Can someone please tell me if switching to Beta version of Android Studio, it doesn't make problems in future to publish app or app updates on Google Play?
App updates are related to your code, not the IDE. If you really wanted to, you could even write out the entire app in Notepad/Vim and compile via CLI.
The only difference between Android Studio GA and Beta versions is that Beta versions have tendencially got more bugs and issues. Nothing that should hinder publishing an app to App stores in any way.
Personally, if you are newby, I would stick with Release versions, keep them updated (your dependencies as well) but either way you should be OK.
Hope it helps.
Related
Noticed this very strange behavior with my android application
Installed app from play store with version name 3.1 App is working
fine.
Due to new correction,I've installed App via USB connection or by
sharing apk files with same version name.
App is working fine with newly added features but
After certain time/days i found that the newly added feature is
gone and I'm using the play store version...
Additional info:
The same issue occurred in android version 11,12,9 followed by the above process.
However, I have no idea why would it is happening and how to prevent this behavior.
visited this below link for the similar issue and found nothing related to my issue.
Why does Android app rolls back to a previous version after device shutdown?
My guessing is your play store has a function that called update automatically which is opend,your apk on Phone is version behind the play store version
Found the solution for this Silly Issue.
from last one month i observed that my release apk which is not in production but has the same version name was auto updated to production version i it is for all the apk user.
I tried to disable the of google play store setting of auto update and after few day is not replaced by the production version.
:)
I have started using Google Play Game Services plugin for unity lately in my game Dodgy for android and the plugin doesn't seem to work!
I have tried following what they say on GitHub installed all the necessary tools and plugins and it still doesn't work, What exactly happens is when I start my app and try to sign in nothing happens.
Any help would be greatly appreciated...
The Tools I Use...
Latest Android Studio as of today with all plugins and tools installed
Unity 2018.3b7
The latest version of Visual Studio 2017*
The latest GPGS plugin on GitHub*
Steps to check.
Make sure you are using signed APK
Make sure you have published your game on Google Play Services.(The place where you created leaderboards & achievements)
Check SHA1 for your KeyStore file & compare it with Google Developer Console's SHA1 for that project.
I have the same problem and I found what I did wrong. If you have confirmed that your package has been properly signed but still not working. Look back in your code.
If you use the plugin(most likely), you need to use PlayGamesPlatform namespace functions other than the Social ones.
Or the Play Games login won't even pop, yet it does pop if you check Development Build which would be confusing. Hope this would save time for those who come after me
I am always very excited to work on New Platform/New Release Dependencies Gradle/Android Studio.
But I am more concern about publishing APK to PlayStore as Statble Mode.
We have large number of Android Subcribed Users and
app must be functioning as per expected outcome means app should always work smoothly on Various manfucturing devices/versions/resolution.
Off curse, it must be bug free and it should not crashing.
Please see the attached snap exactly what I doing.
Even I have gone through release note, It is recommending 'Android Studio v2.3.0'
https://developer.android.com/studio/releases/index.html
But I am currently experimenting on 'Android Studio v3.0.0 Beta 6' for learn new functions/libraries.
I am will be very glad and thankful if somebody will help to clear my concern. Thank You.
it is slightly hard understanding, but from what I got you're asking whether or not apps made in AS beta x will work on devices given compatibility and instability in the IDE. (if I'm wrong, leave a comment).
APK's made in beta versions of Android Studio work just as well as if they were made in a stable version. The beta versions are experimental versions, but if you can't sign APK's that can be used no one would use the beta versions. So if you have an APK signed in AS beta x, it can still be used on devices
I have an andengine game project where I am using Google leaderboard. Previously I was using Eclipse and older version Google-play-services. Now I have migrated to Android studio and using the latest version of play-services. But whenever i run the app on different different devices these are the results I get...
Case 1) If the device doesn't have the game-play-services app
App won't run unless you have play-services installed (get
play-services option)
Case 2) If the device have older version of play-services
App won't run unless you update the play-services (update
play-services option)
So my app totally become dependent on play-sevices app which I definitely don't like and many of my users hate it. Is there a way to basically integrate Google leaderboard without having these strings attached?
Thanks.
No. Google Play Services allows your app to connect to given Google APIs (incl. leaderboard). Officially, there's no other access on Android than thru Google Play Services.
I have just downloaded Datadroid Forms Pro from the Play Store.
After installation it seems to show that I have downloaded the "Lite" version instead of the "Pro" version and I don't understand why this is happening. I have uninstalled and again downloaded the same app but again I get the same problem.
Issues are that I don't have all the access for this "Lite" version.
I just want to ask is there something I am missing or is there problem from application developers end?