.getVersionCode());
String iconStr = apkMeta.getIcon();
Lt.d("ApkFile icon str: ", iconStr);
for (UseFeature feature : apkMeta.getUsesFeatures()) {
Lt.d(feature.getName());
}
}
catch (Exception ex) {
Lt.e("Exception in ApkFile code: ", ex);
ex.printStackTrace();
}
}
It gives me the correct app label, for the icon it gives me only a string to the resource directory (like "res/drawable-mdpi-v4/fex.png"), so again raw ZIP reading functions would have to be applied to read the actual icon bits. Specifically I was testing ES File Explorer Pro APK (bought this product and saved APK for my own backup, got the following output:
I/StorageTest: ApkFile Label: ES File Explorer Pro
I/StorageTest: ApkFile pkg name: com.estrongs.android.pop.pro
I/StorageTest: ApkFile version code: 1010
I/StorageTest: ApkFile icon str: res/drawable-mdpi-v4/fex.png
I/StorageTest: android.hardware.bluetooth
I/StorageTest: android.hardware.touchscreen
I/StorageTest: android.hardware.wifi
I/StorageTest: android.software.leanback
I/StorageTest: android.hardware.screen.portrait

Read file made by another app

An application makes a file in data/data/package.name/file.txt. Is there a way for me to open that file from another application (with different package)?
I tried reading the file the standard way (FileInputStream), but I get EACCES error (no permission).
Can I maybe copy the file (withouth opening it) to root directory and then open it?
EDIT: What about changing permission of the file withouth root access?
By default, every Android application is able to access the files belonging to its own package only. This means your applications can only read files underneath the package with your package.name. If you try to read other files, you will get an access denied exception. This is Android's security model.
One exception is when another application stored its files using MODE_WORLD_READABLE or MODE_WORLD_WRITABLE flags, then every other application will be able to access (read or read & write) them. This option is deprecated in API level 17 and higher though.
Your code is probably correct, you just need to add an extra / (or File.separator) before the file name as follows:
//Set desired file path. For example:-
File newxmlfile = new File(Environment.getExternalStorageDirectory() + "/new.xml");
try {
//Read file
} catch (Exception e) {
Log.e("IOException", "exception while reading file",
e);
}
Also the other applications must have set its data as readable with the appropriate permission.

Google Drive Android API - Access app-created files and folders across devices

Using the new GDAA, as I understand it, in order to access a folder and its contents you have to have the folder's DriveId - because this insures that an app can only access the content it has created itself.
Now, my app uploads files to the user's Google Drive account (pictures) in a custom folder. When this folder is first created I save the DriveId of the folder to Shared Preferences so I can access the folder later for more uploads. My problem is that I would like the user to be able to access the pictures from multiple devices (so he/she e.g. can look at pictures uploaded from his/her phone while being on a tablet and vice versa), but this I cannot do without having the folder's DriveId on both devices. The only solution I can think of is sharing the DriveId between user's devices via some cloud service, but this seems awfully inconvenient for the purpose.
Any thoughts?
Shamelessly promoting myself to Cheryl's sidekick, I can give you some specific points, since I've run through this gauntlet before. This is what I did:
Create a unique 'root' for my app in the system root - "MyStupidAppRoot'. Here you'll hit the main challenge since you are creating it by name and if you base the creation on it's non-existence, you may not reliably be able to check it. But it is getting better, see SO 22382099 and SO 22515028.
Once you have a reliable anchor 'MyStupidAppRoot', you can create AppFolder mentioned by Cheryl (not available yet) or create you own visible file (again, the unique creation challenge) that can keep anything you want. Like for instance all your PREFERENCE strings. I even got so brave as to store full SQLite DB file there. It is possible since you write a byte[] buffer to a file.
Than, any other device with you app can find 'MyStupidAppRoot', get the resource file from there and read it.
It should be noted that the main difference between you own folder/file and the AppFolder is, that user's can't read the contents of an AppFolder, but can still delete it.
Here's how you can write byte[] buffer to a file. It is the 'await' version to make it simple, but there is an async version 'createFileAsync()' here.
public DriveFile createFileWait(DriveFolder fldr, String name, String mime, byte[] buff) {
DriveFile drvFile = null;
if (isConnected()) try {
ContentsResult rslt = Drive.DriveApi.newContents(_gac).await();
if (rslt.getStatus().isSuccess()) {
Contents cont = rslt.getContents();
cont.getOutputStream().write(buff);
MetadataChangeSet meta = (mime == null) ?
new MetadataChangeSet.Builder().setTitle(name).build() :
new MetadataChangeSet.Builder().setTitle(name).setMimeType(mime).build();
drvFile = fldr.createFile(_gac, meta, cont).await().getDriveFile();
}
} catch (Exception e) {}
return drvFile;
}
About the IDs:
The DriveId you mention above is an object, that can be turned into 2 different strings as discussed in SO 21800257. It is up to you which one you choose. The long one from 'encodeToString()' is easier to turn back into DriveId by 'decodeFromString()', the shorter one can be easily recognized in the http address, but takes async / await method to get back the DriveId - fetchDriveId().
You don't necessarily have to have the DriveId, its just the most sure-fire way to do it since it uniquely identifies the folder. You can also query based on the title to try to find the same folder. Assuming that the web and Android app share an app id, both should be able to access the same files.
One easy option for sharing state between apps is to make use of the newly launched App Folders (called App Data Folders on the web.) This is a hidden folder where you can store files specific to your app. Its not yet in the Android docs, but it should show up there as soon as the rollout of Google Play Services 4.3 is released. See http://android-developers.blogspot.com/2014/03/google-play-services-43.html

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