Broadcast receiver to detect Sip Session - android

My Android application is continuously using the microphone and wants to release the microphone to other applications such as VOIP Calls.
I have registered broadcast receiver in the Manifest. But the microphone is not getting released.No sim card in the phones, I am only interested in detecting SIP sessions.
Here is my code in the Manifest
<receiver
android:name=".SipCallReceiver"
android:enabled="true"
android:exported="true">
</receiver>
Broadcastreceiver class
public class SipCallReceiver extends BroadcastReceiver {
ListeningActivity LA = new ListeningActivity();
#Override
public void onReceive(Context context, Intent intent) {
SipAudioCall call = null;
final SipAudioCall.Listener listener = new SipAudioCall.Listener() {
#Override
public void onCallEnded(SipAudioCall call) {
LA.setflgphone(false); LA.onPstop();
}
#Override
public void onCallEstablished (SipAudioCall call) {
LA.setflgphone(true); LA.Lstop();
}
};
}
}
Can anyone please let me know the mistake I am making here.
Thank you

I was able to solve it.
I created two services.
The first service monitors the Audio Manager at schedule interval with ScheduledExecutorService. This will get the mode of the Audio Manager.
When there is no communication, the mode will be 0.
This status broadcast to a locally registered broadcast receiver. The broadcast receiver will stop and start the second service which using the microphone depending on the audio mode.

Related

Service running in Android 6.0.1 and not in Android 10

I have the following service declared in the manifest:
<application
...
<activity
android:name=".MainActivity"
android:label="#string/app_name"
android:theme="#style/AppTheme.NoActionBar"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service android:name="com.example.android.test.TestService"
android:process=":Remote"
android:permission="android.permission.WAKE_LOCK"/>
<receiver android:name="com.example.android.test.TestService">
<intent-filter>
<action android:name="android.intent.action.BATTERY_CHANGED"/>
</intent-filter>
</receiver>
</application>
and this is the Service class
public class TestService extends Service implements SensorEventListener {
public class BatteryReceiver_andFileChecker extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
//TODO
}
// constructor
public BatteryReceiver_andFileChecker(){
}
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
super.onStartCommand(intent, flags, startId);
//TODO
return START_STICKY;
}
#SuppressLint("WakelockTimeout")
#Override
public void onCreate() {
super.onCreate();
Toast.makeText(this, "Logging service started new", Toast.LENGTH_SHORT).show();
//Acquire wake lock
PowerManager pm = (PowerManager) this.getSystemService(Context.POWER_SERVICE);
this.wakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "WLTAG:MyWakelockTag");
wakeLock.acquire();
//Display notification
this.notIntent = new Intent(this, MainActivity.class);
this.pendingIntent = PendingIntent.getActivity(this, 0, this.notIntent, 0);
NotificationCompat.Builder builder = new NotificationCompat.Builder(this, this.channelID).setSmallIcon(R.drawable.ic_launcher_background).setContentTitle("Test").setContentText("Sensor is recording").setPriority(NotificationCompat.PRIORITY_DEFAULT).setContentIntent(this.pendingIntent);
startForeground(this.NOTIFICATION, builder.build());
//BatteryCheck
IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_BATTERY_CHANGED);
mReceiver = new BatteryReceiver_andFileChecker();
registerReceiver(mReceiver, filter);
}
#Override
public void onDestroy() {
super.onDestroy();
//cancel notification
stopForeground(true);
//Unregister battery receiver
unregisterReceiver(mReceiver);
//release wakeLock
wakeLock.release();
//Stop Service
stopSelf();
}
#Nullable
#Override
public IBinder onBind(Intent intent) {
// super.onBind(intent);
return null;
}
#Override
public void onSensorChanged(SensorEvent event) {
//TODO
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
}
And this services is created and terminated on two different "onclick" functions from the MainActivity
public class MainActivity extends AppCompatActivity {
...
public void onClickStart(View v) {
// Start Service
this.intent = new Intent(getApplicationContext(), TestService.class);
this.intent.putExtra("foo",foo);
startService(this.intent);
}
public void onClickStopAcquisition(View v) {
// Stop Service
stopService(this.intent);
}
}
This code runs as expecten in Android 6.0.1 and does not work on Android 10...
When I debug de app, no errors are fired when pressed the Start and Stop buttons in both OS, nevertheless, android 6.0.1 fires the service and android 10 does not...
Any reason why?
Just to keep in mind when understanding my implementation, my intention is to make a service which keeps running and doing stuff even if the user is not active in the application. Since I implementen the SensorEventListener to record data from sensors, my intention is to record data while the user might be interacting with the phone or even doing nothing (after he presses the power button of the phone, the service keeps running acquiring data and performing actions)
Then, the service should be terminated either when the user clicks the stop button or either when the MainActivity is terminated.
Thank you!
i guess you should read more about background services and broadcast in android API 26 or higher
From the official documentation available here
If an app registers to receive broadcasts, the app's receiver consumes resources every time the broadcast is sent. This can cause problems if too many apps register to receive broadcasts based on system events; a system event that triggers a broadcast can cause all of those apps to consume resources in rapid succession, impairing the user experience. To mitigate this problem, Android 7.0 (API level 24) placed limitations on broadcasts, as described in Background Optimization. Android 8.0 (API level 26) makes these limitations more stringent.
Apps that target Android 8.0 or higher can no longer register
broadcast receivers for implicit broadcasts in their manifest. An
implicit broadcast is a broadcast that does not target that app
specifically. For example, ACTION_PACKAGE_REPLACED is an implicit
broadcast, since it is sent to all registered listeners, letting them
know that some package on the device was replaced. However,
ACTION_MY_PACKAGE_REPLACED is not an implicit broadcast, since it is
sent only to the app whose package was replaced, no matter how many
other apps have registered listeners for that broadcast. Apps can
continue to register for explicit broadcasts in their manifests. Apps
can use Context.registerReceiver() at runtime to register a receiver
for any broadcast, whether implicit or explicit.
Broadcasts that require a signature permission are exempted from this restriction, since these broadcasts are only sent to apps that are signed with the same certificate, not to all the apps on the device
you should work with JobScheduler
Important Update
to answer your question in comment : use WorkManager for deferrable background tasks.
This library is backward compatible
It use JobScheduler,FirebaseJobDispatcher or AlarmManager
No Need to depend on play service library.
Recommended by Google for deferrable background work.
Can use features like chaining, constraints etc.

Android make the application autorun after unlocking the screen even if the application is not running

I'm trying to create an autorun service: so that the application launches every time after unlocking the screen, after entering the graphic key or password if it exists (on Android 7,8,9,10). I wrote the code dynamically through the borocast receiver (ACTION_SCREEN_OFF) but it works while the application is on the stack (running) and I want it to always start. The method through registering in the manifest in android 9 already does not work the listeners. How to implement this?
public class WordsBase extends AppCompatActivity {
ScreenReceiver resiverStart;
#Override
protected void onPause() {
super.onPause();
resiverStart= new ScreenReceiver();
IntentFilter filter = new IntentFilter(Intent.ACTION_SCREEN_OFF);
registerReceiver(resiverStart,filter);
}
}
public class ScreenReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF)) {
Intent intent1 = new Intent(context, WordsBase.class);
intent1.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(intent1);
}
throw new UnsupportedOperationException("Not yet implemented");
}
}
I understand that you want to do the following:
If the user unlocks the device, you want to start your app.
Why don't you do the following:
Use the USER_PRESENT receiver (android.intent.action.USER_PRESENT). Please not that you have to register explicitly to this receiver, just registering it in the manifest is not enough
If the respective broadcast is fired, start your app and make sure you are still registered to the broadcast (to have your app started again the next time the user unlocks the device).

Slow Intent Broadcasts

I'm working on an application that uses Android's DownloadManager to download files. In my AndroidManifest.xml I register a receiver to listen for downloads completing like this
<receiver android:name=".download.DownloadCompleteBroadcastReceiver"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.DOWNLOAD_COMPLETE" />
</intent-filter>
</receiver>
In the broadcast receiver's onReceive method, I launch an IntentService to perform some post-processing on the downloaded file before it's ready for use. Here's what that code looks like:
public class DownloadCompleteBroadcastReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
try {
final long downloadId = intent.getLongExtra(DownloadManager.EXTRA_DOWNLOAD_ID, -1L);
context.startService(
new Intent(context, DownloadService.class)
.putExtra("downloadId", downloadId));
} catch (Throwable t) {
Log.i("Yo", Log.getStackTraceString(t));
}
}
The DownloadService class looks something like this
public class DownloadService extends IntentService {
#Override
protected void onHandleIntent(Intent intent) {
// Some processing logic
...
// Send processing complete
sendBroadcast(new Intent("com.example.package.DownloadService:PROCESSING_COMPLETE"));
}
}
This service is registered in my AndroidManifest.xml like this
<service android:name=".download.DownloadService" android:process=":Downloads"/>
Finally, I have an activity that listens for that PROCESSING_COMPLETE broadcast. That code looks like this
public class MyActivity extends AppCompatActivity {
private BroadcastReceiver receiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
// Update some UI
}
}
#Override
protected void onResume() {
super.onResume();
registerReceiver(receiver, new IntentFilter("com.example.package.DownloadService:PROCESSING_COMPLETE"));
}
#Override
protected void onPause() {
super.onPause();
unregisterReceiver(receiver);
}
}
And finally, the issues:
1) I am seeing delays (as much as 20 seconds) between when the download manager completes a download and when my registered BroadcastReceiver receives the download complete notifications. Is this normal? This issue/question is not as big of a concern as the next two.
2) I am seeing delays (as much as 2 minutes) between when my BroadcastReceiver calls startService() and when DownloadService.onCreate() is called. What's going on here? Sometimes my devices will show an ANR dialog asking me to wait for the app or force close it. I know I declared the service to run in a separate process, and there's some lead time to create the process and launch the service, however I'm seeing similar delays in successive runs when the process is already created. Moving DownloadService to the default process doesn't appear to improve the load time, however I believe the best practice is to run such a service in it's own process to keep it from being terminated should the app crash.
3) I am seeing delays (as much as 2 minutes) between when the DownloadService sends the PROCESSING_COMPETE broadcast and when my activity actually receives it. This is without leaving the activity then coming back (an onPause() and onResume()cycle), though my code handles unregistering and re-registering. What's going on here? I'm testing on a Galaxy S7 running 6.0. I hardly have any apps installed/running on this device that I could image would be slowing down broadcasts. Another interesting observation is that if I send multiple broadcasts, they're all delivered at the same time after the long delay.
Thanks for the help in advance!

Detect headphones Android

I program in recent years to Android and I wonder something:
How to detect the presence of headphones?
There is a method: isWiredHeadsetOn() but it doesn't work.
I've tried that but it doesn't work:
AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE);
Log.i("am.isWiredHeadsetOn()", am.isWiredHeadsetOn() + "");
if (am.isWiredHeadsetOn()) {
//code
}
Thank you (and sorry if I made spelling mistakes, I am French)
#Phil answer at https://stackoverflow.com/a/19102661/4758255 is a good implementation to detect the headphone.
Here I'm quoting from his answer. Please upvoted his answer not this!
Upvote the answer: https://stackoverflow.com/a/19102661/4758255
I've had an app in the store for three years that monitors both the wired headset and bluetooth state and nobody has ever complained about battery drain. But that is because I am successfully using a single service and broadcast receiver for detecting events from both. Here's the two key classes:
public class HeadsetStateBroadcastReceiver extends BroadcastReceiver {
public static final String[] HEADPHONE_ACTIONS = {
Intent.ACTION_HEADSET_PLUG,
"android.bluetooth.headset.action.STATE_CHANGED",
"android.bluetooth.headset.profile.action.CONNECTION_STATE_CHANGED"
};
#Override
public void onReceive(final Context context, final Intent intent) {
boolean broadcast = false;
// Wired headset monitoring
if (intent.getAction().equals(HEADPHONE_ACTIONS[0]) {
final int state = intent.getIntExtra("state", 0);
AudioPreferences.setWiredHeadphoneState(context, state > 0);
broadcast = true;
}
// Bluetooth monitoring
// Works up to and including Honeycomb
if (intent.getAction().equals(HEADPHONE_ACTIONS[1])) {
int state = intent.getIntExtra("android.bluetooth.headset.extra.STATE", 0);
AudioPreferences.setBluetoothHeadsetState(context, state == 2);
broadcast = true;
}
// Works for Ice Cream Sandwich
if (intent.getAction().equals(HEADPHONE_ACTIONS[2])) {
int state = intent.getIntExtra("android.bluetooth.profile.extra.STATE", 0);
AudioPreferences.setBluetoothHeadsetState(context, state == 2);
broadcast = true;
}
// Used to inform interested activities that the headset state has changed
if (broadcast) {
LocalBroadcastManager.getInstance(context).sendBroadcast(new Intent("headsetStateChange"));
}
}
}
Here is the service I use to register the broadcast receiver:
public class HeadsetMonitoringService extends Service {
HeadsetStateBroadcastReceiver headsetStateReceiver;
#Override
public void onCreate() {
headsetStateReceiver = new HeadsetStateBroadcastReceiver();
final IntentFilter filter = new IntentFilter();
for (String action: HeadsetStateBroadcastReceiver.HEADPHONE_ACTIONS) {
filter.addAction(action);
}
registerReceiver(headsetStateReceiver, filter);
}
#Override
public int onStartCommand(final Intent intent, final int flags, final int startId) {
return START_STICKY;
}
#Override
public void onDestroy() {
unregisterReceiver(headsetStateReceiver);
}
#Override
public IBinder onBind(final Intent intent) {
return null;
}
}
And here is my manifest entry:
<service
android:name=".services.HeadsetMonitoringService"
android:enabled="true"
android:exported="false" >
<intent-filter>
<action android:name="initialiseHeadsetService" />
</intent-filter>
</service>
How it works is as follows:
I use an on boot broadcast receiver to send a start service message to the HeadsetMonitoringService (you don't have to do it this way, you could just do this when your application starts instead). The HeadsetMonitoringService in turn registers an instance of a broadcast listener that listens to all the headset events I am interested in - they are held in the HEADPHONE_ACTIONS array. Because the service is sticky it hangs around - and therefore so does the broadcast listener. But because both the service and the broadcast listener are event driven they do not consume any power until a headset state change occurs. Additionally, because the service is sticky, it will be restarted by the OS if it dies unexpectedly.
Whenever I receive a headset state change event I also fire a local broadcast so that interested activities can check the new state and take action if required.
For completeness, I should point out that I use another class (not shown here), AudioPreferences, to store as preferences both the Bluetooth and wired headset state, which can then be accessed whenever I need to know the headset state.
Your application will need the android.permission.BLUETOOTH permission if you are interested in the state of a Bluetooth headset. If not, just take out the Bluetooth related actions from the HEADPHONE_ACTIONS array and delete the associated if blocks from the onReceive method.
If you are OK with Marshmallow and up the AudioDeviceCallback might be what you are looking for. It works with an AudioManager and tells you when anything connects and disconnects.
AudioManager.isWiredHeadsetOn() appeared to be the right thing to do. According to the Android developer doc :
Checks whether a wired headset is connected or not.
This is not a valid indication that audio playback is actually over the wired headset as audio routing depends on other conditions.
Returns
true if a wired headset is connected. false if otherwise
But :
you have to add the associated permission to your manifest (MODIFY_AUDIO_SETTINGS)
according to this post, it doesn't work well with Bluetooth headset.

How to detect headphone plug event in "offline" mode [closed]

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I know how to detect headphone plug in event if my application is running. You have to register broadcast receiver for ACTION_HEADSET_PLUG. But you can't capture this action using Manifest declaration for broadcast receiver. Therefore the only option to capture headphone plug in event is background service. But it drains battery and so on.
I checked out some music players and figured out that they capture that event without any additional services. How do they do that? Any ideas?
I've had an app in the store for three years that monitors both the wired headset and bluetooth state and nobody has ever complained about battery drain. But that is because I am successfully using a single service and broadcast receiver for detecting events from both. Here's the two key classes:
public class HeadsetStateBroadcastReceiver extends BroadcastReceiver {
public static final String[] HEADPHONE_ACTIONS = {
Intent.ACTION_HEADSET_PLUG,
"android.bluetooth.headset.action.STATE_CHANGED",
"android.bluetooth.headset.profile.action.CONNECTION_STATE_CHANGED"
};
#Override
public void onReceive(final Context context, final Intent intent) {
boolean broadcast = false;
// Wired headset monitoring
if (intent.getAction().equals(HEADPHONE_ACTIONS[0]) {
final int state = intent.getIntExtra("state", 0);
AudioPreferences.setWiredHeadphoneState(context, state > 0);
broadcast = true;
}
// Bluetooth monitoring
// Works up to and including Honeycomb
if (intent.getAction().equals(HEADPHONE_ACTIONS[1])) {
int state = intent.getIntExtra("android.bluetooth.headset.extra.STATE", 0);
AudioPreferences.setBluetoothHeadsetState(context, state == 2);
broadcast = true;
}
// Works for Ice Cream Sandwich
if (intent.getAction().equals(HEADPHONE_ACTIONS[2])) {
int state = intent.getIntExtra("android.bluetooth.profile.extra.STATE", 0);
AudioPreferences.setBluetoothHeadsetState(context, state == 2);
broadcast = true;
}
// Used to inform interested activities that the headset state has changed
if (broadcast) {
LocalBroadcastManager.getInstance(context).sendBroadcast(new Intent("headsetStateChange"));
}
}
}
Here is the service I use to register the broadcast receiver:
public class HeadsetMonitoringService extends Service {
HeadsetStateBroadcastReceiver headsetStateReceiver;
#Override
public void onCreate() {
headsetStateReceiver = new HeadsetStateBroadcastReceiver();
final IntentFilter filter = new IntentFilter();
for (String action: HeadsetStateBroadcastReceiver.HEADPHONE_ACTIONS) {
filter.addAction(action);
}
registerReceiver(headsetStateReceiver, filter);
}
#Override
public int onStartCommand(final Intent intent, final int flags, final int startId) {
return START_STICKY;
}
#Override
public void onDestroy() {
unregisterReceiver(headsetStateReceiver);
}
#Override
public IBinder onBind(final Intent intent) {
return null;
}
}
And here is my manifest entry:
<service
android:name=".services.HeadsetMonitoringService"
android:enabled="true"
android:exported="false" >
<intent-filter>
<action android:name="initialiseHeadsetService" />
</intent-filter>
</service>
How it works is as follows:
I use an on boot broadcast receiver to send a start service message to the HeadsetMonitoringService (you don't have to do it this way, you could just do this when your application starts instead). The HeadsetMonitoringService in turn registers an instance of a broadcast listener that listens to all the headset events I am interested in - they are held in the HEADPHONE_ACTIONS array. Because the service is sticky it hangs around - and therefore so does the broadcast listener. But because both the service and the broadcast listener are event driven they do not consume any power until a headset state change occurs. Additionally, because the service is sticky, it will be restarted by the OS if it dies unexpectedly.
Whenever I receive a headset state change event I also fire a local broadcast so that interested activities can check the new state and take action if required.
For completeness, I should point out that I use another class (not shown here), AudioPreferences, to store as preferences both the Bluetooth and wired headset state, which can then be accessed whenever I need to know the headset state.
Your application will need the android.permission.BLUETOOTH permission if you are interested in the state of a Bluetooth headset. If not, just take out the Bluetooth related actions from the HEADPHONE_ACTIONS array and delete the associated if blocks from the onReceive method.

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