[INSTALL_FAILED_INVALID_APK]Base.apk is missing with Xamarin.Forms - android

Not sure if this is the correct place for this but I have no idea what is happening.
I have installed Visual Studio, selected the Xamarin.Form development option. I then created a blank app called AwesomeApp. When I create ANY android simulator, I get the below error:
ADB0010: Deployment failed Mono.AndroidTools.InstallFailedException:
Failure [INSTALL_FAILED_INVALID_APK: Package couldn't be installed in
/data/app/com.companyname.awesomeapp-n7s-TVkN9lE8v1nea3tFZg==: Package
/data/app/com.companyname.awesomeapp-n7s-TVkN9lE8v1nea3tFZg==/base.apk
code is missing]
Has anyone experience this or even found a way around this? Following the suggestions only, such as cleaning the project, solution and rebuilding are not working. This happens with any project, no matter of the name or naming convention (i.e AwesomeApp or awesomeapp)

For me it's fixed by changing Dex Compiler from dx to d8 and disabling Shared Mono Runtime & Multi Dex
Upd:
A bit late but disabling Shared Mono Runtime is optional. Found out that it also works with it.

Try setting your project back to the current recommended defaults. Remove all of the following properties from the .csproj file:
AndroidEnableMultiDex
AndroidDexGenerator
AndroidLinkTool
AndroidDexTool
This will let Xamarin.Android pick the current latest default values.

Related

Visual Studio 2017 - Xamarin - The file "obj\Debug\android\bin\packaged_resources" does not exist

I'm fighting with that issue for 2 days already and can't find any solution.
I have an Xamarin Android app in Visual Studio 2017 consisting of three projects:
Xamarin.Android project (main one)
Android-specific unit tests run on the device - project of type NUnit 3 Test Project (Android) created using NUnit Templates for Visual Studio
Platform-independent unit tests project (project of type Unit Test Project (.NET Framework))
Everything worked just fine until now. When I selected my main project as the Startup one, my app was deployed to the device/emulator. When I selected my Android-specific unit tests project, the test project was deployed and unit tests executed by nUnit Xamarin Runners on the device/emulator.
However few days ago I updated my Visual Studio 2017 with the newest available update and now, when trying to build this android-specific unit tests project I get the following error:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
I've searched everywhere, including this and this SO topics. I also totally reinstalled Visual Studio 2017 and Xamarin with Android SDK included. Nothing helped. From what I read I suspect there is something wrong with the versions of Android SDK Build-tools I have installed. Here's what I have currently installed in SDK Manager:
As the other SO threads suggested, I tried uninstalling the newest Android SDK Build-tools (25.0.2) and installed version 23.0.3 (all my projects target Android 6.0), but it also doesn't help, I still have the same error.
Maybe it's worth adding that this issue may have started to happen when I tried to implement RecyclerView in my app reading this tutorial, where they suggested to install Android 7.1.1 (API 25) in SDK Manager. However I undoed my all changes after that and even reintalled VS2017 + Xamarin.
Do you have any other idea why this can be ? I'd really appreciate any help. Thanks!
EDIT 2017-04-09:
Egh, I removed VS2017, installed VS2015 with brand new Android SDK and still the same issue :(
I've finally found what was the issue. It wasn't related to any component from SDK Manager or VS version.
Following localization tutorial from developer.xamarin.com, I played a bit with Strings.xml in my Android project. I wanted to have my Activities Label taken from resources as well, so in the ActivityAttribute I defined:
[Activity(Label = "#string/peopleListTitle")]
and added this value in Strings.xml file:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-------Other resources values ----->
<string name="peopleListTitle">People List</string>
</resources>
In that case my build is failing with above-mentioned error:
The file "obj\Debug\android\bin\packaged_resources" does not exist
When I change ActivityAttribute to use a string directly:
[Activity(Label = "People List")]
the build is passing without any issues.
I managed to find a solution, but actually I don't know why it's not building when I try to use Label text defined in Strings.xml.
BTW, I managed to find what's the problem by setting build output verbosity to Diagnostic in Tools -> Options -> Projects and Solutions -> Build and Run which gives a detailed info why the build failed in the Output window.
I had the same problem. After removing the dash "-" sign from the image file name, the problem is solved. Bad error message! It should not be:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
Writing an error message like this causing the Developer to think about something else while the problem is the illegal file name.
I had the same issue when I added a new image as a resource.
There was a '-' in the file name (Invalid resource name character). I renamed & removed that character and all good.
Resource name can only consist of 0-9,a-z or A-Z or combination of any.
I had the same problem, and i removed all image file name have "-" character. My problem solved
Another reason for this error is that you may have a float number as your version number. In my case I changed it to a integer and everything worked fine. (I found the error by switching the build output to Detailed)
Simply it worked.
In one case I copied and pasted previous working "packaged_resources"
in the bin folder.[the problem was it did not reflect the UI changes]
Other I opened the visual studio as
administrator.
Next changed the "Minimum target to Android" to lower
apis in the project properties windows.
I suggest not touching the code behind of the design. If you get this error simply pull some button from the tool bar into the design and visual studio will come to its consciousness that there is change in UI. Next click on save all so that it make necessary change in the designer file.
Mine was a different solution (and only half a day lost): I was having trouble getting Hockey app to match crashes against the correct version of the app and realised it uses VersionCode not VersionName so I change my code to "0.0.34" the same as the name. For some still unknown reason the app built and deployed to devices for about 3 days before I started getting this error The file "obj\Debug\android\bin\packaged_resources" does not exist. Setting it back to a numeric value fixed the problem.
I found the problem by looking back through my GIT logs and rebuild each push until I found the one that caused the problem.
It just because the Version Code,I set Code by '1.0',The file "obj\Debug\android\bin\packaged_resources" does not exist.;And I set it by '1',everything is ok.
Had the same error, the way I got over it was crank up the Android SDK manager and install all updates and remove any obsolete packages. This happened to me because I was targeting something newer which was not installed.
Check to see if there are any unused entries in resources.designer.cs if there are any manually remove those entries.
This will fix the issue.
After following several online suggestions - updating SDK, updating Xamarin etc - none of which worked for me.
Finally found that I had an activity for a Android provider to Alarm clock in my AndroidManifest file as below
<activity
android:name="com.njcommuter.droid/android.provider.AlarmClock"
android:label="AlarmClock"
.....
/>
Removing this line - and rebuilding worked fine without any errors and was able to deploy solution successfully.
Note : testing this by putting the line back, and I get same error again on rebuilding.
It can be linked to using any android provider which creates the package for it, not necessarily AlarmClock only.
This error is, somewhat of, a wrapper for what can be multiple reasons that that the file was not created. The key is to look in the detailed output and look for the underlying error causing the file creation failure.
In my case, I had corrupted icon.png files (generated right from from the VS xamarin nunit template, no less!). Once I put in valid png files, everything was built fine.
Another reason for this error, if that the android NDK (not android SDK) isn't right, change de version can resolve the problem: go to Tools/Options/Xamarin/android Configurator and change de folder, in my case I've three, the last one can't compile, but the second folder with version xx.r11c do it.
For me it was Target Android Version.I had it set to
but changing it to Compiling version(for me it was the latest platform) resolved the issue.

Error in Eclipse when trying to export apk

I'm trying to export my game apk for publishing to the store, but then I get an error saying 'compilation issues', how do i fix this? I've tried everything, it still doesnt get fixed, and when i go to my project theres a red x over my project, i'm guessing this might be the error, please refer to the screenshot
http://postimg.org/image/osiir584t/
Follow the Steps :
1.Remove Automatic build selection
2.Clean your project
3.Build the project
4.Export the apk
First fix your project's error then you can export it.
Fix your project code(Make sure that don't present any error) that gives compilation error.
Clean your project
Then export for publish your app..
Well, unsurprisingly this means the compiler runs into problems when compiling the release apk. These errors should appear in either the 'Problems' view or one of the consoles (you may need to switch between them). Finding those will help track the actual problem down.
Also, since you mentioned changing package names you may want to check my answer here: Serializing CDT Project settings has encountered a. I'm fairly certain that changing the package name for my project was what caused Eclipse to corrupt my project configuration back then.

unable to instantiate application - ClassNotFoundException

EDIT: This problem has not already been resolved in the other suggested SO question
I had a fully working app on the market for over a year, with very few crash reports. Then recently I changed my app into a library, so that it could be included within multiple different "wrapper" projects. This was so that I could easily make different version - free, paid, non-google markets, with/without in-app purchasing etc etc.
The new "library+wrapper" app appeared to work fine. I could run it multiple times, without error. But then a day later (when presumably the OS had closed some or all of the app's activities) I tried to run it and it reported
Unable to instantiate application com.mycompany.mygamelibrary.MyGameApplicationClass: java.lang.ClassNotFoundException: com.mycompany.mygamelibrary.MyGameApplicationClass
The class it failed to find is the first class that runs when the program starts up, MyGameApplicationClass - which extends Application. This class is part of the library.
I suspect something goofy in one of the two manifest files.
The manifest of the wrapper project contains the lines...
<application android:icon="#drawable/mygame_icon"
android:screenOrientation="portrait" android:label="My Game Name"
android:name="com.mycompany.mygamelibrary.MyGameApplicationClass">
Any ideas what could have gone wrong?
EDIT: The library was referenced "the correct way" as defined by yorkw's answer to this SO question.
EDIT: I can not repeat the crash at the moment :-( I don't know what it is the OS does when the app is not used for a day or two.
There are two possibilities. Either you, like me, have a spelling error in your manifest file. Have a co-worker or friend read it to make sure the name is correct. Or you have not referenced the project correctly.
The official document describes how to properly link projects in its documentation.
Why it would first seem to work and later stop working is a bit of a mystery. However, I guess that the VM might still have had the necessary references ready to resolve the classes in the library just fine. A restart of the VM removed all those references and trying to resolve them was unsuccessful.
Update: Regarding the edits in the OP: As you confirm that you have correctly referenced the other project, you can check if the project is included in APK, just to be sure. You can rename and open an APK as any other archive (.rar works fine for me). Sometimes, it happened to me, the project is not correctly included in the APK. A cleaning of your workspace usually remedies the problem and so could a restart of your IDE depending on what you are using. To manually conduct a clean in Eclipse for example, use Project->Clean... or try Android Tools->Fix Project Properties by right-clicking on your project.
As you seem to also have fixed the problem by restarting your device, it could be that the libraries were linked incorrectly. A problem that I have never seen myself but as a very common quote says: "Have you tried turning it off and on again?".
For Android Studio:
Build --> Clean Project
Fixed issue.
Have you tried to make a new subclass of MyGameApplicationClass in your 'main' project and set it in the manifest as Application class?
I had a slew of bugs with Android Studio 3.0 Canary 4 and the way I fixed them was by editing the AndroidManifest.xml by adding in some jibberish to the application name. Then, I clicked build. Obviously, a whole mess of new error messages appeared. I changed the name back to what it should be, built the app, and it just ran.
Sometimes, I just don't know...
EDIT: Just ran into this issue on Android Studio 3.0 Canary 4 on my laptop when switching over. I again went through the same process of changing AndroidManifest.xml file to contain a typo, building, and changing back. That didn't work.
I then noticed that instant run was still enabled. Going into settings (by clicking command + , (comma key)) and typing "instant run", I was able to disable instant run, built the app, and the error of class not found went away.
Summary of Steps to Fix [FOR ME]
Invalidate cache / restart
Clean the project
Manually delete the build folder (need to be in project view for this one)
Make an intentionally errant edit to your AndroidManifest.xml file, build the app, observe the errors, remove the errant edit and build again
Disable instant run
Again, I don't mean to insinuate that this will fix everyone's error, but I have now used some combination of these steps on two different machines (MacOS Sierra) and it has been resolved for me. Hope it helps.
In my case, application id and package were mismatched. This should be same as presented in following images...
AndroidManifest.xml
app/build.gradle
In this case you can see, applicationId and package both are same that is com.mycompany.mygamelibrary
May be its a Build Path Configuration problem.I did the following to solve the issue.
1.Right click on your project and go to Java Build Path.
2.Click on Order and Export tab.
3.Check Android Private Libraries and other 3rd part libraries if you have added.
4.Press ok and clean the project.
I hope it will solve the issue.
Once I had the same error message, but maybe the cause isn't the same.
I did a code and worked for a while, then I wanted to improve it and got the same error and I couldn't run it.
I could fix the problem with
the correct Build Path order (as I can see you've already did this)
I check on the Order and Export tab the android-suppor-v4.jar
and the key was the Android SDK Managert->Upgrade everything and (next) Eclipse->Help->Check for updates.
After I upgraded to the latest android plugin and SDK my app compiled and ran again.
I hope this will help you!
I'm not very sure about this but it might be that your system's debug.keystore license validity has expired as it is valid for only 365 days. You just need to delete the debug.keystore from your computer. The debug.keystore will be generated automatically by Eclipse when you compile your Android App.
Same message seen ... this time it turned out to be different output folders for MyApp/gen and MyApp/src in the Build Path (caused by Maven integration).
Unchecking "Allow output folders for source folders" solved the problem.
I had this issue in an Android application that needed an Application class which was created in wrong path inside the Android Studio project. When I moved the class file to the correct package, it was fixed.
This all Process work for me to solve application class Exception.
Step 1: Open Run(window+R) Search -> Prefetch Remove all file (Some file not Delete)
Step 2: Open Run(window+R) Search -> %temp% Remove all file (Some File not Delete)
Step 3: Open Android Studio -> Build -> Clean Project
OR
Select File > Invalidate Caches / Restart > Invalidate and Restart from Android Studio toolbar.
OR
Close and reopen Android project.
OR
Restart System
I ran into this issue several times and both times it seemed to be caused by some instant run feature.
In my case, deleting the application from the device and then installing it from Android Studio again resolved the issue.
I ran into this problem today. The project runs well for over a year but today it reports this issue, and cannot debug on my testing device.
I fixed it by updating to latest gradle version. Hope this can solve your problem.

What could be causing the "OutputPath property is not set for project ProjectName.csproj" error in my MonoDevelop project

On Windows 7 (64 bit) with the Android SDK working perfectly with Eclipse - my first android application, using the first "Hello World" sample (found here - http://docs.xamarin.com/android/getting_started/hello_world - from Xamarin)
fails with the error "the OutputPath property who is not set for project NameProject.csproj".
I have tried re-runing the installation program from Xamarin and this error still occurs.
Could someone please suggest what may be causing this problem?
Thanks a lot.
the exact error:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(9,9):
Error: The OutputPath property is not set for project 'helloWorld3.csproj'.
Please check to make sure that you have specified a valid combination of
Configuration and Platform for this project.
Configuration='Debug'
Platform='BPC'.
This error may also appear if some other project is trying to follow a
project-to-project reference to this project, this project has been
unloaded or is not included in the solution, and the referencing project
does not build using the same or an equivalent Configuration or Platform.
(helloWorld3)
I think we've seen this before. Your system manufacturer installed an environment variable called Platform onto your system. This breaks all msbuild based stuff, since msbuild automatically imports that as $(Platform), conflicting with the real $(Platform) that msbuild uses to compile.
Try removing the environment variable and try again.

Conversion to Dalvik format failed with error 1 with javax/net/SocketFactory.class

Encounter this problem when trying to Build Project getting such output in console:
[2010-07-19 23:29:23 - myProject]
trouble processing "javax/net/SocketFactory.class":
[2010-07-19 23:29:23 - myProject]
Attempt to include a core VM class in something other than a core library.
It is likely that you have attempted to include the core library from a desktop
virtual machine into an application, which will most assuredly not work. If
you really intend to build a core library -- which is only appropriate as
part of creating a full virtual machine binary, as opposed to compiling an
application -- then use the "--core-library" option to suppress this error
message. If you go ahead and use "--core-library" but are in fact building
an application, then please be aware that your build will still fail at some
point; you will simply be denied the pleasure of reading this helpful error
message.
[2010-07-19 23:29:23 - myProject] 1 error; aborting
[2010-07-19 23:29:23 - myProject] Conversion to Dalvik format failed with error 1
I was looking for my project to use the package javax, not found, clean all also does not help. what I am doing wrong?
Update
Sorry guys, but I could not find good fix for that, I want to emphasize the fact, that i dont use SocketFactory class in my project at all! source code was not changed before this problem, and that's why i think that problem in eclipse or adt or something else, BUT if i use ant(generated by sdk) to build this project there is no problem!!!
I solve this problem by removing Eclipse, Android SDK, Eclipse workspace, and just reinstall them, after this all works fine for now.
Hope this will help someone.
I had the same problem..
This worked for me
project-->properties->java build path->libraries-> remove all including android jars
now go the project browser, right click on the project you are working on,
then android tools---> fix project properties...
do a clean and then build...
I solved the problem (at least for me).
Here's what I did:
Go to Project » Properties » Java Build Path » Libraries
Remove all except the "Android X.Y" click OK.
Go to Project » Clean » Clean projects selected below » select your project and click OK.
That did the trick for me.
Hope it works for you as well
Update: well actually I might have to retract my opinion.. the actions removed the error messages but now I am missing certain classes and methods... arggghhhh
I just restarted Eclipse, and the error didn't appear anymore!
I had the same problem,and solved it as follows:
First clean all jars; (This problem must because your some jars)
Delete the project;
Reimport project;
Make sure your sdk is right, and project select one sdk version;
(This is my issue to solve the problem) Right click your project, and select "build-path", next select "add Librarys", and add your private jars;
clean-build, the problem has fixed;
I just had the same problem and I tried all of the solutions listed here with no success (I was starting to get annoyed). Then I removed the project from the workspace and then imported it again, and there were no problems!
This happened to me this way,
I have a quite an old project which I had to start working again today. I use 'Universal Image Downloader' library for basically every project where I have to deal with lots of images. So in this old project I had the source files of 'Universal Image Downloader' included to it's 'src' path. Back then I was a newbie and slowly I started developing my own library which could handle every day simple Android development tasks very easily. Obviously I included the 'Universal Image Downloader' to this.
After dusting off the old project today the first thing I did was to reference my library to speed up the development process but as I was trying to debug I ran into the "Conversion to Dalvik format failed with error 1" over and over again. First I thought it was the support library but even after clearing all libraries and adding only mine and doing a quick 'Fix project properties' I still got it. After trying various solutions I noticed this in the console "java.lang.IllegalArgumentException: already added: Lcom/nostra13/universalimageloader/cache/disc/BaseDiscCache;"
It was as simple as that... I'm trying to compile a class which has already been compiled.
Solution : I just simply removed all the class files I got from 'Universal Image Downloader' library from the 'src' directory. Since my library references "Universal Image Downloader" library the old project started working just fine.
Hit same problem shown on your log when trying to run an example project which was imported into eclipse.
Additional Info: in eclipse's Problems View I see the following error:
"The project cannot be built until build path errors are resolved"
In my case the imported project find the libraries just right(by just right I mean I can see the external path to each of the android libs in this case 2 libs, android.jar and maps.jar). So no shuffling of libs in my case, but might be your problem.
I followed Spock's suggestion of cleaning the project which I had to clean multiple times until it somehow resolve its issues. After, issue was solved I had to specify an AVD for the project to run and soon after was up and running on the emulator. Also, note that my eclipse is set up to Build Automatically.
In my case I'm not missing any class files or anything after the clean as the build is properly generating them.
Regards!
I was getting the same error. My problem was that i had an android device hooked up to debug with. As soon as I unplugged it I was able to export.
The answer I found was checking the source and library build path in the project's properties. Most likely there will be a duplicate as in something being referenced in both the source and library tabs. So delete the extra in the source tab and then clean the project and you should be good to go.
Either:
javax.net.SocketLibrary is in your source code, or
javax.net.SocketLibrary is included in a JAR file in your project
Under certain conditions it gets its knickers in a twist and the best fix I've found is to remove referenced jars, clean, add them back in and then compile again.
I believe the error can be caused by including the same classes twice.
This error will also occur (and you won't be able to get rid of it by cleaning) when using classes that are not part of the Android environment.
To summarise the information in the link bimbim.in provided (well my understanding when I glanced over it)
The Android Davik VM tries to compile the jars but finds some stuff that it can't compile to .dex files
so
Just create a "lib" directory in the root of the project (where the src, bin res directories are) and add them to the build path. Project Properties... Java Build Path... Libraries.. Add JARs..
I could resolve this issue by creating a new project, looks like the some project settings were creating this issue and could not really find the root cause for that. But, dumping the existing source code onto the new project resovled this issue. If anyone has found the root cause for this problem pls do let me know.
I had the same problem and solved it as follows:
- Go to Project/Properties/Java Build Path/Libraries and remove all JARs except Android
- Do a project clean
- Add the JARs again as External JARs (first time I added them internally, so that might be the problem)
After that the error was gone.
I solved the problem by updating available packages in the Android SDK et AVD manager. No need to remove Eclipse.
Whenever the Project is having the ambitious data. This problem is caused. May be android can't able to find which one choose.
From what I understand, this same cryptic error could be caused from a wide variety of reasons. I've got "Conversion to Dalvik format failed with error 1" error too. In my case the problem was that for some reason Project -> Properties -> Java Compiler was not set to "Enable project specific settings" with proper Java 1.5 settings, but was left to defaults instead (1.6 in my case). Debug, build and test on devices/emulators worked fine, but export always failed with the above error message.
If unsure about the proper settings, create the same project on some alternative location and just copy all needed files from the old project into the new one. This fixed the issue for me.
The next problem with the same error message came from using proguard. Updating to the latest version by replacing the one that came with android sdk, fixed that.
Hope this helps
My problem was having a jar file in my src folder. Removing jars from the build path works, but only if you don't need the jar in question. For people who need the jar in question, make sure that your jar file is not in the project folder (maybe just src subtree, but I would keep it separate to test). Put it on your desktop or something and try the "Add external jar.." option. Be sure to remove the jar from the project filesystem before adding another external. Having both is what causes the problem.
I have done it as the instruction of the first answer and it works.(Linux)
I think the problem may caused by SDK or ADT updates.
I do have to clear all the lib in Java Building path and then use android tools to fix the project. After cleaning and rebuild, it works as before.

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