I have a bitmap of cup image and i want to add dashed border around cup.
Here is what i did try, but it doesn't work :
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setARGB(255, 0, 0, 0);
paint.setStyle(Paint.Style.STROKE);
paint.setPathEffect(new DashPathEffect(new float[]{5, 10, 15, 20}, 0));
canvas.drawBitmap(cupBitmap, x, y, paint);
Related
I want to draw a round rectangle which its stroke is blue and its fill is red, but I can't find a method in Paint class to set stroke color. How can I do that?
mCanvas.drawColor(mBackgroundColor, PorterDuff.Mode.CLEAR);
mCanvas.setDrawFilter(mPaintFlagsDrawFilter);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mPaint.setColor(Color.RED);
mPaint.setStrokeWidth(2);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mRectF.set(0, 0, mWidth, mHeight);
mCanvas.drawRoundRect(mRectF, 10, 10, mPaint);
Paint only allows for one color at a time.
mCanvas.drawColor(mBackgroundColor, PorterDuff.Mode.CLEAR);
mCanvas.setDrawFilter(mPaintFlagsDrawFilter);
mFillPaint.setStyle(Paint.Style.FILL);
mFillPaint.setColor(Color.RED);
mStrokePaint.setStyle(Paint.Style.STROKE);
mStrokePaint.setColor(Color.BLUE);
mStrokePaint.setStrokeWidth(2);
mStrokePaint.setStrokeCap(Paint.Cap.ROUND);
mRectF.set(0, 0, mWidth, mHeight);
mCanvas.drawRoundRect(mRectF, 10, 10, mFillPaint);
mCanvas.drawRoundRect(mRectF, 10, 10, mStrokePaint);
If you find your rounded rectangle doesn't look right, it may be clipped at the bounds of the view. Adjust the RectF to allow for half the StrokeWidth:
mRectF.set(1, 1, mWidth - 1, mHeight - 1);
I want to draw a view like the picture above,but I'm stuck in how to draw the outline, I can only draw a circle, I cannot add two ears ,so someone can help me, I also want to draw a progress.
Draw line it just
#Override
public void onDraw(Canvas canvas) {
//canvas.drawLine(sx, sy, fx, fy, paint);
canvas.drawLine(20, 0, 0, 20, paint);
}
If you are asking how to draw an arc, then you really need to use the Path.
or this code:
canvas.drawColor(Color.CYAN);
Paint p = new Paint();
p.setAntiAlias(true);
p.setColor(Color.RED);
p.setStyle(Paint.Style.STROKE);
p.setStrokeWidth(5);
RectF rectF = new RectF(50, 20, 100, 80);
canvas.drawOval(rectF, p);
p.setColor(Color.BLACK);
canvas.drawArc (rectF, 90, 45, true, p);
I want to draw two colored circle on canvas. Everything is right but the circle isn't smooth.
This is the effect:
And this is code:
private void drawCircle(Canvas c)
{
RectF oval = new RectF(20, 20, 100, 100);
c.drawArc(oval, -90, 180, false, getPaintWithColor(R.color.background));
c.drawArc(oval, 90, 180, false, getPaintWithColor(R.color.font_grey));
}
private Paint getPaintWithColor(int colorId){
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(4);
paint.setColor(getResources().getColor(colorId));
return paint;
}
paint.setFlags(Paint.ANTI_ALIAS_FLAG)
See in Can I draw with antialiasing on canvas?
I have several lines in my application. If somebody touches a line I have to highlight the line touched. I think if I could draw a transparent rectangle with light color, other than the clicked line color, then it will be highlighted properly.. So can anybody tell me how can I draw a transparent rectangle on Android canvas?
My line color is black. Please see the pic.
This will draw green 50% transparent rectangle on canvas:
Paint myPaint = new Paint();
myPaint.setStyle(Paint.Style.FILL);
myPaint.setColor(Color.rgba(0, 256, 0, 128)); // green color with 50% transparency
// c is your canvas
c.drawRect(100, 100, 200, 200, myPaint);
try this way
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setColor(Color.RED);
mPaint.setStrokeWidth(3);
mPaint.setPathEffect(null);
canvas.drawRect(x, y, x + width, y + height, mPaint);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(3);
mPaint.setPathEffect(new DashPathEffect(new float[] { 5, 5 }, 5));
canvas.drawRect(x, y, x + width, y + height, mPaint);
you can use this:
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.MAGENTA);
DashPathEffect dashPath =new DashPathEffect(new float[ ]{70,2}, 30);
paint.setPathEffect(dashPath);
paint.setStrokeWidth(80);
canvas.drawRect(30, 300 , 320, 300, paint);
I have created custom view to draw a custom speech bubble inside
and I want put some text on custom view. I use drawTextOnPath but it doesn't work right, I want the text to appear line by line.
Custom View - Speech Bubble
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setPathEffect(new CornerPathEffect(15) );
paint.setStyle(Paint.Style.FILL_AND_STROKE);
paint.setDither(true);
paint.setShader(new LinearGradient(0, 0, 0, getHeight(), Color.BLACK, Color.WHITE,
Shader.TileMode.MIRROR));
Path path = new Path();
paint.setShadowLayer(4, 2, 2, 0x80000000);
path.moveTo(myPath[0].x, myPath[0].y);
for (int i = 1; i < myPath.length; i++){
path.lineTo(myPath[i].x, myPath[i].y);
}
path.close();
canvas.clipPath(path);
canvas.drawPath(path, paint);
canvas.save();
paint = new Paint();
paint.setColor(Color.WHITE);
canvas.drawTextOnPath(MessageBody, path, 10, 10, paint);
Thanks.
something like this?
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStyle(Style.FILL);
canvas.drawPaint(paint);
...
//tell the paint of the new color
paint.setColor(android.R.color.black);
paint.setTextSize(20);
canvas.drawText("Some Text", 10, 25, paint);
edit:
then why not something like this
Path path = new Path();
path.addCircle(width/2, height/2, radius, Path.Direction.CW);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(20);
canvas.drawTextOnPath("Some Text", path, 0, 0, paint);
edit nr2:
why not add a rect?
path.addRect(left, top, right, bottom, Direction.CW);
or
path.addRect(rect, Direction.CW);
I created a rectangle in the speech bubble like so
Rect rcText;
rcText = new Rect(rcBounds);//rcBounds is y speech bubble rect
canvas.save();
Limited the draw area
canvas.cliprect(rect);
And draw the text inside the speech bubble like this
canvas.drawtext(mytext,rect.left,rect.top,paint);
canvas.restore();
Thanks mc_fish.