Removing Unicode Replacement Characters from String - android

I'm working on an Android (Java) app that reads values from a BLE device and stores them in a database. This works pretty well, except that for some characteristics that I read and get the String value of, the String includes random replacement characters (�). If I ignore them the String is normal, but these characters cause problem when working with my database.
How can I remove any replacement characters like that from my Strings?
EDIT: I tried using regex to replace any replacement characters, and another replaceAll to replace anything that wasn't a standard character, but none of those seemed to work. But when I output the strings in a TextView, for some reason these characters are gone?

Related

How to get the current locale's alphabet?

Background
Today I've noticed that on Google's Contacts app, if you have both English and Hebrew contacts, and you switch to English locale as the main one, the first contacts are in English:
But, if you switch to Hebrew locale as the main one, the first contacts are in Hebrew:
The problem
I don't see which functions are used to do that. I tried to search over the Internet about this behavior and how it's done, but couldn't find it.
Comparing the values of characters will always return the same result, so the order here should be more dynamic.
What I've found
I thought this will help me:
val unicodeLocaleKeys = Locale.getDefault().unicodeLocaleKeys
But it always returns an empty set.
I also searched for such a function in classes such as Character, Unicode*, and String. I don't think it exists there.
The question
How does Google Contacts app get to sort the contacts by the current locales?
Is it possible perhaps to get the whole set of characters used by a specific locale?
Maybe it's possible to compare characters, while giving order of priorities of locales (users can choose multiple locales) ?
Maybe you are looking on the wrong thing.
Contact app seems not to have an alphabet built in (per locale), but just a collation (local sort) and display the first character. Possibly it will find "symbols" (Unicode categories) and put all symbols in the same bin.
Eventually you can get, from Unicode, the script name (and the direction). You may get the alphabet in few places (e.g. Wikipedia). It will fail for Chinese, and other rich alphabets. The problem: the "alphabet" is language specific. On some European countries you may have (some) accented characters, or character groups interpreted as a single character (also on phone books).
So, if you want to keep thing simple:
use collation and just first character
the same, but remove accent, and try to find if the letter has same priority in alphabetic order: in this case: ignore accent, else: keep it, see e.g.Å - place in alphabet. Maybe do the same with two letters, e.g. ll in the past.
find a library with handle such complex cases (and that it will updated regularly). This will help probably for Chinese and other languages with huge amount of characters.
EDIT: in short, instead of normal sorting of strings using str1.compareTo(str2), you should use :
Collator.getInstance().compare(str1,str2)

How do the Unicode control characters work?

What I'm doing now is to show the phone number correctly under right-to-left layout. I want +111111111 but it appears like 111111111+ now. I found a solution that using LRM(left-to-right mark), which is a Unicode control character '\u200E'.
There may be several formats for phone numbers in different place of world like XXX-XXX-XXXX. To prevent further bugs, I have to understand how those control characters work, especially which changes the direction of strings.
In my understanding, for common characters:
strings are stored as bytes in memory.
the editor/textview loads the bytes and look them up in
Unicode.
the editor/textview shows those Unicode in the form of
fonts.
So, when or which step do those control characters like LRM work? How to make sure that using them does not cause further bugs?
I wish I had made it clear for you.

How to limit the use of certain character sets

I hope this question isnt going to be down-flagged for not showing some actual code, but thats the core of this situation. I simply have no clue where to start to solve this issue, even after trying to use several combinations of keywords on both Google, and here on SO.
My client suddenly decided that half of the Android App I'm developing for him has to be Chinese, so after I have made some changes in the Database so some fields can take in Simplified Chinese character sets, I need to make sure that my client (living in holland) only uses those characters in that particular EditText field in the app. (There are more Database fields that now only allow Simplified Chinese, however these values come from a dropdown list in the app, so I dont need to worry about wrong characters for them).
So how would one make sure that only Simplified Chinese is used in an EditText field?
Here is a project in Ruby that attempts to detect whether characters are Traditional Chinese, Simplified Chinese, or Japanese (maybe others?): https://github.com/jpatokal/script_detector
This detection is based on the Unihan Database, in which there is a file called Unihan_Variants.txt. (Download zip file containing this text file here.)
Conceivably, you could parse the txt file into a lookup table and check the unicode value as the text is entered during onTextChanged() for your EditText. However, the readme on the project linked above states: "It is important to understand that this requires long sections of text to work reliably, since a single character or even several characters may be valid Japanese, traditional Chinese and simplified Chinese simultaneously." So, weeding out characters on an individual basis might prove difficult.

sprintf() handling of %s extended ASCII (ISO 8859-1) on some runtimes?

I'm using ISO 8859-1 (Latin extended ASCII char set) in my C application. When I strcpy/strcat the portions of the string together, it works fine. But when I use sprintf("%s %s"), on some runtimes (particularly certain versions of Android), the string will truncate when an extended ASCII character (specifically é, although I haven't tried others) is hit.
I thought %s was just supposed to copy the bytes until '\0' was hit. I suspect that strcpy/strcat works because it does do just that, without any formatting. What could possibly be going on here?
I should note that I'm not viewing the text using printf(), rather my own text rendering engine which handles ISO-8859-1 just fine.
UPDATE:
To clarify, I have an NDK app, which is keeping the string in C, and passing it to my OpenGL based text rendering engine. If I pass the full string as a char* literal, it displays fine. If I sprintf() the portions together, it gets truncated at the é character.
For example:
char buffer[1024];
strcpy(buffer, "This is ");
strcat(buffer, "the string I want to diésplay.");
That shows up fine. But this:
sprintf(buffer, "%s%s", "This is ", "the string I want to diésplay.");
Prints as:
This is the string I want to di
The behavior of s[n]printf() is specified differently than the behavior of string-manipulation functions such as strcpy() and strcat(). The printf-family functions are all required to produce the same byte sequences when presented identical formats and print items. The only difference is in where those bytes are sent. Thus, if your C library were built such that it performed a transformation on string data (maybe a transcoding) when printing to the standard streams via printf(), then it would perform that same transformation when printing to a string via sprintf().
The "f" in "printf" is for "formatted". The standard neither says nor implies that formatting a string must mean dumping its bytes to the output verbatim, so a transcoding or other transformation such as I hypothesized above is not out of the question. In fact, the docs for some versions of these functions indicate locale-dependence ("Note that the length of the strings produced is locale-dependent and difficult to predict"), so transcoding in particular is a real possibility.
Any specific explanation of the third-party observations you describe would necessarily be speculative, as you have not presented nearly enough code or data to make a confident diagnosis. I am inclined to suspect an issue revolving around running the program in a locale that uses a character encoding differing from the one used internally by the program. If so, then you may be able to reproduce the problem locally by varying the locale in which you run, and you may be able to address it by ensuring one way or another that your program always runs in a suitable locale. Among other things, you might use the getlocale() and setlocale() functions to help here, especially if you want to limit the scope in which you exercise locale control.
Since ultimately you are relying on printf-family functions only for string manipulation, however, I think it would be better to use the workaround presented in the question: as much as possible, use C's dedicated string-manipulation functions, such as strcpy() and strncat(), to perform your string building. Since you are not relying on the stdio functions for your actual output, this should be fine.

What is the purpose of "[Developer] Accented English" (zz-ZZ) in Android?

In Android KitKat, if I choose Settings > Language & Input > Language, the first choice I am offered is [Developer] Accented English. This replaces each Roman letter with an accented version. You can find a list of all the character mappings here. (It helps if you can read French).
What is the purpose of this setting? Is it just to show how characters can be mapped to other characters? Or can it be used productively (to create specific phonemes in text-to-speech output for example?
It's a technique called 'Pseudolocalization', and it's used to help test that an app is handling aspects of localization correctly.
The idea is that instead of waiting for an app's string resources to be translated into other languages - which could take some time - a "fake" pseudo-language is used instead. If the app behaves well against this fake translation, then chances are it will perform well with actual translations. There's different variations of pseudolocalization out there, but most tend to do some of the following:
Add parens [ ... ] or other delimiters around the string: this makes it easier to ensure that strings are not getting clipped at either end.
Replace regular characters with accented characters: if you see a string without accented characters, than that's a sign that it might be hardcoded instead of being treated as a localizable resource. (In the past, this was also used to ensure that apps could handle non-ASCII characters correctly and didn't lose data in code page translation, though this is less of an issue now that modern platforms support Unicode.)
Add padding to the string: this is to simulate languages such as German which often have longer translations for the corresponding English string. If the padded string gets truncated instead of wrapping or flowing, then likely the German string will do similar.
Add known-to-be-tricky characters to act as 'canaries': on some platforms, symbols from specific parts of the Unicode range may be added to ensure that they are handled or supported properly. For example, a Chinese character might be added to ensure that Chinese fonts are supported: if this ends up showing as an empty square, than that would indicate a problem. Other common 'canary' characters include code points from outside the BMP, or using Combining Characters.
One advantage of using pseudolocalization over actual translation is that the testing can be performed by someone who does not understand the target language: "[Àççôûñţ Šéţţîñĝš___]" still visually appears similar to the original English text "Account Settings". If you try using it with a Screen-Reader such as TalkBack, or other wise send pseudolocalized text to Text-to-speech, you'll likely get nonsense, since it will try to treat the accented characters as actual accented characters.

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