I created two checkboxes but after clicking on one of them both are marked, as in the picture below, could someone help me solve this problem?
only one can be marked,
my code:
class _LanguageSelectorState extends State<LanguageSelector> {
static final List<String> languagesList = application.supportedLanguages;
static final List<String> languageCodesList =
application.supportedLanguagesCodes;
final Map<dynamic, dynamic> languagesMap = {
languagesList[0]: languageCodesList[0],
languagesList[1]: languageCodesList[1],
};
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
backgroundColor: Colors.white,
iconTheme: IconThemeData(color: Colors.black),
title: Text(AppTranslations.of(context).text("settings_language"), style: TextStyle(color: Colors.black, letterSpacing: 1)),
elevation: 0.0,
centerTitle: true,
bottom: PreferredSize(child: Container(color: Colors.black, height: 0.1), preferredSize: Size.fromHeight(0.1),),
),
body: _buildLanguagesList()
);
}
String selectedLanguage = '';
_buildLanguagesList() {
return ListView.builder(
itemCount: languagesList.length,
itemBuilder: (context, index) {
return _buildLanguageItem(languagesList[index]);
},
);
}
bool _value = false;
_buildLanguageItem(String language) {
return CheckboxListTile(
title: Text(language),
value: _value,
onChanged: (value) {
setState(() {
_value = value;
application.onLocaleChanged(Locale(languagesMap[language]));
});
},
controlAffinity: ListTileControlAffinity.trailing,
);
}
}
thanks for any help :)
////////////////////////////////////////////////////////////////////
Take a look at this example.. Hope that will answer your question how to use checkboxes in listView
List<Map<String, dynamic>> languagesList = [
{'value': false},
{'value': false}
];
ListView.builder(
itemCount: languagesList.length,
itemBuilder: (context, index) {
return CheckboxListTile(
title: Text(languagesList[index]['value'].toString()),
value: languagesList[index]['value'],
onChanged: (value) {
setState(() {
languagesList[index]['value'] = value;
});
},
controlAffinity: ListTileControlAffinity.trailing,
);
}),
The reason your approach didn't work was because you have assigned one variable to all your checkboxes so no wander your checkboxes were updated together
Because all the widgets created by the ListView has the same value _value, if one of the widget gets checked, the value for all of the widgets change as the all depend on the same variable.
Here is a demonstration of how you can do it. it may contain errors.
import 'package:flutter/material.dart';
class LanguageItem extends StatefulWidget {
Key key;
bool isSelected = false;
YOURCLASS application;
String language;
LanguageItem({#required language, #required this.application, this.key
}):super(key:key);
#override
_LanguageItemState createState() => _LanguageItemState();
}
class _LanguageItemState extends State<LanguageItem> {
#override
Widget build(BuildContext context) {
return CheckboxListTile(
title: Text(widget.language),
value: widget.isSelected,
onChanged: (value) {
setState(() {
widget.isSelected = value;
widget.application.onLocaleChanged(Locale(languagesMap[language]));
});
},
controlAffinity: ListTileControlAffinity.trailing,
);
}
}
Related
my goal is to save the ThemeMode preference even when the app is closed.
I tried to follow some guides but unsuccessfully, I need to know what I'm doing wrong.
Can someone help me and provide me with the right code?
provider.dart
class ThemeProvider extends ChangeNotifier {
ThemeMode themeMode = ThemeMode.light;
bool get isDarkMode => themeMode == ThemeMode.dark;
void toggleTheme(bool isOn) {
themeMode = isOn ? ThemeMode.dark : ThemeMode.light;
notifyListeners();
}
}
drawer.dart
#override
Widget build(BuildContext context) {
final themeProvider = Provider.of<ThemeProvider>(context);
return Drawer(
child: ListView(
physics: const ScrollPhysics(),
padding: EdgeInsets.zero,
children: <Widget>[
SwitchListTile(
secondary: Icon(
themeProvider.isDarkMode ? Icons.dark_mode : Icons.light_mode,
),
title: const Text('Tema'),
value: themeProvider.isDarkMode,
onChanged: (value) {
final provider =
Provider.of<ThemeProvider>(context, listen: false);
provider.toggleTheme(value);
},
),
],
),
);
}
This is what i use for my app, it has three themes but works..
ThemeNotifier(IAppRepository appRepository) {
_appPrefsUseCase = AppPrefsUseCase(appRepository);
_loadFromPrefs();
}
toggleTheme(int index) {
var type = ThemeType.values[index];
_saveToPrefs(type);
notifyListeners();
}
void _loadFromPrefs() async {
final _theme = _appPrefsUseCase?.call<String>(AppKeys.theme);
_userTheme = ThemeType.values
.firstWhere((t) => t.toString() == _theme, orElse: () => _userTheme);
notifyListeners();
}
void _saveToPrefs(ThemeType type) {
_userTheme = type;
_appPrefsUseCase?.savePref(key: AppKeys.theme, value: type.toString());
}
}
In the code below I am trying to build a basic ToDo list app using flutter. I have a FAB and when it is pressed, it asks the user to enter a text in the popped up alert dialog that contains a TextField. I also use a TextEditingController to get the text and add it to a list of strings.
I have a counter variable to keep track of items being added to the list and to use it as index of the list when I want to show the item from the list and add it to the ListView as a ListTile.
When I run the code it says the index is out of range and I really don't know what else should I take care of. Sorry if my question is basic, I am newbie.
My Code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'ToDo List',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyTaskList(),
);
}
}
class MyTaskList extends StatefulWidget {
#override
_MyTaskListState createState() => _MyTaskListState();
}
class _MyTaskListState extends State<MyTaskList> {
final _taskItems = <String>[];
var _counter = 0;
final myController = TextEditingController();
#override
void dispose(){
myController.dispose();
super.dispose();
}
void _addTask(String task){
setState(() {
_taskItems.add(task);
});
myController.clear();
}
Widget _buildTaskList() {
return new ListView.builder(
itemCount: _taskItems.length,
itemBuilder: (BuildContext context, _) {
print(_taskItems);
return _buildTask(_taskItems[_counter]);
}
);
}
Widget _buildTask(String task) {
return new ListTile(
title: new Text(task),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("ToDo List"),
),
floatingActionButton: FloatingActionButton(
onPressed: () => showDialog<String>(
context: context,
builder: (context) => AlertDialog(
title: Text("New Task"),
content: TextField(
controller: myController,
decoration: InputDecoration(
border: OutlineInputBorder(),
hintText: "Enter New Task",
),
),
actions: <Widget>[
TextButton(
onPressed: () => {
_addTask(myController.text),
Navigator.pop(context, "ok"),
_counter++,
print(_counter),
print(_taskItems),
},
child: const Text("OK")),
],
)
),
child: Center(child:Icon(Icons.add)),
),
body: _buildTaskList(),
);
}
}
Edit as below. You can use the ListViewBuilder index, why do you use counter? I think, your initial counter value is 0 but the list is empty. You try to get element 0 (or first)` of empty list, but there is no element.
Widget _buildTaskList() {
return new ListView.builder(
itemCount: _taskItems.length,
itemBuilder: (BuildContext context, index) {
print(_taskItems);
return _buildTask(_taskItems[index]);
}
);
}
How can I display Image A on the user's screen if it is false or Image B if it is true, Image A is the first one that appears, when the user clicks on it, the state changes to true and switches to Image B, and switches once the user clicks on it, the state changes to true or false.
Image A = false
Image B = true
Image A - Image B
class _MyAppState extends State<MyApp> {
bool closedImage = false;
bool openImage = true;
bool switchOn = false;
void _onSwitchChanged(bool value) {
setState(() {
switchOn = false;
});
}
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
theme: ThemeData(scaffoldBackgroundColor: Colors.white),
home: Scaffold(
appBar: AppBar(
backgroundColor: Colors.white,
elevation: 0,
),
body:
Center(
child: InkWell(
onTap: () {
Switch(
onChanged: _onSwitchChanged,
value: switchOn,
);
},
child: Container(
color: Colors.white,
child: ClipRRect(
child: switchOn ? Image.asset('lib/assets/closed.png') : Image.asset('lib/assets/open.png')
)
),
),
)
),
);
}
}
Just toggle the switchOn variable like this:
void _onSwitchChanged(bool value) {
setState(() {
switchOn = !switchOn;
});
}
I think your method _onSwitchChanged needs to use the incoming bool value argument (which is supplied by the Switch).
Here's a similar example showing typical usage:
import 'package:flutter/material.dart';
class SwitchFieldPage extends StatefulWidget {
#override
_SwitchFieldPageState createState() => _SwitchFieldPageState();
}
class _SwitchFieldPageState extends State<SwitchFieldPage> {
bool switchVal = false;
String monkey = 'A';
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Switch Field'),
),
body: SafeArea(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Text('Monkey $monkey'),
Switch(
onChanged: (val) { // ← remember to use val (bool)
print('Switch value: $val');
setState(() {
switchVal = val; // this sets the Switch setting on/off
monkey = val ? 'B' : 'A'; // change your monkey source
});
},
value: switchVal,
)
],
),
),
),
);
}
}
You can use a GestureDetector or InkWell to detect when the user presses on the image. For updating the image, I'd suggest learning state management. To make this simple for now, we're going to use StreamBuilder.
screen.dart:
final ScreenBloc _screenBloc = ScreenBloc();
// This is inside your widget build
StreamBuilder<AuthState>(
stream: _screenBloc.pic,
initialData: false,
builder: (context, snapshot) {
return GestureDetector(
onTap: ()=> _screenBloc.toggle(),
child: snapshot.data?Image.asset('lib/assets/closed.png') : Image.asset('lib/assets/open.png'),
);
},
)
screen_bloc.dart:
class ScreenBloc{
bool _currentState=false;
StreamController<bool> _picStream = StreamController<bool>();
Stream<bool> get pic => _picStream.stream;
void toggle(){
_currentState=!_currentState;
_picStream.add(_currentState);
}
}
I am getting a dynamic number of TextFormFields from the backend. Some fields are required and others are not. As it's dynamic I can't use FocusScope. What I want to achieve is When the user clicks on the next button, the focus should be redirected to the required fields which are empty. How can I achieve this? I can't provide code.
You can use this onEditingComplete, which will show you this example :
Note: If you made the static method just pass context to it.
It worked for me right.
TextField(
controller: controller,
keyboardType: type,
autofocus: false,
enableInteractiveSelection: false,
maxLength: maxLength,
///Using this :
onEditingComplete: () => FocusScope.of(context).nextFocus(),
decoration: InputDecoration(
hintText: 'Enter text',
border: InputBorder.none,
counterText: "",
contentPadding:
EdgeInsets.symmetric(vertical: 18.0, horizontal: 24.0)),
)
You should post some code always, here you go,I didn't try it
class MyTextFieldHolder {
final controller = TextEditingController();
final focusNode = FocusNode();
Widget builder(context) {
return TextField(
focusNode: focusNode,
controller: controller,
);
}
dispose(){
controller.dispose();
focusNode.dispose();
}
}
class MyForm extends StatefulWidget {
final List<dynamic> fields;
const MyForm({Key key, this.fields}) : super(key: key);
#override
_MyFormState createState() => _MyFormState();
}
class _MyFormState extends State<MyForm> {
List<MyTextFieldHolder> _holders = [];
#override
void initState() {
widget.fields.forEach((element) {
_holders.add(MyTextFieldHolder());
});
super.initState();
}
#override
Widget build(BuildContext context) {
return Form(
child: ListView.builder(
itemCount: _holders.length,
itemBuilder: (context, i) {
return _holders[i].builder(context);
},
),
);
}
bool _goToNextEmptyField(){
for(final holder in _holders){
if(holder.controller.text.isEmpty){
holder.focusNode.requestFocus();
return true;
}
}
return false;
}
}
In my app, I do have a list, on which I have implemented the long press selection of this post of Raouf Rahiche. When the selection is enabled I do have a different appbar, that has an IconButton on it, that should disable the selection. But I do not know how to do that.
Till now it is not working the way it should. The behaviour is displayed in the video below.
The longpress-selection is a StatefulWidget:
class _SelectableItems extends State<SelectableItems> {
bool isSelected = false;
GoogleMaterialColors googleMaterialColors = new GoogleMaterialColors();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
isSelected = !isSelected;
});
widget.callback();
},
onTap: () {
setState(() {
isSelected = !isSelected;
});
if (widget.longPressEnabled) {
widget.callback();
} else {
Navigator.push(
context,
MaterialPageRoute(builder: (context)=>RecipeDetails(widget.name))
);
}
},
child: ListTile(
leading: CircleAvatar(
child: (isSelected
? Icon(
Icons.check,
color: Colors.white,
)
: (widget.image != "no image"
? Container(
width: 40.0,
height: 40.0,
decoration: new BoxDecoration(
image: new DecorationImage(
colorFilter: ColorFilter.mode(Colors.black.withOpacity(0.2), BlendMode.darken),
image: AssetImage(widget.image),
fit: BoxFit.cover,
),
borderRadius: new BorderRadius.all(new Radius.circular(50.0)),
),
)
: Text(
widget.name[0].toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 21.0,
fontWeight: FontWeight.w400
),
)
)
),
backgroundColor: (isSelected
? googleMaterialColors.primaryColor()
: widget.color.withOpacity(1.00)
)
),
title: Padding(
padding: EdgeInsets.only(top: 25.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
widget.title
],
),
),
),
);
}
}
I am calling this widget inside a SideHeaderListView like this:
bool longPressFlag = false;
List<String> indexList = new List();
//other code
return SideHeaderListView(
hasSameHeader: (int a, int b){
return snapshot.data[a].name[0] == snapshot.data[b].name[0];
},
itemCount: snapshot.data.length,
headerBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(top: 30.0, left: 20.0, right: 25.0),
child: Container(
width: 10.0,
child: Text(
snapshot.data[index].name[0].toUpperCase(),
style: TextStyle(
color: googleMaterialColors.primaryColor().withGreen(120),
fontFamily: "Google-Sans",
fontSize: 15.0,
fontWeight: FontWeight.w600
),
),
),
);
},
itemExtend: 70.0,
itemBuilder: (BuildContext context, int index){
Color usedColor = convertColor.convertToColor(snapshot.data[index].backgroundColor);
String image = snapshot.data[index].image;
return SelectableItems(
color: usedColor,
name: snapshot.data[index].name,
title: (searchController.text.isEmpty
? Text(snapshot.data[index].name)
: recipeName(searchCondition, snapshot.data[index].name)
),
index: index,
image: image,
longPressEnabled: longPressFlag,
//isSelected: selectedFlag,
callback: () {
if (indexList.contains(snapshot.data[index].name)) {
indexList.remove(snapshot.data[index].name);
} else {
indexList.add(snapshot.data[index].name);
}
longPress();
},
);
},
);
void longPress() {
setState(() {
if (indexList.length == 0) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
I hope somebody would be able to solve my problem. Thanks in advance.
The first thing is that you should add each item a key in constructor like this :
MyItem({Key key}): super(key: key);
Why a key ?
A key allow you to identify your widget correctly.
See in doc :
A new widget will only be used to update an existing element if its
key is the same as the key of the current widget associated with the
element.
Create a GlobalKey (a GLobal key extends Key)
For each item to access the widget from, create a global key.
From the doc :
A key that is unique across the entire app. Global keys uniquely
identify elements. Global keys provide access to other objects that
are associated with elements, such as the a [BuildContext] and, for
[StatefulWidget]s, a [State].
Add in the code the creation of a global key for each item (in your SelectableItem for you) :
...
var key = new GlobalKey<SelectableItem >();
this.items.put(position, key);
return new SelectableItem(key: key,...);
Items is a map where you can save position and Global Key.
Now when you want to select a View from the parent just access the globalKey from the map of items and access the widget to do what you want.(update, uncheck, etc...)
Edit : exemple :
class SideHeaderListView {
Map<int, GlobalKey<_SelectableItems>> map = new Map();
create() {
for (int i = 0; i< 10; i++) {
var key = new GlobalKey<_SelectableItems>();
var item = new SelectableItems(key: key);
map.putIfAbsent(i, () => key);
}
}
redrawItem(int i) {
var widget = this.map[i].currentState;
widget.redraw();
}
}
class SelectableItems extends StatefulWidget {
SelectableItems({key: Key}) : super(key: key);
#override
State<StatefulWidget> createState() {
return new _SelectableItems();
}
}
class _SelectableItems extends State<SelectableItems> {
#override
Widget build(BuildContext context) {
return new Text("test");
}
redraw() {
setState(() {
});
}
}
You have commented part of code - //isSelected: selectedFlag,
I think, you have to add this field to your widget
class SelectableItems extands StatefulWidget {
SelectableItems({this.isSelected = false});
final bool isSelected;
...
class _SelectableItems extends State<SelectableItems> {
bool isSelected;
#override
void initState() {
isSelected = widget.isSelected ?? false;
super.initState();
}
....
And when you're creating list of items:
return SelectableItems(
...
isSelected: indexList.contains(snapshot.data[index].name)
I think this could work