Circular Reveal Animation not working in the first call - android

I need to implement a circular reveal animation after the transition between 2 fragments is finished so that the ImageButton (android:id="#+id/update_profile_pic") will be revealed with a nice animation
The problem is that it doesn't work as it should:
setEnterSharedElementCallback(new SharedElementCallback() {
Handler handler = new Handler();
#Override
public void onSharedElementEnd(List<String> sharedElementNames,
List<View> sharedElements,
List<View> sharedElementSnapshots) {
handler.postDelayed(new Runnable() {
#Override
public void run() {
update_profile_pic.setVisibility(View.GONE);
// get the center for the clipping circle
int cx = update_profile_pic.getWidth() / 2;
int cy = update_profile_pic.getHeight() / 2;
// get the final radius for the clipping circle
float finalRadius = (float) Math.hypot(cx, cy);
// create the animator for this view (the start radius is zero)
Animator anim = ViewAnimationUtils.createCircularReveal(update_profile_pic, cx, cy, 0f, finalRadius);
// make the view visible and start the animation
update_profile_pic.setVisibility(View.VISIBLE);
anim.start();
}
}, 600);
}
});
When I try this animation in a button click listener, the button needs to be clicked twice to make the animation work
The layout is like this:
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/activity_simple_two"
android:layout_gravity="center_horizontal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
tools:context=".FragmentB"
xmlns:app="http://schemas.android.com/apk/res-auto">
<com.mikhaellopez.circularimageview.CircularImageView
android:id="#+id/profile_picture"
android:clickable="false"
android:src="#drawable/roni"
app:civ_border_color="#color/fadedText"
app:civ_border_width="0.1dp"
android:layout_width="260dp"
android:layout_height="260dp"
android:layout_margin="18dp"
android:transitionName="#string/simple_fragment_transition"/>
<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="16dp"
android:scaleType="centerInside"
android:elevation="3dp"
android:layout_margin="26dp"
android:id="#+id/update_profile_pic"
android:src="#drawable/ic_menu_camera"
android:background="#drawable/round_button"
android:backgroundTint="#color/colorAccent"
app:layout_anchor="#id/profile_picture"
app:layout_anchorGravity="bottom|right|end"
android:visibility="gone"/>
</androidx.coordinatorlayout.widget.CoordinatorLayout>
Any help?

try to set visibility of your ImageButton to invisible instead of gone initially.

Related

Slide animation when guideline percent changes

I have a view that looks like this:
https://i.stack.imgur.com/zKe01.png
When clicked, I want to animate the grey background color so that it slides from the right side to 50% of its initial width:
https://i.stack.imgur.com/s96BX.png
Here is the relevant portion of the layout xml:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/content_view"
android:layout_width="match_parent"
android:layout_height="44dp"
android:layout_marginBottom="4dp">
<androidx.constraintlayout.widget.Guideline
android:id="#+id/guideline"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
app:layout_constraintGuide_percent="1.0"/>
<View
android:id="#+id/background"
android:layout_width="0dp"
android:layout_height="match_parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="#+id/guideline"
android:background="#drawable/background" />
</androidx.constraintlayout.widget.ConstraintLayout>
I've tried the following:
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
ConstraintSet constraintSet = new ConstraintSet();
constraintSet.clone(contentView);
constraintSet.setGuidelinePercent(guideline.getId(), 0.5f);
TransitionManager.beginDelayedTransition(contentView);
constraintSet.applyTo(contentView);
}
});
But instead of the background color sliding from the right to the left (100% to 50%), it sort of just cross-fades.
What am I doing wrong? How would I change my code so the animation SLIDES the background color when the guideline percent changes?
You can use android.animation.ValueAnimator to change the percentage value of your guideline inside your constraintLayout, the code would be like this:
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// initialize your guideline
// Guideline guideline = findViewById ....
ValueAnimator valueAnimator = ValueAnimator.ofFloat(1.0f, 0.5f);
// set duration
valueAnimator.setDuration(1000);
// set interpolator and updateListener to get the animated value
valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
// update guideline percent value through LayoutParams
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
ConstraintLayout.LayoutParams lp = (ConstraintLayout.LayoutParams) guideline.getLayoutParams();
// get the float value
lp.guidePercent = (Float) animation.getAnimatedValue();
// update layout params
guideline.setLayoutParams(lp);
}
});
valueAnimator.start();
}
});

Ripple effect animation without touching

I need to do some like ripple effect of Listview item background changing. I try to use ObjectAnimator like this:
AnimatorSet set = (AnimatorSet) AnimatorInflater.loadAnimator(activity,
R.animator.animator_bkg);
set.setTarget(childLinear);
set.setInterpolator(new AccelerateInterpolator());
set.start();
R.animator.animator_bkg:
<objectAnimator
android:propertyName="backgroundColor"
android:duration="3000"
android:valueFrom="#color/white"
android:valueTo="#color/redTrans"
android:repeatCount="-1"
android:repeatMode="reverse"/>
It fluently changes a background (complete filling), but I need gradual filling of ListView item like ripple effect after touch the button.
I think, maybe I can use Canvas with overriding onDraw, but it's to hard for application and it can be some lags.
You can do it with a custom view and implement the circular transition in onDraw(), but it's complicated.
You can work around the complexity by using ViewAnimationUtils.createCircularReveal() on sub view. But the draw back is that it's only for API 21+.
In few words, your root layout of the cell has to be a FrameLayout or a RelativeLayout.
When the transition starts, you dynamically add 2 views under your cell with the start and the end color, then transition with the circular reveal between the 2. At the end of the transition, you just remove the 2 sub views to keep the view hierarchy a bit cleaner.
Here is the result :
In code :
Cell layout:
<FrameLayout
android:id="#+id/cell_root"
android:layout_width="match_parent"
android:layout_height="72dp">
<LinearLayout
android:id="#+id/cell_content"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp"
android:background="#FF00FF">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Title"
android:textSize="18sp" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="This is content"
android:textSize="14sp" />
</LinearLayout>
</FrameLayout>
Code that trigger the background transition :
private void changeBackgroundColor() {
final FrameLayout startingColorFrame = new FrameLayout(mCellRoot.getContext());
final FrameLayout endingColorFrame = new FrameLayout(mCellRoot.getContext());
startingColorFrame.setBackground(mCellContent.getBackground());
endingColorFrame.setBackground(mPendingColor);
mCellContent.setBackground(null);
endingColorFrame.setVisibility(View.GONE);
mCellRoot.addView(endingColorFrame, 0, new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
mCellRoot.addView(startingColorFrame, 0, new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
int finalRadius = (int) Math.sqrt(mCellRoot.getWidth()*mCellRoot.getWidth() + mCellRoot.getHeight()*mCellRoot.getHeight());
final int sourceX = mCellRoot.getWidth() / 3;
final int sourceY = mCellRoot.getHeight() / 2;
// this is API 21 minimum. Add proper checks
final Animator circularReveal = ViewAnimationUtils.createCircularReveal(endingColorFrame, sourceX, sourceY, 0, finalRadius);
endingColorFrame.setVisibility(View.VISIBLE);
circularReveal.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(final Animator animation) {
super.onAnimationEnd(animation);
mStartButton.setEnabled(true);
mCellContent.setBackground(mPendingColor);
mPendingColor = startingColorFrame.getBackground();
mCellRoot.removeView(startingColorFrame);
mCellRoot.removeView(endingColorFrame);
}
});
// customize the animation here
circularReveal.setDuration(800);
circularReveal.setInterpolator(new AccelerateInterpolator());
circularReveal.start();
}

Scale a layout to match parent with animation

In my sample project i have a linear layout, its height is set to wrap content in xml and there is also a fragment below it which takes all the remaining space. The fragment contains a button which when clicked will remove the fragment and the height of the linear layout is set to match parent. I tried adding android:animateLayoutChanges="true" but the transition from wrap_content to match_parent is not smooth. How can i animate from android:layout_height="wrap_content" to android:layout_height="match_parent"
Here is the layout
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/bg"
android:orientation="vertical"
android:id="#+id/layoutRoot"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:id="#+id/cloudHolder"
android:orientation="vertical"
android:animateLayoutChanges="true"
android:gravity="center"
android:layout_height="wrap_content">
<ImageButton
android:layout_width="100dp"
android:layout_gravity="center"
android:layout_height="100dp"
android:background="#drawable/play"/>
</LinearLayout>
#tdjprog Answer with some edit
1 - Stritch
private void animateViewTostritch_height(final View target) {
int fromValue = 0;
// int fromValue = target.getHeight();
// int toValue = ((View) target.getParent()).getHeight();// matchparent
int toValue = (int) getResources().getDimension(R.dimen.dialog_header_height);//spesific hight
// int toValue = (int) (getResources().getDimension(R.dimen.dialog_header_height) / getResources().getDisplayMetrics().density);
ValueAnimator animator = ValueAnimator.ofInt(fromValue, toValue);
animator.setDuration(2000);
animator.setInterpolator(new DecelerateInterpolator());
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
target.getLayoutParams().height = (int) animation.getAnimatedValue();
target.requestLayout();
}
});
animator.start();
}
Call animateViewTostritch_height(your_View);
2 - Scale %
public void scaleView(View v, float startScale, float endScale) {
Animation anim = new ScaleAnimation(
1f, 1f, // Start and end values for the X axis scaling
startScale, endScale, // Start and end values for the Y axis scaling
Animation.RELATIVE_TO_SELF, 0f, // Pivot point of X scaling
Animation.RELATIVE_TO_SELF, 1f); // Pivot point of Y scaling
anim.setFillAfter(true); // Needed to keep the result of the animation
anim.setDuration(1000);
v.startAnimation(anim);
}
Call scaleView(your_View,0f,10f); // 10f match parent
You may need to try adding android:animateLayoutChanges="true" in the parent layout itself like for example:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/bg"
android:orientation="vertical"
android:animateLayoutChanges="true"
android:id="#+id/layoutRoot"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:id="#+id/cloudHolder"
android:orientation="vertical"
android:gravity="center"
android:layout_height="wrap_content">
<ImageButton
android:layout_width="100dp"
android:layout_gravity="center"
android:layout_height="100dp"
android:background="#drawable/play"/>
</LinearLayout>
</LinearLayout>
If the above code doesn't work, you might need to take a look at:
Animation of height of LinearLayout container with ValueAnimator
Or
Animation in changing LayoutParams in LinearLayout
I think relying on animateLayoutChanges isn't a good idea. Try below code instead.
import android.view.ViewPropertyAnimator;
// In your activity
private int parentHeight;
private int childHeight;
private float childScaleFactor;
//In onCreate()
mChildView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
parentHeight = mParentView.getMeasuredHeight();
childHeight = mChildView.getMeasuredHeight();
childScaleFactor = parentHeight/childHeight;
}
});
mChildView.animate()
.scaleY(childScaleFactor)
.setDuration(500)
.start();
If this doesn't work, refer to this answer on another post
try this:
private void animateViewToMatchParent(final View target) {
int fromValue = target.getHeight();
int toValue = ((View) target.getParent()).getHeight();
ValueAnimator animator = ValueAnimator.ofInt(fromValue, toValue);
animator.setDuration(250);
animator.setInterpolator(new DecelerateInterpolator());
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
target.getLayoutParams().height = (int) animation.getAnimatedValue();
target.requestLayout();
}
});
animator.start();
}

How to optimize Animated CustomView inside ListView item

I have this layout for ListView item
<com.example.donutgraph.TalkingFrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:padding="10dp" >
<TextView
android:id="#+id/position"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="TextView" />
<FrameLayout
android:layout_width="150dp"
android:layout_height="150dp" >
<com.example.donutgraph.GaugeView
android:id="#+id/gauge"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_gravity="center" />
<ImageView
android:id="#+id/img"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_gravity="right"
android:layout_marginRight="10dp"
android:layout_marginTop="20dp" />
</FrameLayout>
</com.example.donutgraph.TalkingFrameLayout>
The one which animated is a GaugeView. I create a simple time-based animation which will invalidate the view like this
private Runnable animator = new Runnable() {
#Override
public void run() {
....
update(now);
if (!isFinish()) {
needNewFrame = true;
} else {
Log.e(tag, "millisecond : " + (now - startTime));
}
if (needNewFrame) {
postDelayed(this, timeBetweenFrame);
}
invalidate();
}
};
private void update(long now) {
float dt = Math.min(now - lastTime, timeBetweenFrame);
currentTime += dt;
if (currentTime > duration) {
currentTime = duration;
}
}
protected void onDraw(Canvas canvas){
....
float percent = getPercentForTime(currentTime);
canvas.drawArc(rectF, 270, percent * -360.0f, false, paint);
....
canvas.drawText(String.valueOf(percentInt), xPos, yPos, paint);
}
This is the result I archieve
The problem here is because of animation need to call invalidate so it invoke all onDraw() in a hierarchy which I don't want and I think because of that it made my ListView so laggy when scrolling during the animation. When no animation on this GaugeView ListView runs smoothly.
Anyway to optimize this so that I can scroll smoothly?
and also is there anyway to prevent invalidate() call to invoke onDraw() on all view hierarchy? because everything is the same except the GaugeView which will animate and it is the only one that changing. It seem like a waste to call onDraw() on my TalkingFrameLayout again and again without changing.
Thanks

android image view scale animation

hi im wanting to know how to scale animate a logo and move its position?
i have an if statement that runs some checks and then when its done i want it to scale down an image view (logo) and move it up.
heres my layout
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#drawable/bg_default" >
<ImageView
android:id="#+id/su_logo"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="34dp"
android:src="#drawable/su_logo"
android:contentDescription="#string/cd_su_logo"/>
<ImageView
android:id="#+id/su_shirts"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:src="#drawable/su_shirts"
android:contentDescription="#string/cd_su_shirts" />
</RelativeLayout>
heres my java
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_initialsetup);
preChecks();
}
public void preChecks(){
//check for internet connection
//check version
String curVersion = getResources().getString(R.string.app_versionCode);
int curVer = Integer.parseInt(curVersion);
String LiveVersion = "100";
int liveVer = Integer.parseInt(LiveVersion);
if(curVer < liveVer) Log.v("setup", "There is a new version");
else {
//scale animation
}
}
You can do that by applying ScaleAnimation and TranslateAnimation together in AnimationSet
// Scaling
Animation scale = new ScaleAnimation(fromXscale, toXscale, fromYscale, toYscale, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
// 1 second duration
scale.setDuration(1000);
// Moving up
Animation slideUp = new TranslateAnimation(fromX, toX, fromY, toY);
// 1 second duration
slideUp.setDuration(1000);
// Animation set to join both scaling and moving
AnimationSet animSet = new AnimationSet(true);
animSet.setFillEnabled(true);
animSet.addAnimation(scale);
animSet.addAnimation(slideUp);
// Launching animation set
logo.startAnimation(animSet);

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