Now with the View model as we can handle the configuration changes and manage the UI data, So the onSaveInstance() I feel now if of no use for me.
Like earlier we used to store smaller data onSaveInstanceState() and used to restore it during configuration, now using view model we can easily get the updated data. So could you please tell me whats the actual usage of onSaveInstanceState() and onRestoreInstancestate() now if we are using ViewModel.
Could you please tell me the usage of it in the current case with ViewModel
Data can still be lost when Android OS decides to kill your application process due to memory constraints and then later re-create it. This is different from Configuration changes.
ViewModel successfully saves your data from the configuration change (Activity/Fragment Recreation), but it won't be of much help in case of Process Recreation.
In order to persist data even in case of Process Recreation, you will need to use onSaveInstanceState().
However with recent updates, by means of SavedStateHandle ViewModel directly allows you to save instance state, which will automatically survive process death/recreation. This implies, you no more need to use onSaveInstanceState of your Activity/Fragment to persist data across process death, just use SavedStateHandle in your ViewModel, it will act the same.
Related
Will the Object be around for as long as the app is in the background? Does anyone know when a Kotlin Object get removed from memory and reset in Android? Should I just use a ViewModel instead?
When the app is in the background, you can't know what the system will do with it so you can't store in memory data you want to persist.
You have different solutions:
If it's data from a server, you can make the call again if the app has been destroyed between the moment the user put it in the background and the app is brought back.
You can store the data locally.
In the second case you have 3 solutions:
Persist the data into a SQL database, using a solution like Room for instance. This is usually the way to do it.
Persist the data into the Shared Preferences. Used for light data, like settings or small preferences
Store them into a file (usually not a good approach)
A ViewModel is not a way to persist data. It will only persist data in memory. It is good to keep the data when the UI has been destroyed (app changes orientation, or Fragment put in the backstack for instance)
But if the app is killed (for any reason), so will be the ViewModel and everything it contains.
However following a MVP or MVVM (using ViewModel) pattern is a good way to build you app as it decouples the UI from the logic and helps with tests.
Trying to understand what is the difference with using the ViewModel to keep some of the state of the activity or fragment, and saving them with the savedInstanceState bundle.
Got a impression that the ViewModel instance is kept alive when the activity/fragment is destroyed by os in the case like configuration change so that when os recreate the activity/fragment could get the data from the ViewModel instance which is still valid.
Does it apply to minimize the app and re-open it?
Did some test, seems minimize the app and re-open the app, the os will recreate the activity/fragment with the stavedInstanceState bundle in the onCreate() not null (whatever is saved when the onSaveInstanceStae() is called). But the ViewModel has been cleared so a new instance is created without previous ones data.
Does it it mean although is in this case the os can retrieve the saved instance state and pass to activity/fragment's onCreate(), but the ViewModel has to be a new instance without previous instance's data, or the viewModel needs do to some extra step inorder to store/restore the data cross the instances?
If someone is still looking to understand difference between onSavedState vs ViewModel here is the detailed explanation:
onSavedInstanceState : Primary usage of onSavedInstance was not to handle orientation change but to provide a mechanism to retrieve data if app/activity is destroyed by Android System. Example case when app is in background and Android system decide to kill this as it needs memory for some other high priority process then in this case before activity is destroyed onSavedInstanceState will be called.
onSavedInstanceState only stores the Parcelable data, that provides hint to restore the state for the user when activity restarts. It saves data in System server that is a separate process.
onSavedInstanceState has data limit. Only small amount of Parcelable data can be saved.
While for ViewModel
ViewModel object is part of Applications process memory and hence it is able to survive configuration changes. Once a process dies, ViewModel goes away and all the saved state will be lost. Hence when activity restarts, ViewModel has nothing in it.
It works as a cache for heavy objects.
There are no restrictions in ViewModel.
Important: Always remember ViewModel and SavedState work together. They are not replacement or alternative to each other.
A good explanation (and a solution to your problem) can be found in this blogpost.
TLDR: the viewmodel is hosted inside a persisted fragment, which gets recreated together with the hosting activity.
From: Kristin Marsicano's Book “Android Programming: The Big Nerd Ranch Guide, 4th Edition.” :
ViewModel vs Saved Instance State
While saved instance state stores an activity record across process death, it also stores an activity record across a configuration change. When you first launch the activity, the saved instance state bundle is null. When you rotate the device, the OS calls onSaveInstanceState(Bundle) on your activity. The OS then passes the data you stashed in the bundle to onCreate(Bundle?).
ViewModel really shines when you use it to orchestrate dynamic data for the activity
ViewModel makes continuing a download operation across a configuration change simple. It also offers an easy way to keep data that was expensive to load in memory across a configuration change. And, as you have seen, ViewModel gets cleaned up automatically once the user finishes the activity.
ViewModel does not shine in the process death scenario since it gets wiped away from memory along with the process and everything in it. This is where saved instance state takes center stage. But saved instance state has its own limitations. Since saved instance state is serialized to disk, you should avoid stashing any large or complex objects.
lifecycle-viewmodel-savedstate is a new library that was just released to allow ViewModels to save their state across process death. This should alleviate some of the difficulties of using ViewModels alongside saved instance state from your activities.
Use saved instance state to store the minimal amount of information necessary to re-create the UI state (for example, the current question index). Use ViewModel to cache the rich set of data needed to populate the UI in memory across configuration changes for quick and easy access.
When the activity is re-created after process death, use the saved instance state information to set up the ViewModel as if the ViewModel and activity were never destroyed.
As of this writing, there is no easy way to determine whether an activity is being re-created after process death versus a configuration change. Why does this matter? A ViewModel stays in memory during a configuration change. So if you use the saved instance state data to update the ViewModel after the configuration change, you are making your app do unnecessary work. If the work causes the user to wait or uses their resources (like battery) unnecessarily, this redundant work is problematic.
One way to fix this problem is to make your ViewModel a little smarter. When setting a ViewModel value might result in more work, first check whether the data is fresh before doing the work to pull in and update the rest of the data.
I've implemented onSaveInstanceState and onRestoreInstanceState in my android activity.
These seem to work OK, but I'd like to explicitly save the instance state when certain things happen (e.g. when the user presses a button) in case the application crashes, or I terminate it via the debugger
I can call the method obviously, but that doesn't provide the correct Bundle or anything else.
I've looked around, but I can't see any way to do this. Is it possible?
If not, can anyone offer a decent solution for saving activity state at specific points in case of crash/termination?
Thanks
Bundles are only stored in memory, which means even if you manage to put the data into the Bundle it will be gone if your app crashes.
I'd suggest you to use onSaveInstanceState for what it's designed for - restoring Activity state within an active process. If you want to persist some information so it won't get lost if the app crashes you should use one of the persistent storage options.
Ideally you would have model class for the data that you are displaying. You can persist the model using SQLite and some DAO library. When you do that you can then restore from the database in onCreate of your Activity.
Depending on complexity of the information you can also choose Shared Preferences. If you have only a few key value pairs this is a good choice and you don't have to use models.
It is said that we can preserve data on Activity's death by overriding onSaveInstanceState(). All data we put there will be saved somewhere in the OS.
My question is - for how long will OS hold that data? Is it predictable at all?
You really shouldn't be thinking about these kinds of things as these are the states of event driven data. The Event is you are transitioning activities and leaving the activity, which will execute the onPause() in which cause you store your data in the onSaveInstanceState() and during the onResume() restore your data from the bundle from onRestoreInstanceState().
If you are TRULY worried about this, then consider storing your data permanently in your app space like SharedPerferences or some local file.
Also a little FYI, if your are thinking about this, have you considered that perhaps what you're doing is bad design?
As usual, it has already been a better discussion: Saving Activity state in Android
In any case, the topic seem to be a controversy since the life span of transient state data is not very well defined, nor can it be predicted.
Considering this scenario: If I created an activity and it moves to the background and this activity contains a Fragment which is set to setRetainInstance(true) then the Android OS might at some point still decide to shut down the activity's hosting process in order to free memory.
Then the Activity's state is saved via onSaveInstanceState(Bundle) where - as far as I understood - the related Bundle is written and to the file system to survive the process shut down. (thus the requirement of objects in the bundle being Serializable). Later, the applications state can be retrieved in a new process via onRestoreInstanceState(Bundle).
In contrast, my Fragment is allowed to contain variables which are not necessarily Serializable. Therefore, I figured, the Fragment cannot be stored on disk like the Bundle is. So what happens to my fragment when the process gets killed?
I was wondering about this reading the developer's guide (http://developer.android.com/guide/components/processes-and-threads.html):
A process holding an activity that's not currently visible to the user
(the activity's onStop() method has been called). These processes have
no direct impact on the user experience, and the system can kill them
at any time to reclaim memory for a foreground, visible, or service
process. Usually there are many background processes running, so they
are kept in an LRU (least recently used) list to ensure that the
process with the activity that was most recently seen by the user is
the last to be killed. If an activity implements its lifecycle methods
correctly, and saves its current state, killing its process will not
have a visible effect on the user experience, because when the user
navigates back to the activity, the activity restores all of its
visible state.
I understood the above killing such that the VM instance is shut down and the state of the process is written to the file system (here comes the Bundle into play). Later the bundles are read for resuming the process. Since the retaining of fragments is not concerned with life cycle methods and since I would not know how to retain e.g. a pointer to a network connection (you should of course never have such a pointer in a fragment anyhow), I was wondering if the fragments are still restored if the process is shut down in the meantime. I concluded that they surely needed to be recreated and that the life cycle methods are therefore to be preferred over setRetainInstance(true) whenever possible.
Does this assumption make any sense?
Sounds like you're mixing up two concepts here.
Saving state across Configuration Changes does not involve serialization. If you request setRetainInstance() for a Fragment then that means it will fully stay in memory and not be re-created only for configuration changes. A similar mechanism is available for Activity objects but they need to explicitly define an Object which is going to be saved. This works via Activity.onRetainNonConfigurationInstance(), not via onSaveInstanceStae().
The other mechanism involves serialization and possibly (maybe not always, not sure) file system I/O to be able to reproduce state information even if an Activity/Fragment is destroyed (which happens independently of its hosting Process, btw). This works via Activity.onSaveInstanceState() and Fragment.onSaveInstanceState().
Of course, you can use the second mechanism for the purpose of the first, thus slowing down the way your app deals with configuration changes. Depending on your internal state, the slowdown could me marginal of significant.
Regarding your questions.
"My Fragment in contrast, is allowed to contain variables which are not serializable." Well, the same is true for your Activity. It can contain non-serializable objects which can be saved across config changes as described above.
"the fragment cannot be stored to disk when a process is shut down and must be recreated when an activity was restored." No, both mechanisms are available for both object types.
Hope I could contribute to clarifying this a bit.
Edit after your first comment.
Regarding the comment:
"onRetainNonConfigurationInstance is deprecated": Yes. I mentioned it for demonstration purposes because of a specific wording in your question. Also, with Android 2 devices having a 46% market share as per today (official Google figures), this method will definitely stay around for a very long time, deprecated or not.
"My main concern is about what will happen to the fragment instance when my hosting process is killed and removed from the memory": Your fragment instance will be removed from memory and there's of course no way it is restored as-is with its complete internal state automatically. This is only done when you setRetainInstanceState in the case of config changes. (But note that this relates to the Instance, in other words, the full object.)
Regarding your edit:
Once more, yes, your Fragment's Bundle will be stored and restored to/from the Bundle regardless of setRetainInstanceState if you use Fragment.onSaveInstanceState() for this purpose, for everything that makes sense.
It is not true that "all of its visible state" will be saved as the text you refer to claims; for example, the visibility attribute will not be saved. Whether that's supposed to be a bug or a feature I don't know, but it's a fact. But this is only a side remark; UI elements will save most of their relevant state.
"the state of the process is written to the file system": No! The state of objects which are able to save their state to a Bundle and actually implement saving their state will be saved in a Bundle, this means that you must provide such information yourself if you want your Fragment to save some state information. Also, again: No, this does not only relate to killing the process but also to deleting Activity and Fragment objects which are not visible; like the last Activity shown -- the Process may well stay alive.
"bundles are read for resuming the process": No, the Bundle will be read to pass it to the re-construction of Activity and/or Fragment objects, there is nothing done automatically in this process (except library objects which save their state also restore their state), but Android does not "resume" the "Process" from these Bundles.
"Since the retaining of fragments is not concerned with life cycle methods": Again, I think you're mixing up the two concepts. The "retaining" of a Fragment is only performed upon configuration changes _IF_ you request it via setRetainInstance, but we're mostly talking about the re-creation of Fragment objects from a Bundle here, which does involve the life cycle methods as documented by Google.
"I would not know how to retain e.g. a pointer to a network connection": Again, this must be a statement based on your mix-up. Of course you can keep a reference to a network connection upon config change (as requested per setRetainInstance) because when that happens, everything is simply kept in memory. Also, even if your Fragment gets deleted (because it became invisible) and your process is still there (because it shows the next Activity), you can (and should) keep references to objects which are expensive to re-create, such as a network connection, in your Application object, which exists as long as your process lives (more or less). It is only when your whole app is killed by Android that you lose everything, but the serialization we're discussing happens much more often.
Your conclusion:
I concluded that they surely needed to be recreated and that the life cycle methods are therefore to be preferred over setRetainInstance(true) whenever possible. Does this assumption make any sense?
Unfortunately not, since you are mixing up completely independent concepts.
I'll give it a final try:
You will want to keep a network connection reference which you need throughout your app in your Application object because it would be a lousy user experience if you created it from scratch on a regular basis throughout your app.
Your Application object will only die if Android kills your app.
Your Activity and Fragment objects will be deleted from your app regularly when the user moves forward within your app.
When the user presses "back", Android will re-create Activity and Fragment objects from Bundles using lifecycle methods. Saving something in a Bundle makes sense if you have expensive computations to do to re-create the internal state. You can live without the Bundle mechanism because Android will always save the Intent so if you don't do anything then you'll start without saved state.
When a configuration change occurs, Android lets you optimize user experience by keeping objects in memory across the config change. Here, Activity life cycle methods get involvwed and it's up to your implementation to use the saved data effectively. For Fragments, this is where setRetainInstance' comes into play: YourFragment` will survive the config change in memory if you set it.