How to get audioFocus on Current application? - android

There are two different Media application with media browser service
One is system application and another one is normal application.
What happens here system application is taking audio focus when clicking the hardware button
here OnMediaButtonEvent taking intent to system application.
I need to set priority or focus on my currently running application

Have you registered OnMediaButtonEvent callbacks in your application(Normal app)? If so, you can always request AudioFocus in your application, the System application will receive a focus loss event, and your application will be granted focus. (except during calls).
See this link for a detailed explanation: https://developer.android.com/guide/topics/media-apps/audio-focus#audio-focus-8-0

Related

Android Q background restrictions

I need to show an activity on push received, but I am getting Background activity start from package-name blocked. system Toast.
This is an authentication activity where user needs to perform some task. I do not manage phone or NFC interaction thus I don't need to actually start 'special' service but showing notification is not enough - I need that activity.
SYSTEM_ALERT_WINDOW permission doesn't help.
So, should I re-implement all my flows to work only with notifications? Is there any possibility to start activity when application was closed (No activity in back stack)?
Android Q places restrictions on when apps can start activities. This behavior change helps minimize interruptions for the user and keeps the user more in control of what's shown on their screen.You can see the full document here
As of Android Q Beta 4, this change has the following properties:
Affects your app if you launch activities without user interaction
Mitigate by using notification-triggered activities
Disable restrictions by turning on the Allow background activity starts developer option

How to use MediaSession.setMediaButtonReceiver(PendingIntent) to resume playback

I'm trying to be able to start music playback from my app when the headset buttons are clicked while my app is stopped.
I can use MediaSession.Callback onMediaButtonEvent() or the now deprecated registerMediaButtonEventReceiver() to listen for media button click WHILE my app is playing music, but if I pause the music for a minute, with my Activity and playback Service still running, and then I press the headset button, I see that I have lost the ability to receive the media button broadcast. Instead, Google Now opens.
What I'm trying to do is something like Google Play Music. It is able to start music playback even if the app is completely stopped...no services in the background.
I feel that setMediaButtonReceiver() is the one to use for this, but I've not been able to get it to work.
setMediaButtonReceiver(PendingIntent mbr)
Set a pending intent for your media button receiver to allow restarting playback after the session has been stopped. If your app is started in this way an ACTION_MEDIA_BUTTON intent will be sent via the pending intent.
I have the following snippet in my Service.
PendingIntent pi = PendingIntent.getBroadcast(HeadsetService.this, 0, new Intent(HeadsetService.this, RemoteControlReceiver.class), 0);
mMediaSession.setMediaButtonReceiver(pi);
My RemoteControlReceiver BroadcastReceiver is registered in the Manifest but I receive no broadcast when I press the button.
I've also seen that other music player apps lose the ability to receive media button broadcasts once they've stopped playback for about minute.
Any ideas how I can have a more robust media button controls?
Thanks in advance!
First, it is important to distinct MediaSessionCompat from any service such as MediaBrowserServiceCompat.
MediaSessionCompat is communicating with the external MediaSessionStack that dictates which app will get media key commands from external MediaSessionService. On API 26+ the key will be sent to the last playing app. Devices with API < 26 will first look for active playing/buffering session, then for active session and then for last playing session. The latter allows apps to 'steal' the focus by keeping the mMediaSesssion.isActive tag on when they shouldn't. More details about priority can be found in the official guide.
So as long as your app set mMediaSesssion.isActive = true at some point and was last playing, it will get media keys unless mMediaSession.release() was called. The latter removes your session from MediaSessionStack and thus will your session no longer receives media keys. That's why it is important to call release() once you no longer expect user to continue playing video or music. There is one more caveat: If system thinks your app was killed as opposed to ended gracefully, then the app is removed from MediaSessionStack as well, which makes sense, because in service onDestroy() is not necessarily called in such scenario and thus the system releases your session for you. This might happen when you swipe away the app. A workaround I use is to keep the service in foreground while the main app is in use and then end the service after a short delay upon receiving a call to onTaskRemoved() in service.
The call to mMediaSession.release() will happen at some point if you put it in onDestroy() of your service. The service is expected to end when it is not being used, as otherwise it is taking system resources. Thus, it is recommended to end it in onStop() command or when swiping away app or notification. In your case it may happen that power manager killed your service after being inactive for some time. Depending on implementation the some parts of the player might still be working even if the service is destroyed. Also the notification might still be there, as the service is no longer in foreground. That might've fool you into thinking that the service was running. Though without more details, I cannot really say what exactly went wrong in your case.
One additional cause that might prevent your app from getting media keys is if your manifest is not properly configured. Make sure that your BroadcaseReceiver entry includes android.intent.action.MEDIA_BUTTON intent filter.
Another possible mistake is initializing your media key callback MediaSessionCompat.Callback() in the service or any other lifecycle component. Thus, if that component gets destroyed, it can quickly lead to unexpected behavior.
TLDR:
Filter your Logcat for MediaSessionStack|MediaSessionService to ensure that your app gets the media keys. If it doesn't, then:
ensure that mMusicService.isActive = true is set (in e.g. in onPlay())
ensure that mMusicService.release() is not called
ensure that your manifest is properly set
ensure that the system doesn't think your service was killed (e.g. by swiping away the app) as opposed to being ended gracefully
Then make sure your app is handling media keys properly.
In case of custom receiver, they should be there.
In case of androidx.media.session.MediaButtonReceiver they should be in MediaControllerCompat.Callback() whose state should not depend on any service or lifecycle component
I wrote the answer a little bit more general, since it is an old question and others might benefit from it more than the OP.

Release AudioRecord android when other app request for recording

I have an audio recording service in my app which will record the sound continuously. So, it will always occupy the AudioRecord. It means no other app can use audio recorder as it is already occupied by the service. Is there any way to notify that other app is requesting for audio recorder(so that I can release it) and also when the app releases it(so that I can assign it back to the service)?
Maybe a possible way is to create a BroadcastReceiver which receives an event from the app which is requesting the control over the mic source. The onReceive() method should interact with the service and release the resource. When the other app is finishing it can revert the process to start the service again. If you can't get control over the behavior of the requesting app I think there's a slightly different problem. Anyway:
The problem is all about knowing when the resource is being requested, this can be done through AudioManager intent types.
Be sure to check Managing audio focus which talks about audio focus loss in TRANSIENT way!
As #Rekire mentioned, there is possibly no way to achieve this. Also, AudioManager provide no such broadcasts, so it is not possible for different apps. Maybe rooting the device is the only option.
This can be done with AudioManager.OnAudioFocusChangeListener callback. Just stop recording on AUDIOFOCUS_LOSS_TRANSIENT event and start again on AUDIOFOCUS_GAIN event.
This solution works well for Google Voice Search (Google Search widget, Google Chrome, etc).
But unfortunately it works poorly for other ordinary applications (for example HTC M7 Voice Recorder app is not able to start recording on first click on "Record" button, second click do the trick - it seems app should be ready to retry recording on failure several times).

Check volume button usage when screen is off

For this question I'm going to quote another user who got no response to their question:
I've written an Andoid app that uses the hardware Volume buttons for another purpose.
It works fine if the app is running and visible, but when I turn the
screen off or let it time out, the button clicks don't get into my
handlers.
Does anyone know if there is a way to detect these button clicks when
the screen is off?
Source: AV695's question
I'm working on an app myself that makes use of the volume buttons, but as this user also noted, the normal behavior of checking buttons with onKeyPress stops working once the screen is off. This is because the Activity gets paused on screen off.
Is there a way to keep the activity running while the screen is off, or check for the usage of the volume buttons when the screen is off? I tried using a Service for this before but it's impossible to check for the volume keys like that as noted by Commonsware.
I doubt that this is supported (without resorting to a battery-draining wakelock) at either the platform, kernel, or underlying radio firmware levels without modifications to the last to bring volume presses during sleep to the attention of the kernel.
Within the realm of reasonable system-ROM modifications, a more reasonable one might be to modify an existing open source ROM for the device to insert some custom platform level code into the handling of the power button usually used to wake up the device preparatory to unlocking it - that at least we know does get the attention of the kernel. That code could then inform the user by sound or vibration if there are unacknowledged notifications.
You could optionally wait briefly, check device orientation, or look for another key press to avoid doing this in an annoying way when the user is holding the device outside their pocket and trying to unlock it.
Or you could not use the volume key and just set a timer to wake up every 15 minutes and vibrate if there are unacknowledged notifications, avoiding the need to fumble in ones pockets.
You mention it's a custom request: if implies it's one off or low-volume, another option to consider would be that a few vendors have "bluetooth watches" out with an SDK that lets you push notifications from an android device.
If you can capture the notification when it's generated, you could push it to the user's wrist, and then let the phone go back to sleep.
You cannot intercept the key while your application is in background, but instead of listening to the KeyPress itself. You can register a ContentObserver, as described in this question.
As Chris Stratton mentioned, the only way to keep your App alive is by using battery-draining wake locks.
However, since I found myself in the same situation, I came up with another solution. Unfortunately, you'll need a rooted device as well as the Xposed framework.
With Xposed, which replaces the zygot process so you can hook yourself into any constructor and method of the system, you will be able to catch the raw KeyEvents before the system handles them.
This is done in PhoneWindowManager.interceptKeyBeforeQueueing(). By using a XC_MethodHook, you can use beforeHookedMethod() on the afore mentioned method to catch every hardware button event, even if the device is in deep sleep.
After catching events you are interested in, you can create a temporary wake lock to do your things but don't forget to release the wake lock after you finished your work.
A good example of how to accomplish this is the Xposed Torch Module.
If you, however, rely on a non rooted system, the bad news is that it's simply not possible without draining the battery...
I was also trying to implement volume button press detection in my app and I left that part to be developed later once the core part is done. I was able to detect volume key press while screen is on even when phone is locked, from a background service.
Background Video Recorder 2 (BVR2) (and possible BVR1 also, I did not try) is one of the apps that can detect volume key press even when screen is off. While trying to implement volume key detection while screen is off in my app, I installed BVR2, hoping to find how it works. To my surprise it gave my app the ablity to detect volume keys even when screen is off. My app had a ContentObserver to monitor volume changes, but was not working when screen is off. When BVR2 is active my app also could detect volume key press when screen is off. Still digging.
But BVR2 has its own trigger action, that is to record video, an action you may not want to occur just for the sake of you application detecting volume key presses.
Another app is QuickClick. This app can give your app what it lacks, the power to detect volume key presses even when screen is off, without extra unwanted actions. Just install QuickClick and do not configure any action. Create a ContentObserver to monitor for stream volume changes and you are ready. You app will now be able to detect volume key presses even when screen is off.
Please note that my app runs as a background service.
Both of the apps mentioned above are meant for other uses, but uses volume key detection to perform action. I am in no way connected to any of the apps mentioned.
If these apps, and possibly dozens others, can detect volume key press, it can be done. I request experts to find out how to do it, so that we can implement in our app without relying on another app.
If you find this answer useful, please up-vote.
I am not sure if it is as simple as this but check this android blog:
Allowing applications to play nice(r) with each other: Handling remote control buttons
It explains the usage of a broadcast receiver that receives the up/down volume controls and other music controls.
In summary you should use registerMediaButtonEventReceiver

Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast.
Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications.
During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player.
What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus?
This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users.
Stefan
Google has a detailed blog post on implementing the newer 2.2 AudioManager media button event receiver while maintaining backwards compatibility with older devices.
http://android-developers.blogspot.com/2010/06/allowing-applications-to-play-nicer.html
After some experiments, I was able to get a working solution with the new transport and audio focus infrastructure in Android 2.2.
What I end up doing is requesting both the Audio Focus (using AudioManager.requestAudioFocus) and the Trasport Focus (using AudioManagter.registerMediaButtonEventReceiver) every time my application starts playback.
requestAudioFocus takes a callback that is called when the audio focus is taken away from you (for example the internal player starts a playback). In my case I just pause the playback in my application if the focus is taken permanently. Same callback also now tells you that the focus is taken only temporary (for example the Nav system is talking) so you can "duck" your playback - lower the volume or pause and resume after it is done talking.
The only issue remaining is that the built in Music Player takes the transport focus every time you connect a Bluetooth headset. This has the effect where the first press of the Play button on the headset after connecting it, always starts the playback in the default Music Player.
There is probably a way to detect the headset connection and "hijack" the transport focus. In my case, I decided to not "fight" the default player, and get the transport focus back when the user manually starts the playback in my application.
If somebody has more insight or knows of a better way of handling the transport/audio focus, please share it.
I also have this same issue with the media button registration.
Periodically the Android returns the media button registration to the default music player. I have not been able to figure out why. This can happen while may application is actively playing as well as while my application playback is paused.
After a number of users complained that their Bluetooth pause and play control buttons would periodically stop working to control my application, I implemented code that re-registers my application by calling registerMediaButtonEventReceiver every 2 seconds. This allows me to get the button registration back and for the most part avoids the time window where where the user presses a Bluetooth media button and the default media player ends up responding.
My application is holding the audio focus during this entire time period, but still loses the Bluetooth button events periodically while it has audio focus. My application always unregisters the media button event receiver if it is called with a notification that it is losing the audio focus, and then registers again if it is later called when a temporary audio focus loss returns the audio focus.
The work around to keep the 2 second timer running and re-registering has been working, but I would like to get rid of this 2 second timer if someone has found a work around for the media button registration periodically switching back to the default media player.

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