Android is there a way to style all widget? - android

hi guys I'm new to styling android layouts and I want to ask if there is a way to apply a drawable background to a widget (ex: all buttons in a layout) without having to type the android:drawable in each widget.

You can create class extend Button :
public class CustomButton extends Button {
public CustomButton(Context context, AttributeSet attrs) {
super(context, attrs);
//set drawable here
}
}
and in xml file call CustomButton :
<yourpackage.name.CustomButton
android:id="#+id/xxx"
android:text="CustomButton" />

You can add it in every layout but you can also add it programmatically by iterating every control on the page. I did this recently. I didn't like the result because it was impossible (literally) to check the existing styling to see if I needed to replace it -I didn't want to restyle labels- but it was something like this:
//change linerlayout to whatever viewgroup type you have
LinearLayout layout = (LinearLayout) findViewById(R.id.name_of_your_linearlayout);
for(int count = 0; count < layout.getChildCount(); count ++) {
if (layout.getChildAt(count)) instanceOf EditText) {
/*do your work here. Note you don't have to limit yourself
to theming. You could add an event to every button or textbox
at the same time */
}
}

Related

How to place cursor with click in text in EditText? (SOLVED)

Update: -----> SOLUTION
Since I asked this question I have read that if you disable the soft keyboard using the command setInputType(InputType.TYPE_NULL);, which I did, that it would disable the (blinking) cursor, which it does.
What I am doing is I created a keypad layout using Buttons and loading it as a fragment. (Android doesn't seem to allow the alteration of the soft keyboard to serve ones needs.) What I was wanting to do is re-enable the cursor so with a tap (click) the cursor could be positioned at the desired place in the String for editing.
EditText inherits from TextView, (one wouldn't think this method would part of TextView), which has a method called setShowSoftInputOnFocus(bool);. This method will disable the soft keyboard without disabling the cursor.
I am seeking to setup an EditText so a user can place the cursor at a desired random location in the EditText so part of the text can be modified. I would also like the cursor to be visible.
There is the Java code solution --> Set cursor position in edittext according to user click
Isn't there XML attributes to accomplish this?
If you want the user to define where the cursor should be setup, then you should do it programmatically as following:
EditText editText = findViewById(R.id.editText);
editText.setSelection(3); // Custom point Cursor
If you meant that user should be able to use the cursor, then simply set the cursor at the last as a good practice:
EditText editText = findViewById(R.id.editText);
editText.setSelection(editText.getText().length()); // End point Cursor
If you want to use XML and define this as a property, then you need to decide if this should be static or rather dependent on the user:
IF STATIC, THEN USE THE FOLLOWING ATTRIBUTE
android.selection
IF NOT STATIC AND DEPENDS ON THE USER
In that case you will need to bind your XML layout file with the respective ViewController, which could be Activity or a Fragment, and setup a Int value which the layout file can read.
If you want to set the initial cursor position through xml look at my answer
Maybe create a custom EditText and reuse in any xml layout, customise it to do what you want:
now in res/values/attrs.xml
<resources>
<declare-styleable name="MyCustomEditText">
<attr name="cursor_position" format="string" />
</declare-styleable>
</resources>
use custom edittext in xml layout
<com.example.yourpackage.CustomEditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:cursor_position="5" //it can be any index you want
..........
custom edit text
class CustomEditText extends EditText
{
public CustomEditText(Context context) {
super(context);
}
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
//get attribute of cursor_position
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.MyCustomEditText, defStyle, 0);
String index = a.getString(R.styleable.MyCustomEditText_cursor_position);
//set the cursor index
this.setSelection(Integer.parseInt(index));
}
}

I need help in the custom Font and TextView

I'm new in android working on an app that gives the user info about all font's of Google.
For that, I need to make an app with a TextView Something like this
On click of the TextView, the font will change With text.
I'm thinking about using onclicklistener
you can put "your_font.ttf" file in asset folder then import it with
Typeface custom_font_1 = Typeface.createFromAsset(getAssets(), "your_font.ttf");
then assign it to your showCaseTextView with this
showCaseTextView.setTypeFace(custom_font_1);
then in your onClickListener of showCaseTextView to change your specifiedTextView font do like this
specifiedTextView.setTypeFace(custom_font_1);
and repeat it for other fonts.
You can implement your own custom font with TextView, EditText, Button etc.. by using android attributes.
How to
-Here are some steps to use:
1.Create attribute file (res->values->attrs.xml)
<?xml version="1.0" encoding="UTF-8"?>
<resources>
<declare-styleable name="TextElement">
<attr name="font" format="string"/>
<attr name="underline" format="boolean"/>
</declare-styleable>
</resources>
2.Create Custom TextView class (anywhere in java folder)
3. Use attributes inside your layout file
4. and just run your code.
Here is the full example of your question, you can go through this exmaple:
Full Demonstration
Have 2 way to archive this
1st way
public class FontCache {
private static HashMap<String, Typeface> fontCache = new HashMap<>();
public static Typeface getTypeface(String fontname, Context context) {
Typeface typeface = fontCache.get(fontname);
if (typeface == null) {
try {
typeface = Typeface.createFromAsset(context.getAssets(), fontname);
} catch (Exception e) {
return null;
}
fontCache.put(fontname, typeface);
}
return typeface;
}
}
This caches the fonts while minimizing the number of accesses to the assets. Now, since we've a method to access our custom font, let's implement a class, which extends TextView.
Extending TextView
Next, we'll create a new Java class, which extends TextView. This allows us to use that class in all XML views. It inherits all functionality and properties of a regular TextView; but adds our custom font.
Once again, we're taking a peek at the source code of our eat foody project. The code might look complex for a second, but is straight-forward:
public class EatFoodyTextView extends TextView {
public EatFoodyTextView(Context context) {
super(context);
applyCustomFont(context);
}
public EatFoodyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
applyCustomFont(context);
}
public EatFoodyTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
applyCustomFont(context);
}
private void applyCustomFont(Context context) {
Typeface customFont = FontCache.getTypeface("SourceSansPro-Regular.ttf", context);
setTypeface(customFont);
}
}
The first three methods are just constructors, which we override to call a single method applyCustomFont(). That method is the important piece of the puzzle. It simply gets the (hopefully cached) font from our FontCache class. Lastly, we've to call setTypeface() with the font and we're almost done. In case you're wondering, we can call the setTypeface() directly (and not on a TextView object), since we're extending the TextView class.
Using the Class
You might wonder, if so much preparation is worth the effort. In this section you'll see that it is indeed. Because all you've left to do is use the class in an XML view and it automatically has your custom font. There is no Java code necessary!
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.futurestudio.foody.views.EatFoodyTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#color/eat_foody_green_dark"
android:textSize="20sp"
android:text="Future Studio Blog"
android:layout_marginBottom="24dp"/>
</RelativeLayout>
As you can see, you can continue to use all niceties (e.g. textSize, textColor) of TextView. Now, just replace all elements with the class we just created, for example and you applied your custom font everywhere!
(Ref: https://futurestud.io/tutorials/custom-fonts-on-android-extending-textview)
2nd way
Follow Google guide support from API 26 (Android 8) https://developer.android.com/guide/topics/ui/look-and-feel/fonts-in-xml
Make change between textview to change font
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="#+id/textview_normal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#color/eat_foody_green_dark"
android:textSize="20sp"
android:text="Future Studio Blog"
android:layout_marginBottom="24dp"/>
<com.futurestudio.foody.views.EatFoodyTextView
android:id="#+id/textview_custom"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#color/eat_foody_green_dark"
android:textSize="20sp"
android:text="Future Studio Blog"
android:visibility="gone"
android:layout_marginBottom="24dp"/>
</RelativeLayout>
attention at android:visibility="gone"
in Activity you use this code to toggle between 2 TextViews
final TextView normalTextView = findViewById(R.id.textview_normal);
final TextView customTextView = findViewById(R.id.textview_custom);
normalTextView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
normalTextView.setVisibility(View.GONE);
customTextView.setVisibility(View.VISIBLE);
}
});
customTextView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
normalTextView.setVisibility(View.VISIBLE);
customTextView.setVisibility(View.GONE);
}
});

EditView must contain data to further process

I have a EdidText and a Button in a Fragment. When I click the Button i want to checks whether the EditText is empty or not. If is empty I want to return an error message, If notEmpty means move to other fragments or something further process.
I previously search the solution for my problem, but mostly I found the solution like ,
if(textView.getText().toString().trim().equals("")) {
textView.setError("something");
} else {
//do something;
}
The above code worked correctly, but what I ask, how to do this in a layout not programmatically.
I want to know is this is achieved through the layout xml file or not. If possible means please give me an example.
Thank you in advance.
You can't set an error in with XML.
you need to set it in the onCreate of your fragment. This way you won't see the difference if it is set in xml or in code.
You could write your own EditText and add an extra style attribute "error". After that you need to use your own EditText and again set the error in the onCreate.
Create a new class and extend it from EditText like this:
public class MyEditText extends EditText {
public MyEditText(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.MyEditText);
String error = a.getString(R.styleable.MyEditText_error);
a.recycle();
setError(error);
}
}
In Attr add this:
<declare-styleable name="MyEditText">
<attr name="error" format="reference|string" />
</declare-styleable>
After that you will need to always use MyEditText
Check it with this code
editText.getText().toString().isEmpty()

Dynamically add multiple views and classes to the current view

I am interested in populating a screen/activity with a user defined number of same views. Each view will have the exact same layout: couple TextViews and few Buttons. The thing is that each button will control what each TextView will display.
The way I was thinking to implement it was to have one XML and one Java class. Then dependimg on the number the user inputs, populate the screen with that many same views (using a for loop). The question is, can it be done? how? am I thinking about it in the right way?
Please help with any input or thoughts, code examples will be great too.
of course it can be done.
I think the easiest for your situation, plus you can then easily extend, is to create some helper functions that take care of:
1) creating a empty screen
2) create a button for a screen
3) create a textview for a screen
and finally
4) create a screen and populate it
You have to decide the proper Root element for your Views, depending on the child arragement you need. For simplicity let's choose a LinearLayout, but for a RelativeLayout or TableLayout the example is the same, it only changes that when you add the elements, you have to use additional parameters to properly place them.
Note that the function to create an empty custom view returns a ViewGroup ("where all layouts derive from"). This way, you always work with ViewGroups and just define the screen layout type once, inside createCustomView. So you can change the type of screens just there, and the rest of code will work ...
Here is some code for your inspiration:
private ViewGroup createCustomView(Context context) {
LinearLayout myCoolNewView=new LinearLayout(context); // or RelativeLayout, etc..
return myCoolNewView;
}
private Button createButton(Context context, String buttonText) {
Button newButton=new Button(context);
newButton.setText(buttonText);
return newButton;
}
private TextView createText(Context context, String initialText) {
TextView newText=new TextView(context);
newText.setText(buttonText);
return newText;
}
private ViewGroup createScreen(Context context, int numberOfButtons, int numberOfTextfields) {
ViewGroup newScreen=createCustomView(context);
TextView[] textViews=new TextView[numberOfTextFields];
for (int i=0; i<numberOfTextfields; i++) {
textViews[i]=createText(context, "hi i am text "+i);
newScreen.addView(textViews[i]); // you ideally provide here layoutparams to properly place your buttons
}
for (int j=0; i<numberOfButtons; j++) {
Button button=createButton(context, "hi i am button "+j);
button.setOnClickListener(new OnClickListener() {
public void onClick (View clickedView) {
// here you have a button keypress and you know all the textviews
textView[i%j].setText("hey you pressed me");
}
});
newScreen.addView(button);
}
return newScreen;
}
So now you can:
ViewGroup screen1=createScreen(context, 10, 10);
ViewGroup screen2=createScreen(context, 5, 3);
ViewGroup screen3=createScreen(context, 2, 5);
and add the screens to a parent layout, to a ViewFlipper, to a ViewSwitcher, etc... like this:
ViewGroup parentLayoutOfAllScreens=findViewById(R.id.root_of_screens);
parentLayoutOfAllScreens.addView(screen1);
parentLayoutOfAllScreens.addView(screen2);
parentLayoutOfAllScreens.addView(screen3);
In the XML you just have to create the root layout, and name it root_of_screens...
good coding !!! I suppose there'll be some errors in the code above, just typed it here, but I hope you get the idea and tweak it to suit your needs!
EDIT : v2.0 : Extending a View
Create a new .java named "MyCoolScreen.java" or whatever name, in the same folder where your activity is (for simplicity):
package ........
public class MyCoolScreen extends LinearLayout {
/** Now every view holds its own buttons, and they are private, it's good for encapsulating */
private TextView[] mTextViews; // <-- as a convention, members should start with "m"
private Button[] mButtons;
private UserPressedButtons mUserPressedButtonsListener; // See below
/** The following constructors must always be present for a custom view, and must always call super */
public MyCoolScreen(Context context) {
// This is the constructor you will use when creating your view programmatically
super(context);
}
public MyCoolScreen(Context context, AttributeSet attrs) {
// This is the constructor Android calls when you include your custom view in an XML
// You can do this too!!
// The ATTRS will then include your numberofbuttons and numberoftextfields from the XML
// this is beyond the example, but read about it, it's interesting
super(context, attrs); // this MUST ALWAYS be here for custom views, or they will not work.
// it tells the parent view to continue the construction.
}
public MyCoolScreen(Context context, AttributeSet attrs, int defStyle) {
// Another constructor Android calls from the XML
super(context, attrs, defStyle);
}
/** We create an "init" method to initialize this view from outside */
public void init(int numberOfTextViews, int numberOfButtons) {
createScreen(numberOfTextViews, numberOfButtons);
}
/** This is the same */
private Button createButton(Context context, String buttonText) {
Button newButton=new Button(context);
newButton.setText(buttonText);
return newButton;
}
/** This is the same */
private TextView createText(Context context, String initialText) {
TextView newText=new TextView(context);
newText.setText(buttonText);
return newText;
}
/** We tweak this function so it doesnt return a view, but rather fills up this one :) */
private void createScreen(int numberOfButtons, int numberOfTextfields) {
ViewGroup newScreen=this; // It's this view the one we gonna fill up!
mTextViews=new TextView[numberOfTextfields];
mButtons=new Button[numberOfButtons];
Context context=getContext(); // Views always know their context after constructed
for (int i=0; i<numberOfTextfields; i++) {
mTextViews[i]=createText(context, "hi i am text "+i);
newScreen.addView(textViews[i]); // you ideally provide here layoutparams to properly place your buttons
}
for (int j=0; i<numberOfButtons; j++) {
Button button=createButton(context, "hi i am button "+j);
button.setId(j);
button.setOnClickListener(new OnClickListener() {
public void onClick (View clickedView) {
// here you have a button keypress and you know all the textviews
if (mUserPressedButtonsListener!=null) mUserPressedButtonsListener.OnButtonPressed(j);
textView[i%j].setText("hey you pressed me");
}
});
mButtons[j]=button;
newScreen.addView(button);
}
}
public interface UserPressedButtons {
public void OnButtonPressed(int buttonNumber);
}
public void setUserPressedButtonsListener (UserPressedButtons listener) {
mUserPressedButtonsListener=listener;
}
}
Ok, so now to use this, in your Activity you can do:
import ....... .MyCoolScreen;
import ....... .MyCoolScreen.UserPressedButtons;
.
.
.
MyCoolScreen screen1=new MyCoolScreen(context);
screen1.init(5,5); // initializes the screen.
myRootLayout.addView(screen1);
What's cool about this, is now functionality is totally encapsulated in your custom view. And it resides in another .java, so your activity code is very clean, and you can even expand the View functionality without making it ugly.
It's also a common practice to create interfaces and listeners for your views to communicate with the outside world, so for example, we can do:
screen1.setUserPressedButtonsListener(new MyCoolScreen.UserPressedButtons() {
#Override
public void OnButtonPressed (int number) {
// you know the user pressed button "number", and you can do stuff about it without
// having to include it inside the MyCoolScreen class. Of course in your example you
// don't need this at the moment, because the View will modify its textfield, but suppose
// one of the buttons is "rocket launch" , that is something you will handle at the activity level, ie.
if (number==ROCKET_LAUNCH) RocketLauncher.setTarget(10,10).launch(); // Your MyCoolScreen doesnt know how to launch rockets, but your activity maybe yes...
}
});
You can do all kinds of cool things with your new custom view. For example, you could define:
#Override
public void OnDraw(Canvas c) {
c.drawEllipse ...
c.drawRectangle ....
}
And you can paint circles, lines, etc... over your textfields & buttons :) For this to work, you have to put
setWillNotDraw(false) on the constructor.
There might be errors, just typed the code here, but I hope it helps you!
Add and Remove Views in Android Dynamically?
this will helps to you most...

Creating an Android View with a particular style programmatically

Other questions say that the style cannot be set programmatically, but a View can be initialised with a style such as when it is loaded from XML.
How can I initialise a View with a particular style programmaticly (not in XML)? I tried using View(Context context, AttributeSet attrs, int defStyle), but I don't know what to parse in for the second argument. Passing in null results in the View not being displayed
I'm having the same problem, but haven't found any practical way to directly set a style programmatically, so far. I would like to populate my screen with a lot of widgets, of a given type, let's say buttons. It is impractical to define them all in the layout file. I would like to create them programmatically, but I would also like to define their style in a style xml file.
The solution I have devised consists in defining just one of those widgets in the layout file, create all the others programmatically, and clone the style info from the first one to the other ones.
An example follows.
In the style file, define the style for your buttons. For example:
<style name="niceButton">
<item name="android:layout_width">160dip</item>
<item name="android:layout_height">60dip</item>
<item name="android:gravity">center</item>
<item name="android:textSize">18dip</item>
<item name="android:textColor">#000000</item>
</style>
Then subclass class "Button", by deriving a class "NiceButton". Define the constructor that will be needed by the inflater:
public NiceButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
Then define another constructor, which purpose is to clone an existing button:
public NiceButton(int id, NiceButton origButton) {
super(origButton.getContext());
setId(id);
setLayoutParams(origButton.getLayoutParams());
setGravity(origButton.getGravity());
setPadding(origButton.getPaddingLeft(),
origButton.getPaddingTop(),
origButton.getPaddingRight(),
origButton.getPaddingBottom());
setTextSize(TypedValue.COMPLEX_UNIT_PX, origButton.getTextSize());
setTextColor(origButton.getTextColors());
// ... also copy whatever other attributes you care about
}
In your layout file, define just the first one of your buttons. Suppose for example that you want to put your buttons in a table:
<TableLayout android:id="#+id/button_table"
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TableRow android:id="#+id/button_row_0">
<com.mydomain.mypackage.NiceButton
style="#style/niceButton" android:id="#+id/button_0" />
<!-- More rows/buttons created programmatically -->
</TableRow>
</TableLayout>
Notice that the full qualified name of the widget class is used; obviously, you will have to replace com.mydomain.mypackage with the actual package name.
In your activity, you may want to define an array which is going to hold a reference to all of the buttons, and a common listener to be called when any of the buttons is pressed:
NiceButton[] mButtonViews = new NiceButton[10];
private View.OnClickListener mNiceButtonClickListener = new View.OnClickListener() {
public void onClick(View view) {
int i = view.getId();
mButtonViews[i].setText("PRESSED!");
}
};
Notice how the view id is used as an index in the array of buttons. So you will need your buttons to have an id from 0 to n-1.
Finally, here is the way you can create your buttons in the onCreate method:
// Retrieve some elements from the layout
TableLayout table = (TableLayout)findViewById(R.id.button_table);
TableRow row = (TableRow)findViewById(R.id.button_row_0);
NiceButton origButton = (NiceButton)findViewById(R.id.button_0);
// Prepare button 0
origButton.setId(0);
origButton.setText("Button 0");
origButton.setOnClickListener(mNiceButtonClickListener);
mButtonViews[0] = origButton;
// Create buttons 1 to 10
for (int i = 1; i < 10; i++) {
if (i % 2 == 0) {
row = new TableRow(this);
table.addView(row);
}
NiceButton button = new NiceButton(i, origButton);
button.setText("Button " + i);
button.setOnClickListener(mNiceButtonClickListener);
mButtonViews[i] = button;
row.addView(button);
}
Here's how the screen appears after you have pressed some buttons:
Well, there's some code involved, but in the end you can create as many widgets you want programmatically, and still have their attributes defined as a style.
If you want to style a view you have 2 choices: the simplest one is to just specify all the elements in code:
button.setTextColor(Color.RED);
button.setTextSize(TypedValue.COMPLEX_UNIT_SP, 18);
The other option is to define the style in XML, and apply it to the view. In the general case, you can use a ContextThemeWrapper for this:
ContextThemeWrapper newContext = new ContextThemeWrapper(baseContext, R.style.MyStyle);
button = new Button(newContext);
To change the text-related attributes on a TextView (or its subclasses like Button) there is a special method:
button.setTextAppearance(context, R.style.MyTextStyle);
This last one cannot be used to change all attributes; for example to change padding you need to use a ContextThemeWrapper. But for text color, size, etc. you can use setTextAppearance.
AttributeSet contains the list of attributes specified in xml (ex. layout_width, layout_height etc).
If you are passing it as null, then you should explicitly set the height/width of view.

Categories

Resources